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Topic: Hellion -- a cross between DW and Diablo  (Read 2203 times)
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kentona
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« on: August 18, 2009, 11:22:05 AM »
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Hellion

There is something strange going on at the old temple in the remote village of Salidar.  You are the Mysterious Wanderer - a warrior chosen from destiny to face the evil within.  You fate is tied intimately with what lies at its depths.  Will you bring salvation to the forlorn hopefuls of Salidar?  Or will you unleash destruction, whether by design or disaster?  It is in your hands....

Hellion is best described as a cross between Dragon Warrior, Diablo and Knights of the Old Republic - you have a blank slate character with 8 classes to choose from at the beginning of the game.  You adventure solo.  You can hire hirelings.  The monster drops are random.  The graphics are NES.  The battles backgrounds are black.  There are traps.  There are locks to be picked and NPCs to be persuaded.

..:: FEATURES ::..
- Dragon Warrior NES-style theme
- Several outside of battle skills, including lockpicking, hiding, running, pickpocketing and persuading.
- A simple Alignment tracking system
- Random monster drops and chest contents
- On-map traps and monsters
- Unique Skill trees for the 7 character classes
- Fatigue-based Running System



..:: SCREENS ::..







(click to show/hide)


..:: Outside-of-Battle-Skillsets (OOBS) ::..

OOBS, or outside-of-battle-skillset, is just some generic term I came up with for the skills and abilities that you use outside of a battle environment.  

Your outside-of-battle-skillset includes the following actions your avatar can make outside of battle:

(click to show/hide)


..:: CLASSES ::..

(click to show/hide)


..:: DOWNLOAD ::..
Hellion v1.0 FULL GAME (December 18th, 2009)


..:: NOTES ::..

Hellion is a dungeon crawler cross with gameplay elements inspired by Diablo and D&D games, using retro NES Dragon Warrior IV graphics, sounds and music.  The gameprofile is at RMN: http://www.rpgmaker.net/games/146/


..:: RAD SUNGLASSES ::..

After Deacon Batista suggested that Hellion could use some light effects (and was shouted down), I ran a little competition to make some XTREME maps for Hellion.  The Hellion Rad Sunglasses mappack was released today and it's chock full of overlays, light effects, rocking MP3 music and arrow tile puzzles.



http://rpgmaker.net/games/146/radsunglasses/

Good luck!
« Last Edit: December 22, 2009, 02:16:45 PM by kentona »


..:: Full game is released.  Download it now! ::..
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« Reply #1 on: August 19, 2009, 07:02:59 PM »
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Haha, are you only finishing this because everyone on RMN begged you too? xD
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« Reply #2 on: August 19, 2009, 08:07:30 PM »
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It looks pretty cool. I'm excited Smiley


Andreas H. Keller
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« Reply #3 on: August 19, 2009, 08:08:42 PM »
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I fuckin' dig the 8bit.

Keep this up.

Also movin' to main project section.


One must die and one must live.
No victory, no defeat.
The survivor will carry on the fight.
It is our destiny... The one who survives will inherit the title of Boss.
And the one who inherits the title of Boss will face an existence of endless battle.
kentona
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« Reply #4 on: August 20, 2009, 11:39:28 AM »
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Haha, are you only finishing this because everyone on RMN begged you too? xD
Somewhat.  It was a toss up between a few project ideas.  This one won out.

I fuckin' dig the 8bit.

Keep this up.

Also movin' to main project section.
I wasn't able to post in the main Projects section.


..:: Full game is released.  Download it now! ::..
Lazer Ki
 
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« Reply #5 on: August 20, 2009, 11:42:45 AM »
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I fuckin' dig the 8bit.

Keep this up.

Also movin' to main project section.
I wasn't able to post in the main Projects section.
You're not supposed to.
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« Reply #6 on: August 20, 2009, 12:21:04 PM »
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I wasn't able to post in the main Projects section.

You're only able to post in New Projects because we get a daily amount of shitty projects with no information. Mods move New Projects to Projects when they feel that a new project has enough information and could somewhat possibly get finished looks.


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« Reply #7 on: August 20, 2009, 01:07:23 PM »
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I wasn't able to post in the main Projects section.

You're only able to post in New Projects because we get a daily amount of shitty projects with no information. Mods move New Projects to Projects when they feel that a new project has enough information and could somewhat possibly get finished looks.
Daily? So far the only one I've seen was Zelda MM 2D and the Kingdom of Magic.
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« Reply #8 on: August 20, 2009, 01:10:46 PM »
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You haven't been here long enough and I'm not referring to just Rm2k3 games. I was talking about games in general here, and I was probably exaggerating about daily. All of what I just wrote should have been common sense.


kentona
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« Reply #9 on: August 25, 2009, 03:35:06 PM »
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I started a call for beta testers.  I'm looking for feedback on balancing primarily (but also bugs).  Right now a lot of the classes are mostly untested, and a few suggestions on how to improve them (or perhaps nerf them) are welcome.

