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Topic: Clericus - New screenshots showing updated features! LOOK AT THEM, DAMMIT  (Read 11169 times)
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Dertt
 
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« on: December 08, 2007, 08:27:40 PM »
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Peridan: A kingdom untouched by the cruel hands of war or disease. A peaceful nation surrounded on all sides by the Great Sea of Caneria.
Where the most auspicious citizens may claim the title of Clericus.
In recent years, such citizens are seldom found, and the few who remain are but elderly scribes on the brink of death.
Before his death, one such scribe took up an apprentice, a young man named Clark.
Clark earned the title as Peridan was consumed by civil unrest. In such times, as the law states, those called Clericus become agents of the king. They become informants, strategists, negotiators, and sometime knights in the service of Peridan.
A country whose peaceful existence is soon to be compromised.
Rintrah, a neighbouring kingdom and long-time ally of Peridan, has withdrawn from the Canerian Confederacy for reasons unknown, and a man by the name of Kane seems to have gained control of the Rintrah Army, the most powerful military force in the world.
Fearing that war may be imminent, the king summons all with the title of Clericus who are able, instructing them to seek out the sage, a man said to be able to read the intentions of any other being.
When Clark and his friend Kyle, a squire, are the only party confirmed to be answering the call, the king appoints to their service a precocious young mage, Gavin.
The three of them set out to find the sage, only to find that he is missing, and in his place, there is a message from Rintrah...

(click to show/hide)


(those appearing in the demo)
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(click to show/hide)

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Patience. It will come soon enough.


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All music by me is free to use in your own projects, by the way, as long as it's credited to me.

Support my game plz.

Seem interesting to anyone?
« Last Edit: June 19, 2008, 02:19:24 PM by Dertt »

modern algebra
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« Reply #1 on: December 08, 2007, 11:03:56 PM »
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It sounds interesting. I like the storyline.

Maps could be better I think. The indoor maps seem a bit empty, and the use of posts is kind of weird. Normally, posts only exist where the wall ends, not every three tiles. The shop, for instance, looks particularly bare, and the library seems like it is also set up in a weird way. Also, in the cave, the walls are a little too square in my opinion. I also dislike the hue changes on the battlers, as it gives your character strange skin colours. It might be worth it to invest the time to edit those battlers for better skin color. All that aside, I like the idea behind the game and I hope to see good things from this project. Good luck.


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« Reply #2 on: December 08, 2007, 11:33:50 PM »
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It sounds interesting. I like the storyline.

Maps could be better I think. The indoor maps seem a bit empty, and the use of posts is kind of weird. Normally, posts only exist where the wall ends, not every three tiles. The shop, for instance, looks particularly bare, and the library seems like it is also set up in a weird way. Also, in the cave, the walls are a little too square in my opinion. I also dislike the hue changes on the battlers, as it gives your character strange skin colours. It might be worth it to invest the time to edit those battlers for better skin color. All that aside, I like the idea behind the game and I hope to see good things from this project. Good luck.

Yeah. I just went immediately into this project when I first acquired RMXP, and I didn't have much of a grasp on anything for quite some time. Then, somewhere along the line, I made some dumb decision to allow the outside walls of buildings be seen when one was in a building... then, for more reasons unknown to me, I just put each little section of wall next to the other, thus explaining the posts. I'm re-mapping a large percent of the locations in the demo.
I'm also going to fix the skintones.

It's cool that some aspect of it interested you, at least.

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« Reply #3 on: December 08, 2007, 11:51:15 PM »
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Your maps are empty.

But overall, the story sounds intriguing.

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« Reply #4 on: December 09, 2007, 02:27:07 AM »
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I'm improving a lot of the maps for the demo release. I've gotten somewhat better at making them... except inside maps  Sad

Dertt
 
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« Reply #5 on: December 13, 2007, 12:11:29 AM »
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New screenshots, showing some new features.

(click to show/hide)


More to come. Demo will probably be posted Saturday night at the latest.

[edited for typo]

Is it just me, or is there crazy lack of support for this/interested parties?
« Last Edit: December 13, 2007, 06:44:32 PM by Dertt »

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« Reply #6 on: December 13, 2007, 07:26:48 PM »
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Sorry lol.

Still i like this so far, and the new screenshots are amazing.


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« Reply #7 on: December 13, 2007, 07:55:28 PM »
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lol arseface LOL
Good Luck with the game.

Be kind, everyone you meet is fighting a hard battle.
Dertt
 
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« Reply #8 on: December 13, 2007, 08:49:42 PM »
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Sorry lol.

Still i like this so far, and the new screenshots are amazing.

