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RMVXA Script Index

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Ventwig


Enemy HP Bars
Version: 1.2
Category: Battle Scripts
Spoiler for Description:
-Shows the HP for up to 8 enemies (default troop max)
-Two rows of bars, re-sizes to one when there's only one enemy
-Fixes itself when an enemy dies
-Also adds an option to add wait time between skills (to show off HP bars  )
-Can show a long boss bar for cooler boss battles!\
-Compatible with Neo Gauge Ultimate Ace!
-Compatible with Yanfly Engine Ace (Though Yanfly has an animated HP bar thing for that  )


Simple Face HUD
Version: 1.3
Category: Graphical Utility
Spoiler for Description:
-Shows the faces of up to 4 party members on the top of the screen
-Centers the faces for 1-3 actors to look better
-Options to show names and which gauges to show
-On/off by switch
-Compatible with Neo Gauge Ultimate Ace


Pause Menu Addons
Version: 1.1
Category: Menu Scripts
Spoiler for Description:
-Adds on to the pause menu so it will show playtime/map name
-Mix and match the two features which will automatically lay themselves out properly
-Two placement options, under command window or above gold window
-Can also draw icons beside the map name/ time

« Last Edit: September 23, 2012, 01:07:58 PM by modern algebra »

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NAMKCOR


NAM's Random Battle Transitions
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
With simple configuration, you too can have a myriad number of random battle transitions for your RPG Maker VX Ace title.


Random Enemy Battlers
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
When configured, this script allows for randomly selected battlers, to give more variation to your enemies

« Last Edit: January 05, 2013, 04:10:39 AM by modern algebra »

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Lethrface


Lethrface's Splash Screen
Version: 1.0
Category: Custom Scenes
Spoiler for Description:
Features:
- Unlimited splash screens
- Play movies for your splash screens.

« Last Edit: April 26, 2012, 06:31:24 PM by modern algebra »

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Zylos


Simplistic Single-Player CMS
Version: 1.0
Category: Menu Scripts
Spoiler for Description:
This script replaces the default menu system with a much simpler menu designed for single player games (i.e. games with only one playable character rather than a full party), although it will function fully with multiple character parties as well if you use the page buttons to tab between characters. The menu simply tracks the player and places itself next to him on the map, removing the status window taking up the whole of the screen. Very simple, decent for non-traditional RPG's.

« Last Edit: May 14, 2012, 05:18:36 PM by modern algebra »

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FlipelyFlip


Extended Shop Prices
Version: 1.0
Category: System Utility
Spoiler for Description:
This script allows you to define prices automaticly while the game is running. It dyes the name in the defined colors if it's more expensive or cheaper than the standard price.


FlipelyFlip's Actor Equip Restriction
Version: 1.1
Category: Database Utility
Spoiler for Description:
This script lets you forbid specified actors from equipping a specific weapon or armor. While this feature could be achieved by creating a new equipment type, this script saves the need for doing that, which can be useful especially when it is only one weapon or one armor that needs to be restricted.


FlipelyFlip's Extended Mouse System, with Jet
Version: 0.1
Category: Miscellaneous
Spoiler for Description:
It gives you nearly all the functions from jets mouse system and some added stuff by me, which does not alter the mouse system from jet.
But you're asking what I did? It's easy. I started to make something similar like the touch screen menu from pokémon heartgold and soulsilver.
It allows you to select the menu options direct from the screen.
At the moment it's on it's first version, but still usable. It gives you a lot of power with no real need of scripting knowledge.


Sprite Mover, by Woratana [ported to VXA by FlipelyFlip]
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This script allows you to manually reposition the sprites of particular events through comments.

« Last Edit: July 01, 2013, 12:45:36 PM by modern algebra »

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Woratana


Sprite Mover [ported to VXA by FlipelyFlip]
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This script allows you to manually reposition the sprites of particular events through comments.


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Lytanathan


Dual Wield Separate Attacks
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
When a character is wielding more than one weapon, perform an attack for each weapon equipped, using only that stats of that weapon and not the others.


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D&P3


Actor Death BGM & Common Events
Version: 1.0
Category: System Utility
Spoiler for Description:
This script will allow you to play a BGM when one of your actors die in battle. It'll also allow you to use a common event when it occurs.


