Author Topic: Project Kangaroo Custom Menu System  (Read 356 times)

0 Members and 1 Guest are viewing this topic.
Echopax Male
**
Rep: +0/-0
Offline Offline
Level 55 (94%)
Project Kangaroo Custom Menu System
« on: August 16, 2009, 01:49:39 AM »

  • [youtube=425,350]WPwNPI3wTC0[/youtube]

    Reposting in the Rm2k3 forum.

    http://www.youtube.com/watch?v=WPwNPI3wTC0 (link to video)

    I've been working on an new CMS for a new project of mine codenamed "Project Kangaroo".

    I'm planning on creating the CMS and CBS in their entirety before even touching mapping, etc. Personally I think this is the best approach to creating a game, from my experience (after solidifying what type of game you want to make, of course).

    As of now the CMS works fluently and seemless when cycling through the options. The only sub-menu you can visit as of now is the Options sub-menu, but it's 100% working and complete.

    I've just finished the experience bar display (works great) and am about to get to work on the Overdrive bar. After that, it's time for the tedious task of creating bars for other characters, which isn't too difficult, but it's very boring and straining on the eyes  :(.
    Skanker
    ********
    <o<
    Rep: +174/-119
    Offline Offline
    Level 71 (77%)
    Re: Project Kangaroo Custom Menu System
    « Reply #1 on: August 16, 2009, 02:24:44 AM »

  • Haha, this is really cool. I always love making CMSes and I've seen a lot of them but this one is probably the best one. Absolutely stunning :)
    Milespleasant
    **
    Rep: +0/-3
    Offline Offline
    Level 54 (15%)
    Re: Project Kangaroo Custom Menu System
    « Reply #2 on: August 16, 2009, 09:27:50 AM »

  • I like this CMS!
     

    hi

    RMRK.net Theme Super Ultra Mega Beta

    Follow RMRK on Twitter Ask RMRK Questions on Formspring Get RMRK Updates via Windows Live

    Page created in 0.118 seconds with 18 queries.