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Topic: World Crafters: V.10.1  (Read 18748 times)
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maiaski
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« on: March 01, 2008, 01:22:23 PM »
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DOWNLOAD: 20 MB http://cixe.planetelderscrolls.gamespy.com/rpg/Xtra.exe
Warning: You must have the VX RTP installed on your computer.

If you do not have the RTP, download it here BEFORE you install the game.

http://tkool.jp/rtp/vx_rtp102e.zip


THE CONCEPT

Does anyone remember the old Dragon Warrior III, the first Final Fantasy and Legend games? Games where you started by selecting your character classes. Your character had no personality, you just made them and set out to do good in the game.

I have always loved this idea. Especially in Final Fantasy Legends when you eat enemy meat your monster characters would transform into different monsters.

So I was thinking of using that basis to create a world with plots of land. Everyone that wants to can create a little land area, little towns, caves, and whatever else using the VX default graphics.

The lands get copied and pasted into the world. The towns, maps, areas, monsters, weapons and items get pasted in as well. There doesn't have to be any specific player characters. There doesn't have to be a beginning a middle and an end. Just your own little place.

You wouldn't have to come up with your own scripts. They would always be active in the game itself. So if you wanted to participate, you would only make maps and quests.

Then to get from land to land you can either teleport, use a boat, ship or use an airship. If the difficulty is too much for the player, the player can just go back to where they were before until they are strong enough to take on that particular plot of land.

Even if 5 people contribute a small town or a cave, it would have the makings of a great free form / open ended community game.

What does everyone think?

FEATURES

(click to show/hide)

RULES OF SUBMISSION

(click to show/hide)

SCREENSHOTS

(click to show/hide)

KINGDOMS / PLACES / CHARACTERS

This is more or less for me so I can keep all of the characters straight and to keep from duplicating names.

WORLD of BOSLA

(click to show/hide)

WORLD of NUBLA

(click to show/hide)

PLACES IN NEXT VERSION

PLACES IN CURRENT VERSION

DARGOR
 - Bestiary
 - Advanced Title Screen
 - Advanced Save Screen

ANARYU
 - Particle Effects

Atoria (who is coolmariners98)
 - Quest Log System (Uber Quest Script)

LETTUCE
 - Stat Distribution Script

DRAKOSHADE
 - Individuality Script

KGC_ComposeItem
 - item generation script (KGC_ComposeItem)

Kylock (originally for RMXP by Near Fantastica)
 - Light Effects VX script

grafikal007
 - frozen and unfrozen village exteriors
 - puzzle cave
 - cabin / basement in New Aliahan
 - mages guild in New Aliahan

GARGE
 - frozen village exterior
 - fortress interior

Fr00bs & MAIA
 - prison / jail

JIRODYNE & MAIA:
 - 1 castle
 - 1 town (ex: maia, in: jirodyne)
 - 1 village
 - 1 ruins
 - 1 forest
 - 2 plains
 - 1 sewer

JIRODYNE:
 - 1 tower
 - 1 ice tunnel
 - 1 shrine

NEO PRIME:
 - 1 cave (talaris)

GARUDA:
 - 1 large land (bunch of lands)
 - 2 castles
 - 1 town
 - 2 villages
 - 1 cave

GARGE:
 - 1 tiny land
 - 1 town
 - 1 cave / mountain
 - 1 woods
 - 1 tower

MAIA:
 - 2 lands
 - 2 castles
 - 2 towns
 - 1 village
 - 4 caves
 - 1 passage
 - 4 shrines
« Last Edit: September 25, 2008, 10:06:16 AM by maia »

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« Reply #1 on: March 01, 2008, 01:40:11 PM »
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It would be awesome if really came true. I have always loved ideas like these, they just never really spark off. I would be more than happy to help you, though.
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« Reply #2 on: March 01, 2008, 01:53:39 PM »
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I just would like people to create their own maps or even stories. It doesn't have to be some big elaborate thing. You can make side characters that to take them on, you need to get rid of someone in your party.

I'm currently making the bank system. I have the weather, time, day / night systems down.

To keep track of who made what, you can put signs in the start of places that say "Made by...."

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« Reply #3 on: March 01, 2008, 01:59:23 PM »
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This is a really neat idea, Maia! I would be willing to contribute with my own area.

I hope we can get started on this and actually finish it. =o

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« Reply #4 on: March 01, 2008, 02:06:38 PM »
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That is the beauty of this...

Irock you have your own land, Raski has Raski's own land.

Its not like you do this part, Raski does that part.

There is no finish, it is an ongoing thing.

Lets say... Version 1: 2 people contribute so there's 2 towns, 2 caves, 2 lands.

Version 3: 3 people contribute, now there's 2 towns, 5 caves, 2 lands

Version 8: 15 people contribute, now there's 5 towns, 5 caves, 2 towers, 5 lands, 2 castles

Version 20: 20 people contribute, now there's 7 towns, 5 caves, 2 towers, 8 haunted graveyards, 10 lands, 4 castles, 2 sailing pirate ships.

The game will just go. You load up the new version and transfer your saves. The saves should be able to work from version to version :-)

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« Reply #5 on: March 01, 2008, 02:07:39 PM »
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That sounds cool. I'd be willing to contribute as well


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« Reply #6 on: March 01, 2008, 02:14:06 PM »
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It does not have to be much. It can be anything that you want to contribute. If you want to contribute a cave. I will find a plot of land to put it in. :-)

Just make sure to stick a sign or something in there that lets the player read that you had made it.

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« Reply #7 on: March 01, 2008, 02:15:40 PM »
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Will the sign be in every map we made, or the beginning of every area we made?

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« Reply #8 on: March 01, 2008, 02:29:00 PM »
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Whichever. It should at least be in the beginning. You can hide the sign cleverly though, or have a greeter tell it. Something that is at least noticable.

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« Reply #9 on: March 01, 2008, 04:42:58 PM »
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I will be uploading the basis for this soon. So far I have:

 - pick your look
 - enter your name (doesn't everyone)
 - bank system
 - inn system (my inn where you rent rooms)
 - door system
 - meet / leave party members via a guild
 - clock system
 - fires that burn
 - keeping track of time
 - day / night system
 - beds save games

I want to make a little plot of land with the old Dragon Warrior castle on it and then I will upload it.

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« Reply #10 on: March 01, 2008, 11:11:48 PM »
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Sounds like an awesome idea. But how do we exactly upload the maps? I don't really now that stuff very well.  Undecided

But I really want to contribute my town i'm working on....

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« Reply #11 on: March 02, 2008, 12:13:45 AM »
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You just send me the project file and I load it up, then copy and paste it over. It can't be the .exe, because I can't open up the .exe. I've made a little town with a little castle to start with. Then from there I will make a NPC that can teleport the player to other lands.

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« Reply #12 on: March 02, 2008, 12:47:07 AM »
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This is an interesting concept, I might contribute something.
Good luck, maia!

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« Reply #13 on: March 02, 2008, 09:30:10 AM »
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Okay, that makes sence. Thanks.   Smiley

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« Reply #14 on: March 02, 2008, 03:53:36 PM »
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Uploaded the alpha version. There's not much to do. 1 tiny land area, 1 town / castle, guild house to get members, inn, bank (not that it matters). Two people give you gold, there are a few enemies.

You can kill NPCs in duels... then bring them back to life with vials! Kill a guard and the other guards will be after you though. There are slip through doors, there are locked doors. Time of day has an impact. There is weather.

The town / maps are pretty basic. This is just to show everyone the system that the game will use.

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« Reply #15 on: March 02, 2008, 04:55:33 PM »
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The link isn't clickable, so that means it's broken  Sad. I tried to copy and paste the url, but it said "address not valid".

And it wasn't there when I tried clicking your sig.  Undecided


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« Reply #16 on: March 02, 2008, 05:09:21 PM »
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Fixed. The download actually had http:/// with 3 slashes instead of 2.

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« Reply #17 on: March 02, 2008, 05:55:12 PM »
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Looks like this could become a great project. Can't wait for more contribuations. (I'm working on one)

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« Reply #18 on: March 03, 2008, 03:11:43 AM »
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Count me in Mia! This sounds pretty cool. So one more thing. Do we make our own quests in our land? I got a nifty idea.

**Just played the demo. Very nice,simple, concept. VX just plays great overall.
« Last Edit: March 03, 2008, 03:27:48 AM by warski »

What the?
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« Reply #19 on: March 03, 2008, 03:30:56 AM »
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That was a pretty interesting alpha demo. =o

It gets the concept across.

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« Reply #20 on: March 03, 2008, 12:53:13 PM »
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UPLOADED VERSION 2

New cave. Bigger town, more NPCs, push block puzzle, pushable objects, need strength to push objects. What could be considered a quest. It involves a lot of what I just said and one element from the original demo.

I have a good question for those of you to prove you've done the quest. What is the price of the object being sold in the cave and what does it take for the merchant to appear?

Count me in Maia! This sounds pretty cool. So one more thing. Do we make our own quests in our land? I got a nifty idea.

**Just played the demo. Very nice,simple, concept. VX just plays great overall.

You make your own quests in your own land. Although quests that cross over lands would be interesting. Like quests that say go to this town, hop in a boat, sail to another land and visit a cave. I will wait until the world gets filled out more before those.

