The gameplay system is almost fully complete. Finally after 2 years of coding it!
Now I am focusing on building the actual game like maps, cutscenes, boss fights ect.
The story is coming along the way I wanted it too. I also have an original music composer working on the pieces for diffrent parts of the game. An open beta will be made available soon after I finish atleast 2 missions. While this is a zombie survival game, alot of this has to do with encountering human enemies as well. The zombies are dangerous, but they are a more "in the way" sort of deal.
Heres the way the zombie AI works.
-When you enter a map you are unnoticed by any of them. One thing I hate in games is when the enemy always knows where you are no matter what.
-If a zombie spots you you enter the alert phase. In Alert phase only a small mob of the zombies close to you will begin to come after you.
-When you attack a zombie, you enter the battle phase. The music changes and enemies further away on the map will get suspicous from the noise.
-Zombies will also get suspicous if you fire your gun without a silencer in an area. They will also have objects on perticular maps that if you run into, the hero will kick them by accident and cause noise, making zombies that are close to you suspicous.
I'm working on a stealth system that allows you to sneak through the shadows unnoticed using terrain tags. The darker the shadow, the harder it will be for the enemies to spot you. But you dont have to sneak. If you rather run and gun, or simply try to outrun them to get to your location, you are free to do so. But lets say you are low on health or ammo, stealth would be a wise choice.
If you start attacking enemies and stay in one area for a while just shooting them, the map will respawn even more zombies to come after you and even more aggressive.
I finished up the zombie attacking behaviors as well.
-Zombies walk slow, but when you are in alert phase and are close to a zombie, they get violent and rush forward to grab you.
-Zombies will randomly either grab you or attack you with their fist.
-When zombies grab you, you have a certain amount of time to press the enter button a certain ammount of times before he bites you (decreasing health and adding chance of infection). If you press the enter button the right amount of times the hero will push the zombie back, causing the others behind him to stumble as well.
-Like in the movies, when surrounded by a LARGE horde chances are slim you will survive.
Sorry for the long post! Just wanted to explain what I been working on!
More screenshots soon.