Author Topic: Avoid Gaurds Event System  (Read 952 times)

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Mr_Wiggles Male
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Avoid Gaurds Event System
« on: December 16, 2009, 06:05:18 PM »

  • Avoid Gaurds
    By: Mr_Wiggles

    Auther Note: This was made for one of my old games that never realy worked so i figured let some other people use it insted!

    This event system alows you to set up a series of gaurds with flash lights patroling the night.
    You can sneak past them and get to your goal by staying out of ther lights.

    NOTE: This is not for Beginers, this is sorta advanced and can get kinda confusing at times a lil experance in eventing is recamended not required... ;D

    This only uses 3 switches but uses a BUNCH of events that are on the map
    - Most are just copies -

    Instructions are in the Events.

    SCREEN SHOT

    Outbreak: First Blood

    Progress: [=                    ]  9%
    Demo:     [==                  ] 13%
    Ocelot0222 Male
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    Re: Avoid Gaurds Event System
    « Reply #1 on: February 26, 2010, 03:29:38 PM »

  • Nice. Can you make complex guard routes with this? Mine always have to be simplistic otherwise the sight events get unorganized.
    Mr_Wiggles Male
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    Re: Avoid Gaurds Event System
    « Reply #2 on: February 28, 2010, 02:52:53 PM »

  • Complex in what way?

    like move routs that take the guards in L shapes and squares?

    well, i know that i made this a while back but in the demo you can see that the guard that is moving back and forth, he runs foreword for one tile, to catch up to his light. lol

    if that's the sorta problem you are having, try controlling the movement of the guard with the event that controls the guards sight.

    if that doesn't work, I'll throw a quick event system together and try to see what i can do.
    Outbreak: First Blood

    Progress: [=                    ]  9%
    Demo:     [==                  ] 13%
    DarkGamer Male
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    Re: Avoid Gaurds Event System
    « Reply #3 on: March 09, 2010, 10:33:41 AM »

  • Wiggles, that's a lot of events in the map...You could do that System with like 3 events, and way easier to use, and lots of other routes that are'nt front and back...Without filling the map with events...Anyway, that's a nice system to use, but lot's of work to make it.
    My Puzzle/StandAlone game in a week:

    Mr_Wiggles Male
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    Re: Avoid Gaurds Event System
    « Reply #4 on: March 09, 2010, 11:35:46 PM »

  • Yea, and when ever i can think of another way of doing this believe me i will up date this with a much easier and faster set up, but like i said i made this a while back and uploaded it because there are not a lot of tutorials that show how to make this type of system.

    That and i think some where i saw another type of event system like this and it took even more events.

    idk, i was thinking of looking at a way that would use the character graphic of the light and then use the size and some scripts or something to work on a better way if that is even possible.  
    Outbreak: First Blood

    Progress: [=                    ]  9%
    Demo:     [==                  ] 13%
     

    hi

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