World Crafters: V.10.1

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DOWNLOAD: 20 MB http://cixe.planetelderscrolls.gamespy.com/rpg/Xtra.exe
Warning: You must have the VX RTP installed on your computer.

If you do not have the RTP, download it here BEFORE you install the game.

http://tkool.jp/rtp/vx_rtp102e.zip


THE CONCEPT

Does anyone remember the old Dragon Warrior III, the first Final Fantasy and Legend games? Games where you started by selecting your character classes. Your character had no personality, you just made them and set out to do good in the game.

I have always loved this idea. Especially in Final Fantasy Legends when you eat enemy meat your monster characters would transform into different monsters.

So I was thinking of using that basis to create a world with plots of land. Everyone that wants to can create a little land area, little towns, caves, and whatever else using the VX default graphics.

The lands get copied and pasted into the world. The towns, maps, areas, monsters, weapons and items get pasted in as well. There doesn't have to be any specific player characters. There doesn't have to be a beginning a middle and an end. Just your own little place.

You wouldn't have to come up with your own scripts. They would always be active in the game itself. So if you wanted to participate, you would only make maps and quests.

Then to get from land to land you can either teleport, use a boat, ship or use an airship. If the difficulty is too much for the player, the player can just go back to where they were before until they are strong enough to take on that particular plot of land.

Even if 5 people contribute a small town or a cave, it would have the makings of a great free form / open ended community game.

What does everyone think?

FEATURES

Spoiler for:

These are the features that appear so far in the current game version.
(currently writing the features)

METHODS OF PERSUASION

There is now a persuasion option to replace dueling. With persuasion, you can either bribe, admire, taunt or intimidate NPCs to get them to do what you want. Bribes are the easiest, but taunting improves their disposition toward you. Taunting them manipulates their personality so you can get what you want and finally intimidation is how you can either duel or anger them.

NPC PERSONALITIES

NPCs now have personality stats based on things like how loving, happy, athletic, powerful, rich, fearful, aggressive and other things like that. 16 stats now make up their personality and you can play with that. You can manipulate them through taunting, admiring, bribing and threatening them.

The tactics cannot go on forever though, because if their disposition drops to a certain point they stop talking to you and disappear. Guards will stop talking to you and throw you in prison or challenge you to a duel. Sort of like if you taunt an officer long enough you are going to jail.

HOW BOUT DAT WEATHER WE'RE HAVING?

Yes like every other game there is a weather. However, this system is complex. Each region gets its own weather patters and chances for rain, storms and snow. This allows for random weather based on the weather pattern. If there is a 10% chance of rain happening in the region. It is just that. The weather will act accordingly.

TIME KEEPS TICKING

The game keeps track of how long you have played as well as the game time. The game days will be counted.

DAY TURNS INTO NIGHT

There are six periods of a full 24 hour day with sunlight that acts accordingly. Because of the day shifting to night, that allows for pubs to open at night. It allows for people to be about their day and asleep at night. Church in the morning that ends at noon and creetures could out in the late night...
 - dawn
 - morning
 - noon
 - evening
 - night
 - late night

O'CLOCK

When you want to know how long you have played, just look at a wall clock. Unless of course you have a pocket watch to check. It will tell you how many days, hours, minutes and seconds you've been playing. There will also be an indication of how many game days you have played.

TRAVELERS ASK WHERE TO SLEEP

When you are on the go and need to replenish HP and MP, stop by the nearest Inn. You don't just pay your gold and get replenished. You get a room for the entire night. Better hope there is a room at the Inn for you.

WHAT HAPPENS IN THE BEDROOM... WHERE TO SAVE?

Due to the changing landscape of the game from being a community project. Saving will be limited to beds and save points. These beds and save points cannot be altered or moved, because if they do it will corrupt someone's save point.

You cannot sleep in each and every bed, so check the Inn for a night's stay.

WHAT'S BEHIND DOOR #1?

There are slip through doors that contain NPCs and let the player through.

DAMN ITS LOCKED!

Because it would be pointless to have doors and not lock them, there are locks on some doors. Locks that either need keys or need to be picked. There will be more on this later.

WE'RE HAVING A PARTY AND YOU'RE INVITED

When you start the game, you start alone. You must recruit your party at the local Pub or Guild. Speak with a Guild Guide to have members add your party or to leave the members behind.