It does not have to be an elaborate quest with dialog, storyline or anything fancy. Especially considering that the 4 characters you will have are ones you make yourself ala Dragon Warrior and the first Final Fantasies.

That was a pretty interesting alpha demo. =o

It gets the concept across.

What made it interesting? Just that it got the concept across?

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« Reply #21 on: March 04, 2008, 01:12:23 AM »
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I am currently in the process of making my world. The quests I'm making have no specific character text. There is a story type thing, but doesn't character develop or anything like that. Its just a simple story explaining what you will need to do.

My World (So far): Larkan:The underground empire.

It takes place completely in a spooky underground area where years earlier, the Larkan Empire had a secret base. The empire no longer exists after a war, and now, civilians who cannot afford to stay in New Aliahan have made there homes down there.

The Main Quest: There have been rumors for years about a secret treasure the Larkan empire had been hiding. Is this treasure a myth... or does it truly exist?

**Can you lower the encounter rate? I'm playing right now and the cave is making me battle every 3 steps.

**Oh man, this is too annoying. Sorry but I'm not going to try and find that merchant the farmer mentioned... I went into a road block and now I gotta walk back and theres to much battles. Please lower Smiley
« Last Edit: March 04, 2008, 01:34:33 AM by warski »

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« Reply #22 on: March 04, 2008, 07:08:27 AM »
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Lol it was like it in the old ff games to. battle every sec Wink

well done maia! your work continues to amaze and i hope that people contribute.

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« Reply #23 on: March 04, 2008, 10:50:17 AM »
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Lol it was like it in the old ff games to. battle every sec Wink

well done maia! your work continues to amaze and i hope that people contribute.

Well there will be Fairy Water / Enemy repellant. If you think that's bad play Dragon Warrior 4. Enemies every 2 steps!

I hope that people contribute as well, because then it will become more of a world with different styles. Like Africa, Asia, Europe, North America and South America each have different styles. Well if one person makes a game it will have a similar style even if the cultures are different.

I am currently in the process of making my world. The quests I'm making have no specific character text. There is a story type thing, but doesn't character develop or anything like that. Its just a simple story explaining what you will need to do.

My World (So far): Larkan:The underground empire.

It takes place completely in a spooky underground area where years earlier, the Larkan Empire had a secret base. The empire no longer exists after a war, and now, civilians who cannot afford to stay in New Aliahan have made there homes down there.

The Main Quest: There have been rumors for years about a secret treasure the Larkan empire had been hiding. Is this treasure a myth... or does it truly exist?

**Can you lower the encounter rate? I'm playing right now and the cave is making me battle every 3 steps.

**Oh man, this is too annoying. Sorry but I'm not going to try and find that merchant the farmer mentioned... I went into a road block and now I gotta walk back and theres to much battles. Please lower Smiley

The encounter rate is 10 steps in the overworld and the cave. I do have specific cave monsters for the cave, but they're tougher and there are no weapons so far in the game. :-) People would be dead left and right. I'll change it to 20 or something. You can always run.

As for your story, it is great! :-) It will make a great first step / first real quest. Right now there are things to do... but I wouldn't call them quests.

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« Reply #24 on: March 04, 2008, 11:01:11 AM »
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If I can get RPG maker to work in linux, then I'm in.

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« Reply #25 on: March 04, 2008, 12:10:08 PM »
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UPLOADED VERSION 3

Enemies are not as abundant. There is now enemy repellant for a price. There are weapons for sale now.

There is now a prison system. Do the crime, do the time. Not really. More like you just need to start from wherever the prison is. Revival system ala Dragon Warrior 3. I moved the island, BUT this should not conflict with any save files, because the only way that you can save in the game is if you sleep in a bed at an inn :-)

Oh and I am still wondering how much it costs to buy something from the merchant in the cave and what it takes to find the merchant.
« Last Edit: March 04, 2008, 12:29:45 PM by maia »

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« Reply #26 on: March 04, 2008, 01:40:24 PM »
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Quote
The encounter rate is 10 steps in the overworld and the cave. I do have specific cave monsters for the cave, but they're tougher and there are no weapons so far in the game. :-) People would be dead left and right. I'll change it to 20 or something. You can always run.

As for your story, it is great! :-) It will make a great first step / first real quest. Right now there are things to do... but I wouldn't call them quests.


Phew. Alright. I remade some of the monsters to suit them in the area. You need to be at least level 6-7 to work through my "world."

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« Reply #27 on: March 04, 2008, 07:42:54 PM »
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I really like the idea behind this project.  So much so that I began as soon as I could and have finished making an island for everyone to enjoy and critique.

Features
2 towns(only 1 is a full town)
2 dungeons
2 quests(1 each for the dungeons)

nice round numbers  Smiley

I tried to keep it as simple as possible, while including stuff that was in Maia's demo(things like the church, but done in my own way, and only saving in the inn when you rest) for the sake of consistency.

(requires you to have the VX RTP files installed on your computer)
Here's the link (encrypted): http://www.mediafire.com/?oitdghmpsgm
« Last Edit: March 05, 2008, 10:29:10 AM by Garge »
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« Reply #28 on: March 04, 2008, 08:28:03 PM »
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Wow! This is really nice! I love it! It is more than I ever expected :-) I will integrate it in for the next version :-) Thank you so much Garge!

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« Reply #29 on: March 04, 2008, 08:58:17 PM »
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Glad you like it.  It's the first map of mine that anyone besides myself has played Undecided

By the way, in your demo game, how do I access the menu? I've been pushing every button in all the places and can't get anything to pop up.  It would be nice to be able to equip the items I buy.  Grin
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« Reply #30 on: March 04, 2008, 09:01:55 PM »
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Glad you like it.  It's the first map of mine that anyone besides myself has played Undecided

By the way, in your demo game, how do I access the menu? I've been pushing every button in all the places and can't get anything to pop up.  It would be nice to be able to equip the items I buy.  Grin
I'm assuming 0(keypad) or ESC.

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« Reply #31 on: March 04, 2008, 09:18:43 PM »
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Quote from: Garge
I've been pushing every button.

Esc and 0 on keypad haven't worked either. Been Alt+F4ing my way out after I save.  I'm wondering if it's just disabled globally and just not being enabled inside somewhere, like the guildhouse.
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« Reply #32 on: March 04, 2008, 09:26:05 PM »
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With the next version I will make an universal fix that will restore your menu when you sleep. Maybe I disabled it somewhere :-)

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« Reply #33 on: March 04, 2008, 09:27:01 PM »
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Ah, thanks.  Cheesy
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« Reply #34 on: March 05, 2008, 06:30:36 PM »
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UPLOADED VERSION 4

Garge wrote me a PM and has successfully found what the merchant sells in the cave and what it takes for the merchant to appear.

Speaking of Garge, added the wonderful island. It is still technically an island. I have modified it a bit from its original state. A puzzle has been added to the tower. The boat has been disabled for now... its being "repaired."

To get to the island you walk from the start. There is about an extra 40-50 minutes of gameplay. I play tested through it. Good luck beating the Ogre.

There are now 5 tokens in the game. Sort of fun things to find and collect.
 - the cave
 - the treasury
 - the tower
 - the rats
 - from the dead

There is now armor, more itmes and more weapons. A bunch of stuff. Can't remember what. Find it and tell me :-)

FIXES
 - for those that cannot bring up the menu, when you wake up out of your save state. Go back to sleep. Then when you wake up that second time. The menu will work.
 - You can speak to the king to get 100 GP to start you off.

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« Reply #35 on: March 07, 2008, 07:41:24 PM »
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UPLOADED VERSION 5

I noticed a major error. An error that skipped where you enter the player name. I also made a cave and a few other nifty things. There is another quest and plenty of stuff to do in the new cave... just gotta find the key to the cave.
« Last Edit: March 08, 2008, 11:15:56 AM by maia »

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« Reply #36 on: March 09, 2008, 05:27:12 PM »
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so this game basically has no story line and no ending right?

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« Reply #37 on: March 09, 2008, 05:34:58 PM »
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There's no story for the game as a whole, but the parts that users send in to become part of it may have their own stories to go with them.  Maia may also decide to add a story that ties in several of the areas, if she so chooses.  But as for an "end", I doubt you'll see one.
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« Reply #38 on: March 10, 2008, 06:54:15 AM »
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I will Be happy to contribute. it Sound like a grat ides and i can contribute the maps
From "the lost ring" Plus more Forests and simalar.



But i must ask 2 questions.

Is there any possibility of it becomin an online game.

And how about a Rpg 2k3 world hidden in the game.  we could use the map section E to save space

Yo ho ho.

Forgotten grimores: tale of souls  (2k3) -moments from demo
Forgotten grimores: tha lost ring (VX)  -Somwhere near the finish(game in a week)
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« Reply #39 on: March 10, 2008, 08:20:13 AM »
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Quote from: Fallen-antman
And how about a Rpg 2k3 world hidden in the game.  we could use the map section E to save space


RULES OF SUBMISSION

 - Must be in RPG Maker VX
 - You must submit your unencrypted files. If you do not, I cannot copy and paste them into the world.
 - No custom graphics. You can only use the default graphics that come in the RTP. This is a consistantly downloaded game, so it is best to be gentle on the people that have 56 Kbps modems.
 - Do not use switch D for NPCs.