Actor Voices in Battle
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
This script grants you the ability to have your actors talk throughout battle; it will pick an actor at random at the start of battle to say something relevent about what they expect from this battle. After that, the actors will get voices when attacking and when getting damaged, also when using a skill.


Always Deal at Least 1HP Damage [included in DP3's VXA Code Snippets]
Version: --
Category: Battle Scripts
Spoiler for Description:
This script simply makes it so that damage is always at least 1. No longer will enemies and yourself deal no damage.


Battle Menu at top of Screen [included in DP3's VXA Code Snippets]
Version: --
Category: Battle Scripts
Spoiler for Description:
This script puts the battle menu at the top of the screen rather than at the bottom where it normally is. It also move the skill and items box below the battle menu, looks nicer in my opinion.


Battle Parallax Background
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
This script allows you to use a parallax as a background for your battles. It also allows you to scroll the parallax like any regular map parallax.


Battler Breathing Effect [included in DP3's VXA Code Snippets]
Version: --
Category: Graphical Utility
Spoiler for Description:
This script adds a breathing effect to battlers. This means that enemies will change size when battling in accordance to their breathing.


Battler Death Hue Transition [included in DP3's VXA Code Snippets]
Version: --
Category: Graphical Utility
Spoiler for Description:
This script grants enemy battlers with a Target Hue to reach upon death. What this means is that the more you attack and hurt the Battler, the closer their hue colour effect gets to the target.


Block Areas from View [included in DP3's VXA Code Snippets]
Version: --
Category: Graphical Utility
Spoiler for Description:
This script simply allows you to input stop points for the camera on maps. ie. if you don’t want to have the map scroll to a certain area on the map because that’s a blank space filled with events or if you just purely don’t wish the player to know that area is there yet, you can use this script to stop the player from seeing it.

This script only affects the camera, if you don’t want the player to travel into the unseen area, you’ll need to block it off somehow with other things.


Change Vehicle BGM Based on Time
Version: 1.0
Category: System Utility
Spoiler for Description:
So I was playing 'Legend of Zelda: Wind Waker' earlier and heard the day and night time boat themes which gave me an idea.
This script will allow you to stop the vehicle BGM from playing based on an event switch, but will also allow you to change the BGM that is played depending on the time of day.


Character's Name Window
Version: 1.0
Category: Message Scripts
Spoiler for Description:
This script creates a character name window for when someone is talking. Using a script call or an Escape Character is your ticket to changing the displayed name.


Check if Actor has Nothing Equipped [included in DP3's VXA Code Snippets]
Version: --
Category: System Utility
Spoiler for Description:
This script allows you to check if any actor currently has nothing equipped or if any actor currently has no weapons equipped


Collision Sound [included in DP3's VXA Code Snippets]
Version: --
Category: System Utility
Spoiler for Description:
This script plays a collision sound when you try walking on to a non-passable space. This is not used if you have 'through' checked on your player on the other hand. Collision sound only works for the Player, it does not play for other events if they try to walk into something they shouldn't.


Common Event Menu Option [included in DP3's VXA Code Snippets]
Version: --
Category: Menu Scripts
Spoiler for Description:
This script will allow you to put an option in the menu that will run a common event if selected, it also has the option of being disabled with an event switch.


Control Escape Ratio [included in DP3's VXA Code Snippets]
Version: --
Category: Battle Scripts
Spoiler for Description:
This script will allow you to set a constant rate at which you can escape from battle, as well as setting an item that will guarantee you can escape.


Delay Time Transitions [included in DP3's VXA Code Snippets]
Version: --
Category: Miscellaneous
Spoiler for Description:
This script will allow you to delay when the title screen and battle scene will enter their phase. Its only usefulness is for sound purposes


Determine if "in battle?" [included in DP3's VXA Code Snippets]
Version: --
Category: System Utility
Spoiler for Description:
This script will allow you to set an event switch that will turn on if you are in battle, and turn off if you are not.

