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Topic: World Crafters: V.10.1  (Read 18820 times)
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maia
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« on: March 01, 2008, 01:22:23 PM »
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DOWNLOAD: 20 MB http://cixe.planetelderscrolls.gamespy.com/rpg/Xtra.exe
Warning: You must have the VX RTP installed on your computer.

If you do not have the RTP, download it here BEFORE you install the game.

http://tkool.jp/rtp/vx_rtp102e.zip


THE CONCEPT

Does anyone remember the old Dragon Warrior III, the first Final Fantasy and Legend games? Games where you started by selecting your character classes. Your character had no personality, you just made them and set out to do good in the game.

I have always loved this idea. Especially in Final Fantasy Legends when you eat enemy meat your monster characters would transform into different monsters.

So I was thinking of using that basis to create a world with plots of land. Everyone that wants to can create a little land area, little towns, caves, and whatever else using the VX default graphics.

The lands get copied and pasted into the world. The towns, maps, areas, monsters, weapons and items get pasted in as well. There doesn't have to be any specific player characters. There doesn't have to be a beginning a middle and an end. Just your own little place.

You wouldn't have to come up with your own scripts. They would always be active in the game itself. So if you wanted to participate, you would only make maps and quests.

Then to get from land to land you can either teleport, use a boat, ship or use an airship. If the difficulty is too much for the player, the player can just go back to where they were before until they are strong enough to take on that particular plot of land.

Even if 5 people contribute a small town or a cave, it would have the makings of a great free form / open ended community game.

What does everyone think?

FEATURES

(click to show/hide)

RULES OF SUBMISSION

(click to show/hide)

SCREENSHOTS

(click to show/hide)

KINGDOMS / PLACES / CHARACTERS

This is more or less for me so I can keep all of the characters straight and to keep from duplicating names.

WORLD of BOSLA

(click to show/hide)

WORLD of NUBLA

(click to show/hide)

PLACES IN NEXT VERSION

PLACES IN CURRENT VERSION

DARGOR
 - Bestiary
 - Advanced Title Screen
 - Advanced Save Screen

ANARYU
 - Particle Effects

Atoria (who is coolmariners98)
 - Quest Log System (Uber Quest Script)

LETTUCE
 - Stat Distribution Script

DRAKOSHADE
 - Individuality Script

KGC_ComposeItem
 - item generation script (KGC_ComposeItem)

Kylock (originally for RMXP by Near Fantastica)
 - Light Effects VX script

grafikal007
 - frozen and unfrozen village exteriors
 - puzzle cave
 - cabin / basement in New Aliahan
 - mages guild in New Aliahan

GARGE
 - frozen village exterior
 - fortress interior

Fr00bs & MAIA
 - prison / jail

JIRODYNE & MAIA:
 - 1 castle
 - 1 town (ex: maia, in: jirodyne)
 - 1 village
 - 1 ruins
 - 1 forest
 - 2 plains
 - 1 sewer

JIRODYNE:
 - 1 tower
 - 1 ice tunnel
 - 1 shrine

NEO PRIME:
 - 1 cave (talaris)

GARUDA:
 - 1 large land (bunch of lands)
 - 2 castles
 - 1 town
 - 2 villages
 - 1 cave

GARGE:
 - 1 tiny land
 - 1 town
 - 1 cave / mountain
 - 1 woods
 - 1 tower

MAIA:
 - 2 lands
 - 2 castles
 - 2 towns
 - 1 village
 - 4 caves
 - 1 passage
 - 4 shrines
« Last Edit: September 25, 2008, 10:06:16 AM by maia »

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Skanker
 
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« Reply #1 on: March 01, 2008, 01:40:11 PM »
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It would be awesome if really came true. I have always loved ideas like these, they just never really spark off. I would be more than happy to help you, though.
maia
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« Reply #2 on: March 01, 2008, 01:53:39 PM »
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I just would like people to create their own maps or even stories. It doesn't have to be some big elaborate thing. You can make side characters that to take them on, you need to get rid of someone in your party.

I'm currently making the bank system. I have the weather, time, day / night systems down.

To keep track of who made what, you can put signs in the start of places that say "Made by...."

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Irock
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« Reply #3 on: March 01, 2008, 01:59:23 PM »
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This is a really neat idea, Maia! I would be willing to contribute with my own area.