Amazing? lol Thanks.



And yeah, after you choose that it stays like this for the rest of the game:

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ARSEFACE       

This demo will be LARGE, by the way, with over two hours of gameplay adding up to what is essentially the first chapter of the game [out of ten].
Five towns, several major characters, and hundreds of people to talk to, items to find, areas to explore, and scattered weird little interactive bits and objects.
Plus a comprehensive look into the political relations between Canerian countries.


Hmmm... still lacking interest in comparison to other titles here. Can anyone suggest a gimmick? lol
« Last Edit: December 14, 2007, 04:03:08 PM by Dertt »

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« Reply #9 on: December 14, 2007, 08:16:56 PM »
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I don't know what I'm going to use this for.

(click to show/hide)
« Last Edit: December 14, 2007, 08:19:25 PM by Dertt »

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« Reply #10 on: December 14, 2007, 08:47:35 PM »
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It looks like something you would use either in chapters (Example: Chapter 1) or for like starting the journey or after a serious boss fight.


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« Reply #11 on: December 14, 2007, 09:00:19 PM »
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I think I'll make a few pictures of every actor for when I do my psychoanalytic cutscenes. (think the later episodes of Evangelion)

...wow, all this work for something only four people have paid any attention to... Undecided
« Last Edit: December 16, 2007, 05:29:55 PM by Dertt »

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« Reply #12 on: December 16, 2007, 07:46:37 PM »
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Okay, so the demo is to be uploaded in just a couple of hours. BE EXCITED.
OR DIE.
(click to show/hide)

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« Reply #13 on: December 16, 2007, 08:27:31 PM »
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I'll make sure to get the Demo, it better be worth my excitement or die!!! 

Remember Ruzu is watching ^^


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« Reply #14 on: December 16, 2007, 11:52:30 PM »
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Alright, it's been uploaded. It's probably really buggy, just as a forewarning. Also, I apologise for the size of the file--I have several mp3s of 192+kbps, two of which are over ten minutes in length. The final size of the game is only going to come in around 130 mb, so don't fsck out about that just yet.
Now please, play, comment, report bugs, have fun and whatnot.
I'M LOOKING AT YOU. *moves arm around as if he's pointing at every member of a large crowd*.
« Last Edit: December 19, 2007, 04:58:53 PM by Dertt »

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« Reply #15 on: December 17, 2007, 09:27:17 AM »
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* Nouman moves to main section.

Watch out for: HaloOfTheSun
Ruzu
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« Reply #16 on: December 17, 2007, 06:20:13 PM »
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Well, downloaded the Demo the story flow in the beginning is nice. But your first mapping still needs to be filled a bit add some different dirt and flowers/plants etc. It'll help with that, also check the fog system for after he trys to go past the first movable(where we control clark) area. Got a certain fog is needed. But still it's pretty good Cheesy


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« Reply #17 on: December 17, 2007, 06:42:00 PM »
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flowers/plants etc. It'll help with that, also check the fog system for after he trys to go past the first movable(where we control clark) area. Got a certain fog is needed.

What do you mean by that? And how far along are you?

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« Reply #18 on: December 17, 2007, 06:54:47 PM »
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You get an error saying it can't bring up a certain fog system, also i was at the beginning as soon as you control clark  in the first forest. Right after all the maps and talking or more specific, right when you take control of clark and go all the way to the top.


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« Reply #19 on: December 19, 2007, 12:54:00 AM »
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Alright, you should be able to play it now.

Ruzu
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« Reply #20 on: December 19, 2007, 07:41:52 PM »
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Before i start downloading again, is it still the same size or were you able to shrink it down?


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« Reply #21 on: December 19, 2007, 11:43:40 PM »
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It's the same size. Sorry. 

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« Reply #22 on: December 23, 2007, 02:48:55 PM »
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Sorry for forgetting to download this, as soon as i get on my XP computer.


--Edit--

Well, theres a error on the map with Kyle, as soon as you try to leave it "Grass" something is missing.

Not to offend you in anyway, but have you test played your game to check for errors?
« Last Edit: December 23, 2007, 09:11:20 PM by Ruzu »


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« Reply #23 on: December 23, 2007, 09:28:49 PM »
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Grass?
wtf
Could you tell me exactly what it says?

I've test played it every time I've made a minute change.
« Last Edit: December 23, 2007, 09:35:28 PM by Dertt »

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« Reply #24 on: December 23, 2007, 10:29:02 PM »
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Lol, i would but err i already deleted it.

I'm guessing its a fog kind of thing, its just like the last error.

I would download again but i have bigger game file saved on my computer at the moment.


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