Author Topic: Doom Skill  (Read 632 times)

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Mjustin Male
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Doom Skill
« on: November 06, 2009, 03:21:33 PM »

  • Doom Skill
    Version 1.0
    Author: Mjustin

    Version History


    • 1.0: Functional for up to three enemies and no players


    Description

    This system allows you to give your characters a skill that will automatically kill an enemy in five turns.

    Features


    • Works for battles with up to three enemies
    • Any character can use the skill
    • Options to make up to three enemies immune, and up to three enemies resistant to Doom


    Screenshots







    Demo


    Attached.

    Author's Notes


    • Version 2.0 will have support for up to eight enemies and four player characters, as well as (maybe) player character immunities and resistances.
    • When copying and pasting the system, make sure you get everything. This system uses 1 switch, 5 variables, 1 common event, 1 battle event (in the Ghost*3 troop), 2 states, 1 skill, 6 animations, and 1 animation graphic.
    • To change the amount of turns for Doom to take, go to the common event. Change every control variable command that has "= 5" on the end to the number of turns it should take.
    • There are some issues with the battle event activating early. If anyone knows how to fix this, I would very much appreciate knowing how as well.
    shaz Female
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    Re: Doom Skill
    « Reply #1 on: November 06, 2009, 04:55:16 PM »

  • Instead of having =5 several times in the event, you could set a variable to 5 right at the beginning, then change those commands to =[variable].  Then if you wanted to change it from 5 to more (or less) turns, you just need to change it in one spot :)
    Always remember you're unique.
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    Mjustin Male
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    Level 64 (65%)
    Embrace the stillness of eternity.
    Re: Doom Skill
    « Reply #2 on: November 06, 2009, 07:20:37 PM »

  • I could, but it wouldn't work. Setting all the variables to 5 at the beginning would mean that you're setting all of them to 5 every time you use the skill, resetting the counters for the enemies. Half of the "=5" commands are for whether the enemy has Doom inflicted, and the other half are for when the system temporarily uses the variable for a 50/50 chance condition.
     

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