Author Topic: Deity Lockpicking System [Oblivion]  (Read 2181 times)

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Deity Lockpicking System [Oblivion]
« on: January 08, 2010, 05:43:41 PM »

  • Lockpick System
    Version: 1.0
    Author: Deity
    Date: January 8, 2010

    Description


    This script simulates a lockpicking system similar to that in Oblivion which allows you to set certain chests to only open once successfully picking the lock. Essentially, the system requires the player to successfully push all of the "sticks" into the up position - a failure results in a destroyed lockpick. Once all sticks are up, self-switch A of the particular event is turned on and you can put in the success results      

    Features

    • A fun little minigame that puts some challenge into the task of opening chests or doors
    • Can customize which pictures to use for the background, foreground, lockpick, and sticks
    • Very easy to set up through a comment in plain English
    • Turns on self-switch A automatically upon success

    Screenshots



    Instructions

    See the header of the script in the demo for instructions and better yet, examples!

    Script


    See the demo - it is attached at the bottom of the post. It is better to look at the demo so you can see how it works.

    Credit


    • Deity

    Support


    Please post in this topic if you encounter any problems and I will either try to fix it or pass it on to the author.

    Demo


    See attached

    Translator's Notes


    I have received Deity's permission to translate this script and post it here. I thought it was a neat idea and figured the English language community should get a glimpse of it. Aside from a few minor edits, I have had nothing to do with writing this script. All credit belongs to Deity.

    « Last Edit: January 09, 2010, 04:49:38 PM by modern algebra »

    Drakusatheon Male
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    Re: Deity's Lockpicking System [Oblivion]
    « Reply #1 on: January 08, 2010, 06:53:26 PM »

  • Definitely have to give this a shot  :D
    grafikal Male
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    Re: Deity's Lockpicking System [Oblivion]
    « Reply #2 on: January 08, 2010, 08:06:06 PM »

  • WHOA BADASS - telling guild (/^o^)/

    Deity Male
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    Re: Deity Lockpicking System [Oblivion]
    « Reply #3 on: January 10, 2010, 01:12:51 PM »

  • Hi @ all
    Maybe I don't understand the replys well but Thanks!
    I hope the idiomatic expressions you use here are good comments. :D

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    Deity
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    Re: Deity Lockpicking System [Oblivion]
    « Reply #4 on: January 11, 2010, 01:22:02 PM »

  • looks good, but I got a quick question: what happens if the lock is destroyed and how do you go about destroying a lock?

    I will use it a lot, I've always been looking for something like this (ever since I played Splinter Cell that is; which is long ago :P)
    Deity Male
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    Re: Deity Lockpicking System [Oblivion]
    « Reply #5 on: January 11, 2010, 02:48:02 PM »

  • Hi,
    if on lockpick is destoryed then the item vanished of the inventory of the party. In the settings you can choose if the lockpick should be broken or not.
    The lockpick breaks every time you're not hit the buttom at the right time.

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    Re: Deity Lockpicking System [Oblivion]
    « Reply #6 on: January 17, 2010, 08:15:23 AM »

  • thx, it looks really good xD
     

    hi

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