WHEN THE PARTY'S OVER

Your party members die in RPGs it is an unavoidable fact. You either need an item or skill to revive them. In this case you have another option. Drop by a priest or someone that can revive your dead party members... for a price.

GREETINGS, TALK, RUMORS, AND INFO

Each NPC has a lot to say. They start with a greeting that is based on their reaction to you, their name, their class, the weather, their faction or their race. Talk is the standard for RPGs, but beyond that there is rumors. Random things that people have heard. Finally there is info if you want to learn more about the person, their class, race or faction.

I CHALLENGE YOU TO A DUEL... TO THE DEATH...

Challenge a NPC to a duel to the death. Test your might against anyone that will accept your challenge. However, depending on who challenged who there could be a bounty on your head for murder. If you challenge the guards, that is a crime as well, even if you run from the scrap. If you are a member of the faction of the NPC that you challenge, the faction may kick you out.

WAKING THE DEAD

So you've killed an NPC. Big deal. What happens if you needed that NPC for a quest? You revive the bones of the NPC! Even if you find bones...

IT IS GOOD TO BE SO WANTED

When you have killed an NPC or challenged the wrong NPC to a duel, you will have a bounty on your head. The guards will chase after you! When they catch you one of 3 things can happen.
 1. Pay the bounty with gold.
 2. Go to prison
 3. Die for your crimes!

DO THE CRIME DO THE TIME

As stated before, if you are caught by the guards you can go to prison. Each castle has a prison / dungeon. Each kingdom has guards and soldiers, you will go to that kingdom's prison or dungeon. That does not mean you serve hard labor, that just means you easily go to sleep and wake up however many game days later. Quickly serving your time.

I'M BANKING ON IT

There is a banking system that will give you a percentage for each day that your gold is in the bank. You can only deposit gold in sums of at least 1000.

THIS TIME... ITS PERSONAL

There are personalities in the game that will affect your stats when you level up! Jocks will have more HP than intellectuals. Devouts will have more spirit than those with seductive personalities.

 - Jock (high HP)
 - Intellectual (high MP)
 - Psychotic (high Attack)
 - Pessimist (high Defense)
 - Devout (high Spirit)
 - Seductive (high Agility)

HOW DO I LOOK?

Like old school games you can customize the look, name and class of each character. In fact you can even chose to make your character a creature.

NOW THAT IS SOME HEAVY STUFF!

Treasure chests, stones, everything that is pushable has a weight to it. So it is not just push rocks, it is push chests, boxes and other fun things. However, you need to be strong enough to push them. Maybe an item would help or a character class would help you push them?

PETER PIPER PICKED A PECK OF PUZZLING PUZZLES

There are more than just stereotypical push block puzzles. There are level and switch levels. Combinations, riddles and even puzzles that can only be unlocked based on the time of day!

MULTIPLICITY DIVERSITY

Because there are so many people contributing, there is a wide variety of puzzles, quests, tactics and even map ingenuity. Such as one person came up with the floating magical bridge, another came up with a complex puzzle, while still one came up with a quest to give tribute only to have given a foe that very weapon.

NOW THATS HOOOT!

There are damaging things to the player's party on the map such as fire in burning houses, energy fields from evil forces and toxic marshes. All of them have their own damaging effects, either in a specific amount of HP lost or a percentage of HP lost.


RULES OF SUBMISSION

Spoiler for:

 - Must be in RPG Maker VX
 - You must submit your unencrypted files. If you do not, I cannot copy and paste them into the world.
 - No custom graphics. You can only use the default graphics that come in the RTP. This is a consistantly downloaded game, so it is best to be gentle on the people that have 56 Kbps modems.
 - Do not use switch D for NPCs.


SCREENSHOTS

Spoiler for:


There is plenty to do in the Crandle Cave, defeat Orcs, find flint, solve puzzles, revive dead miners, find the imp.


The first scene next to New Aliahan.


An outdated shot of the bank in New Aliahan.


Another outdated shot of the plaza in New Aliahan.


The courtyard of Tantegel Castle.


The treasures of King Lorik, but not his treasure room itself.


Inside the mouth of Windalah Cave. Can you find the bracelet of strength?