It's useful for changing what an item does if battling compared to if not battling


Don't Play Battle BGM on Battle Test [included in DP3's VXA Code Snippets]
Version: --
Category: Battle Scripts
Spoiler for Description:
This script simply stops Battle BGM from playing when you are battle testing


DP3's VXA Code Snippets
Version: --
Category: Miscellaneous
Spoiler for Description:
A collection of small scripts, including:
  • Map does not Scroll with Player;
  • Battle Menu at Top of Screen; and
  • Play BGM on Loading Menu


Enemy Voices in Battle
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
This script grants you the ability to have your enemies talk throughout battle.
Enemies will say things when attacking/using skills/getting damaged/etc


'Fire Emblem / Disgaea' Weapon System
Version: 1.0
Category: Custom Scenes
Spoiler for Description:
This script introduces a mixture of both Fire Emblem's and Disgaea's weapon system to your game.

With this script you can allow your actors to have access to any weapon (unless you don't want them to, of course), so long as the actor has a high enough weapon skill level to wield it, this is the script mimicking Fire Emblem's weapon system.

When improving a weapon rank, you'll also earn parameter bonuses for that weapon type, which can be further improved as your weapon rank increases, mimicking Disgaea's weapon system.


Give NPCs Random Positions When Entering a Map [included in DP3's VXA Code Snippets]
Version: --
Category: System Utility
Spoiler for Description:
This script allows you to set certain NPCs to have random positions when the game is setting up a map, this allows your NPCs to look somewhat less robot like. Whilst this can be done via events, this script also checks tile passability, so your NPCs won't end up on a roof if they're not supposed to


Help Window for Choices
Version: 1.0
Category: Message Scripts
Spoiler for Description:
This script adds on to the default choice system, allowing you to have a help window at the top of the screen to assist players in the choices they have to make.


Idle Dialogue Exit
Version: 1.0
Category: Message Scripts
Spoiler for Description:
This script allows you to set an automatic continuation when your player is not being responsive.
Basically if your player has not read the text in the textbox before a specified amount of time, you can allow it so that the NPC talking to them can do one of two things.
  • Move on to the Next Event Command (this is just the next command in the list; so it may be another text box or a battle).
  • Exit event processing entirely. This NPC will start doing all the things they were doing before you bothered them and act like you never spoke to them.


Idle Title Screen Cutscene
Version: 1.0
Category: System Utility
Spoiler for Description:
This script adds a timer on the title screen that, when reached, transfers to a Game Map. On this game map, you can use events to show cutscenes or a “story so far” demo.


Improved Input System
Version: 1.0
Category: Miscellaneous
Spoiler for Description:
This Script Extends/Improves the Default Input System allowing the user to map all PC Keyboard Keys and buttons on the Xbox360 and PS3 Controller. Additionally the Xbox360 Controller can be vibrated.


Map does not Scroll with Player [included in DP3's VXA Code Snippets]
Version: --
Category: Graphical Utility
Spoiler for Description:
This script stops the map from scrolling with the player. Its only use is to mimic old Zelda style games where the map would scroll when you would change rooms, otherwise staying still.

To scroll a map you will have to use the Scroll Map event.


Metronome Skill in Battle [included in DP3's VXA Code Snippets]
Version: --
Category: Battle Scripts
Spoiler for Description:
This script puts in a skill similar to pokemon's metronome, in the sense that skills will be chosen at random to be used if this skill is used.


Morality Metre for Menu
Version: 1.0
Category: System Utility
Spoiler for Description:
This script puts a morality bar inside of your menu, allowing you to have different colours and titles along with it.


Outside Event Self-Switch Control [included in DP3's VXA Code Snippets]
Version: --
Category: System Utility
Spoiler for Description:
This script allows you modify one event's self-switch from another event. This can save you lots of event switches from being used if done correctly.


"Party Dying" Battle BGM
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
This script allows you to play an 'in-danger' BGM when your party HP or singular actor hp is below a certain point. Similar to Pokemon Black and White when your lead pokemon is in danger of fainting.


Play BGM on Load Menu [also included in DP3's VXA Code Snippets]
Version: 1.0
Category: System Utility
Spoiler for Description:
This script allows you to play BGM on the Loading menu. When you select 'Continue' from the title screen and are taken to the file selection screen, new BGM will play instead of the same title screen music.
Similar to Pokemon Gold, Silver, Crystal.


