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[RMXP]The Insanity: Mind of the Condemned [Complete]

The Rpg Maker Resource KitRMRK Game CreationProjects MiscellaneousFinished Projects[RMXP]The Insanity: Mind of the Condemned [Complete]
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NAMKCOR
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« on: June 20, 2008, 01:55:39 PM »
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Temperance Studios Original Production

Download Link:HERE!



Story:

I was escorted from my room by two men in white.  They were wearing hoods, so I couldn't see their faces.  The walls in which we walked were as white as their outfits; kept bleach white and clean by nightly janitors that scrubbed off any mess with industrial-strength detergent and stiff bristled brushes.  They made the most peculiar scratching noise...

The man in front of me opened a door and lead me in.  The room was nice, medium sized, with just enough decoration to catch the eye, but not so much as to clutter the room.  It was all very neat and orderly, as was the man who stood behind the desk on one side of the room.

"Ahh you brought him.  Thank You.  You may leave now."



Features:
> Zenith Tactical Battle System
> 2 Man CMS by NAMKCOR
> Tons of Addons by Blizzard
> Zeriab's F12 Fix
> Involving and slightly twisted storyline.
> Tricky puzzles for witty people
> Appx 1 hour of gameplay (+ or - depending on puzzles)
> Four Difficulties
> Re-visited skills
> Re-visited items
> New Weapons
> Revised and more complete Ending
> Pending Walkthrough Release



Characters:

Name: Leon
Age: 19
Bio: A young college student with an interesting story to tell.

Name: Dave
Age: 34
Bio: An acclaimed psychiatrist and self-publishing author, currently working at the Barkham Psychiatric Clinic.

Name: Aaron
Age: 19
Bio: Leon's best friend and 'partner in crime'.  A Street Rocker with a beautiful Flying V named 'Ebony'



Screenies:
I would have posted more, if I wanted to spoil the story.
(click to show/hide)



Credit and additional help:
> Blizzard
> Nick
> Makers of the Kurama RTP Resources
> Various Musical Artists (including Planet b and Children of Bodom)
> Makers of the tori_gaku school resources
> CCOA
> Zeriab
> Zylos, the Grammar Nazi
> Tektek
> Anyone else that I forgot to mention

*Disclaimer: Temperance Studios in no way take credit for ANY of the resources used in creating this game (except the piano jingle, title screen, T.S. Intro Screen, Game Over Screen).  Temperance Studios only claims credit for the story, dialogue, and character personalities.  If the resources are not properly credited and you KNOW the correct author, contact NAMKCOR at Rockman922@hotmail.com so that he might credit it properly.*

-----
« Last Edit: October 28, 2008, 01:47:52 PM by Andrew Stroud »




Dertt
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« Reply #1 on: June 20, 2008, 08:52:50 PM »
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Twisted storyline? Tactical battle system? Being taken away by men in white?
I'm sold.

*goes to download*


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Other projects you should check out:


[your game here -- just comment on Clericus]

I commit but you complain
I'm the last of the iconoclasts
You remit while I remain
a nihilist
in a place that doesn't exist.
NAMKCOR
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« Reply #2 on: June 20, 2008, 10:24:35 PM »
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haha, thanks Dertt.

Reminder: this is NOT a horror game.

also, could I get a move to completed projects plz?




Dertt
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« Reply #3 on: June 20, 2008, 10:28:55 PM »
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(click to show/hide)


(click to show/hide)
Other projects you should check out:


[your game here -- just comment on Clericus]

I commit but you complain
I'm the last of the iconoclasts
You remit while I remain
a nihilist
in a place that doesn't exist.
NAMKCOR
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« Reply #4 on: June 20, 2008, 10:29:43 PM »
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(click to show/hide)




Dertt
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« Reply #5 on: June 20, 2008, 10:36:38 PM »
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(click to show/hide)
(click to show/hide)
(click to show/hide)
Challenge makes you want to keep going, though. Or rather, they piss me off by KOing me, so I'm going to kick their arses. Eventually.


(click to show/hide)
Other projects you should check out:


[your game here -- just comment on Clericus]

I commit but you complain
I'm the last of the iconoclasts
You remit while I remain
a nihilist
in a place that doesn't exist.
NAMKCOR
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« Reply #6 on: June 20, 2008, 10:40:25 PM »
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Yes, I realize the game is hard, and I made it like that on purpose.
it IS very possible to win, I've done it a few times.
The AI in battle is really simple, you just need to keep on top of things.




Dertt
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« Reply #7 on: June 20, 2008, 10:47:14 PM »
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(click to show/hide)
Oh, and I loved Leon's analysis of how Dave introduced himself.


(click to show/hide)
Other projects you should check out:


[your game here -- just comment on Clericus]

I commit but you complain
I'm the last of the iconoclasts
You remit while I remain
a nihilist
in a place that doesn't exist.
NAMKCOR
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« Reply #8 on: June 27, 2008, 08:40:17 PM »
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thanks, that was one of my favorite bits of dialogue to write.

edit: ty for the move Modern
edit 2: updated with v1.04, fixed some passibility errors and a cutscene bug
:ninjabump: edit 3: v1.05 released (jeez) found another passibility bug and two more graphical bugs that I had overlooked Sad

<3

ATTENTION!
TOMORROW v2.05 WILL BE RELEASED, FEATURING A BUG FREE TBS (ZTBS)
IF YOU ARE PLAYING THE GAME RIGHT NOW, YOUR SAVE FILE WILL BE INCOMPATIBLE.


v2.05 is NOW ACTIVE!
gogogo!




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« Reply #9 on: June 27, 2008, 09:45:21 PM »
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 Police

NAMKCOR
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« Reply #10 on: June 28, 2008, 02:17:18 PM »
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download temporarily removed due to a stupid bug that is causing the game to freeze.
I haven't even figured out the source yet Angry




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« Reply #11 on: July 07, 2008, 05:28:05 PM »
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fukkin bumped

game shoud work now.




modern algebra
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« Reply #12 on: July 07, 2008, 07:13:15 PM »
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Cool. I'll d/l it and hopefully play it within a few days.

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« Reply #13 on: July 07, 2008, 07:24:53 PM »
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hehe ty modern

also: WARNING, VISTA (sometimes)SAYS NO!




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« Reply #14 on: July 07, 2008, 09:00:42 PM »
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Hey Agito, I like your battle system. Somewhat tactical.

The game still froze on me, just after I entered the slums. I hadn't even reached the save point.
I hope you can fix this because I have enjoyed your game so far.
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« Reply #15 on: July 07, 2008, 10:38:20 PM »
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it's freezing there AGAIN?!
I thought I fixed that goddamned bug!

also...it's not just 'somewhat' tactical, and it's not -my- system, it's the Zenith Tactical Battle System, lol

goddamned bugs...wtf...




modern algebra
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« Reply #16 on: July 10, 2008, 08:12:44 PM »
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Yeah, I had it freeze there too, but it's not actually freezing, you just can't move. You can still access the menu. It's a pretty serious problem but it does at least tell you that the problem may not be isolated to the slums. That's the first time in the game the player tries to move, so it could even be a problem with the update method of Game_Player.

The battlers are awesome by the way.
« Last Edit: July 10, 2008, 08:18:18 PM by modern algebra II »

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« Reply #17 on: July 10, 2008, 11:06:41 PM »
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umm, that's not the first time you try to move, it's like the third.
anyway, IT'S FIXED

BUMP FOR GREAT JUSTICE

The problem was Tons of Addons' Caterpillar (that I didn't even use, wtf?!) messing with Scene_Map.

it works now.




modern algebra