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Topic: RMXP Vehicles - by: albertfish  (Read 1288 times)
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albertfish
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« on: December 14, 2009, 10:51:46 AM »
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RMXP Vehicles
Version: 1.2
Author: albertfish
Date: December 16, 2009 (of most recent version)

Version History


  • Version 1.2: December 16, 2009
         - Added more configurable variables
         - Added to the instructions
  • Version 1.1: December 16, 2009
         - Fixed compatibility issues with XAS
  • Version 1.0: December 14, 2009
         - Initial release

Description


This script adds vehicles into RPG Maker XP.

Features

  • Customizable vehicle speeds
  • Customizable vehicle graphics
  • Customize how to call the events
  • Easy to setup and use and extremely user friendly
  • Plug and play, no need for any lengthy setup or install

Screenshots

Refer to the demo.

Instructions

Usage instructions are contained within the initial comments of the script. To install, simply place  above main.

Script


The script will be attached to this post.

Credit


  • albertfish

Thanks

  • To the creators of the RPG Maker for removing the vehicles in the XP version...(sigh)

Support


If you discover any bugs with this script, please send me a PM describing the problem and when it happens.

Known Compatibility Issues

(Fixed in version 1.1) Incompatible with XAS.

Demo


Demo available and attached to post! The demo contains version 1.1 of the script, please download the newest version 1.2.

Author's Notes


Enjoy! This script was designed to be as user friendly as possible.

Restrictions

You may use this in your game commercial or non-commercial as long as proper credit is given.

* af_Vehicle.exe (309.03 KB - downloaded 269 times.)
* af_Vehicle v1.2.txt (23.97 KB - downloaded 201 times.)
« Last Edit: December 16, 2009, 08:16:24 PM by albertfish »
IAMFORTE
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O_o i have - 70 rep, how?
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« Reply #1 on: December 16, 2009, 03:41:18 PM »
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cool : D

vivere est cogitare,vivere est vincere,vivere militare est
albertfish
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« Reply #2 on: December 16, 2009, 08:18:11 PM »
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New version available, version 1.2. This version adds some more configurable variables, along with instructions on how to set up the raft and the ship, that were left out in previous versions.
Scalfittura
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« Reply #3 on: January 13, 2010, 03:44:59 PM »
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It doesn't work yet with any Catapillar Script, maybe an idea for a next fix?
For the rest, all I can do is drool over your script 
XBlak300
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Hey, Hey... I have to be THAT awsome??
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« Reply #4 on: February 20, 2010, 09:37:19 AM »
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If you open the menu while riding something you BECOME it!  Shocked

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