You must have the bracelet of strength in order to solve this push block puzzle.


Stepping foot on Ernoha. The first submitted land.


Inside the town of Akarothi. The farmer seems to be having trouble with the rats.


The Inn at the town of Akarothi. Upstairs are helpful people and a fighter willing to mentor.


The docks of Akarothi is the only area guarded by soldiers from Alefgard.


Atop of the mountain east of Akarothi. There has been said a strange man went there.


The fairy forest is missing the majority of its fairies.


KINGDOMS / PLACES / CHARACTERS

This is more or less for me so I can keep all of the characters straight and to keep from duplicating names.

WORLD of BOSLA

Spoiler for:

KINGDOM OF ALEFGARD

TANTEGEL CASTLE

King Lorik
Found in his throne room, King Lorik rules over Alefgard and encourages his people to expand their horizons and enlighten themselves. To display this encouragement, he will give any of his citizens gold to help them along their way.

Queen Kalysta
Amused with the adventures of her citizens, Queen Kalysta is usually found amongst her people. She has a heart and a weakness for those less fortunate than herself, so she will always make a donation.

Syrah
A seer of everything in the game world. She knows all of the stats and statistics, although sometimes her visions are a bit clouded.

Sir Kiss
The bold knight of Alefgard, he is the general to King Lorik's army. He was born in the town of Batroga to the east. However, seeking a better life for himself he left and ended up as the standout of Alefgard's legion of soldiers.

Cutter
Usually found in the dungeon of Tantegel Castle, Cutter will mentor informists to become thieves.

Duwault
The wise old black mage of King Lorik. He will mentor apprentices to become black mages.

Bennet
The youthful cleric of King Lorik. He will mentor apprentices to become white mages.

DeAnna
A seductive herbalist that can be found in Tantegel. She mentors apprentices into herbalists.

Toller
A traveling merchant that will mentor informists into becoming merchants as well.


TOWN OF NEW ALIAHAN

Rhen
Owner of the pub, she loves to pair parties together. Meet friends, and she has the skills needed to find just the right person for your party.

Kalysto
A healer that travels the world to revive the dead. He can give you the secret vial that will restore life.

Tybor
A miner that lost his mates when the Orcs attacked. He only wants his mates back and he will pay a great reward for them to be revived.

Loren
A local hunter that has a gift for mentoring informists into being hunters.

Zango
The town's resident grappler, he will mentor brawlers into skilled grapplers.

AKAROTHI VILLAGE

Floyd
The farmer of the village is having quite a difficult time growing his crops with all of the rats.

Chelsea
A shop keeper that gets silly crushes on her patrons.

Curtis
A traveling fighter for hire that will mentor brawlers to become fighters.


KINGDOM OF SHENAGARD

SHENAGARD CASTLE

King Samurik
The grand son of Magesto, son of Legalas. Samurik has ruled a beautiful kingdom and survived attacks from his brother Lord Armonik. He hides a shield forged by his father. He also hides another secret that no one will find out until later.

Queen Tamalah
The simple minded beauty that rules at the side of her husband.

Princess Evalyn
The young princess that sees her uncle Armonik for who he truly is.

Balthasar
The council to the good King Samurik.

TOWN OF LAMENISTA

Legalas
The once great king has passed on and a statue is in the town court where he rests beneath of it. Since his death, his kingdom has been divided into three parts, with each of his sons ruling over a fragment. Legend has said that only Legalas can bring unity back to his great kingdom, but that is difficult to do when he has been dead for a generation.

Timut
Once a giant beast, Timut was tamed by the might of Legalas! The beast was so overcome with grief at the death of Legalas that it mustered all of the energy that it could and leapt into the air never to be seen again. There is now a statue of the pet inside of Lamenista's walls.


KINGDOM OF ARMATROPA

ARMATROPA CASTLE

Lord Armonik
Ruler of a subterrenian castle, and a grand son to Magesto.

???
The large pet of Lord Armonik that defends his treasure with ruthless fury.

AKORON VILLAGE

Donicio
A messanger sent from Kendall Grove to speak with Lord Armonik.

KENDALL GROVE VILLAGE

Cid
The owner and operator of the canoe factory in the village.