I had a 1KB file removed, so I don't think an entire tileset is gonna make it.
« Last Edit: March 10, 2008, 08:23:40 AM by Garge »
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« Reply #40 on: March 10, 2008, 08:39:27 AM »
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And how about a Rpg 2k3 world hidden in the game.  we could use the map section E to save space

Absurd
Absurd AND preposterous.

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« Reply #41 on: March 10, 2008, 09:50:26 AM »
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I will Be happy to contribute. it Sound like a grat ides and i can contribute the maps
From "the lost ring" Plus more Forests and simalar.



But i must ask 2 questions.

Is there any possibility of it becomin an online game.

And how about a Rpg 2k3 world hidden in the game.  we could use the map section E to save space


 - Nope this will not be an online game. If you want to make an online game, many people have tried. See Lomanisio for that.

 - No RPG 2K3 hidden worlds. The game is already enough like RPG2K3. I could not copy and paste into the game if that was the case.

so this game basically has no story line and no ending right?

 - Technically no, there is no story like you must slay the dragon and save the princess. This is a game with back to back to back stories like Final Fantasy, Dragon Warrior 3, Final Fantasy Legend 2.

 - You complete 1 story then go to the next :-) However, maybe it will culmanate to something at tne end like they all did.

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« Reply #42 on: March 11, 2008, 12:48:41 PM »
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The new world (of the update)



SCREENSHOTS

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« Reply #43 on: March 11, 2008, 12:55:24 PM »
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Quite nice.  Looking forward towards it.
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« Reply #44 on: March 11, 2008, 01:05:08 PM »
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Another fun thing that I've thought of, because things change from version to version. You could wake up and find the town you went to sleep in has been taken over by a different kingdom.

... need contributors ...

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« Reply #45 on: March 13, 2008, 11:21:13 AM »
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In a fun leap I have created personalities. To my knowledge Dragon Warrior III for the GBC is the only game to have them. When you level up, your characters level up based on their personality.

I have even made it so those who have current games will level up after the next battle. Like if you are level 8, after a battle you will see it level up 1, 2, 3, 4, 5, 6, 7, 8 times to get you back to where you are and to set your stats accordingly :-)

So far there are 6 personalities
 - Jock (high HP)
 - Intellectual (high MP)
 - Psychotic (high attack)
 - Pessimist (high defense)
 - Devout (high spirit)
 - Seductive (high agility)

Any more personalities to add?

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« Reply #46 on: March 14, 2008, 06:07:36 PM »
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ok just an ides thats all but stilll im happy to contribute i will pose some maps when i get a chance Grin

Yo ho ho.

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Forgotten grimores: tha lost ring (VX)  -Somwhere near the finish(game in a week)
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« Reply #47 on: March 15, 2008, 12:43:39 AM »
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People have PMed me some stuff to add. The world is getting big and interesting. There is now a bigger storyline with lots of puzzles. A storyline that involves 3 kingdoms.

I have added classes, more weapons, armor and skills. There is now a class tree as well.
« Last Edit: April 11, 2008, 11:34:06 AM by maia »

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« Reply #48 on: March 15, 2008, 07:28:48 AM »
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I forgot entirely that I was working on a contribution. >>

I blame video games. I'll start working on it again today.

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« Reply #49 on: March 16, 2008, 02:06:41 PM »
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I'm playing again from start to finnish. So far I'm 2 hours into the game. I beat the Ogre! I'm also adding some stuff to keep the game flowing from one area to another.

I've now completed everything that was in the game for the Version 5 release. Now I will go through the stuff in Version 6 and release it.

I have a party with the following classes:
 - Grappler (with a seductive personality)
 - Fighter (with a pessimist personality)
 - White Mage (with an intellectual personality)
 - Merchant (with a pessimist personality)

QUESTS SO FAR
Do not read. This is a serious spoiler.... You might know too much about the game if you read!

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« Reply #50 on: March 16, 2008, 07:20:20 PM »
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getting good Smiley

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« Reply #51 on: March 17, 2008, 11:19:01 AM »
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I'm now 3 hours and 30 minutes into the beta playing. I'm now further than I've ever been. Now is a really fun quest. The only thing keeping me from doing it is thinking of quirky stuff to fill up the stores in the town before the quest.

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« Reply #52 on: March 18, 2008, 09:54:00 AM »
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I'm now almost 5 hours into beta playing. Wow the game keeps getting longer and longer thanks to contributors :-)

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« Reply #53 on: March 21, 2008, 11:46:07 PM »
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I just wanted to comment that this game is legitimately fun to play. I've just found the tower and I'm in lub with the game!

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« Reply #54 on: March 22, 2008, 04:42:03 AM »
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I read every post. saw all the screenies, but didnt look at the quest spoiler (i wanna play) and im workin on a small city. it will take me ages but it will be worth it i guess. not too big, not too small (i hope). i might even put in a quest or 2. But so u know, im the king of my city, hows that for putting my name in my work? lol

so far:
1x 2 story Inn
1/3x 3 story watch tower/armory.
1x shop

not much... yet.

I hope this gets bigger than runescape (i wonder...)
 OK IM PUTTING THIS PROJECT IN MY SIG!! woot!
« Last Edit: March 22, 2008, 05:33:51 AM by A13x »

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« Reply #55 on: March 22, 2008, 05:43:07 AM »
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ummm ok... i tried to download and play ur game but it keeps saying extraction failed. then i try to play and it said failed script or something.
any chance of putting a .zip or .rar or .7z file up?

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« Reply #56 on: March 22, 2008, 09:52:35 AM »
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I just downloaded it, opened it, played it. Works for me.

Maybe your download was broken?

Like instead of being 11.7MB its only 4.3 MB? It happens.

Thanks for wanting to contribute.

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« Reply #57 on: March 22, 2008, 06:52:39 PM »
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Well i tried twice and it was11.7mb both times... anyway, whats the main character? the default 1st character or one u made? i mean what character graphic?

EDIT: BTW, this should get stickied! it deserves it. STICKY IT SOMEONE PLZ!
« Last Edit: March 22, 2008, 06:55:19 PM by A13x »

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« Reply #58 on: March 22, 2008, 07:54:50 PM »
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This is all using the default graphics of RPG Maker VX. You make and customize the character at the start of the game like Dragon Warrior III or Final Fantasy.

The 4 characters / actors in the game are the first 4 in the actor listing.
\n[1]
\n[2]
\n[3]
\n[4]

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« Reply #59 on: March 23, 2008, 04:19:11 AM »
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Can you upload the game in zip, rar or 7z because the exe isnt working properly... for me atleast.

Random Question: When would someone use  or  Quite, old bean?

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« Reply #60 on: March 23, 2008, 04:28:02 AM »
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Actually, nevermind i got it working! 3rd times definitely the charm.

Edit: oops sorry for double posting, accident

ReEdit: umm you might wanna fix a bug... in the first city, where the guy says this is not a shop, u can get in but u cant get out =P

Double ReEdit: someone should make a guide, like which character in the pub is what class, and what they can become, where to train at what lvl ect.

Maybe that could be my 2nd contribution after my city is done...

Triple ReEdit: My city is taking a while...
Status:
1x shop
1x bank
1x huge palace
2x new enemy
1x underground cavern
about 5 or 6x new items
1x shop
3x merchants
1x quest (half done)
1x King A13x
1x watch tower
1x inn
1x river in city
3x gardens
1x scarecrow
« Last Edit: March 23, 2008, 08:35:56 AM by A13x »

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« Reply #61 on: March 23, 2008, 10:00:40 AM »
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The .exe works yep :-) The .zip would only have a .exe in it anyway.

About your bank, it does not need any code, I already have it defaultly set up along with a slight interest rate.

There are potions in the game that make scarecrows talk, unless of course your scarecrow naturally talks.



I just checked the armory and yes that is an error. I have slide doors where you can pick the locks to enter, but you don't need to pick them to exit. I had that door reversed. Those slide doors work well for when you leave the prison you can't get back into the prison.



As for classes, there is an in game guide that tells you where to go. The Shrine of Destiny. Here are spoilers as to where exactly they are.

(click to show/hide)

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« Reply #62 on: March 23, 2008, 06:58:43 PM »
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well the guide contribution just went out the window. atleast i didnt start it lol

Edit: yeah the download is working for me, its a pretty good game already. Im like lvl 3...
And where exactly is this Shrine of Destiny? any chance of a world map? lol
Does the spook guy ever get any skills? do any of the 3rd recruits have skills? 3 lvl ups yet no skills =P lol

ReEdit: damn theres no chef sprite...

Double ReEdit: FINALLY FINISHED THE PALACE.... that took ages...
Now for the peaseant houses and one farm...
« Last Edit: March 23, 2008, 07:34:05 PM by A13x »

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« Reply #63 on: March 23, 2008, 09:18:59 PM »
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The Shrine of Destiny is directly north of the first town / castle. There is a world map. It might be a bit out of date, but it is there.

Right now the creature characters don't have any equipables or skills. That has been corrected for V.7.

The human characters should all have skills based on their classes.

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« Reply #64 on: March 24, 2008, 12:50:49 AM »
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I don't understand... Is this really truly NON-linear game play? Can I do really what ever I want? I downloaded it and it lags horribly. At least only in HUGE places with tons of events.
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« Reply #65 on: March 24, 2008, 09:45:47 AM »
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Where does this lag for you? I've played it on two computers and it doesn't lag. There are not any huge areas quickly into the game. Later on though it does get to huge areas. I am doubling / trippling up on the maps.