Play Game Whilst Displaying a Window
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This Script will allow you to display a window with text, but will also allow the player to move. It is useful for instructions, or to remind the player about their current quest objectives.


Play SE on Balloon Pop-Up
Version: 1.0
Category: System Utility
Spoiler for Description:
This script allows you to play an SE (Sound Effect) when a balloon icon pops-up above someones head.


Play SE on Critical Hit [included in DP3's VXA Code Snippets]
Version: --
Category: Battle Scripts
Spoiler for Description:
This script will allow you to play a Sound Effect when any active battler scores a critical hit.


Random Battle Themes
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
This script allows you to play a random battle theme upon starting a battle, it can be turned off before a boss battle via switch so that the appropriate battle them still plays for them.


Remove Vehicle Auto-change BGM [included in DP3's VXA Code Snippets], by D&P3
Version: --
Category: System Utility
Spoiler for Description:
This script will allow you to stop vehicles from changing the bgm that is currently playing via the use of an event switch.


Run Common Event on Continue [included in DP3's VXA Code Snippets]
Version: --
Category: System Utility
Spoiler for Description:
This script allows you to run a common event when the player loads a save game.


Show Damage State Message [included in DP3's VXA Code Snippets]
Version: --
Category: Battle Scripts
Spoiler for Description:
This script show messages in battle when you have been dealt damage as a result of a state: such as poison or burn


Sound Message System Add-on
Version: 1.0
Category: Message Scripts
Spoiler for Description:
This script adds on to the default message system allowing you to use a new escape character to generate an SE whilst displaying text and to have a constant SE play whilst scrolling through text.


Sound Test Scene
Version: 1.0
Category: Custom Scenes
Spoiler for Description:
This script creates a new scene in your menu which allows you to listen to music in your game.
There are two different versions of this script which do different things. I suggest you read what each does before deciding which one you want to use.


Story-Entwined Splash Screen Map
Version: 1.0
Category: System Utility
Spoiler for Description:
This script allows you to start your game on various different Splash Maps upon GameStart. This means that you can use these maps to show a splash screen or a backstory (or anything else) before the Title Screen is shown.

In addition, this script is based upon story progress. So these Splash Maps may be shown when the player has unlocked them.


Story-Entwined Status Screen
Version: 1.0
Category: Custom Scenes
Spoiler for Description:
This script overhals the default status screen and replaces it with a fully customisable system that allows you to modify actor descriptions, names,  font colours, side images and background textures to be used to show how much devleopment your characters have gone through throughout your game.


Story-Entwined Title Screen
Version: 1.0
Category: Custom Scenes
Spoiler for Description:
This script allows your title screen to change depending on your player’s progress in the game.

By using this script you can change what background image will be displayed after a user has saved the game and at another time turned it on once more to continue playing.


Tile Highlight
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This script allows you to highlight tiles on your map, by doing so that tile will also start flashing.

« Last Edit: June 27, 2015, 10:41:13 PM by modern algebra »

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Kread-EX


Asagi's Gun License [modified by Trihan]
Version: 1.07x
Category: Database Utility
Spoiler for Description:
Kread-EX's original Asagi's Gun Licence script allows you to specify ammunition options for classes and skills.

At the request of Eternallight on IRC (and already requested, as I found later, by SirCumferance on Kread's Wordpress) I've modified the script so that you can set ammo types for individual weapons rather than the class. I've also modified skill assignment so that a skill can be used with more than one ammo type (say you wanted a skill that could be used with either arrows or bullets equipped)

I've also fixed some bugs; most of my own making and a couple from the original. One thing with the original script is that if you have multiple party members whose class can equip ammo type X, they'll both be able to equip it and both will draw from the same pool of items. I've fixed this by preventing ammo from being equipped if someone else is already equipping it.

I've also made a small fix to the items list where normally it would show less ammo than you actually have (because obviously one or more of the weapons is equipped). It now shows the full amount regardless of whether it's equipped on anyone.

And finally, I modified the skill notetags so you can assign an ammo cost in case you want the skill to use up more than a single arrow/bullet/dwarf.

« Last Edit: July 17, 2012, 04:20:39 PM by modern algebra »

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Trihan


Asagi's Gun License, by Kread-EX [modified by Trihan]
Version: 1.07x
Category: Database Utility
Spoiler for Description:
Kread-EX's original Asagi's Gun Licence script allows you to specify ammunition options for classes and skills.