The game is a work-in-progress, playable until the end of Floor 9 (the Caverns). I'm currently playing through as a Rogue and am halfway through floor 8 (so floor 9 is completely untested).

Reply in this thread (or here: http://rpgmaker.net/games/146/blog/1403/) if you are interested in joining the beta testing team.  I'll send you a link of the current game.


..:: Full game is released.  Download it now! ::..
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« Reply #10 on: September 08, 2009, 08:14:09 AM »
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Yay! Nogstalgia!

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kentona
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« Reply #11 on: September 09, 2009, 11:03:51 AM »
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Yay!

A common complaint from my beta testers was that OOBS (outside-of-battle skills) were underpowered with no real way of improving them - especially cross-class skills. I realize now that I didn't really think that one through too well.

So, the goal is to provide the player with a way of improving their OOBS. I have 5 ideas:

1. Have an OOBS trainer in the village that will permanently increase particular skills for a price

2. Have Hirelings give you a boost in certain OOBS when they are in your party
For example, Lars the Brute would give a bonus to Bash.

3. Increase the available skill points on levelups

4. Have more quests where the reward is a boost to OOBS

5. Have equipable (or consumable) items that can boost OOBS

What do you guys think?


..:: Full game is released.  Download it now! ::..
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« Reply #12 on: September 09, 2009, 02:44:41 PM »
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1, 2, & 4 sound pretty good I think

1 only if there is a limit to how much you can train from them and how many skills you can train in each village.


kentona
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« Reply #13 on: September 10, 2009, 10:01:40 AM »
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I've been getting that response a lot.  I'm working on #2 right now - certain hirelings will now give you a boost in a specific skill (or two) when they are in your party.

I'm also kind of combining 1 and 4.  I'm making an OOBS trainer, but his "price" for training you won't always be just gold - perhaps he wants you to collect things from the Pit, or trade for certain items, or clear a level etc.. etc..

Skills are capped at 30 (+ bonuses).


..:: Full game is released.  Download it now! ::..
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« Reply #14 on: September 11, 2009, 09:14:33 AM »
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There was another game with all of those out of battle skills, but yours is in 8 bit, so it rocks harder. Its like you took Ephram's game and the other game and smacked them together!

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kentona
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« Reply #15 on: September 18, 2009, 01:09:40 PM »
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Funny thing is, Ephiam asked me for permission to use the resources from this game to make DFII!  Of course I let him as these are just compiled rips from the NES dragon warrior games (from the Dragon's Den DW fansite).

Anywho, I'll be releasing a major update to the demo to the general public on the 22nd. It will include 12 floors of the Pit (out of the total planned 16) and feature some minor revisions and polish.  Basically, it's going to be what the beta testers played (and resultant fixes from their feedback).


..:: Full game is released.  Download it now! ::..
kentona
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« Reply #16 on: September 22, 2009, 11:10:03 PM »
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Hellion v0.8 has been released

This is a vastly updated demo from the one publicly available from over a year ago.  It contains 12 of the 16 planned floors, many fixes and upgrades.



..:: Full game is released.  Download it now! ::..
kentona
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« Reply #17 on: December 22, 2009, 02:17:06 PM »
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Hellion FULL GAME has been released

..:: DOWNLOAD ::..
Hellion v1.0 FULL GAME


..:: RAD SUNGLASSES ::..

After Deacon Batista suggested that Hellion could use some light effects (and was shouted down), I ran a little competition to make some XTREME maps for Hellion.  The Hellion Rad Sunglasses mappack was released today and it's chock full of overlays, light effects, rocking MP3 music and arrow tile puzzles.  The mappack is a complete optional sidequest with no battles.



http://rpgmaker.net/games/146/radsunglasses/


..:: Full game is released.  Download it now! ::..
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« Reply #18 on: December 22, 2009, 05:12:34 PM »
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Congrats on finishing it Kentona Cheesy

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« Reply #19 on: December 22, 2009, 07:27:49 PM »
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Adding effects like that to this game is a horrible injustice.

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« Reply #20 on: December 23, 2009, 12:59:17 PM »
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Adding effects like that to this game is a horrible injustice.
Hence the fact that it's an option "for fun" mappack.  I had a contest where people XTREMIFIED Hellion.  And yes, I am poking fun at all the overlay overloading and MP3 soundtracks in these retro games made in a retro game engine.


..:: Full game is released.  Download it now! ::..
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« Reply #21 on: December 23, 2009, 01:15:28 PM »
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Seriously, I really do think this game is great. I'm looking forward to what you do next.

kentona
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« Reply #22 on: January 01, 2010, 10:38:05 AM »
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Seriously, I really do think this game is great. I'm looking forward to what you do next.
A little side project Generica: The Next Generation


..:: Full game is released.  Download it now! ::..
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