You can do whatever you want. Kill NPCs... as long as they accept your duels. Prepare to face the consiquences like prison time. Revive the bones of NPCs.

Go on kill the king. Well you need to either wait for the right moment or offend the king enough that he takes you on. You can kill priests and pilgrims, but they must hate you enough to accept the duel.

You can use keys to get in any doors... just gotta find the keys.

There is a lot to do in the game. btw I loved your screenshot of that town!

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« Reply #66 on: March 24, 2008, 12:38:02 PM »
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UPLOADED VERSION 7

FIXES
 - Character A can now become a Black Mage like the character is supposed to be able to
 - Creature classes (for monsters) now have skills and things to equip
 - The guards on the dock now stay dead
 - The door to the armory will now let you out, but not let you in (it was the other way around)

ADDITIONS
 - new castle
 - new foes
 - new puzzles
 - new woods
 - new mini games
 - new shrine
 - key system for unlocking doors
 - 4 new classes

I have now played 7 hours into the game to get where I am.
My party:
A Seductive: Brawler -> Grappler
A Pessimist:: Brawler -> Fighter
An Intelligent: Apprentice -> White Mage -> Pilgrim
A Pessimist: Informist -> Merchant
« Last Edit: March 24, 2008, 12:54:05 PM by maia »

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« Reply #67 on: March 24, 2008, 06:17:30 PM »
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ive decided a city is:
too annoying to make
too big
too much time needed (i have a life that needs time too)

so i decided it will be a town
Its finished now but i got a few VERY ANNOYING bugs to fix up.
ooh V7 is out yay!

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« Reply #68 on: March 24, 2008, 06:24:46 PM »
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Yeah a city can be 4 towns depending how big the city is.

What are the annoying bugs? There are things that the game system defaultly fixes like the character graphics and names. The church system is also automatic as well.

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« Reply #69 on: March 24, 2008, 06:45:38 PM »
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for a quest, i have it so every time u kill a dragon, a certain variable goes up. i kill 17 dragons (thats how many are needed to be killed) and i go to the guy who gives the quest and it says i havent kill any. i cant find the damn bug any where.

Problem 2: i go to download the new version, it says 12.1mb till the very end then jumps down to 7.6mb. the extraction fails ect. i dont know what is goin on with that either... and it deleted my save...

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« Reply #70 on: March 24, 2008, 07:03:08 PM »
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Going back to 7.6 probably means the download is broken. I just downloaded all 12.1 MB. So it works for me.

I don't think that it could delete your save when it has not even set up. Anyone else have this mistake?

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« Reply #71 on: March 24, 2008, 07:06:56 PM »
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i try to extract the game, it overides the last version, and everything in it, then says extraction failed =P
bigpond is crap

Edit:
i have nothing other than the internet explorer open, and i dont click anything (keyword: ANYTHING) and i leave it alone till its done, and it says 7.6mb in 3 mins or something along those lines...

ReEdit: My OS is Microsoft Vista by the way

Double ReEdit: it finally worked! i sat and wathed the download to see where it buggers up at, and it didnt bugger up.... 12.1mb in 3 minutes 56 seconds.... 54kb/s and i got DSL, WTF!.
« Last Edit: March 24, 2008, 08:42:06 PM by A13x »

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« Reply #72 on: March 27, 2008, 02:43:10 AM »
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no offence but ur community project is dying. ur gonna have to pull a fast one to recover from the lack of activity...

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« Reply #73 on: March 28, 2008, 03:22:03 AM »
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Just downloaded the communal proj. Can't wait to see what's going on with all that I've been reading. Might even submit my own stuff... if I ever get around to VX that is.  Grin
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« Reply #74 on: April 01, 2008, 06:51:19 PM »
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no offence but ur community project is dying. ur gonna have to pull a fast one to recover from the lack of activity...

I was away for a full week to the motherland. The project is on 3 forums. Dying on here is not dying on the others.

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« Reply #75 on: April 03, 2008, 05:31:20 AM »
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on 3 forums? thats a nice idea... 3x less likely to die that way. oh and my town, i got side tracked, ill finish it very soon...

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« Reply #76 on: April 03, 2008, 10:45:55 AM »
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V.8 Fixes:

 - Side doors no longer allow the player to walk through anything. The walk through anything error will auto correct itself in the next version.
 - Akarothi dock error statement is fixed.

3 people have submitted betas to be added to the game, so V.8 will be uploaded once I integrate one of them into the game.

People have been asking me about the class list, so I will post the current class list:
 - Undecided

 - Brawler
 - Fighter
 - Grappler
 - Light Warrior

 - Apprentice
 - White Mage
 - Pilgrim
 - Black Mage
 - Witch
 - Warlock
 - Herbalist
 - Alchemist

 - Informist
 - Thief
 - Merchant
 - Hunter
« Last Edit: April 03, 2008, 12:55:34 PM by maia »

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« Reply #77 on: April 03, 2008, 11:12:14 AM »
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sweet,,elder scrolls for RPG Maker!  Grin

Will there be a JOB list?

Blacksmithing
Enchanting
Mining
e.t.c...?

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« Reply #78 on: April 03, 2008, 12:10:12 PM »
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sweet,,elder scrolls for RPG Maker!  Grin

Will there be a JOB list?

Blacksmithing
Enchanting
Mining
e.t.c...?

Probably not a job list. Just classes, like informist branches into blacksmith or miner. Apprentice branches into enchanter. Lots of people have always compared my games to Elder Scrolls.

Actually cause you suggested it...

How about giving me some spells / skills for
 - Blacksmiths (improve weapons and armor with spells)
 - Enchanters
 - Miners (use earth spells?)

I will add them right away.

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« Reply #79 on: April 03, 2008, 04:50:12 PM »
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Actually cause you suggested it...

How about giving me some spells / skills for
 - Blacksmiths (improve weapons and armor with spells)
 - Enchanters
 - Miners (use earth spells?)

I will add them right away.

I could make a list of some spells and descriptions,,and u can pick the ones you like and add them to the game (I am not sure how you plan to,,IMPROVE,,weapons thru VX)

Oh also,,did the awesome,,face picture graphics,,come with the RTP? or is it something you made/downloaded?

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« Reply #80 on: April 03, 2008, 07:29:11 PM »
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Actually cause you suggested it...

How about giving me some spells / skills for
 - Blacksmiths (improve weapons and armor with spells)
 - Enchanters
 - Miners (use earth spells?)

I will add them right away.

I could make a list of some spells and descriptions,,and u can pick the ones you like and add them to the game (I am not sure how you plan to,,IMPROVE,,weapons thru VX)

Oh also,,did the awesome,,face picture graphics,,come with the RTP? or is it something you made/downloaded?

I have now added blacksmiths and miners in the game for V.8 along with some unique weapons / armor and gear for them. As for improving weapons and armor, I just meant attack up and defense up spells and skills.

The face photos come with the RTP.

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« Reply #81 on: April 04, 2008, 11:01:08 PM »
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i downloaded version 7 after not playing since version 5. i need to say this is still a fun and easily addictive game. i just now got to the desert beyond the dwarf passage.

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« Reply #82 on: April 09, 2008, 05:17:56 PM »
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... beat ... 12 hours ... i got up to the point where it tells you that you are as far as you can go and wait for the next version.

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« Reply #83 on: April 10, 2008, 10:00:16 AM »
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Lots of people have been PMing me about where the Flint is. So here is a map of the first floor of Crandle Cave. The Flint is in the blue treasure chest. To get into Crandle Cave, you need a key that you get in the Orc Tower.


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« Reply #84 on: April 11, 2008, 12:00:54 PM »
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My party right now:
A Seductive: Brawler -> Grappler -> Light Warrior
A Pessimist:: Brawler -> Fighter
An Intelligent: Apprentice -> White Mage -> Pilgrim
A Pessimist: Informist -> Merchant -> Miner

V.8 will be out soon. I am done play testing and adding into it. The game is 8 hours for me all the way through. Because so many people have PMed me on the forums about certain things, I have started making a legitimate guide to the game. Plus I want to inform people of just how much extra stuff there is in this game.

I would like some people to complete and detail their submissions before I add them into V.8. I am still eager to add things to the game :-) It helps keep things interesting for everyone.

Speaking of interesting; there is now a legitimate plotline to follow. I took everyone's submitted work, and tied it together into a plot that uses everything.

PLOT

(click to show/hide)

I accidentally uploaded over 6 of the photos. Oh well. I think that they were shots of Vestopa and the two shrines in the game.

Here are 14 more screenshots from later in the game. 5-8 hours into it.

(click to show/hide)

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« Reply #85 on: April 12, 2008, 07:51:05 PM »
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I love the new screenshots and the fact that there is a plot. I haven't played this since the first world/chapter released since I've reallly had no time, but I've downloaded it again and will reserve my comments until I've played through it.


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« Reply #86 on: April 15, 2008, 09:43:04 AM »
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sorry the stupid town is taking so long, ive been busy and havent had much time Tongue

I have:
GM7
RPGXP
RPGVX
FPS Creator
Cube 2
3D Gamemaker (SHITBOX!)