At the request of Eternallight on IRC (and already requested, as I found later, by SirCumferance on Kread's Wordpress) I've modified the script so that you can set ammo types for individual weapons rather than the class. I've also modified skill assignment so that a skill can be used with more than one ammo type (say you wanted a skill that could be used with either arrows or bullets equipped)

I've also fixed some bugs; most of my own making and a couple from the original. One thing with the original script is that if you have multiple party members whose class can equip ammo type X, they'll both be able to equip it and both will draw from the same pool of items. I've fixed this by preventing ammo from being equipped if someone else is already equipping it.

I've also made a small fix to the items list where normally it would show less ammo than you actually have (because obviously one or more of the weapons is equipped). It now shows the full amount regardless of whether it's equipped on anyone.

And finally, I modified the skill notetags so you can assign an ammo cost in case you want the skill to use up more than a single arrow/bullet/dwarf.


Equipment Performance Enhanced
Version: 1.01
Category: Database Utility
Spoiler for Description:
The default behaviour of the equipment optimisation method for actors takes nothing but its parameter bonuses into account; this means you could have armour with 18 DEF that will be equipped over one with 17 DEF that quadruples your HP and reduces all damage to 0%. This script aims to change that by giving features a weight that will be considered when picking the "optimal" equipment.

« Last Edit: June 27, 2015, 10:47:08 PM by modern algebra »

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LB


ReinoRPG HUD [ported and edited by dartdaman]
Version: ?
Category: Graphical Utility
Spoiler for Description:
This is a heads-up display showing hp and mp of the actor on the map, as well as other information like the party's gold.

« Last Edit: July 17, 2012, 04:26:31 PM by modern algebra »

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dartdaman


ReinoRPG HUD, by LB [ported and edited by dartdaman]
Version: ?
Category: Graphical Utility
Spoiler for Description:
This is a heads-up display showing hp and mp of the actor on the map, as well as other information like the party's gold.


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lpz_Nq


"Better" NameInput
Version: --
Category: Menu Scripts
Spoiler for Description:
My friends kept asking, how they delete letters in the Name Input Window, because "Esc" or "Num 0" isn't really intuitive, so I changed the Window so there is now a "«" symbol to remove other letters. I had to remove some other symbols, because there was no more space.

Feel free to add any special characters you wish into free slots.

« Last Edit: August 12, 2012, 07:55:57 PM by modern algebra »

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Yanfly


Battle Status [extracted from YEA - Battle Engine by Helladen]
Version: --
Category: Battle Scripts
Spoiler for Description:
This script is essentially intended to make it so that you can use the graphical enhancements of the status window in YEA Battle Engine independently of the other aspects of that battle system.


Debug Battle Addon [extracted from YEA - Battle Engine by Helladen]
Version: --
Category: Miscellaneous
Spoiler for Description:
This system adds four functions to battling while in debug mode:
  • F5 will heal the party's HP, MP, and TP completely.
  • F6 will lower the party's HP to 1, MP to 0, and TP to 0.
  • F7 will raise TP to the max value.
  • F8 will kill all enemies.

Lenneth CMS, Inventory System and Equipment System, with SoulPour777 & blackmorning
Version: 1.0
Category: Menu Scripts
Spoiler for Description:
A new menu that utlizies a visual Inventory, Equipment and Menu System. This is a rework of Hanzo's system in VX, which is now on VX Ace.


Skip Battle Log [extracted from YEA - Battle Engine by Helladen]
Version: --
Category: Battle Scripts
Spoiler for Description:
This script allows you to disable some of the messages that would otherwise show up in battle.


Skip Party Command Window [extracted from YEA - Battle Engine by Helladen]
Version: --
Category: Battle Scripts
Spoiler for Description:
This script will skip the party command window when a battle starts and when a turn ends, because it is really annoying to click fight, and most of the time you will not run. Furthermore, I have added an option to disable it from skipping when a battle starts to help make it more friendly to developers.

