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Topic: [RMXP] Memento Mori :: Homosexual Agenda  (Read 2064 times)
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NAMKCOR
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« on: January 23, 2010, 06:43:46 AM »
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Presented in Palatino Linotype by:



-----
I've been here too long...this is all I have left. 
All that I can do.
Please, don't make the same mistake that I did, we did...we all did...
Don't stay.  Run.
You can still be saved...

-----



(click to show/hide)

Memento Mori : 1st Official Trailer
<a href="http://www.youtube.com/watch?v=7oCupUIKNBg" target="_blank">http://www.youtube.com/watch?v=7oCupUIKNBg</a>






 



Irock
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« Reply #1 on: January 23, 2010, 06:48:17 AM »
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first

modern algebra
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« Reply #2 on: January 23, 2010, 08:31:48 AM »
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It looks very cool guys and gals and Irock. Great job so far!


Irock
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« Reply #3 on: January 23, 2010, 07:33:48 PM »
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Awesome job on the maps in the trailer, Irock.

Irock
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« Reply #4 on: January 23, 2010, 07:33:56 PM »
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Thanks. Police

HaloOfTheSun
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« Reply #5 on: January 23, 2010, 07:34:18 PM »
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I guess HA is going to win by default at this rate :V

NAMKCOR
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« Reply #6 on: January 23, 2010, 07:34:56 PM »
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I guess HA is going to win by default at this rate :V

We don't want that Sad


Irock
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« Reply #7 on: January 23, 2010, 07:36:39 PM »
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Yeah, those losers better try to win.

grafikal
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« Reply #8 on: January 24, 2010, 12:20:49 AM »
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Nice flash episodes.


NAMKCOR
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« Reply #9 on: January 24, 2010, 12:48:17 AM »
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thanks, keep your eyes open and you might piece together the info before we release the game.


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« Reply #10 on: January 24, 2010, 11:11:30 AM »
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Your game utterly sucks. I can't make heads or tails of wtf is going on.  MAD FACE




Though that just might be because I'm on a shitty lab computer. <.<

EvilM00s
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« Reply #11 on: January 24, 2010, 05:51:44 PM »
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All the dark in the vid is there for a good reason, I'm sure, but it make me wonder if I'm missing something or if there's nothing to see. I also wonder if the graphics were to give me my  clues or if the latin was. If it was the latin, it seems like a pretty traditional setup... not unenjoyable as a finished product, just traditional.


NAMKCOR
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« Reply #12 on: January 24, 2010, 09:10:40 PM »
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The video was intentionally made darker to make the text readable, the actual game is more around the lighting of the flash episodic.

If you're not seeing much of the information, then perhaps you should wait a bit, the press releases are like a puzzle and if you're not seeing where things are going yet, you likely will in the future.

We revealed more than it looks like we did on the surface.


Sirius
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« Reply #13 on: January 25, 2010, 12:14:25 AM »
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Your affectionate uncle, Screwtape. Interesting. Maybe I'm reading too far into it, but that was about the only concrete thing I saw from the episode.

Either way, looks like it'll be a cool game in the end.
NAMKCOR
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« Reply #14 on: January 25, 2010, 12:26:50 AM »
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Your affectionate uncle, Screwtape. Interesting. Maybe I'm reading too far into it, but that was about the only concrete thing I saw from the episode.

Either way, looks like it'll be a cool game in the end.

maybe


The Shadow
 
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« Reply #15 on: January 25, 2010, 11:05:55 AM »
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Looks pretty cool. I like the trailer. I also like that you use a Kamelot song as the title Smiley

DarkGamer
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« Reply #16 on: January 27, 2010, 01:47:21 PM »
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All good, but the char movment ;s I don't know if it is just me, or he walks to right direction when i am pressing the Up arrow...Same with the events...He can check the door while he is facing oposite direction...

Irock
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« Reply #17 on: January 27, 2010, 03:47:33 PM »
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The flash game isn't for demonstrating gameplay.

NAMKCOR
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« Reply #18 on: January 27, 2010, 05:00:48 PM »
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All good, but the char movment ;s I don't know if it is just me, or he walks to right direction when i am pressing the Up arrow...Same with the events...He can check the door while he is facing oposite direction...

When you hold up and right at the same time he turns right.  that is intended.  I had to program for the diagonals as far as movement is concerned, so Up-Right he faces right, Up-Left he faces up, Down-Left he faces left, Down-Right he faces down.

Also he just has to be in range to examine something, it was easier than programing both proximity -and- facing.

I had to program it from scratch, and for 10 hours it's pretty damn good.

Also like Irock said, it's just a story teaser, not our actual game, please read the thread before you comment.


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« Reply #19 on: January 27, 2010, 06:45:58 PM »
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I know I've heard this name like twice already for two different projects. One was actually good.

NAMKCOR
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« Reply #20 on: January 27, 2010, 06:53:52 PM »
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I know I've heard this name like twice already for two different projects. One was actually good.

it's a common latin phrase, I wouldn't be surprised if it was used before.


diaskeaus
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« Reply #21 on: January 28, 2010, 01:30:28 AM »
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I found this in regards to your game.

You guys aren't doing a bootleg demake, are you?  It looks and sounds really similar.
Irock
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« Reply #22 on: January 28, 2010, 01:33:23 AM »
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No.

NAMKCOR
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« Reply #23 on: January 28, 2010, 09:16:24 AM »
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Yeah they have the same name but our game isn't that one.


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« Reply #24 on: February 15, 2010, 02:34:47 PM »
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Hmm, looks interesting. I like the idea of episodic flash games for hints at the game.
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