WIP stats:
RPGVX:
none, just experimenting with random events...
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« Reply #87 on: April 15, 2008, 12:38:31 PM »
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That is fine. That is why adding to this project is better than starting your own.

Actually I've noticed... there are a few games that look to be dead on this forum. Maybe I should ask if I could absorb them into this game :-) Like a giant blob absorbing other games into its core. At least that way the dead RPGM VX games would live on.

UPDATES for V.8 (not yet released)

There are plenty of updates, that I have probably covered in previous posts. Here are the ones that I've been saving.

NEO PRIME's TALARIS

Someone on another forum submitted something that was good and interesting. The only downer for the casual fans of this game is that you really need to work to get to it. It is a lair for higher level players. In fact it is so high, that my current game of 8 hours cannot accomplish it :-)

There are no treasures yet.



THE BOARD GAME

... a board game! In a game! Very similar to the Dragon Warrior 3 (CGB). Maia 2K3 had the board game system, but now it is here. Just play with tokens :-)

BRIDGE GAME

Get the magic bridge, and use tokens to play the bridge game. You travel across the areas and chose your paths to collect treasures! This was technically in V.7, but now it is acessable!

UPDATES for V.9 (not yet released)

Sure, V.8 has not been released yet, but V.8 ends when you enter the tower. V.9 will pick up in an entirely different second world.
« Last Edit: April 15, 2008, 12:41:00 PM by maia »

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« Reply #88 on: April 15, 2008, 02:58:06 PM »
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That lair looks like a really nice map. I'm not sure if you want to release the event layer though, as it looks like there are a few secret event things that might give away.

Also, it'd be pretty cool if you were able to absorb some of the other games.


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« Reply #89 on: April 15, 2008, 04:37:47 PM »
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I have written a few RPGM VX gamers about absorbing their games. Such as games that have not had anyone post on them for a month. The trick is those people are done and no longer using the forums.

As for the secrets, those are shadows, there's nothing really secret about that map.

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« Reply #90 on: April 22, 2008, 07:47:14 PM »
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UPLOADED VERSION 8
 - The file has jumped up from 12 MB to 16 MB? There are no new graphics, so this is 4 more MB of programming content. I am also thinking about renaming this project to "the World is Not Enough," because now there are 2 worlds to explore.

FIXES
 - i will put this later (you can look back through the posts to see)
 - side doors in Akarothi no longer let you move through everything
 - if you already fell into the slip through error, just go to sleep in any bed and it will fix the error

ADDITIONS
 - i will put this later (you can look back through the posts to see)

I have now played 9 hours into the game to get where I am.
My party:
A Seductive: Brawler -> Grappler -> Light Warrior
A Pessimist:: Brawler -> Fighter
An Intelligent: Apprentice -> White Mage -> Pilgrim
A Pessimist: Informist -> Merchant -> Miner
« Last Edit: April 22, 2008, 07:49:31 PM by maia »

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« Reply #91 on: April 22, 2008, 07:56:09 PM »
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Wow, that's a huge increase in size for just programming and maps.

Were you able to absorb any games?

And yeah, "The World is Not Enough" is a pretty good title, though it has been a Bond movie so maybe it might not be a great idea. I like the name "World Crafters" myself. It gives a nice feel to the game.


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« Reply #92 on: April 22, 2008, 07:59:24 PM »
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The trick about absorbing other games is the games that have not had posts on topics in a months... the creators do not get back to me.

It is a Bond movie, hence where I stole it from, but the plot develops from a hero journeying, to a hero saving a people, to a hero well... you will see. The World is Not Enough.

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« Reply #93 on: April 30, 2008, 03:49:40 PM »
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Hello Maia, I'm new here and been looking around and I must say I really like what your doing, and with your permission I wouldn't mind also making a map that you could use. I wanted to know like, is there a limit to how big one could make it? and also like, what could or couldn't be used. Like say if I were to make a shop, how would I know what items to sell and that stuff. Also I was wondering for like, making it so they have to go to the inn and save to the bed, would that be something I had to add in, or would you be the one to do it after I gave the map(s) to you. And like with the monsters, how would I know which monsters should be used and all that. Just a curious over thinking mind not wanting to make any mistakes is all  Roll Eyes Hope to hear from you soon, would very much make my day if I had a reply in like, 5 mins but the luck of that happening not very high lol

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« Reply #94 on: May 05, 2008, 09:26:48 AM »
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Maia? Is she dead?

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« Reply #95 on: May 05, 2008, 04:29:36 PM »
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Who knows, she hasn't been on in a few days

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« Reply #96 on: May 05, 2008, 05:37:34 PM »
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maia,,r u working on some other new game?

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« Reply #97 on: May 05, 2008, 06:50:58 PM »
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give the gal a break lol

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« Reply #98 on: May 05, 2008, 07:30:06 PM »
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We know, And I have been giving her a break, I haven't been spamming her email or PM box or anything lol

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« Reply #99 on: May 06, 2008, 11:13:56 AM »
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Or she is just waiting for someone to complete something to add to the project?

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« Reply #100 on: May 07, 2008, 09:53:57 AM »
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Concerning the events, how do I submit the area I will make?
Like do I have to add your events or will you do that?

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« Reply #101 on: May 08, 2008, 12:34:01 PM »
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Hello Maia, I'm new here and been looking around and I must say I really like what your doing, and with your permission I wouldn't mind also making a map that you could use. I wanted to know like, is there a limit to how big one could make it? and also like, what could or couldn't be used. Like say if I were to make a shop, how would I know what items to sell and that stuff. Also I was wondering for like, making it so they have to go to the inn and save to the bed, would that be something I had to add in, or would you be the one to do it after I gave the map(s) to you. And like with the monsters, how would I know which monsters should be used and all that. Just a curious over thinking mind not wanting to make any mistakes is all  Roll Eyes Hope to hear from you soon, would very much make my day if I had a reply in like, 5 mins but the luck of that happening not very high lol

There is no limit to how big the maps can be or how many there can be. Make whatever items you want for the shop. I will either balance it or stick the map somewhere that players could bennefit from it.

Same thing with the monsters. I would stick the map in an area where the players could take the monsters or people could just avoid the area entirely. Like Dragon Warrior if you went south west too quick you were dead.

Just make the inn with the standard inn maker. The game system automatically makes it where you can then enter a room at the inn and sleep to save.

I am alive.


Concerning the events, how do I submit the area I will make?
Like do I have to add your events or will you do that?

You make a new project, then make your project. Add events, but some major events the game adds itself like the branching talk system.

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« Reply #102 on: May 08, 2008, 01:16:53 PM »
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Hehe, glad to finally get an answer from you lol Now I am off to go make the maps and stuff lol I've never actually made a full game before, tried a few times and just gave up after a while, so don't be surprise if mine sucks horribly lol

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« Reply #103 on: May 08, 2008, 04:17:51 PM »
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cool, well I'l be making an area for the teen levels, but I can make it more difficult as necessary.

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« Reply #104 on: May 08, 2008, 04:37:14 PM »
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You can make it however. Currently my play party is in the teens.

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« Reply #105 on: May 08, 2008, 09:16:52 PM »
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During the actual making of the levels, I made it harder Grin
So yeah, like 40 or more is recommended

EDIT: We can add stuff to the database right? I am adding a few enemies, skills, items, one or tow common events, and maybe armor. Is that ok?
« Last Edit: May 08, 2008, 10:07:05 PM by Forcystus »

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« Reply #106 on: May 08, 2008, 10:19:01 PM »
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Sure knock yourself out with database additions.

There was someone else that did level 40. I have yet to beat his land.

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« Reply #107 on: May 09, 2008, 01:31:56 AM »
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I don't know what level I will make the enemies, I really wouldn't know like you know.. how much health an enemy should have at this level and what stats and that, lol. I'm pretty close to being done building it now, I have only one last town left to finish fixing up. So far, my land will have a castle, 2 "towns", a normal looking town and a vallage covered in snow. Then I have 3 other areas. A small field map, a cave which is one floored that has ice and an ice sliding puzzle in it, you know the kind where when you move forward you keep moving till you hit something and it makes you stop? Yeah, took me an hour before thinking up the Events for that thing, it sucked. Then I have a 5 floored tower. Now I just need to add a story line, and finish making the building in the town.

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« Reply #108 on: May 09, 2008, 09:43:56 AM »
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That sounds really great. I know a place to put all of that, cause someone submit an ice cave before. There was no ice land, so it will match together nicely. As for the enemies, make it what you want. I'll edit accordingly.

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« Reply #109 on: May 09, 2008, 02:14:45 PM »
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Ok Maia

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« Reply #110 on: May 09, 2008, 05:17:01 PM »
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Sure knock yourself out with database additions.

There was someone else that did level 40. I have yet to beat his land.

Wait, how much is battle frequency, because if it is three... Tongue
I'll make an easier place also, for good measure
« Last Edit: May 09, 2008, 05:50:16 PM by Forcystus »

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« Reply #111 on: May 10, 2008, 10:51:37 AM »
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Battle frequency is anything you want, but if its less than 15, it will piss people off. Dragon Warrior was always 5 or less.