« Last Edit: June 27, 2015, 02:59:39 AM by modern algebra »

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2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member
Helladen


Advanced Dash
Version: --
Category: System Utility
Spoiler for Description:
This adds more options to the base dash system provided by Enterbrain. You can obtain more information in the script itself, but it adds ways to alter dash speed and how it operates.


Battle Status, by Yanfly [extracted from YEA - Battle Engine by Helladen]
Version: 1.2
Category: Battle Scripts
Spoiler for Description:
This script is essentially intended to make it so that you can use the graphical enhancements of the status window in YEA Battle Engine independently of the other aspects of that battle system.


Debug Battle Addon, by Yanfly [extracted from YEA - Battle Engine by Helladen]
Version: --
Category: Miscellaneous
Spoiler for Description:
This system adds four functions to battling while in debug mode:
  • F5 will heal the party's HP, MP, and TP completely.
  • F6 will lower the party's HP to 1, MP to 0, and TP to 0.
  • F7 will raise TP to the max value.
  • F8 will kill all enemies.

Skip Battle Log, by Yanfly [extracted from YEA - Battle Engine by Helladen]
Version: --
Category: Battle Scripts
Spoiler for Description:
This script allows you to disable some of the messages that would otherwise show up in battle.


Skip Battle Messages
Version: --
Category: Battle Scripts
Spoiler for Description:
This script allows you to skip the escape message that would normally show up when your party escapes battle.


Skip Party Command Window, by Yanfly [extracted from YEA - Battle Engine by Helladen]
Version: --
Category: Battle Scripts
Spoiler for Description:
This script will skip the party command window when a battle starts and when a turn ends, because it is really annoying to click fight, and most of the time you will not run. Furthermore, I have added an option to disable it from skipping when a battle starts to help make it more friendly to developers.


WASD Movement
Version: --
Category: System Utility
Spoiler for Description:
This script will add WASD key support for movement. You also will be able to use arrow keys like you would normally, but this allows people to use the one they prefer the most.

« Last Edit: March 05, 2014, 01:20:08 AM by modern algebra »

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Level 97
2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member
Dark_falcao


Falcao Interactive System
Version: 2.0
Category: System Utility
Spoiler for Description:
Here i present you my last scripting project, this script allow you interact, with events, game player, game map terrain tiles, game characters, the feeling of realism is inminent.

Featuring the next 5 enguines

- Interactive Push system
- Interactive Pick Up system
- Interactive Fall System
- Interactive Jump System
- Interactive Sensor Vision System

All in one ^^

- The push system allow you to push events to your desire place, allow you to
press targets and easily  tell them to do something when collide, events can
press targets by themself if you give them movement

- The pick up system allow you to pick up events and move it wherever you want
when you throw the event you can easily tell them to do something afther
throwed

- The fall system allow you to fall to espeficific tiles, events fall, fallowers
fall, events can make the player fall, also you can make something happen
when an event fall

- The Jump System allow you to jump by triggering the action key, followers
jump together with the player.

- The Sensor vision system allow you to activate any event within a vision range
between the player and the event, the event deactivate when out range


Falcao Mana Stones Enchantment
Version: 1.0
Category: System Utility
Spoiler for Description:
When i played Aion some time ago i usually enchanted my weapons and armors with some mana stones in order to increase my toon stats.

This script allows you to enchants, weapons and armors in order to increase the actor stats.


Falcao Map Drops
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This script allows you to make events drop items, weapons,armors and gold.

Features

- Drop items, weapons, armors and gold on map
- Icon and the quantity displayed on map
- Easy to use


Falcao Pearl ABS Liquid
Version: 1
Category: Battle Scripts
Spoiler for Description:
its is a very powerful REAL TIME BATTLE SYTEM. the main purpose of this system is not only give some tools and defeat enemies. this script has extraordinary game play. including an unique party system.

This script is so damn easy to use (probably a lot of peoples gonna love for this), it has a Universal tool graphical presentation witch means any character from your database or from the character generator can use the tools(swords, bows, axes masos, orbs, staffs, polearns, etc.

Also a realistic tool using pose is displayed without graphics requirements.


Falcao Pet Servants System
Version: 1.3
Category: System Utility
Spoiler for Description:
Have you ever dream having a faithful servant in a rpg maker game? this script provide you a complete pets servant system allowing you to assign great pre-made commands, pets can do a lot of things like, grab objects, steal items from events, climb some areas, trigger targets and a infinite line of commands you can create.


