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fagmop
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« Last Edit: December 06, 2009, 12:17:40 AM by Kipe »

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A nice idea for a tutorial and a nice resource.

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It's very helpful, except do I have to make a minimap for all of my maps (which there's like 75 lol)?

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Do you know a simpler way?
:P

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Thank you so much!
I finally got it!

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Resource Artist
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would this work in VX?

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It's not bad. Only thing obviously different is the mapping technique, but you'll get used to that, and some of the events are different in a positive direction and then there's a couple of events missing. I tried this on VX and everything was working fine except that the cursor didn't move along with the character on screen. It stayed in the upper left hand corner of the minimap. It didn't move. I did double check all of the variables that you used here. I'm not very good with variables and honestly started learning them just a couple days ago through this and now I am a LOT better with them, however I'm still unsure how to get this to work. As my shortcut, I just got a minimap script from Wortana. Lol, works just as well, except that it's not an actual map, rather just a bunch of blocks that show the passability and nonpassability of the tiles on screen. Either way, I think that if you do get this method to work in VX I would still take the time to screenshot every map and make and event for it every time.

[Edit1]
HEY!

I got it to work!!! I found out why it wasn't working at all. It was the scripting error in VX. The * Variable was broken. After I fixed the script, everything started to work just fine. However, the math is off in VX. So I'll have to play with the numbers a little bit until I get the cursor in the correct of the map [over the picture of the map]. But just to let you know, this does work in VX.

[Edit2]
I got it to work perfectly!!!

I'm going to go make a tutorial on this for VX and give a hell of a lot of credit to you Kipe. This is nice and I'm glad I figured out how to use this in VX. Just to let you know, it's almost the exact same set up, just a couple numbers changed around in the variables.
« Last Edit: August 08, 2008, 07:33:09 AM by grafikal007 »

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That's great to hear! I'm glad you got it all working in VX. And also thank you, ahead of time, for the credit :)


You're welcome.



VX Tutorial for: [Event Tut] Creating a functional Mini-Map [VX]


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This makes me think of terrain tags to have the game make the map for me, instead of using a graphical image.
Huge sig is huuuuge.

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i created a map that's really big so if i zoom to 1/4 i cant see my whole map on the screen anyone know if it is possible to do this with more than 1 picture on 1 map?

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I haven't done this in a while, nor used XP in even longer, but... Try taking a few screenshots of your map in 1/4 to cover it all. Then combine all the images as one. The ratio of movement on the minimap compared to yourself on the actual field should be the same. You'll just have a larger image in one of your screen corners.

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i dont think that will work because you will only see my minimap on the screen....
its a 100x150 map so you will only see the mini map no real map :mex:

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lol yeah that's what i was afraid of. The only other option is to: Combine all 1/4 views of your map into one large one. Then scale it down by a certain %age like 50% or something, then go into the variable and change the math there for it. However, unless all your maps are like that, you would have to make a new common event to support just that map or just the larger ones with new variables. I don't know the math off the top of my head, but it shouldn't be hard to figure out for yourself, if you can't figure it out just try trial and error lol.

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thanks i'm making the total map ight now and the math part wont be hard  ;8 im a math geek xD ;D