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« Reply #112 on: May 10, 2008, 11:03:41 AM »
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I have a question for you Maia, I really don't know what monsters to put and stuff, cause if I make new ones, I wouldn't know like, what stats and health they should have so that people at level 10-20 should be able to kill them. The same with the Items. The default ones it comes with, only has some basic items with prices and strength and stuff that jump high levels and stuff, and only have 1 item per class. I don't know what items should be added to the shops and stuff. I have no... how you put it... Basic idea of what to have around different levels of the player.

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« Reply #113 on: May 13, 2008, 09:09:23 PM »
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copy paste the other monsters and items that fit around that level.

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« Reply #114 on: May 13, 2008, 10:29:58 PM »
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Thats the problem, how do I tell what level they are for? How do I know how high a level 20 monster HP should be, or his Strength, or his evasion, or his defence. And when I make like a sword, how do I know when not to over power it and stuff? I mean, it's not like they tell you in RPG Maker VX "JUST SO YOU KNOW! THIS MONSTER IS LEVEL 24!" or some shit like that >.> I can get like, the HP and Magic and stuff from other games, but that still doesn't help with the monster's stats. If it has too high a defence, you won't do any dmg, too low and a lvl 1 guy can 1 hit him >.> Same with evasion, too high and you always miss, too low and you always hit no matter what

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« Reply #115 on: May 14, 2008, 10:32:24 AM »
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I have a question for you Maia, I really don't know what monsters to put and stuff, cause if I make new ones, I wouldn't know like, what stats and health they should have so that people at level 10-20 should be able to kill them. The same with the Items. The default ones it comes with, only has some basic items with prices and strength and stuff that jump high levels and stuff, and only have 1 item per class. I don't know what items should be added to the shops and stuff. I have no... how you put it... Basic idea of what to have around different levels of the player.

Just dump them in and I will level them. Some people have left their shops blank for me to put stuff in them.

Thats the problem, how do I tell what level they are for? How do I know how high a level 20 monster HP should be, or his Strength, or his evasion, or his defence. And when I make like a sword, how do I know when not to over power it and stuff? I mean, it's not like they tell you in RPG Maker VX "JUST SO YOU KNOW! THIS MONSTER IS LEVEL 24!" or some shit like that >.> I can get like, the HP and Magic and stuff from other games, but that still doesn't help with the monster's stats. If it has too high a defence, you won't do any dmg, too low and a lvl 1 guy can 1 hit him >.> Same with evasion, too high and you always miss, too low and you always hit no matter what

The best way to tell what level they are for is put a party at level 10 and play test. Either use the test battle or start a party off at level 10 and do your game. If you can survive the monsters, then they are level 10. You should make it where the player survives the monster party at level 10, BUT with new weapons and armor it is easier to defeat them.

Again, if it is too high or too low, I edit the things anyway.

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« Reply #116 on: May 14, 2008, 01:37:00 PM »
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Just dump them in and I will level them. Some people have left their shops blank for me to put stuff in them.

The best way to tell what level they are for is put a party at level 10 and play test. Either use the test battle or start a party off at level 10 and do your game. If you can survive the monsters, then they are level 10. You should make it where the player survives the monster party at level 10, BUT with new weapons and armor it is easier to defeat them.

Again, if it is too high or too low, I edit the things anyway.
[/quote]

Ok, I will try that, and I think it best if I leave the items out and let you make the shops, I only have a few, 3 in each town I think, an item seller, a weapon seller, and finally a armor seller

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« Reply #117 on: May 14, 2008, 01:47:20 PM »
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3 shops is an awesome number, not every town needs every little thing. Remember some of the old classics would have an item shop in one town, an armor shop in another. Instead of item / weapon / armor / spell / bank / gambler / pawn shop / armory / fishing bait store / gun store / explosives store / general market / green house.

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« Reply #118 on: May 14, 2008, 05:34:19 PM »
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3 shops is an awesome number, not every town needs every little thing. Remember some of the old classics would have an item shop in one town, an armor shop in another. Instead of item / weapon / armor / spell / bank / gambler / pawn shop / armory / fishing bait store / gun store / explosives store / general market / green house.

o.O The games I remember, mostly final fantasy, there was only the Inn, Item shop, and the Weapon/armor o.O Also in FF5 there was Magic shop since you had to buy spells to learn it in that game >.>

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« Reply #119 on: May 14, 2008, 07:54:07 PM »
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There are towns already in the game that have no inns. You need to go to the church to recover HP / MP :-) So not having an inn works not having a church works too, just makes it harder.

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« Reply #120 on: May 18, 2008, 11:02:04 PM »
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Hmm.... Places without Inns? I just need to make sure to buy lots of healing items lol

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« Reply #121 on: May 19, 2008, 12:57:41 AM »
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Healing items work, but magic restoration items are not as abundant, same with revival items.

How is everyone's project coming?

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« Reply #122 on: May 19, 2008, 01:19:45 AM »
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Well, I think I'm almost done with "Making" it, now just need a storyline for it. Thinking up a story, planing, typing, stuff I am not good at, lol

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« Reply #123 on: May 19, 2008, 12:51:31 PM »
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Technically you don't have to think of a storyline. Here are some suggestions you can maybe use and twist and contort.

Evil Lord has killed people.
King is really an imposter.
Princess was kidnapped.
Boy fell in a well.
Kill the Grobox!
Fall in love with a fairy.
Kidnapp a young prince.
Wake a sleeping village.
Burn down a tree.
Exchange your feet for fins.
Build a bridge.
Catch a cow.

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« Reply #124 on: May 19, 2008, 03:29:18 PM »
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o.O Thats some Suggestions xD But so far the only boss I have is an Ice Queen, which would be a hidden secret boss Tongue . As for what to do in my land.... Hmm.... I was thinking more along the lines of having to go to this place and killing some boss guy, just don't know who that boss could be, or as to why you need to kill him lol. He would be in the Ice place, in a tower at the very bottom underground, which is actually only 5 floors >.>. Maybe... Hmm.... hehe, I have an idea now, but It's a secret Tongue

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« Reply #125 on: May 19, 2008, 03:31:15 PM »
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Hey maia, due to my guild's project and my own project, my piece in the game will take a long time to make.

Sorry for the inconvience

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« Reply #126 on: May 19, 2008, 06:47:08 PM »
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o.O Thats some Suggestions xD But so far the only boss I have is an Ice Queen, which would be a hidden secret boss Tongue . As for what to do in my land.... Hmm.... I was thinking more along the lines of having to go to this place and killing some boss guy, just don't know who that boss could be, or as to why you need to kill him lol. He would be in the Ice place, in a tower at the very bottom underground, which is actually only 5 floors >.>. Maybe... Hmm.... hehe, I have an idea now, but It's a secret Tongue

Build a snowman with 3 snowballs.
Melt a block of ice.
Thaw a cave man.
Kill a fire gnome.
Corale a polar bear.


Hey maia, due to my guild's project and my own project, my piece in the game will take a long time to make.

Sorry for the inconvience

That is fine, I have not touched an editor for a month. Not since V.8 was uploaded.

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« Reply #127 on: May 19, 2008, 06:52:26 PM »
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Build a snowman with 3 snowballs.
Melt a block of ice.
Thaw a cave man.
Kill a fire gnome.
Corale a polar bear.
Nah Tongue Hehe, Mine is more... cruel xD You can't go anywhere except into a castle, so you go in and go see the king, he acts nice and treats you well and lets you stay for the night. After your stay, he charges you 1,000,000 gold. Since I don't think anyone can pay that much, he will do a trade insted Tongue Kill a demon for him, and you owe him nothing. I feel soo evil for this xD

Edited:

Also, just so you know, I counted all the maps I had on it, you know like the castle, the field, and the rooms and all that stuff, and I have around 40 maps lol
« Last Edit: May 19, 2008, 06:58:17 PM by jirodyne »

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« Reply #128 on: May 19, 2008, 07:12:21 PM »
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Build a snowman with 3 snowballs.
Melt a block of ice.
Thaw a cave man.
Kill a fire gnome.
Corale a polar bear.
Nah Tongue Hehe, Mine is more... cruel xD You can't go anywhere except into a castle, so you go in and go see the king, he acts nice and treats you well and lets you stay for the night. After your stay, he charges you 1,000,000 gold. Since I don't think anyone can pay that much, he will do a trade insted Tongue Kill a demon for him, and you owe him nothing. I feel soo evil for this xD

Edited:

Also, just so you know, I counted all the maps I had on it, you know like the castle, the field, and the rooms and all that stuff, and I have around 40 maps lol

That is amusing, and don't worry about spoiling anything. This game is on 3 forums. Only 2 have participated. The 3rd is working on something, but eh... people get tired.

I am thinking with the lands that people have sent betas of that it totals about 6 right now. So I'll make everything branch off from the start. Instead of taking 1 path, it goes in 7 paths.

As for the money... there is no chance of 1,000,000 GP yet in the game. The most I've gotten was like 11,000 and you buy the canoe for 10,000. I got 11,000 more :-)

Counting maps is good, I condense it. I put 5 areas / floors in 1 map to save space, cause I will be seriously running out! I think right now there are 76 maps. That is deceptive, because there are 5 caves on 1 map or all of the interiors of an entire town are on 1 map. So taking a stab at it, I'll go with around 200 maps.