Mouse System Buttons
Version: 1.1
Category: System Utility
Spoiler for Description:
This is a button based mouse script, allow you create as many buttons you want to the game map screen or map ground, also provide you full  mouse interaction within the game play.

« Last Edit: December 12, 2012, 10:26:20 PM by modern algebra »

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Level 97
2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member
Grimimi


In-game Tone Change
Version: --
Category: Graphical Utility
Spoiler for Description:
I am a big fan of screen toning in RM. The problem is that I am never satisfied at the first try so then I have to recompile the project several times... With this script, you get (in test mode, only launched from the editor) a test window for the tones in real time. The key to hide/show the window is F3 by default, you can change it in the Tint_Config module, simpy by editing the KEY value.

I hope this script will be useful!


The Event Extenders
Version: 1.1
Category: System Utility
Spoiler for Description:
Event-making is a thankless discipline because it often requires a lot of patience to do things that can be very easy to conceive (I'm thinking of gauges, for example).
The purpose of this script is to offer some easy-to-use commands in order to help the making of event-based systems less painful.
Of course, this script won't allow you to compete with experienced scripters, but I honestly think that it can be a good initiation to programmation and to the joy of going further with event making.

« Last Edit: October 09, 2012, 09:37:59 PM by modern algebra »

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Level 97
2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member
wyrelade


Wyrelade's MainMenu
Version: 1.3B
Category: System Utility
Spoiler for Description:
This script changes the title screen so that the command window is horizontal, transparent, located at the bottom of the screen, and it slides into place.


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Rep:
Level 97
2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member
Dekita


Perfect Stat Point Distribution System
Version: 1.9
Category: Custom Scenes
Spoiler for Description:
This script has has been designed to "replicate" the world of online rpg games by giving you control over how your character progresses in terms of stats/parameters throughout gameplay.

« Last Edit: September 23, 2012, 01:08:07 PM by modern algebra »

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Level 97
2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member
Bravo2KIlo


Checkpoint System
Version: --
Category: System Utility
Spoiler for Description:
This script adds a checkpoint system to the game. If the player dies, instead of a game over you will respawn at a checkpoint. This script also has a lives feature, when you die you will lose a life, if you have no lives you will get a game over.


Hunger/Thirst/Sleep System
Version: 1.0
Category: System Utility
Spoiler for Description:
This script adds a hunger, thirst, and sleep deprivation system to the game. If the players hunger/thirst/sleep levels get to high its stats start to drop. If the players hunger/thirst/sleep levels reach max the player could die. This script is highly customizable.


Storage System
Version: 1.0
Category: Custom Scenes
Spoiler for Description:
This script adds a storage system to the game, allowing the player to store and withdraw items and gold, key items can't be put into storage.

« Last Edit: December 12, 2012, 10:21:17 PM by modern algebra »

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Rep:
Level 97
2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member
Victor Sant


Final Fantasy 7 Materia System [ported from SephirothSpawn's XP script of the same name; commissioned and shared by apoclaydon]
Version: --
Category: Custom Scenes
Spoiler for Description:
This script mimics the materia system from Final Fantasy 7.

« Last Edit: December 12, 2012, 10:22:27 PM by modern algebra »

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Rep:
Level 97
2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member
SephirothSpawn


Final Fantasy 7 Materia System [converted to VXA by Victor Sant; commissioned and shared by apoclaydon]
Version: --
Category: Custom Scenes
Spoiler for Description:
This script mimics the materia system from Final Fantasy 7.

« Last Edit: December 28, 2012, 07:02:11 PM by modern algebra »

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Level 97
2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member
Logan


Bitmap Addons, by modern algebra [Ported from VX by Logan]
Version: 1.0
Category: Script Utility
Spoiler for Description:
This script adds methods into Bitmap for drawing ellipses, rounded rectangles, and straight lines. It also allows you to greyscale bitmaps or portions of bitmaps.


Luck Influenced Drop Rates
Version: 1.0
Category: System Utility
Spoiler for Description:
A script that allows the Luck stat to play a part in item drop rates. Two modes exist:

  • Party Luck: The total luck of the party is used (along with a modifier) to increase the chance of an item being dropped.
  • Actor Luck: The Luck of the actor who lands the killing blow (along with a modifier) will be used to increase the chance of an item being dropped.


