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Topic: RPG Maker VX?  (Read 45705 times)
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Arrow-1
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« Reply #75 on: October 12, 2007, 08:34:16 AM »
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Sprites != Battle System

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« Reply #76 on: October 12, 2007, 08:40:34 AM »
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But if you can use scripts....
....the possibilites are endless.


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« Reply #77 on: October 12, 2007, 07:56:32 PM »
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But if you can use scripts....

...then fish eat yogurt?


LOLzers.


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« Reply #78 on: October 12, 2007, 10:54:22 PM »
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At a closer look it does look pleasing. Gives a Final Fantasy I like look for the whole thing. I guess the only bad thing is the battle system (By the looks of it).

Yeah, good you can use scripts because the default Battle system has no heroes in it. Like 2k, and we want to improve it.

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« Reply #79 on: October 12, 2007, 11:06:02 PM »
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All I can say is damn.

Looks like total crap, but there isn't enough information to tell...yet.

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« Reply #80 on: October 13, 2007, 12:14:53 AM »
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Here, I just copy pasted this from a topic I made in another site.

RPG Maker VX
Google translated

Blog at Famitsu.com
Google translated

(click to show/hide)

So, what do you guys think?

I'm guessing that the tabs underneath the tileset will be to switch tilesets, so that means you aren't limited to one tileset. I couldn't find any layer buttons, so I'm not sure if they have map layers or if it's infinite. I like that they're using faces again instead of battlers. Also, it seems that they switched back to 2K battle system, I'm hoping that they will have an option for 2K3 type battle system as well.
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« Reply #81 on: October 13, 2007, 12:20:56 AM »
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and the oscar for the best map maker goes to.....


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« Reply #82 on: October 13, 2007, 12:27:33 AM »
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Here, I just copy pasted this from a topic I made in another site.

RPG Maker VX
Google translated

Blog at Famitsu.com
Google translated

(click to show/hide)

So, what do you guys think?

I'm guessing that the tabs underneath the tileset will be to switch tilesets, so that means you aren't limited to one tileset. I couldn't find any layer buttons, so I'm not sure if they have map layers or if it's infinite. I like that they're using faces again instead of battlers. Also, it seems that they switched back to 2K battle system, I'm hoping that they will have an option for 2K3 type battle system as well.

I'm in the same boat as you- hoping.
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« Reply #83 on: October 13, 2007, 12:43:30 AM »
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The tielset tab thing looks like 95's.

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« Reply #84 on: October 13, 2007, 02:34:21 AM »
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This looks neater than the previous makers.


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« Reply #85 on: October 13, 2007, 02:44:10 AM »
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No Jap.

Everything is neat, like the houses, the maps, the style of mixing 2k3 with it.


but the default battle system sucks. NEEDS SPRITES.

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« Reply #86 on: October 13, 2007, 02:46:05 AM »
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but the default battle system sucks. NEEDS SPRITES.

Nightwolf, you got a point in that.
It looks like Dragon Quest's battle system, which sucks.


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« Reply #87 on: October 13, 2007, 03:40:30 AM »
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Err... RM95 had only 5 tilesets, and it had the same type of buttons as in those images. If they're really stupid, they may only allow you to use 5 tilesets =o
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« Reply #88 on: October 13, 2007, 04:44:50 AM »
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That's horrible.

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« Reply #89 on: October 13, 2007, 05:50:54 AM »
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Yeah whoever's saying this looks like a souped-up 95 is right on the spot.

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« Reply #90 on: October 14, 2007, 01:28:19 AM »
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Quote
but the default battle system sucks. NEEDS SPRITES.

*cough*RGSS*cough*

But seriously, these are just screenshots, right? There's no one to say they won't change, or even that they didn't just take a screenshot of one of many default battle systems? Anyway, if that's really all it's limited to, give or take a couple weeks from its release, there'll be RGSS modifications for th battle system.
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« Reply #91 on: October 14, 2007, 11:35:35 PM »
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Info found at http://www.rpgrevolution.com/news/rmvx.php

Quote from: SeeYouAlways
Some new features of RPG Maker VX, provided by Game Watch:

- The autotiling is strengthened to produce better maps
- Face graphics can be shown in dialogues again, like in RPG Maker 2000/2003
- All new default material (graphics and sound) by Osamu
- Fonts are modified in different areas
- Implementation of the popular 'run' feature (press Shift to make your character walk faster)
- Frame rate is increased from 30 FPS to 60 FPS to produce smoother gameplay.
- Many popular functions that were implemented by scripting in RPG Maker XP has been converted to event commands in RPG Maker VX!
- A 'beginner function' that automatically creates things like treasure chests, doors, inns, random dungeons, etc.


The increased FPS and the new event commands may be reason enough for me to switch, so long as I can still use RMXP graphics. It may mean I need to modify some scripts that usse actor battlers of course.