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« Reply #129 on: May 19, 2008, 08:52:59 PM »
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Hmm.... I have a suggestion! If it isn't made already that is lol; I noticed that in the first town, you do not get a selection of all the classes, some are in the different towns and stuff. Well, I didn't know that and stuff and made a mistake and had to restart, like 3 times xD So yeah, maybe some way so that after you choose to be a class, like a white mage or a black mage or something, there to be a way to take it away and reset back to an apprentice or whatever it was before going to the class you have now? Cause I have also notice, the "actors" you can choose to be and stuff, have preset stats and that the stats are not based on if you choose Combat or Magic or Stealth.

So like, an Actor's stats make him best for magic cause his HP is always low and his Mana is high, but yet you don't have a way of knowing that when you pick him, so you pick him and then want him to be a combat guy, only to find he isn't that good since he has low HP, low Strength, and can't change to the higher combat classes cause of that.

So either, I was wondering if there was a way for you to set the stats to be based on if he is Magic or Combat and stuff, like if you choose Combat than the guy you choose has High HP and will gain more HP than mana, and has High Strength and stuff, insted of having to guess which Actor has what stats >.>

Or maybe when you click the guy it tells you his starting stats and then the amount that the stats changes apon level up, so you can see if that actor would be better for magic cause his Mana increases by 100 while the others increase by only 50 or something like that... And if someone is better at Combat cause his Atk increases by 100 while the others increase by 50. I know for a fact it won't increase that much, but you know what I mean, people's stats increase differently so someone would increase in Str/Atk better than someone else, you know to use him as a warrior and the other guy if his mana increases more to be a mage and stuff. It would make creating a team easier insted of having to guess....

I'm sorry if I didn't make any sence, pretty hard for me to explain when now there pointing out to you what I mean, but if you can't seem to understand, I can give examples of what I mean in pictures xD

Edit:

P.S. Damn I wrote alot >.>

Edit #2:

P.S.S. Also, I notice you can't sell any of your items, what is up with that? I also thought maybe if one of the stealth guys become a merchant it would let you sell, but it still doesn't, how can you sell your items then?

Edit #3 (wow I find new things to say xD):

P.S.S.S. I don't know if this is spose to be or not, but the Enrage skill doesn't always work, which is odd as I believe in ALL RPG games, skills that help you, rather it be increasing your stats, making you enraged, or even healing. It would have a 100% chance of working. Also, I notice that when when I make my go enraged, he might, keyword there, he MIGHT hit once the entire 4-6 turns he is enraged, not including the fact that he never gets enraged on the first try casting it. It seems annoying and useless, if he can't cast it fast and quick, and also that he can only hit bearly once in that time and miss all the other times.

Also, just so you know, right now my level 7 MAGE, is hitting twice the amount of damage that my level 10 Warrior is >.> Just to give an example of what I mean by stats not being good <.< And said Mage has twice the amount of HP as my Merchant >.>

P.S.S.S.S This time it's a request cause it's really annoying >.> After the place where you need the Flit you to the desert and there is a tower there? Below that across two bridges there are mountains and what looks like a forest, and inside the forest there are 2 monsters that seem very very unfair. 1 is a plant monster that seem to cast a sleeping spell that puts everyone to sleep and it casts that damn like like 8 times in a row before finally attacking once before doing it again >.< The other is a bird that does the same, only insted of sleeping it's paralizing, casting it about 8 times in a row, and for some reason almost all of my attacks do no dmg, it doesn't say "Miss! Birdy Basterd takes no Damage!" It saids like "Birdy Basterd takes no damage!" >.<

Ok, final thing xD In the first post, you say we can't add any extra graphics, but what about Music?
« Last Edit: May 20, 2008, 09:39:00 PM by jirodyne »

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« Reply #130 on: May 21, 2008, 08:22:48 PM »
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Ok, one last post with an update. I think I have it 99.9% done, but I am not completely sure. I have only added monsters to the Ice cave and to the Tower dungeon, so the field map and a few of the other maps don't have monsters. I just, you know took a guess at what the monster's stats should be, and hope they work out.

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« Reply #131 on: May 21, 2008, 10:57:14 PM »
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That is fine if you want to do that. Someone on another forum is making a trap riddled tower for the game.

As for everything else, I will check it out tomorrow, when I am more coherent.

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« Reply #132 on: May 22, 2008, 04:57:40 AM »
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ok ^^ Will wait for you post of when your more coherent., cause I typed alot and that really doesn't answer it all xD

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« Reply #133 on: May 28, 2008, 10:34:45 AM »
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JIRODYNE = Hmm.... I have a suggestion! If it isn't made already that is lol; I noticed that in the first town, you do not get a selection of all the classes, some are in the different towns and stuff. Well, I didn't know that and stuff and made a mistake and had to restart, like 3 times xD So yeah, maybe some way so that after you choose to be a class, like a white mage or a black mage or something, there to be a way to take it away and reset back to an apprentice or whatever it was before going to the class you have now? Cause I have also notice, the "actors" you can choose to be and stuff, have preset stats and that the stats are not based on if you choose Combat or Magic or Stealth.

MAIA = Not knowing where stuff is until later adds to the replayability. I have received PMs from people who have not played the game twice with the same party. Apprentices become black mages or white mages. Technically there is a secret way you can go back to a previous class, but it cuts everything in half, making you doubly weak.

MAIA = The default stats are the same time after time when you start. One can use dual weapons, another can double heal.

JIRODYNE = So like, an Actor's stats make him best for magic cause his HP is always low and his Mana is high, but yet you don't have a way of knowing that when you pick him, so you pick him and then want him to be a combat guy, only to find he isn't that good since he has low HP, low Strength, and can't change to the higher combat classes cause of that.

MAIA = There are combat attacks that use Mana / spells / SP. Anyway, I know your point. I will think about it.

JIRODYNE = So either, I was wondering if there was a way for you to set the stats to be based on if he is Magic or Combat and stuff, like if you choose Combat than the guy you choose has High HP and will gain more HP than mana, and has High Strength and stuff, insted of having to guess which Actor has what stats >.>

MAIA = Yeah, I'll probably do that.

JIRODYNE = Or maybe when you click the guy it tells you his starting stats and then the amount that the stats changes apon level up, so you can see if that actor would be better for magic cause his Mana increases by 100 while the others increase by only 50 or something like that... And if someone is better at Combat cause his Atk increases by 100 while the others increase by 50. I know for a fact it won't increase that much, but you know what I mean, people's stats increase differently so someone would increase in Str/Atk better than someone else, you know to use him as a warrior and the other guy if his mana increases more to be a mage and stuff. It would make creating a team easier insted of having to guess....

JIRODYNE = I'm sorry if I didn't make any sence, pretty hard for me to explain when now there pointing out to you what I mean, but if you can't seem to understand, I can give examples of what I mean in pictures xD

MAIA = Yeah I understand.

JIRODYNE = P.S.S. Also, I notice you can't sell any of your items, what is up with that? I also thought maybe if one of the stealth guys become a merchant it would let you sell, but it still doesn't, how can you sell your items then?

MAIA = True, you can't until later. Would Walmart want to buy someone's junk? You go to pawn shops that appear later in the game. I've tried to make the merchants sell, but it just was impracticle.

JIRODYNE = P.S.S.S. I don't know if this is spose to be or not, but the Enrage skill doesn't always work, which is odd as I believe in ALL RPG games, skills that help you, rather it be increasing your stats, making you enraged, or even healing. It would have a 100% chance of working. Also, I notice that when when I make my go enraged, he might, keyword there, he MIGHT hit once the entire 4-6 turns he is enraged, not including the fact that he never gets enraged on the first try casting it. It seems annoying and useless, if he can't cast it fast and quick, and also that he can only hit bearly once in that time and miss all the other times.

MAIA = I will check on the Enrage skill. ... yep just checked. Technically it always works and never fails, but the character's resistance to being berserk can fail.

JIRODYNE = Also, just so you know, right now my level 7 MAGE, is hitting twice the amount of damage that my level 10 Warrior is >.> Just to give an example of what I mean by stats not being good <.< And said Mage has twice the amount of HP as my Merchant >.>

MAIA = Yeah I've thought about making stats based on classes instead of personalities, but somewhere out there is a rocket scentist that can break cinder blocks with his fists. Change around the personalities.

JIRODYNE = P.S.S.S.S This time it's a request cause it's really annoying >.> After the place where you need the Flit you to the desert and there is a tower there? Below that across two bridges there are mountains and what looks like a forest, and inside the forest there are 2 monsters that seem very very unfair. 1 is a plant monster that seem to cast a sleeping spell that puts everyone to sleep and it casts that damn like like 8 times in a row before finally attacking once before doing it again >.< The other is a bird that does the same, only insted of sleeping it's paralizing, casting it about 8 times in a row, and for some reason almost all of my attacks do no dmg, it doesn't say "Miss! Birdy Basterd takes no Damage!" It saids like "Birdy Basterd takes no damage!" >.<

MAIA = That plant is the Elyptis. It casts sleep not that often. I have lowered the sleep pollen attack. Actually... if you have someone with a weapon that slashes or chops, you can easily take them out.

MAIA = Does the phrase out of your league hold any meaning for you? If you are dying, head back. As for the birds, shoot them with arrows, guns, burn them, freeze them, blow them away with wind attacks. NEVER try to stab, bash or smash a bird!!! After all in real life could you even get close enough to do that? Think about the weapons you're using! It is all about knowing how to deal with the foes. I did just adjust the Blue Jay.

