Author Topic: [Event] Woodcutting with Levels  (Read 608 times)

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Sartory Male
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[Event] Woodcutting with Levels
« on: July 12, 2009, 08:23:51 PM »

  • Woodcutting
    with levels.
    Author: Sartory
    Date: 7/12/09

    Description

    Has the same woodcutting events as Grafikal, but I added common events to give the demo the ability to implement levels and modify how much exp is needed to level up.  This way you can base tree restrictions on levels instead of exp, and the player is notified when they are able to cut new trees.  I personally prefer levels as it is a much cleaner system, though a bit more complex.  To be honest it gives people something to work for, receiving a level up event at level 2(Just an example) is much more satistfying than just reaching 50 exp.  No offense to anyone who enjoys just using exp.


    Requirements:

    4 global variables
    1 axe item, and a log item for each tree
    2 common events
    Graphics for each tree


    Features

        * Moderately easy setup
        * Can set unique respawn timer for every event
        * Can set unique exp gain for every event
        * Level system
        * Can set unique exp requirement for each level
        * Can surpass level exp requirement and still level while maintaining exp.


    Instructions

    There are detailed comments in the common events. Every tree event is exactly the same as Grafikal006's except for the commands to call my common events.


    Credit

        * Grafikal006(Tree graphics and the actual tree events)
        * Sartory(Common events)


    Author's Notes

    I spent the whole day trying to figure these events out, but I'm glad I did.  This system is applicable to any skill, just change the text in the common events to fit your skill.


    Variables Used:

    Variables: 050-053
    050: WC success randomizer
    051: WC exp
    052 WC level
    053: WC exp storage


    Switches Used:
    None anymore!  8)


    Common Events Used:
    WC level up, WC exp fix

     
    Demo

    Demo is attached
    « Last Edit: July 12, 2009, 08:35:11 PM by Sartory »
    Shadow Resistance - My first VX game.

    Mapping - 60% done
    Eventing - 33% done
    Scripting - 47% done
    Plot - 72% done
    Database - 12% done


    http://rmrk.net/index.php/topic,33686.0.html

    grafikal Male
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    Re: [Event] Woodcutting with Levels
    « Reply #1 on: July 12, 2009, 10:42:57 PM »

  • Don't I already have one of these with levels? lol, I don't even remember, I made a lot of these. Thanks for it if I haven't done it already :P   

    Looks like a bit of an event system less than a tutorial so I'll move it there :)

    Sartory Male
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    Re: [Event] Woodcutting with Levels
    « Reply #2 on: July 13, 2009, 12:27:58 AM »

  • Thanks, I didn't know if it would be classified as an event system or a tutorial  :-\ .  And I was fishing around but from all your VX woodcutting tutorials and events systems I couldn't find one with levels, just ones based on exp.
    Shadow Resistance - My first VX game.

    Mapping - 60% done
    Eventing - 33% done
    Scripting - 47% done
    Plot - 72% done
    Database - 12% done


    http://rmrk.net/index.php/topic,33686.0.html

    grafikal Male
    *****
    Resource Artist
    Rep: +164/-112
    Offline Offline
    Level 74 (36%)
    I really want those fucking flippers.
    Re: [Event] Woodcutting with Levels
    « Reply #3 on: July 13, 2009, 10:30:06 AM »

  • Your right, I did do one with just the EXP. I hadn't implemented levels and stuff. So nice job :)

     

    hi

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