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Topic: RPG Maker VX?  (Read 45904 times)
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Leventhan
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« Reply #150 on: November 22, 2007, 11:31:32 PM »
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Let's try not to get off-topic from the subject, shall we?
February is a loooong time btw. Shocked

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SirJackRex
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« Reply #151 on: November 23, 2007, 01:08:16 AM »
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No, I think I can wait.
I just want to see more of the new features.

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« Reply #152 on: November 23, 2007, 08:03:28 PM »
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Now I've got to scrap up another $100... I'm just glad I found out about this now, I was about to pay for RPGMXP again. (lol)

Also, I'm fairly certain the guy in the promotional video is Japanese. Thus the horribly mispronounced words. It would also explain the emphasis on every syllable(sp?). Gramatically correct (or should I say old :p) Japanese has the emphasis on every character.
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« Reply #153 on: November 23, 2007, 08:07:04 PM »
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Gramatically correct (or should I say old :p) Japanese has the emphasis on every character.
It could also be considered no emphasis at all. XD



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lost
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« Reply #154 on: November 27, 2007, 01:29:46 AM »
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Wow I know I am going to see lots of Final Fantasy Legend and Dragon Warrior remakes with this RPG Maker VX.

I know why no one can see layer selection buttons. It's because there are no layers. There is a floor and there is a decoration / wall. That's it. That's what it looks like to me.
« Last Edit: November 27, 2007, 01:32:18 AM by lost »

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« Reply #155 on: November 27, 2007, 01:34:19 AM »
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If nobody watched the video, you wouldn't know where the layers are, but they're underneath the tile select from what I remember, and there seems to be five layers! <3

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« Reply #156 on: November 27, 2007, 02:21:58 AM »
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Automatic shadows too! >_<

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« Reply #157 on: November 27, 2007, 11:35:18 AM »
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From what I read those five tiles work like this:

A = floors / walls
B = counters
C = decorations / trees / plants
D = signs
E = misc / anything

I don't have it exact as to what each of them means, but it means something similar

I also have the feeling that they are giant tilesets, where every tile is accessable at once instead of having snow / forrest / town / dungeon.

I also read and saw examples that you can use any sprite set. They used 2K3 sprites, XP sprites and VX sprites. The new technology merely specifies that the sprites be divisible by 4. Which I guess is like XP.

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modern algebra
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« Reply #158 on: November 27, 2007, 02:03:55 PM »
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No, the regular sprite sets are like this:

There are only three frames of animation



You can also make character sets that only have 1 person in them, but you need to put a $ in front of the file name.

Also, there is some information on resources located here:
http://www.rpgrevolution.com/rmvx/material.php
« Last Edit: November 27, 2007, 02:08:26 PM by modern algebra »


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« Reply #159 on: November 27, 2007, 07:27:07 PM »
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Higher frame rate but low animation?
 Sad

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« Reply #160 on: November 27, 2007, 09:57:32 PM »
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I saw what Lost is talking about they had the spirtes from other games and you can indeed see the height differences. I did remake Final Fantasy Legend, but no one cared. Oh and there is a remake of Dragon Warrior for RPG Maker 2000

community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html
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« Reply #161 on: November 29, 2007, 04:14:11 PM »
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Like all RPG Makers it'll probaly go like this:
RPG Maker VX is released
Some Russian Guy cracks en translates it.
Crankeye offers download
Everybody can get RPG Maker VX for free Smiley

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« Reply #162 on: November 29, 2007, 10:23:10 PM »
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Wrong. A english version is being released after the Japanese/Korean. Whatever.

But someone will probably make a crack.
« Last Edit: November 29, 2007, 10:26:59 PM by Firerain »

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« Reply #163 on: November 30, 2007, 01:30:09 AM »
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Russian guy? Why Russian? Don Miguel wasn't Russian  Police


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« Reply #164 on: November 30, 2007, 02:03:05 AM »
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I'd torrent it if Comcast wasn't being gayz.

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« Reply #165 on: November 30, 2007, 03:08:36 AM »
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Sooner or Later, RMVX will come.
And the next generation of RM. Roll Eyes

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« Reply #166 on: November 30, 2007, 03:17:54 AM »
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Sooner or Later, RMVX will come.
And the next generation of RM. Roll Eyes

I'd like to mess around with RMVX, but I think I'd stick with Flash 8 and Stencyl.

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« Reply #167 on: November 30, 2007, 05:45:43 AM »
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Sooner or Later, RMVX will come.
And the next generation of RM. Roll Eyes

I'd like to mess around with RMVX, but I think I'd stick with Flash 8 and Stencyl.
Provided with another choice, learning ActionScript would be better than VX. Grin

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« Reply #168 on: November 30, 2007, 10:15:51 AM »
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Russian guy? Why Russian? Don Miguel wasn't Russian  Police
If only it were some Russian girl to crack it. I am Russian and a girl. However I do not speak Japanese to translate.

community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html
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« Reply #169 on: November 30, 2007, 04:38:48 PM »
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Wrong. A english version is being released after the Japanese/Korean. Whatever.

But someone will probably make a crack.
So?
Then we'll skip a step and it willl be directly cracked, and we wuill have VX sooner  Wink

modern algebra
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« Reply #170 on: November 30, 2007, 04:50:17 PM »
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I doubt anyone would bother translating it since it will come out only three months after the japanese version fully translated. It'll probably be a lot easier to wait three months and then make a keygen or something for the official version, rather than cracking and translating the Japanese version. So I doubt anybody will bother. I could be wrong though.


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« Reply #171 on: November 30, 2007, 05:46:58 PM »
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Wrong. A english version is being released after the Japanese/Korean. Whatever.

But someone will probably make a crack.
So?
Then we'll skip a step and it willl be directly cracked, and we wuill have VX sooner  Wink
Exactly my point.

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« Reply #172 on: December 04, 2007, 04:56:16 PM »
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When I first saw RMVX I was slightly disappointed with the tilesets (the way they looked) but over time I have started to like them. The simple to use "Quick Event Creation Tool" (for things like Inns, which could take awhile before) will speed up the game making process, but not take the fun out of it. All the menus and options look, simply, amazing! I find the in-game layout to be simply better, and the database also looks less complicated with more options.

According to the features page of the Enterbrains site, there are in fact no more layers in the sence me and you know them. However, you can simply "pile" tiles ontop of others so you can use as many layers as needed to get the job done. I'm not overly sure if this is a step forward or backward though. Perhaps one of the most disappointing things about it all is that they made it too basic? If it is at all possible, of course. But I hope it still is as fun as ever to create the games rather then just play them. And speaking of playing them, more games should be finished now thanks to the quicker game making process.

RGSS2 also could provide even more possiblities! I'm not sure what the exact changes are from RGSS are but if anything, it will probably be able to handle more complex scripts to allow for many new features for everyones games.

Built-in transport & Dash scripts are sure to go down a treat aswell!

Deeply looking forward to the RMVX release as he upgraded to Vista and can't get RMXP to work,
~Darico

PS. I didn't oversell it, did I?

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« Reply #173 on: December 07, 2007, 07:17:20 AM »
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Good news:



This is from the sample game that will come with(?) VX.

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« Reply #174 on: December 07, 2007, 11:20:28 AM »
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I think you will find the scripts for that battle do not come with the RMVX but simply show what is possible with the scripting oportunities as it is shown just after they start to talk about the scripts.

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