Author Topic: Making a Better World Map (2k3)  (Read 1977 times)

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Sirius Male
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Making a Better World Map (2k3)
« on: April 22, 2009, 08:08:12 PM »

  • This tut will hopefully stop newer mappers from making world maps that look something like this:

    Spoiler for Don't look at the horror!:

    With world maps, you need random and varied landscapes, cliffs (most people don't bother with them, but they look awesome), and cities placed where cities would really be placed. I'm gonna start this one with a lot of water and several amorphous blobs of grass and snow. The circle and pencil tools are both important here. You can either make an outline of your landscape with the pencil, then fill in the rest when you're finished, or you can quickly draw ovals on top of one another until it forms something asymmetrical.

    Spoiler for Landscape:

    Of course, this is just for demonstration. I'm doing it fairly quickly, but you should take your time setting it up. After all, your group is going to be traveling around it for a while. As a side note, make sure you're using the real snow tools when making your snowy areas.

    After you get that done, it's time for mountains, trees, and cliffs. I'll start off with a little piece of the map that I added a cliff to.

    Spoiler for Cliff:

    Oh, and right now I'll apologize for my somewhat sloppy mapping (I can spot a couple mistakes in that one, ugh.), but at this point I'm just hoping to get the concept across. Anyway, you can see how the difference in height adds a whole new dynamic to the map. If you're feeling really gutsy, you can maybe even put a castle at the top of a couple layers of these. As for the rest of the map, keep it occupied, but not cluttered. Use forests and mountains to cover up dry areas, and most importantly, keep it all random.

    Spoiler for Somewhat detailed:

    Wow, I'm starting to get insanely lazy :-\ MAPPING TIP OF THE DAY: Finish your cliffs (Use mine as an example of how -not- to finish your cliffs)

    There isn't really much more to it. Utilize all types of terrain, get creative with it, and be patient. Good mapping comes from having attention to detail and the constant doctoring of your maps. If you see something wrong, change it. Do that, and your world map will turn out just fine.

    ^^ I'm most likely going to revisit that map. It probably isn't the best putting out a half-done map for a mapping tutorial, but I'm currently pressed for time and I have a feeling that a couple people wanted something at least somewhat close to this.

    EDIT: One more tip, doing this will cover up land surrounding your cliffs:

    Spoiler for One more tip:
    « Last Edit: April 26, 2009, 01:00:09 AM by Sirius »
    droginator Male
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    Re: Making a Better World Map (2k3)
    « Reply #1 on: April 22, 2009, 11:29:50 PM »

  • Nice job.

    NPC Male
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    Re: Making a Better World Map (2k3)
    « Reply #2 on: April 25, 2009, 05:25:17 PM »

  • A little tool I picked up is using the "select map elements" tool and using copy/paste to make it so that the game does not automatically add coast line above where you want your mountain to be.
    Why do 1 lined nameless NPCs never get taken seriously?
    Sirius Male
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    Re: Making a Better World Map (2k3)
    « Reply #3 on: April 26, 2009, 12:51:42 AM »

  • Oh yeah, I forgot to mention that (I was also in too much of a hurry to care, I think I did it in a few places though), thanks. I'll add it in.
    Zero9x
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    Re: Making a Better World Map (2k3)
    « Reply #4 on: May 19, 2009, 08:57:07 PM »

  • Can you make a tutorial on mapping a castle?  your mapping tutorials for better world maps, house interiors and villages helped me alot.  My world map is alot better looking from my first one that I made.
    NPC Male
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    Re: Making a Better World Map (2k3)
    « Reply #5 on: May 19, 2009, 11:46:52 PM »

  • 1. Necroposting is bad
    2. I agree, I am still having problems making castles, mine are too boring :(
    Why do 1 lined nameless NPCs never get taken seriously?
    grafikal Male
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    Re: Making a Better World Map (2k3)
    « Reply #6 on: May 19, 2009, 11:57:26 PM »

  • S/he didn't necropost. I think Sirius might do it sometime. :) lol

    Sirius Male
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    Re: Making a Better World Map (2k3)
    « Reply #7 on: May 20, 2009, 08:03:26 PM »

  • Yeah, that wasn't really necroposting, I'm still here :)

    I've been pressed for time recently (school's almost out :tpg:), so when I have more time (Like maybe this weekend) I'll get to work on a Castle. I had started one a while back when I made these, but I didn't like how it looked. Just be patient though, I'll post more soon.
    Lazer Ki
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    Re: Making a Better World Map (2k3)
    « Reply #8 on: May 20, 2009, 09:17:50 PM »

  • I'll get to work on a Castle.
    ;8
    That is all I have to say.
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    Re: Making a Better World Map (2k3)
    « Reply #9 on: May 21, 2009, 08:21:56 PM »

  • I'm sorry it just seemed like some time since your post, and you seemed to tend to make each tutorial in new topic. So I was just waiting (impatiently) for your next installment

    Why do 1 lined nameless NPCs never get taken seriously?
    kitkatkan Female
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    Re: Making a Better World Map (2k3)
    « Reply #10 on: June 07, 2009, 05:53:14 PM »

  • Yes, i am aware i am a little late XD

    Still, <3 this tutorial. Cliffs! I never would have thought of that! Never!
    Despise Male
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    Re: Making a Better World Map (2k3)
    « Reply #11 on: November 05, 2009, 12:26:05 PM »

  • I already like how my map is coming along. But I did learn a few things that should help me improve the map. Very nice job.  :D
     

    hi

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