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Topic: Ill Will - SMT meets The Divine Comedy in RMVX  (Read 1390 times)
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ChaosProductions
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« on: December 19, 2009, 03:29:08 AM »
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Chaos Productions, Rei-, and Nessiah present:

"So, we're here. We're here and we don't know where "here" is. All we know is they want to eat us, and we don't want to be eaten by them. Oh, and we know they have some tricks we've never seen before. Throwin' fire and all that business. That's not good. Oh, and one last thing we know.

We can do it too."




Screenshots

(click to show/hide)
Premise

Ill Will is a dungeon crawling RPG being produced for Game Chill 2009. The theme of playing opposite sides is represented here a little differently than might have been envised - your allies will hold opposing viewpoints as to what course of action should be taken in a given scenario. In order to keep them working together as a harmonious force, you have to carefully choose your words to play both sides with your choice of words to keep them focused on the matter at hand - making it out of Purgatory alive.

Gameplay

The gameplay consists of going through miniature dungeons to acquire Traces. Every Trace teaches certain skills at certain levels, has elemental affinities, and stat modifiers. Your allies are each restricted to a number of categories, such as Physical or Ailment Traces; you may use any Trace you please.

Skills are equipped for each character, taking up one to four of twelve slots. This means you have to choose between having Fire III and Fire/Earth/Elec I. Which is a meaningful decision - elemental affinities in this game are complicated and sadistic.

The Release

As stated above, this is being made for Game Chill 2009 at RMN. The contest ends December 28th, but there will invariably be bugs and other things that require fixing. I will have this ready for you guys to download by January 5th at the latest. If I forget to post it here, PM me at my RMN profile and I'll link the demo here.
« Last Edit: March 08, 2010, 12:30:34 PM by modern algebra »
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« Reply #1 on: December 19, 2009, 03:31:47 AM »
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SMT caught my eye here, and you an Eikichi avatar so I'll have to keep my eye on this i guess. Looking forward to it Police
modern algebra
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« Reply #2 on: December 19, 2009, 08:12:07 AM »
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The mapping is beautiful and it really looks great. Looking good.


ChaosProductions
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« Reply #3 on: December 19, 2009, 03:47:43 PM »
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You can thank Rei- for that - guy's a wizard with tiles.

I can't really show off my end - numbers and code - with anything other than hawt menus until we have a download. :/
ChaosProductions
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« Reply #4 on: December 20, 2009, 12:03:46 AM »
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DOUBLE POST OF JUSTICE *Ahem*

Now I have something interesting. We're gonna teach Francesca some new skills.


Ignoring the fact that she's the spitting image of BOSS, we'll note that she has the Firestarter trace right now.
Obviously, that implies Fire magic.


And Fire magic she has. But that's all she's going to get from Firestarter - Attago is learned at level 07, and it
doesn't teach any skills after that. So, time for a change.


So we change to Brute. You'll notice that the skills are learned at levels 02, 03, and 06. Francesca is higher level
than each of these benchmarks, so she'll learn all of them at her next level-up.


Then we kill shit with debug for massive EXP. Francesca levels twice.


There you have it. France now has the all of the skills of both Firestarter and Brute at her disposal.

Hopefully this gives you a sense of how progression in this game works.
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« Reply #5 on: December 20, 2009, 02:55:40 AM »
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That's cool. It reminds me of espers from FFVI, and that's my favorite one.

modern algebra
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« Reply #6 on: December 20, 2009, 07:49:00 AM »
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Yeah, that's a cool system. I'm excited for this game Smiley


ChaosProductions
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« Reply #7 on: December 21, 2009, 03:47:55 PM »
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Rei- has a present for you all.

Quote
Some progress from my part. Though what comes to the battle hud, Chaos has more complete version of it with different portraits and transparencies etc.


ChaosProductions
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« Reply #8 on: December 23, 2009, 07:30:17 PM »
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Rei- is the new Santa.

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Here's some new screens:








I'll come with new battle images and pics with portraits later this week.
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« Reply #9 on: January 03, 2010, 03:15:46 PM »
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Ill Will has won Project of the Month for January as a result of a poll! Congratulations!


* January 10 PotM.jpg (39.88 KB, 316x101 - viewed 395 times.)


Rei-
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« Reply #10 on: January 04, 2010, 05:06:14 PM »
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Hey peeps, cheers for the POTM recognition!

It's cool you've already taken interest in our project, even though the content presented here is very much a work in progress.

The full version of this game should be available within few weeks. Chaos was absent for the past week, but now that he's back again, we should be able to work on it properly. It's definitely coming out in Jan!

What I can supply you is, well, some more screens:













« Last Edit: January 04, 2010, 05:11:44 PM by Rei- »

ChaosProductions
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« Reply #11 on: January 04, 2010, 08:55:47 PM »
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Sorry for the silence, people! I was caught in a mountain pass for a few days, but now I'm back and pulling my weight. Sorry for my delay!
ChaosProductions
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« Reply #12 on: January 20, 2010, 12:26:09 AM »
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<a href="http://www.youtube.com/watch?v=J0asvdQW98M" target="_blank">http://www.youtube.com/watch?v=J0asvdQW98M</a>
<a href="http://www.youtube.com/watch?v=qzbIUUCP1-I" target="_blank">http://www.youtube.com/watch?v=qzbIUUCP1-I</a>


JimmyLy went and made us some vids of an early build. To bad he didn't have our actual music. :/
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« Reply #13 on: January 20, 2010, 12:36:56 AM »
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Very nice - the only thing is that I don't prefer the vocals in the first video in this last post of yours. Other than that, this is pretty badass sir.


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« Reply #14 on: January 22, 2010, 04:57:48 PM »
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This is awesome. I have a question, though: You left the project file unlocked, so I peeked. But As I looked through the maps, I saw there was no mapping. Some of the maps had pathways and such, and most of them had events, but I looked through the Graphics folder, and there were no parallaxes for the maps either. How did you make the maps for this game?

Edit: I just noticed. The first post was made on my birthday. Osm.
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« Reply #15 on: January 22, 2010, 05:00:03 PM »
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I really like your lighting.

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« Reply #16 on: January 22, 2010, 05:51:02 PM »
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This is awesome. I have a question, though: You left the project file unlocked, so I peeked. But As I looked through the maps, I saw there was no mapping. Some of the maps had pathways and such, and most of them had events, but I looked through the Graphics folder, and there were no parallaxes for the maps either. How did you make the maps for this game?

Edit: I just noticed. The first post was made on my birthday. Osm.
Yeah, by my mistake it wasn't locked. It's the  Game Chill version anyway - incomplete and broken version of the game, which is no more available.
The maps are... normally mapped, with addition of picture overlays.
We'll come back with the complete game sometime soon. The mechanics and everything else is mostly done, it's just me who's taking long. I didn't expect it to take so long for me to direct and execute the entire plot.
« Last Edit: January 22, 2010, 06:10:16 PM by Rei- »

ChaosProductions
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« Reply #17 on: February 16, 2010, 08:18:32 PM »
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Figured I'd update in response to an anonymous PM I received on RMN:

Quote
Hello ChaosProductions.
Is it alright with you if you can be able to link me the demo of "Ill Will?"

I'd give it if I had it. Rei has been taking much longer than expected to create the cutscenes. I'm actually wondering where my demo is and why it isn't here yet myself.

Sorry for the holdup. :/



It's crassly humorous how the project of the month for January might not make it until March. 
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