Quote from: SeeYouAlways
Tsukuru Blog: About RPG Maker VX Material
Important information regarding graphics.
 
By SeeYouAlways
 
October 10, 2007 - The Tsukuru Blog is Enterbrain's blog for the development of RPG Maker VX. Yesterday's post dealt with the official announcement of RPG Maker VX itself and today it talks more about the new graphics that we will be seeing.
 

 
According to Kawashima (writer of the blog), some graphic formats will be changed in RPG Maker VX (oh no!). Appearantly some will have different format to RPG Maker XP.

Tilesets

They retain the same size and format but minor adjustments will be required because of the new autotiling feature.

Characters

RPG Maker VX's character sets will resemble that of RPG Maker 2000/2003; each file can have up to 8 characters in one set. Looks like they are bringing back old features... Yet again.

However, do not worry as you can still use single characters.

In addition, a new screenshot has been posted that emphasizes the expression bubbles (does it take the form an animation, or a character though?).

Faces

Facial expressions brings your characters alive - now that is done easily with RPG Maker VX. The screenshot below shows us the corresponding face graphic in the dialogue and the character's expressions shown in the expression bubble. This will reduce much workload for developers.
 


Face stuff sounds cool. Hopefully the charactersets need not be a set size, like in RMXP

Quote from: SeeYouAlways
October 11, 2007 - Today the Tsukuru Blog tells us about the return of the vehicle function of RPG Maker VX for world maps.
 

 
Nothing special as we have seen this feature through other screenshots already, but we get to see a new screenshot nonetheless. The vehicle function did not exist in RPG Maker XP (who knows why not) and hence this popular feature from RPG Maker 2000/2003 is returning to RMVX. Like before, you just place the vehicle starting position icon and characters can ride on it.
 


The character is talking while on the airship vehicle.
 
World maps can still take the effect of specific areas of the world, such as encoutner rates, etc.

Boring...


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« Reply #92 on: October 15, 2007, 08:05:52 AM »
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I look forward to the new maker ^^
I hope they have fixed some of the deficiencies in the RMXP engine.

garygill <3
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« Reply #93 on: October 15, 2007, 04:12:20 PM »
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(click to show/hide)
I couldn't find any layer buttons, so I'm not sure if they have map layers or if it's infinite.

I can see A layers button - right where we'd expect to look for them, but there's one button for layers, and one labelled Ev, obviously for the event layer.  I'm HOPING this means there are enough layers that it would be too cluttered to put buttons for each on the toolbar, or that they're infinite.

"A 'beginner function' that automatically creates things like treasure chests, doors, inns, random dungeons, etc."
BOO!  These are about the only things that make me feel clever enough to actually HELP anybody out around here! Wink

I think I'll be getting this!
« Last Edit: October 15, 2007, 04:14:47 PM by shaz »

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« Reply #94 on: October 15, 2007, 04:58:37 PM »
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They did this to counter the realise of Stencly, when it comes out we will use it but, no one else will because of the snazzey new RPG maker. I vote we all spread Stencly Proppaganda! lulz

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« Reply #95 on: October 15, 2007, 05:00:33 PM »
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Common sense say that noone will be using XP as much when this comes out. Because of keygens.
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« Reply #96 on: October 15, 2007, 05:03:16 PM »
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They did this to counter the realise of Stencly, when it comes out we will use it but, no one else will because of the snazzey new RPG maker. I vote we all spread Stencly Proppaganda! lulz
I'm more than positive that everyone will use Stencyl more than this RPG Maker VX. Also, the Stencyl team doesn't want the forums to become too crowded.

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« Reply #97 on: October 15, 2007, 05:32:00 PM »
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They did this to counter the realise of Stencly, when it comes out we will use it but, no one else will because of the snazzey new RPG maker. I vote we all spread Stencly Proppaganda! lulz
I'm more than positive that everyone will use Stencyl more than this RPG Maker VX. Also, the Stencyl team doesn't want the forums to become too crowded.

Agreed, but someone could make  a fan site, and ppl would filter there

I'm back.
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« Reply #98 on: October 16, 2007, 07:36:25 AM »
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If I must choose, I'd pick Stencyl. Not RMVX.

Why?
Admit it, VX sucks.

Hardcore.

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« Reply #99 on: October 16, 2007, 08:33:44 AM »
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Yeah whoever's saying this looks like a souped-up 95 is right on the spot.

Lol, yeah. They should've made it a little advanced.

Scripts may work, but how much can you do with a script. And a noob who doesn't have the net, bought the maker, can't search for a script or make one is in a complete loss because it's a waste of his money.

I think i'll go with Stencyl too.


Also because the Stencyl site has MOAR information, not just dissapointing battle system screenshots of gay reptard dragons :V

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