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Topic: Touhou Fantasy  (Read 6734 times)
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kujibiki57
 
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« Reply #125 on: February 19, 2010, 07:04:05 PM »
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Awesome, can't wait for them
Xenomic
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« Reply #126 on: February 23, 2010, 02:34:04 AM »
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And beta2 released! It is in the first post, but for those of you who want it now (and don't need the CommandFTP at all), here it is.


http://www.megaupload.com/?d=D3F6WY42


I'll probably get rid of beta1's link and patch later....not sure. Also, from here on out, I'll be uploading patches for the game, since I don't plan on any major changes. Except to inventory and sprites, but I can just upload the .lib file for that, right?


Also, since I forgot to say this, BETA1 SAVE FILES ARE NOT COMPATIBLE WITH BETA2!!! Reason being beta2 was heavily modified in terms of database and maps.
« Last Edit: February 23, 2010, 03:34:13 PM by Xenomic »

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« Reply #127 on: February 24, 2010, 03:38:23 PM »
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Might even have to restart from the beginning in beta3. Reason being due to the blasted stats system. Here's an example of the issue. In order to have a monster do at least 200 damage to say....Reimu, who has say....140 defense....I have to have its attack at around 400-600, and set Reimu's resistance to Attacks to be her taking 250% normal damage.....so yeah.....that's the issue right now.


Also, here's some things changing from beta2 to beta3.


*Stats of characters and monsters (to TRY to make it more balanced.....that's the hard part about this....).
*Abilities. Some characters are losing some abilities, though some may gain new ones. Reason being is that 9 of the 24 playable characters have healing abilities, and that's way too many. Also, Hakurei Border is too broken.....lol
*Dialogue! If you've noticed, there's plenty of text cut-offs, due to how janky the dialogue box in 2K3 is. If anyone can point out where all of these cut-offs are, I'd appreciate it x_x
*Fixing up minor stuff. There's some things that I've gotten from watching others play beta2 that I already fixed up (such as talking to a person to get an Amulet, but it gives a non-existent weapon instead). Even I forget about things in this game, and well....that's what beta testing is for, right? ^^;;



If anyone can help with making a balanced stat system, it'd be much appreciated x_x.


For instance, let's use Reimu as an example and her stats.


At level 4 (her starting level) her stats are as follows:


HP: 248
MP: 32
Attack: 55
Defense: 39
Magic: 40
Speed: 40



And at level 99, they are as follows (no equipment):


HP: 9084
MP: 816
Attack: 875
Defense: 500
Magic: 468
Speed: 448



Now the issue is, is I don't know if I really want to have stats that high. Granted, I may have to, but for them to be that high naturally? Seems a bit too much....also, for those who are wondering, here's the formulas for physical attacks


A: 500% more damage
B: 250% more damage
C: 100% damage
D: 75% damage
E: 50% damage


Note that every playable character has a B rating, and even then, they don't take much from physical attacks (as stated in the above example, Reimu with 200 Defense being attacked by a monster with 600 attack tends to take only 200 damage......which is not that great at all....and this is with equipment on too but still....later on enemies I want to be able to deal a bit more damage ya know? And NOT have to have ungodly high attack power like that since it doesn't go beyond 1000 for stats....). Would it be wiser to set a cap on natural stats (like say....255 for them? More for those that rely more on certain stats, like for Remilia since she uses physicals more, probably 355 for her naturally) and make them have a A ranking for them and monsters (sometimes B for monsters, depending), or would it be best to stick with what I have? : /




EDIT: After a quick test, here we go.....



Before results: In beta2, if Reimu were to fight an Eagle (that has 78 attack against Reimu with 49 Defense, Reimu with B rating), Eagle would do around 10 damage.


After results: Eagle with 78 attack vs Reimu with 23 Defense and B rating results in 32 damage to Reimu. However, due to changing her natural caps to 178 for Defense (as well as other stats to below 255), they only increase, if at all, by 1 point....which I don't know if I like that or not....



So yeah......dunno what to do here. Any suggestions? D:
« Last Edit: February 24, 2010, 03:50:15 PM by Xenomic »

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« Reply #128 on: February 27, 2010, 04:43:57 AM »
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Beta2 ver1.1 patch:


http://www.megaupload.com/?d=PZTJKXZ4


Fixes up fatal bugs, as well as cleaning up some things. Still need to clean up some text wraps. Also fixes up abilities (some abilities are no longer present. If you are patching a game and playing a ver1 save with ver1.1, that ability will simply be a blank slot with 0 MP. Don't worry about that). Equipment has also been adjusted as well.



WARNING! I don't remember if this is the right way of patching or not, but if not, then be warned! Just drag and put these files into your Touhou Fantasy folder and changes should be made from there! I added all of the maps, as well as the .idb and .imt files, into that zip, so if that's how I was supposed to patch it, then that's good ^^;;
« Last Edit: February 27, 2010, 04:47:32 AM by Xenomic »

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« Reply #129 on: March 04, 2010, 01:10:03 AM »
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Beta2 ver1.6 patch (includes slight extended story for beta3): http://www.megaupload.com/?d=UZYI1FIC


Fixes up more bugs, and also includes slight extended story for beta3. However, be warned that you cannot leave the last area once you get into it.

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« Reply #130 on: March 05, 2010, 03:53:55 AM »
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And with that....version 1.7 patch released. Fixes up more bugs, and more extended story.


http://www.megaupload.com/?d=TR58Y2YQ



Unless other people find more bugs or whatnot, don't expect anymore patches until beta3 is released, which will be quite a ways from now.

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« Reply #131 on: March 12, 2010, 05:59:27 PM »
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As of this post, beta3 will be soon to be released! Pretty soon, isn't it? Reason being that I already had a lot of the maps done, and the maps that I DID have to do so far for beta3 were few (luckily). It's mostly storyline anyways, but this brings up the next topic.


Would you guys rather have beta3 when I finish it up, or wait until beta4? Note that beta3, as with beta1 and beta2, WILL be ending on a cliffhanger as always, though it's one of the more important cliffhangers for the 3/8th mark of the story (which you'll see why when it's done). Granted, it'll probably take a month or so before beta4 comes out, as I'll have to make a LOT of new maps and whatnot...which is something I don't look forward too (it wouldn't be so bad if, you know, I wasn't going to make Makai so large, or Pandaemonium, or Poltergeist Mansion...wait...I still have to do Poltergeist Mansion D: ).

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