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Topic: RPG Maker VX?  (Read 45612 times)
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modern algebra
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« Reply #25 on: October 09, 2007, 01:37:18 PM »
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Just in case, nobody's seen the enterbrain page: http://www.enterbrain.co.jp/tkool/products/rpgvx/

translated version


djkdjl
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« Reply #26 on: October 09, 2007, 01:39:45 PM »
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Oh shit,,according to the screenshots the default battle system will be the same as in RM 2000.

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modern algebra
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« Reply #27 on: October 09, 2007, 02:19:52 PM »
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I'd guess that it allows for multiple types of battles, rather then enforcing a default. That is just a guess based on the first paragraph:

"Action RPG easy to make!", which suggests that it is possible to use an ABS. That is just speculation of course. And, of course, I would assume that all scripts for XP would also work for VX, and so it would be possible to just transfer any battle system, including XP's default, into a project.


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« Reply #28 on: October 09, 2007, 02:22:43 PM »
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I hope to God there's a keygen.



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« Reply #29 on: October 09, 2007, 04:03:39 PM »
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I hope to God there's a keygen.

Sooner or later, I'm sure there will be :I

If anyone is so eager, go buy it.

If not, use Stencyl which will probably be much better.
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« Reply #30 on: October 09, 2007, 04:05:59 PM »
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I hope to God there's a keygen.

Sooner or later, I'm sure there will be :I

If anyone is so eager, go buy it.

If not, use Stencyl which will probably be much better.

I don't have 100$. >_>

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« Reply #31 on: October 09, 2007, 04:53:07 PM »
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Hopefully, by that time I will have that money to spend

I'm back.
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« Reply #32 on: October 09, 2007, 10:47:52 PM »
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I'll pirate it myself. Grin

Bootleg!

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« Reply #33 on: October 09, 2007, 10:58:41 PM »
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I'm confused by the grammar of the translated page
but honestly, it just looks like a facelifted XP
if they added waypoints (for event walking paths bascially) then I'd consider pirating it
but $100 is too steep for what looks like Prettier RMXP


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« Reply #34 on: October 09, 2007, 11:07:21 PM »
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Cool Image.
If the battlers are like that, it's cool.

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« Reply #35 on: October 10, 2007, 12:28:41 AM »
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Agree.

I hope it'll be something real cool...


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« Reply #36 on: October 10, 2007, 12:33:56 AM »
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 Shocked
Hey, I just realized the guy on the left looks a lot like me. Shocked

Except he don't wear glasses.


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« Reply #37 on: October 10, 2007, 12:35:56 AM »
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BOOOOO!! XDDDD

Awww the girl on the front is so cuteee~ Uber kawaii... I should eat her... XDDDD

I kinda foping the default battlers would be THAT good, because the ones in RMXP kinda... sucks. XDDDDD


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« Reply #38 on: October 10, 2007, 02:08:38 AM »
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Such utter failure.....

Sorry? Don't get it. ?_?


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« Reply #39 on: October 10, 2007, 04:07:37 AM »
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That image speaks a lot.


Good stuff AND bad stuff.

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« Reply #40 on: October 10, 2007, 04:39:36 AM »
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Hey, What's the "CERO A" mark?
A new partner or something?

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« Reply #41 on: October 10, 2007, 07:37:30 AM »
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I hope it's worthy to buy it O_o. I don't like the graphis they are using.

Anyway, I have no idea how to buy it with swedish money O_o
« Last Edit: October 10, 2007, 08:08:47 AM by Zhuge Liang »

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« Reply #42 on: October 10, 2007, 11:41:12 AM »
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Bad News i'm afraid...
I found that nothing is much different than Rpg Maker XP, here's some screenshots:
(click to show/hide)

The site I found 'em on is: http://www.rpgrevolution.com/rmvx/

EDIT:Changed word battlers to everything

EDIT2:My sentence sounded weird so I changed it (old sentence: I found that everything isn't much different, here's some screenshots:)
« Last Edit: October 10, 2007, 11:48:21 AM by Etular »

modern algebra
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« Reply #43 on: October 10, 2007, 03:18:53 PM »
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Those are on the enterbrain site, but they are really too small for me to tell whether I like or dislike them (though the apparent absence of default battler setting speaks poorly of the interface if considering any scripts already made which take specific battler settings into account). In any case, I don't care about the graphics or the default scripts so much. I want to know if events run faster; I want to know if there are advanced eventing options, such as a graphical interface for forced movement, or better picture handling; I want to know if there is an improved database, and possibly something like a parallel process common event that can be run in battles, with the appropriate battle commands, so that you don't have to go through every troop and copy-paste stuff. I like the increased frame rate that is promised. The fact is, graphics can't get much better without also losing customizability, and with the script editor, any cool in-game features can be added fairly easy. I'm looking for improvements to the interface before I make any judgement.
« Last Edit: October 10, 2007, 03:21:22 PM by modern algebra »


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« Reply #44 on: October 10, 2007, 03:38:01 PM »
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Quote
RPG Maker VX

RPG Maker VX is the latest RPG Maker version announced by Enterbrain. It's official release is scheduled for Dec. 27 2007, and the online shopping website Play-Asia.com is already selling the program as a pre-sale at the cost of USD 99$. In this new maker, the interface will be more user-friendly, allowing new users to create their games with ease. Also, the frames per second rate was doubled, allowing a higher quality in gaming. The programming language Ruby will still be the same. Also, a new editor and a new RTP are included.

Quote
...e. Also, the frames per second rate was doubled, allowing a higher quality in gaming. T...

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« Reply #45 on: October 10, 2007, 03:41:47 PM »
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better be good.
* Nouman grabs gun

maybe they will fix the stuff they left out in XP that was good in 2k3? (well at least I think their was some useful stuff they left out xD )

Watch out for: HaloOfTheSun
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« Reply #46 on: October 10, 2007, 09:44:27 PM »
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We can only hope for the best....

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« Reply #47 on: October 11, 2007, 09:51:29 AM »
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Oh No... I knew this was coming but not this soon... My Pics have turned to X's!

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« Reply #48 on: October 11, 2007, 10:12:40 AM »
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The wise man saves and re-uploads. -__________-
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« Reply #49 on: October 11, 2007, 10:14:40 AM »
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I hope they will keep the Resource Manager.

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