I hope we can get started on this and actually finish it. =o

maia
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« Reply #4 on: March 01, 2008, 02:06:38 PM »
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That is the beauty of this...

Irock you have your own land, Raski has Raski's own land.

Its not like you do this part, Raski does that part.

There is no finish, it is an ongoing thing.

Lets say... Version 1: 2 people contribute so there's 2 towns, 2 caves, 2 lands.

Version 3: 3 people contribute, now there's 2 towns, 5 caves, 2 lands

Version 8: 15 people contribute, now there's 5 towns, 5 caves, 2 towers, 5 lands, 2 castles

Version 20: 20 people contribute, now there's 7 towns, 5 caves, 2 towers, 8 haunted graveyards, 10 lands, 4 castles, 2 sailing pirate ships.

The game will just go. You load up the new version and transfer your saves. The saves should be able to work from version to version :-)

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modern algebra
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« Reply #5 on: March 01, 2008, 02:07:39 PM »
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That sounds cool. I'd be willing to contribute as well


maia
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« Reply #6 on: March 01, 2008, 02:14:06 PM »
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It does not have to be much. It can be anything that you want to contribute. If you want to contribute a cave. I will find a plot of land to put it in. :-)

Just make sure to stick a sign or something in there that lets the player read that you had made it.

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Irock
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« Reply #7 on: March 01, 2008, 02:15:40 PM »
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Will the sign be in every map we made, or the beginning of every area we made?

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« Reply #8 on: March 01, 2008, 02:29:00 PM »
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Whichever. It should at least be in the beginning. You can hide the sign cleverly though, or have a greeter tell it. Something that is at least noticable.

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maia
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« Reply #9 on: March 01, 2008, 04:42:58 PM »
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I will be uploading the basis for this soon. So far I have:

 - pick your look
 - enter your name (doesn't everyone)
 - bank system
 - inn system (my inn where you rent rooms)
 - door system
 - meet / leave party members via a guild
 - clock system
 - fires that burn
 - keeping track of time
 - day / night system
 - beds save games

I want to make a little plot of land with the old Dragon Warrior castle on it and then I will upload it.

community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html
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« Reply #10 on: March 01, 2008, 11:11:48 PM »
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Sounds like an awesome idea. But how do we exactly upload the maps? I don't really now that stuff very well.  Undecided

But I really want to contribute my town i'm working on....

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maia
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« Reply #11 on: March 02, 2008, 12:13:45 AM »
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You just send me the project file and I load it up, then copy and paste it over. It can't be the .exe, because I can't open up the .exe. I've made a little town with a little castle to start with. Then from there I will make a NPC that can teleport the player to other lands.

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« Reply #12 on: March 02, 2008, 12:47:07 AM »
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This is an interesting concept, I might contribute something.
Good luck, maia!

Be kind, everyone you meet is fighting a hard battle.
Lein
 
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« Reply #13 on: March 02, 2008, 09:30:10 AM »
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Okay, that makes sence. Thanks.   Smiley

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maia
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« Reply #14 on: March 02, 2008, 03:53:36 PM »
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Uploaded the alpha version. There's not much to do. 1 tiny land area, 1 town / castle, guild house to get members, inn, bank (not that it matters). Two people give you gold, there are a few enemies.

You can kill NPCs in duels... then bring them back to life with vials! Kill a guard and the other guards will be after you though. There are slip through doors, there are locked doors. Time of day has an impact. There is weather.

The town / maps are pretty basic. This is just to show everyone the system that the game will use.

community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html
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« Reply #15 on: March 02, 2008, 04:55:33 PM »
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The link isn't clickable, so that means it's broken  Sad. I tried to copy and paste the url, but it said "address not valid".

And it wasn't there when I tried clicking your sig.  Undecided


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maia
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« Reply #16 on: March 02, 2008, 05:09:21 PM »
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Fixed. The download actually had http:/// with 3 slashes instead of 2.

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« Reply #17 on: March 02, 2008, 05:55:12 PM »
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Looks like this could become a great project. Can't wait for more contribuations. (I'm working on one)

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« Reply #18 on: March 03, 2008, 03:11:43 AM »
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Count me in Mia! This sounds pretty cool. So one more thing. Do we make our own quests in our land? I got a nifty idea.