Cynthia
The receptionist working for her brother at the canoe factory.

Lacinda
The daughter of Cynthia who was taken by the beast many days ago.



KINGDOM OF VESTOPA

VESTOPA CASTLE

Lord Sordik (Lord Black)
The deadly Lord Sordik who has built his kindom of the dead by making a creepy alliance. He seeks to enter the tower of Batroga to find out the deadly secret that his grandfather has warned him about. He wants to use this deadly secret for his own sinister goals of conquering a universe and not just his own world.

The Pets
Lord Sordik has pets that roam through his dungeon and have badly damaged it over the years.

TOWN OF BATROGA

Magesto
The oldest man in the region, who had come down out of a tower in the sky to spare his people hardship. They have now endured three generations and many of them are ready to return. However, Magesto knows the deadly secret that dwells within the tower. The secret that purges the tower of all life. He saves his people for generations by not allowing them in. However, his grandson Lord Sordik seeks to get into the tower to find the deadly secret and use it for his own needs.

Rue
The mother of Sir Kiss who had leadership thrust upon her when it was proven that Magesto will do nothing to defend his people. The town looks to her for guidence as she was one of the original settlers along with Magesto.

Beron
The greeter at the town of Batroga.

Kammur
The father of a dead defender named Kimma. He is always found grieving at Kimma's grave.

Kimma
The son of Rue and Kimmur was a simple man that rallied the men in Batroga to stand together and defend their town from Lord Sordik. Unfortunately, the men failed and they were all killed. Now Kimma cannot rest until Lord Sordik is defeated.

Rico
The man that mentors black mages into becoming warlocks.

Kelli
She runs the magic shop in the small town.

Brutis
A strong woman who has taken over the armory in town at the death of the men in town.

Gianna
She is one of the few maids that works at the Batroga Inn.

Milla
As the youngest adult or the oldest child, Milla has been put in charge of watching the village's children.

Titus
A boy that prepaires for Lord Black. However, before this boy is a man he will fall prey to an attack.

Craven
The young friend of Titus.

Georgia
One of the children that Milla watches.

KINGDOM OF RAVANA

RAVANA CASTLE

King of Ravana


TOWN OF BIGGLESBURRY

MICTLANTECUHTLI VILLAGE

EARLTON FORTRESS



WORLD of NUBLA

Spoiler for:

PRIMITIVES

On Nubla (Nu-Bla) there are many primitive tribes, each with their own chiefs, so the following tribes are catagorized in towns as their own "kingdom," working independently from one another. There is only one advanced civilization, at least advanced compared to the primitive villages.

VILLAGE OF LAGUNA

Cella

Chief Trego


VILLAGE OF VOLCANICA

VILLAGE OF MALOHA

VILLAGE OF LACOCANA

Myoha


KINGDOM OF EDINGTON

EDINGTON CASTLE

King Gronan

Queen Gruna

Conquestor Admiral Valentine

TOWN OF PORTUGA

OTHERS

Garuda

Pirate Admiral Batruger

Karen

Fiera

Namik

Vallen


PLACES IN NEXT VERSION

PLACES IN CURRENT VERSION

DARGOR
 - Bestiary
 - Advanced Title Screen
 - Advanced Save Screen

ANARYU
 - Particle Effects

Atoria (who is coolmariners98)
 - Quest Log System (Uber Quest Script)

LETTUCE
 - Stat Distribution Script

DRAKOSHADE
 - Individuality Script

KGC_ComposeItem
 - item generation script (KGC_ComposeItem)

Kylock (originally for RMXP by Near Fantastica)
 - Light Effects VX script

grafikal007
 - frozen and unfrozen village exteriors
 - puzzle cave
 - cabin / basement in New Aliahan
 - mages guild in New Aliahan

GARGE
 - frozen village exterior
 - fortress interior

Fr00bs & MAIA
 - prison / jail

JIRODYNE & MAIA:
 - 1 castle
 - 1 town (ex: maia, in: jirodyne)
 - 1 village
 - 1 ruins
 - 1 forest
 - 2 plains
 - 1 sewer

JIRODYNE:
 - 1 tower
 - 1 ice tunnel
 - 1 shrine

NEO PRIME:
 - 1 cave (talaris)

