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Topic: Quest (Read 1477 times)
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ChaosSoldier92
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Rep: +2/-6
Level 51 (90%)
Quest
«
on:
March 21, 2008, 02:40:18 PM »
I need help i made it so when you talk to grandpa he ak you to do errends, he says that the errends notes are on the table.
This is the nots
.The conditional branch is on.
Irock
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Rep: +711/-833
Level 81 (68%)
Re: Quest
«
Reply #1 on:
March 21, 2008, 02:55:39 PM »
This should work, as long as you turn the switch on. If it isn't working, mind sending me your project file?
ChaosSoldier92
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Rep: +2/-6
Level 51 (90%)
Re: Quest
«
Reply #2 on:
March 21, 2008, 03:12:16 PM »
how i do that
A13x
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Rep: +0/-5
Level 47 (74%)
CHAINSAW!!
Re: Quest
«
Reply #3 on:
March 22, 2008, 01:01:06 AM »
what exactly r u trying to do? make the notes disappear when you take them? or what?
EDIT: to do that just click NEW EVENT PAGE then under conditions of page 2 click SELF SWITCH and make sure its A.
«
Last Edit: March 22, 2008, 01:05:30 AM by A13x
»
I have:
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AlmightyPatapon
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A Random Custom Title
Rep: +251/-265
Level 73 (55%)
Re: Quest
«
Reply #4 on:
March 24, 2008, 12:42:28 PM »
Please, people. Grammar and spelling helps.
Also, you can have Grandpa check if you have "Grandpa's Errand" in your inventory instead of using a whole switch.
Just for you to know.
I love Holk.
ChaosSoldier92
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Rep: +2/-6
Level 51 (90%)
Re: Quest
«
Reply #5 on:
March 29, 2008, 11:26:21 PM »
im tring to make it so when you talk to granpa he gives you a quest nd he tells you that the errands are ontop of the table.After you click on it you take it
modern algebra
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Rep: +314/-110
Level 71 (47%)
Re: Quest
«
Reply #6 on:
March 29, 2008, 11:28:04 PM »
Well, make a second page to the event and set the condition Self-Switch A is ON
ChaosSoldier92
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Rep: +2/-6
Level 51 (90%)
Re: Quest
«
Reply #7 on:
March 29, 2008, 11:36:27 PM »
page 1
test*normal bottem*
took grandpas notes
controle self switch is on
page 2
conditions
selfswitch is on
modern algebra
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Rep: +314/-110
Level 71 (47%)
Re: Quest
«
Reply #8 on:
March 29, 2008, 11:39:46 PM »
That ought to work. Send a project demo and I'll see what went wrong.
ChaosSoldier92
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Rep: +2/-6
Level 51 (90%)
Re: Quest
«
Reply #9 on:
March 29, 2008, 11:50:59 PM »
Ive found out the problem ... i cant do the dispear thing w/ tile set graphics( the the one you place from the map editor)
I tested w/ a dog and a boulder.... then i tested it w/ a shelv( the shelv didnt work)
So can som1 make a charset w/ the not as the char
«
Last Edit: April 08, 2008, 11:11:16 PM by ChaosSoldier92
»
GilgameshRO
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MANMACHINE
Rep: +121/-38
Level 63 (30%)
God of Dicks
Re: Quest
«
Reply #10 on:
April 08, 2008, 12:05:02 PM »
When selecting the event graphic go all the way down to the bottom. You should be able to select pieces from the tileset. >>;
ChaosSoldier92
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Rep: +2/-6
Level 51 (90%)
Re: Quest
«
Reply #11 on:
April 08, 2008, 11:15:22 PM »
I made transfer event where you cliq a window and it teleports you into the house...but it dosent work
and i made it where you click a shelv it says somthing and give you a high potion
marty2008
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Rep: +2/-5
Level 44 (46%)
Re: Quest
«
Reply #12 on:
June 09, 2008, 12:14:09 PM »
Don't feel bad! I have the same problem trying to maker sprite scrolls in my game to where you can choose what classes for your character can be. Like for instance to change clothes. Technololy sprite change. I am learning on how to do it. But its not easy as they say.
"If you build it, they will play it"
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