Reserve Members' EXP Rate
Version: 1.0
Category: System Utility
Spoiler for Description:
A script to allow the customisation of the EXP gained by reserve party members, and to provide a means of excluding certain actors from the benefit of EXP gained as a reserve party member.

« Last Edit: June 15, 2013, 12:47:08 PM by modern algebra »

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Level 97
2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member
napoleon


Quest Journal - Debug Addon
Version: 1.01
Category: Custom Scenes
Spoiler for Description:
A quick debug menu for Modern Algebra's Quest Journal.

Features

- View (even concealed), complete/fail/reveal/conceal/reset etc. quests and objectives at runtime.
- Can easily be disabled.


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Rep:
Level 97
2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member
SeMcDun


Character Sockets
Version: 1.0
Category: Custom Scenes
Spoiler for Description:
The script, in it's lowest form, is a simple Actor Upgrading system. You collect special items which can be socketed onto/into an Actor. The items give various benefits such as:
  • Increasing parameters/ex-params/sp-params by a %
  • Enabling actors to equip different weapons and armour
  • Learn new skills


Final Fantasy IX Script Pack
Version: 1.0
Category: Miscellaneous
Spoiler for Description:
A collection of scripts inspired by FFIX, including:

  • A new menu scene which looks similar to Final Fantasy IX.
  • A new status scene which looks similar to Final Fantasy IX.
  • A new item menu which allows the player to sort items manually or automatically.
  • A new shop menu. Gains and drops in stats are displayed neatly in a window.
  • Abilities can be learned from weapons and armour, permanently if enough AP is gained.
  • A new equipment menu which displays skills which can be learned from items.
  • Characters can be placed in the front row or back row during battle.
  • The back row cuts damage taken and received.
  • Players can now synthesise items/weapons and armours for a cost using materials they already own.


SeM's Final Fantasy IX Equipment Skills VXA [included in Final Fantasy IX Script Pack]
Version: 1.0
Category: Database Utility
Spoiler for Description:
  • Players can equip items which grant them battle skills and passive skills.
  • These skills can be learned permanently if the player earns enough AP in battle.
  • Passive skills must be activated in the menu before their effects become active.
  • Passive skills can only be activated if the player has enough unused magic stones.
  • Skills can be easier or harder to learn for specific actors.
  • Skills can be set so only specific actors may learn them.


SeM's Final Fantasy IX Item Menu VXA [included in Final Fantasy IX Script Pack]
Version: 1.0
Category: Menu Scripts
Spoiler for Description:
The item list is controlled differently.
  • Items are pushed into an array. Newly obtained items are displayed at the bottom of the item menu and are not automatically sorted.
  • The item menu can be sorted manually or automatically when the player chooses from the menu.


SeM's Final Fantasy IX Main Menu VXA [included in Final Fantasy IX Script Pack]
Version: 1.1
Category: Menu Scripts
Spoiler for Description:
The main menu now looks like it does in Final Fantasy IX


SeM's Final Fantasy IX Rows VXA [included in Final Fantasy IX Script Pack]
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
  • Actors can be placed in the front row or the back.
  • Front row actors deal normal damage and receive normal damage.
  • Back row actors deal a % of the normal damage and receive a % of the normal damage.
  • Weapons can be "long-ranged" and do the same damage from the back row.


SeM's Final Fantasy IX Shop Menu VXA [included in Final Fantasy IX Script Pack]
Version: 1.0
Category: Menu Scripts
Spoiler for Description:
The shop menu now looks like it does in Final Fantasy IX


SeM's Final Fantasy IX Status Menu VXA [included in Final Fantasy IX Script Pack]
Version: 1.0
Category: Menu Scripts
Spoiler for Description:
The status menu looks more like Final Fantasy 9.


SeM's Final Fantasy IX Synthesis VXA [included in Final Fantasy IX Script Pack]
Version: 1.0
Category: Custom Scenes
Spoiler for Description:
A simple crafting script.

« Last Edit: June 19, 2013, 10:15:33 PM by modern algebra »