 
Rep: +1/-2 Level 16 (82%)
Real-time RPG is great
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« on: January 14, 2010, 09:49:40 AM » |
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display a name above event(npc) and actor(player) someone have wrote a script like this, but too long and complex, i write a new one that simple to see and simple to use class Game_Event attr_reader :name def initialize @name = @event.name end end
class Game_Player def name return $game_party.actors[0].name end
end class Sprite_Character < RPG::Sprite attr_accessor :character def initialize(viewport, character = nil) super(viewport) @character = character @filename = @character.character_name.to_s @x_frame = @y_frame = 4 @x_frame = @filename.split(/@/)[1].to_i if @filename.split(/@/)[1].to_i != 0 @y_frame = @filename.split(/@/)[2].to_i if @filename.split(/@/)[2].to_i != 0 @name_spr = Sprite.new @name_spr.bitmap = Bitmap.new(100,20) update end def update super if @tile_id != @character.tile_id or @character_name != @character.character_name or @character_hue != @character.character_hue @tile_id = @character.tile_id @character_name = @character.character_name @character_hue = @character.character_hue self.bitmap = RPG::Cache.character(@character.character_name,0) rescue self.bitmap = RPG::Cache.character("",0) @name_spr.bitmap.clear @name_spr.bitmap.draw_text(0,0,100,30,@character.name,1) @cw = bitmap.width / @x_frame @ch = bitmap.height / @y_frame self.ox = @cw / 2 self.oy = @ch end self.visible = (not @character.transparent) if @tile_id == 0 sx = @character.pattern * @cw case @character.direction when 2 sy = 0 * @ch when 4 sy = 1 * @ch when 6 sy = 2 * @ch when 8 sy = 3 * @ch when 1 if @y_frame == 8 sy = 4 * @ch else sy = 1 * @ch end when 3 if @y_frame == 8 sy = 5 * @ch else sy = 0 * @ch end when 7 if @y_frame == 8 sy = 6 * @ch else sy = 3 * @ch end when 9 if @y_frame == 8 sy = 7 * @ch else sy = 2 * @ch end when 5 if @y_frame == 8 sy = 0 * @ch else sy = 0 * @ch end end self.src_rect.set(sx, sy, @cw, @ch) end self.x = @character.screen_x
self.y = @character.screen_y self.z = @character.screen_z(@ch) @name_spr.x = self.x - @cw/2 @name_spr.y = self.y - @ch - 30 @name_spr.z = self.z self.opacity = @character.opacity self.blend_type = @character.blend_type self.bush_depth = @character.bush_depth if @character.animation_id != 0 animation = $data_animations[@character.animation_id] animation(animation, true) @character.animation_id = 0 end end end ok, all done, F12 and test. ** this script include Charset frame change
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« Last Edit: January 14, 2010, 09:53:51 AM by ngoaho »
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- play audition with me. - oh, i'm playing jx now. - leave it, play audition with me. - ok ok, audition...i'm gonna download now, oh my god, over 2Gb. - what? - my hdd is not enough. - so, why jx is ok. - oh, jx is ~1Gb, it's enough. - hmm, you don't want to play with me? - oh, i want, but it not possible. - huh, you think your computer is more important than me....
so she angry, not talk with me within 1 week.
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Rep: +1/-2 Level 16 (82%)
Real-time RPG is great
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« Reply #2 on: February 06, 2010, 03:12:17 AM » |
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add script and test game..... naming event by edit event name.
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- play audition with me. - oh, i'm playing jx now. - leave it, play audition with me. - ok ok, audition...i'm gonna download now, oh my god, over 2Gb. - what? - my hdd is not enough. - so, why jx is ok. - oh, jx is ~1Gb, it's enough. - hmm, you don't want to play with me? - oh, i want, but it not possible. - huh, you think your computer is more important than me....
so she angry, not talk with me within 1 week.
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Rep: +1/-2 Level 16 (82%)
Real-time RPG is great
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« Reply #4 on: February 08, 2010, 09:47:16 PM » |
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copy Game_Map line 76 to here.
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- play audition with me. - oh, i'm playing jx now. - leave it, play audition with me. - ok ok, audition...i'm gonna download now, oh my god, over 2Gb. - what? - my hdd is not enough. - so, why jx is ok. - oh, jx is ~1Gb, it's enough. - hmm, you don't want to play with me? - oh, i want, but it not possible. - huh, you think your computer is more important than me....
so she angry, not talk with me within 1 week.
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Rep: +1/-2 Level 16 (82%)
Real-time RPG is great
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« Reply #6 on: February 13, 2010, 11:43:44 PM » |
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replace class Game_Event attr_reader :name def initialize @name = @event.name end end with class Game_Event attr_reader :name alias old_init initialize def initialize(*arg) old_init(*arg) @name = @event.name end end *hug hug hug*
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- play audition with me. - oh, i'm playing jx now. - leave it, play audition with me. - ok ok, audition...i'm gonna download now, oh my god, over 2Gb. - what? - my hdd is not enough. - so, why jx is ok. - oh, jx is ~1Gb, it's enough. - hmm, you don't want to play with me? - oh, i want, but it not possible. - huh, you think your computer is more important than me....
so she angry, not talk with me within 1 week.
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PM me for my password. ^^
Rep: +14/-21 Level 25 (72%)
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« Reply #7 on: February 14, 2010, 12:13:19 AM » |
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Cool, for some suggestions on an update, is that there is some way some way of making the name of the event (the one that shows over top of it) where it has to be in Quotes or some thing along that lines, so you can turn it off for certain events.
Because (unless i don't know about it) right now it will show what you have the event labeled as, so if you have some events that are hidden (transfer players, Auto runs, and such) when you lablbe them for organization, it will show your label as the events name.
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Outbreak: First Blood
Zombie Shooter, RMXP
Progress: [= ] 5% Demo: [== ] 11%
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Rep: +1/-2 Level 16 (82%)
Real-time RPG is great
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« Reply #8 on: February 20, 2010, 08:39:24 AM » |
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my english is bad, i don't understand your reply clearly. if you want to turn off event name, leave blank name box.
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- play audition with me. - oh, i'm playing jx now. - leave it, play audition with me. - ok ok, audition...i'm gonna download now, oh my god, over 2Gb. - what? - my hdd is not enough. - so, why jx is ok. - oh, jx is ~1Gb, it's enough. - hmm, you don't want to play with me? - oh, i want, but it not possible. - huh, you think your computer is more important than me....
so she angry, not talk with me within 1 week.
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