GARUDA:
 - 1 large land (bunch of lands)
 - 2 castles
 - 1 town
 - 2 villages
 - 1 cave

GARGE:
 - 1 tiny land
 - 1 town
 - 1 cave / mountain
 - 1 woods
 - 1 tower

MAIA:
 - 2 lands
 - 2 castles
 - 2 towns
 - 1 village
 - 4 caves
 - 1 passage
 - 4 shrines
« Last Edit: September 25, 2008, 03:06:16 PM by maia »
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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moew
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It would be awesome if really came true. I have always loved ideas like these, they just never really spark off. I would be more than happy to help you, though.
:taco: :taco: :taco:

****
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I just would like people to create their own maps or even stories. It doesn't have to be some big elaborate thing. You can make side characters that to take them on, you need to get rid of someone in your party.

I'm currently making the bank system. I have the weather, time, day / night systems down.

To keep track of who made what, you can put signs in the start of places that say "Made by...."
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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This is a really neat idea, Maia! I would be willing to contribute with my own area.

I hope we can get started on this and actually finish it. =o

****
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That is the beauty of this...

Irock you have your own land, Raski has Raski's own land.

Its not like you do this part, Raski does that part.

There is no finish, it is an ongoing thing.

Lets say... Version 1: 2 people contribute so there's 2 towns, 2 caves, 2 lands.

Version 3: 3 people contribute, now there's 2 towns, 5 caves, 2 lands

Version 8: 15 people contribute, now there's 5 towns, 5 caves, 2 towers, 5 lands, 2 castles

Version 20: 20 people contribute, now there's 7 towns, 5 caves, 2 towers, 8 haunted graveyards, 10 lands, 4 castles, 2 sailing pirate ships.

The game will just go. You load up the new version and transfer your saves. The saves should be able to work from version to version :-)
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That sounds cool. I'd be willing to contribute as well

****
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It does not have to be much. It can be anything that you want to contribute. If you want to contribute a cave. I will find a plot of land to put it in. :-)

Just make sure to stick a sign or something in there that lets the player read that you had made it.
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*
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Will the sign be in every map we made, or the beginning of every area we made?

****
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Whichever. It should at least be in the beginning. You can hide the sign cleverly though, or have a greeter tell it. Something that is at least noticable.
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****
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I will be uploading the basis for this soon. So far I have:

 - pick your look
 - enter your name (doesn't everyone)
 - bank system
 - inn system (my inn where you rent rooms)
 - door system
 - meet / leave party members via a guild
 - clock system
 - fires that burn
 - keeping track of time
 - day / night system
 - beds save games

I want to make a little plot of land with the old Dragon Warrior castle on it and then I will upload it.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

***
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Paradoxial failboats are cool.
Sounds like an awesome idea. But how do we exactly upload the maps? I don't really now that stuff very well.  :-\

But I really want to contribute my town i'm working on....
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The message above is true.

****
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You just send me the project file and I load it up, then copy and paste it over. It can't be the .exe, because I can't open up the .exe. I've made a little town with a little castle to start with. Then from there I will make a NPC that can teleport the player to other lands.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

********
Shadow Knight
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Ruin that brick wall!
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This is an interesting concept, I might contribute something.
Good luck, maia!
Be kind, everyone you meet is fighting a hard battle.

***
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Paradoxial failboats are cool.
Okay, that makes sence. Thanks.   :)
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****
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Uploaded the alpha version. There's not much to do. 1 tiny land area, 1 town / castle, guild house to get members, inn, bank (not that it matters). Two people give you gold, there are a few enemies.

You can kill NPCs in duels... then bring them back to life with vials! Kill a guard and the other guards will be after you though. There are slip through doors, there are locked doors. Time of day has an impact. There is weather.

The town / maps are pretty basic. This is just to show everyone the system that the game will use.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

***
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Paradoxial failboats are cool.
The link isn't clickable, so that means it's broken  :(. I tried to copy and paste the url, but it said "address not valid".

And it wasn't there when I tried clicking your sig.  :-\

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****
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Fixed. The download actually had http:/// with 3 slashes instead of 2.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

***
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Paradoxial failboats are cool.
Looks like this could become a great project. Can't wait for more contribuations. (I'm working on one)
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**
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Count me in Mia! This sounds pretty cool. So one more thing. Do we make our own quests in our land? I got a nifty idea.