**Just played the demo. Very nice,simple, concept. VX just plays great overall.
« Last Edit: March 03, 2008, 03:27:48 AM by warski »

What the?
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« Reply #19 on: March 03, 2008, 03:30:56 AM »
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That was a pretty interesting alpha demo. =o

It gets the concept across.

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« Reply #20 on: March 03, 2008, 12:53:13 PM »
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UPLOADED VERSION 2

New cave. Bigger town, more NPCs, push block puzzle, pushable objects, need strength to push objects. What could be considered a quest. It involves a lot of what I just said and one element from the original demo.

I have a good question for those of you to prove you've done the quest. What is the price of the object being sold in the cave and what does it take for the merchant to appear?

Count me in Maia! This sounds pretty cool. So one more thing. Do we make our own quests in our land? I got a nifty idea.

**Just played the demo. Very nice,simple, concept. VX just plays great overall.

You make your own quests in your own land. Although quests that cross over lands would be interesting. Like quests that say go to this town, hop in a boat, sail to another land and visit a cave. I will wait until the world gets filled out more before those.

It does not have to be an elaborate quest with dialog, storyline or anything fancy. Especially considering that the 4 characters you will have are ones you make yourself ala Dragon Warrior and the first Final Fantasies.

That was a pretty interesting alpha demo. =o

It gets the concept across.

What made it interesting? Just that it got the concept across?

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« Reply #21 on: March 04, 2008, 01:12:23 AM »
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I am currently in the process of making my world. The quests I'm making have no specific character text. There is a story type thing, but doesn't character develop or anything like that. Its just a simple story explaining what you will need to do.

My World (So far): Larkan:The underground empire.

It takes place completely in a spooky underground area where years earlier, the Larkan Empire had a secret base. The empire no longer exists after a war, and now, civilians who cannot afford to stay in New Aliahan have made there homes down there.

The Main Quest: There have been rumors for years about a secret treasure the Larkan empire had been hiding. Is this treasure a myth... or does it truly exist?

**Can you lower the encounter rate? I'm playing right now and the cave is making me battle every 3 steps.

**Oh man, this is too annoying. Sorry but I'm not going to try and find that merchant the farmer mentioned... I went into a road block and now I gotta walk back and theres to much battles. Please lower Smiley
« Last Edit: March 04, 2008, 01:34:33 AM by warski »

What the?
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« Reply #22 on: March 04, 2008, 07:08:27 AM »
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Lol it was like it in the old ff games to. battle every sec Wink

well done maia! your work continues to amaze and i hope that people contribute.

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« Reply #23 on: March 04, 2008, 10:50:17 AM »
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Lol it was like it in the old ff games to. battle every sec Wink

well done maia! your work continues to amaze and i hope that people contribute.

Well there will be Fairy Water / Enemy repellant. If you think that's bad play Dragon Warrior 4. Enemies every 2 steps!

I hope that people contribute as well, because then it will become more of a world with different styles. Like Africa, Asia, Europe, North America and South America each have different styles. Well if one person makes a game it will have a similar style even if the cultures are different.

I am currently in the process of making my world. The quests I'm making have no specific character text. There is a story type thing, but doesn't character develop or anything like that. Its just a simple story explaining what you will need to do.

My World (So far): Larkan:The underground empire.

It takes place completely in a spooky underground area where years earlier, the Larkan Empire had a secret base. The empire no longer exists after a war, and now, civilians who cannot afford to stay in New Aliahan have made there homes down there.

The Main Quest: There have been rumors for years about a secret treasure the Larkan empire had been hiding. Is this treasure a myth... or does it truly exist?

**Can you lower the encounter rate? I'm playing right now and the cave is making me battle every 3 steps.

**Oh man, this is too annoying. Sorry but I'm not going to try and find that merchant the farmer mentioned... I went into a road block and now I gotta walk back and theres to much battles. Please lower Smiley

The encounter rate is 10 steps in the overworld and the cave. I do have specific cave monsters for the cave, but they're tougher and there are no weapons so far in the game. :-) People would be dead left and right. I'll change it to 20 or something. You can always run.

As for your story, it is great! :-) It will make a great first step / first real quest. Right now there are things to do... but I wouldn't call them quests.

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« Reply #24 on: March 04, 2008, 11:01:11 AM »
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If I can get RPG maker to work in linux, then I'm in.

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