JIRODYNE = Ok, final thing xD In the first post, you say we can't add any extra graphics, but what about Music?

MAIA = No extra music. The file is already big enough.

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« Reply #134 on: June 03, 2008, 04:06:38 AM »
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Well Maia, I have done what I can before losing interest in finishing it. I'm sorry but here is what I have so far, you'll have to finish the rest of it. http://www.megaupload.com/?d=BIEBFIPR

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« Reply #135 on: June 03, 2008, 09:51:08 AM »
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Looking at it... most of it is from the default game included with the RTP.

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« Reply #136 on: June 03, 2008, 12:51:18 PM »
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I would like to contribute, but alas, I am incredibly new to rpgm vx.
What would you suggest I learn so I can join this elite band of game makers?


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« Reply #137 on: June 03, 2008, 01:18:29 PM »
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None of us are good at RPGM VX, as it is only a few months old.

I'd say just use the map maker. That's really the only thing that has majorly changed.



----

As for jirodyne's submission. I've reworked it and it will be included in V.9. It will be a northern off shoot of Alefgard, and should be found very easily. I'll make a canoe launch for the price of 2000 GP to make sure no one goes there to die.

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« Reply #138 on: June 03, 2008, 03:36:20 PM »
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Looking at it... most of it is from the default game included with the RTP.

Well, I did go online to look for pre-made maps >.> I didn't know cause I didn't pay for mine, I basicly stole it with a cd crack xD

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« Reply #139 on: June 03, 2008, 04:14:12 PM »
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I stole it

You're not supposed to Admit that.......

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« Reply #140 on: June 03, 2008, 04:17:07 PM »
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why? you going to hack the forum, still my ip, track it through hundreds of proxy's till you find my real one, track that to my home, knock on my door and tell me to go buy it? >.> I'm not making any game will it, so not making any money, they won't care

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« Reply #141 on: June 03, 2008, 04:48:23 PM »
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Brand new photos.

(click to show/hide)

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« Reply #142 on: June 03, 2008, 05:02:47 PM »
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lol and inside the "hidden library" if you haven't a chance to look, most of those events are Credits to different people/places, you could also add like, advance classes at the end of it, where the three bookcases were

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« Reply #143 on: June 03, 2008, 10:05:47 PM »
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Question: How do you put the pictures on the text like that? Or will you do that?

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« Reply #144 on: June 04, 2008, 09:41:18 AM »
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Actually it is a system thing that matches the face with the NPC sprite unless otherwise indicated. No problem.

So you don't have to do anything.

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« Reply #145 on: June 06, 2008, 03:19:11 PM »
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Oh kool,

and what if I want the hero to say something, what face graphic do I use?

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« Reply #146 on: June 06, 2008, 08:12:06 PM »
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There is no face graphic for the hero... sorry. It does keep track of what the hero looks like though.

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« Reply #147 on: June 06, 2008, 08:50:25 PM »
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Brand new photos.

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« Reply #148 on: June 06, 2008, 09:28:56 PM »
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You're definitely the best VX mapper I've encountered. Good job on the new maps - they look great.


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« Reply #149 on: June 07, 2008, 02:44:22 AM »
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Thanks. There are not too many RPGM VX mappers around. I personally think the default / RTP mapper is great.

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« Reply #150 on: June 08, 2008, 06:27:50 PM »
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Sometime in the future v.9 will be released. I hope to have the class / leveling up issue ressolved so fighters can be stronger than mages always. Although I am sure there are some muscular rocket scientists out there.

The game finally branches off. When you start the game and advance a bit, you can go east as is the common route with 10 hours of gameplay... or you can now go north to Ravana and Ranora via a boat launch.

The wonderful part about the branch is the first branch will take you into the tower and other worlds. The second branch will QUICKLY take you into a different tower and other worlds. However, this is not a warp, it will take you to other parts of other worlds. So it is like a different starting point.

It should be a lot of fun. There are new fun details added to Ravana, based on jirodyne's submission. Slippery ice, new places with combination locks.

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« Reply #151 on: June 13, 2008, 10:40:34 PM »
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Looking forward to V.9

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« Reply #152 on: June 14, 2008, 01:32:19 PM »
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Interesting, can't wait for the next version.
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« Reply #153 on: June 15, 2008, 11:02:57 AM »
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I'm looking forward to the ice caves and stuff. there were not any elemental magic creatures to kill.

make some more weapons, armors and classes too if you can. please!

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« Reply #154 on: June 18, 2008, 02:20:09 PM »
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Finished adding a few people's submissions (4). It adds more than 2 hours of gameplay from level 3- level 11. 10 new areas... raising the total game time for me to 10+ hours.

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« Reply #155 on: July 01, 2008, 02:28:44 PM »
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V.9 will be coming soon. So far I've added 3 extra hours of gameplay that you can find relatively soon into the beginning of the game. It branches off where you can go north or east now.

For me (the maker that knows where everything is), I have 11 hours of gameplay now to do everything.

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« Reply #156 on: July 03, 2008, 05:21:42 PM »
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V .9 is now up.
- 3 more hours of gameplay
- more than a dozen new areas (towns, caves, castles)
- more treasures
- you can now search for things in dressers
- more classes
- more personalities
- more weapons, armor, items and enemies (duh)
- more quests
- you can now join the legion of soldiers

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« Reply #157 on: July 04, 2008, 09:32:06 AM »
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This project is BIG.

Be kind, everyone you meet is fighting a hard battle.
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« Reply #158 on: July 06, 2008, 09:53:21 AM »
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It is the biggest and best RPGM VX project.

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« Reply #159 on: July 14, 2008, 05:22:52 PM »
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*downloads

oh and maia, I like ur new avy ^.^

You look great in it.

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« Reply #160 on: July 23, 2008, 12:00:54 PM »
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I hear crickets. I suppose it will be time to go to a new game soon.

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« Reply #161 on: July 24, 2008, 08:56:35 AM »
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I have been playing and I really enjoyed it.

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« Reply #162 on: July 24, 2008, 02:07:54 PM »
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Where are you in the game?

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« Reply #163 on: July 24, 2008, 02:21:06 PM »
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Mm. This idea sounds very very interesting and I'd love to submit a few things. However... I need to suck it up and install Bootcamp on my MBPro so I may run VX again, or rather any of the RPG Makers. I'll let you know when I start.  Smiley

[edit] Also, I noticed you wrote that we can only use the stock RTP with VX. Which clearly that means a no to this question, but I'll ask anyway. I've so many ideas for maps using the VX Ship tileset and was hoping that I'd be able to use it? - and I'd submit the set as well since players would need to download those.
               Here's the link to the topic for the tilesets.
« Last Edit: July 24, 2008, 02:27:33 PM by grafikal007 »


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« Reply #164 on: July 25, 2008, 11:09:29 AM »
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That's amazingerifffic. I'd love to put my VX trial to use

(I don't think I'll make a game with it, It's too much work to change the defaults o.o;)

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« Reply #165 on: July 25, 2008, 11:31:28 AM »
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[edit] Also, I noticed you wrote that we can only use the stock RTP with VX. Which clearly that means a no to this question, but I'll ask anyway. I've so many ideas for maps using the VX Ship tileset and was hoping that I'd be able to use it? - and I'd submit the set as well since players would need to download those.
               Here's the link to the topic for the tilesets.

Go for it. The project is already around 16 MB, more wouldn't hurt.

That's amazingerifffic. I'd love to put my VX trial to use

(I don't think I'll make a game with it, It's too much work to change the defaults o.o;)

Go for it, that is what this project is designed for. People with the trial who can do something in a month :-)

community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html
modern algebraski
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« Reply #166 on: July 25, 2008, 08:21:20 PM »
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Are you sure you can use the tileset maia? It rearranges tileset D so unless you have a script to allow for multiple tilesets, those tilesets will mess up a lot of the maps that use the D tileset.


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« Reply #167 on: July 25, 2008, 11:23:22 PM »
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Yeah, I had thought of that. It may mess up a lot of community members' maps with the new set. Not that you couldn't do it, since all the original tiles are there, but the problem is that they're scattered across D and E and it would be just a mess having to go around double checking every single map. I wouldn't do it.


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« Reply #168 on: July 26, 2008, 12:46:38 AM »
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Alright, then that is a no.

community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html
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« Reply #169 on: July 26, 2008, 12:48:22 AM »
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Not a problem dear.


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« Reply #170 on: July 27, 2008, 03:31:04 PM »
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Hi there!

I´d like to contribute something to this project if you dont mind. ^^
Ill make a little village, a lake and a crypt dungeon.
There will be ~6 quests for chars around Level 20-30.

Ive allready finished the dungeon and i started with the lake, but itll take some more time. 
Im not quite sure about the monster stats though.


* Crypt.JPG (80.69 KB, 640x480 - viewed 13 times.)

* Crypt2.JPG (70.32 KB, 640x480 - viewed 17 times.)
maiaski
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« Reply #171 on: July 27, 2008, 05:03:20 PM »
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Sounds great... looks fantastic!

The monsters I can just stick in there later when you are done, unless there is something specific you want. You can just put lets say... a snake with any stats, I will level the snake for that level of area.

community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html
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