**Just played the demo. Very nice,simple, concept. VX just plays great overall.
« Last Edit: March 03, 2008, 08:27:48 AM by warski »
What the?
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


*
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That was a pretty interesting alpha demo. =o

It gets the concept across.

****
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UPLOADED VERSION 2

New cave. Bigger town, more NPCs, push block puzzle, pushable objects, need strength to push objects. What could be considered a quest. It involves a lot of what I just said and one element from the original demo.

I have a good question for those of you to prove you've done the quest. What is the price of the object being sold in the cave and what does it take for the merchant to appear?

Count me in Maia! This sounds pretty cool. So one more thing. Do we make our own quests in our land? I got a nifty idea.

**Just played the demo. Very nice,simple, concept. VX just plays great overall.

You make your own quests in your own land. Although quests that cross over lands would be interesting. Like quests that say go to this town, hop in a boat, sail to another land and visit a cave. I will wait until the world gets filled out more before those.

It does not have to be an elaborate quest with dialog, storyline or anything fancy. Especially considering that the 4 characters you will have are ones you make yourself ala Dragon Warrior and the first Final Fantasies.

That was a pretty interesting alpha demo. =o

It gets the concept across.

What made it interesting? Just that it got the concept across?
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

**
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goodtimess
I am currently in the process of making my world. The quests I'm making have no specific character text. There is a story type thing, but doesn't character develop or anything like that. Its just a simple story explaining what you will need to do.

My World (So far): Larkan:The underground empire.

It takes place completely in a spooky underground area where years earlier, the Larkan Empire had a secret base. The empire no longer exists after a war, and now, civilians who cannot afford to stay in New Aliahan have made there homes down there.

The Main Quest: There have been rumors for years about a secret treasure the Larkan empire had been hiding. Is this treasure a myth... or does it truly exist?

**Can you lower the encounter rate? I'm playing right now and the cave is making me battle every 3 steps.

**Oh man, this is too annoying. Sorry but I'm not going to try and find that merchant the farmer mentioned... I went into a road block and now I gotta walk back and theres to much battles. Please lower :)
« Last Edit: March 04, 2008, 06:34:33 AM by warski »
What the?
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**
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Lol it was like it in the old ff games to. battle every sec ;)

well done maia! your work continues to amaze and i hope that people contribute.

****
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Level 90
Lol it was like it in the old ff games to. battle every sec ;)

well done maia! your work continues to amaze and i hope that people contribute.

Well there will be Fairy Water / Enemy repellant. If you think that's bad play Dragon Warrior 4. Enemies every 2 steps!

I hope that people contribute as well, because then it will become more of a world with different styles. Like Africa, Asia, Europe, North America and South America each have different styles. Well if one person makes a game it will have a similar style even if the cultures are different.

I am currently in the process of making my world. The quests I'm making have no specific character text. There is a story type thing, but doesn't character develop or anything like that. Its just a simple story explaining what you will need to do.

My World (So far): Larkan:The underground empire.

It takes place completely in a spooky underground area where years earlier, the Larkan Empire had a secret base. The empire no longer exists after a war, and now, civilians who cannot afford to stay in New Aliahan have made there homes down there.

The Main Quest: There have been rumors for years about a secret treasure the Larkan empire had been hiding. Is this treasure a myth... or does it truly exist?

**Can you lower the encounter rate? I'm playing right now and the cave is making me battle every 3 steps.

**Oh man, this is too annoying. Sorry but I'm not going to try and find that merchant the farmer mentioned... I went into a road block and now I gotta walk back and theres to much battles. Please lower :)

The encounter rate is 10 steps in the overworld and the cave. I do have specific cave monsters for the cave, but they're tougher and there are no weapons so far in the game. :-) People would be dead left and right. I'll change it to 20 or something. You can always run.

As for your story, it is great! :-) It will make a great first step / first real quest. Right now there are things to do... but I wouldn't call them quests.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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Rep:
Level 96
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GIAW 14: 2nd Place (Hard Mode)2013 Biggest Drama Whore2013 Zero to HeroParticipant - GIAW 11Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.
If I can get RPG maker to work in linux, then I'm in.
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