Author Topic: RMXP Vehicles - by: albertfish  (Read 2730 times)

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RMXP Vehicles - by: albertfish
« on: December 14, 2009, 10:51:46 AM »

  • RMXP Vehicles
    Version: 1.2
    Author: albertfish
    Date: December 16, 2009 (of most recent version)

    Version History


    • Version 1.2: December 16, 2009
           - Added more configurable variables
           - Added to the instructions
    • Version 1.1: December 16, 2009
           - Fixed compatibility issues with XAS
    • Version 1.0: December 14, 2009
           - Initial release

    Description


    This script adds vehicles into RPG Maker XP.

    Features

    • Customizable vehicle speeds
    • Customizable vehicle graphics
    • Customize how to call the events
    • Easy to setup and use and extremely user friendly
    • Plug and play, no need for any lengthy setup or install

    Screenshots

    Refer to the demo.

    Instructions

    Usage instructions are contained within the initial comments of the script. To install, simply place  above main.

    Script


    The script will be attached to this post.

    Credit


    • albertfish

    Thanks

    • To the creators of the RPG Maker for removing the vehicles in the XP version...(sigh)

    Support


    If you discover any bugs with this script, please send me a PM describing the problem and when it happens.

    Known Compatibility Issues

    (Fixed in version 1.1) Incompatible with XAS.

    Demo


    Demo available and attached to post! The demo contains version 1.1 of the script, please download the newest version 1.2.

    Author's Notes


    Enjoy! This script was designed to be as user friendly as possible.

    Restrictions

    You may use this in your game commercial or non-commercial as long as proper credit is given.
    « Last Edit: December 16, 2009, 08:16:24 PM by albertfish »
    IAMFORTE Male
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    "FORTE" is latin :P
    Re: RMXP Vehicles - by: albertfish
    « Reply #1 on: December 16, 2009, 03:41:18 PM »

  • cool : D
    Vivere est Cogitare, Vivere est Vincere,Vivere Militare est
    albertfish Male
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    Re: RMXP Vehicles - by: albertfish
    « Reply #2 on: December 16, 2009, 08:18:11 PM »

  • New version available, version 1.2. This version adds some more configurable variables, along with instructions on how to set up the raft and the ship, that were left out in previous versions.
    Scalfittura Male
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    Re: RMXP Vehicles - by: albertfish
    « Reply #3 on: January 13, 2010, 03:44:59 PM »

  • It doesn't work yet with any Catapillar Script, maybe an idea for a next fix?
    For the rest, all I can do is drool over your script  ;8
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    Re: RMXP Vehicles - by: albertfish
    « Reply #4 on: February 20, 2010, 09:37:19 AM »

  • If you open the menu while riding something you BECOME it!  :o

    Which Final Fantasy Character Are You?
    Final Fantasy 7

    OMG OMG OMG I wanted to be Roxas! Oh wait... He is from Kingdom Hearts T-T

    Look what I made being an ashole:


    Which Final Fantasy Character Are You?
    Final Fantasy 7
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    Re: RMXP Vehicles - by: albertfish
    « Reply #5 on: April 29, 2010, 04:22:07 AM »

  • Great script Albertfish! Especially since i really needed one of these for my project. I use mine for mounts as opposed to vehicles, but with a little sprite-customizing it's a piece of cake!  ;D

    I do have a couple problems with it though. Like stated above, whenever entering status screen with the character, the vehicle becomes lost but still retains everything from the vehicle, except unable to dismount from it. Another issue i have is that when i "enter vehicle" the character graphic does not change to the vehicle. It stays the same as the normal character graphic but 'acts' as the vehicle still.

    Any suggestions?
     

    hi

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