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Topic: RPG Maker VX?  (Read 45922 times)
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The Shadow
 
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« on: October 08, 2007, 12:03:23 PM »
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October 05, 2007 - Information from holloway from the Gaming World forums has recently reported the existence of RPG Maker XP's sequel, RPG Maker VX. According to his sources, Play-Asia.com has recently opened its pre-orders to RPG Maker VX. According to Tkool Newspaper, it is presumably an upgrade to RPG Maker XP, like RPG Maker 2003 was to RPG Maker 2000.

On the same site it states that RPG Maker VX been scheduled to be released on December 27, 2007 and it will be sold for a price of ¥8980 (USD $99.00 or AUD $116.31). However, there are currently no formal announcments from the developers of the RPG Maker series, Enterbrain.

The Tkool Newspaper also notes several information regarding this new program, such as the strengthening of the autotile function, increase of frame rate, and a feature that will help people that are not good at programming. This information is not confirmed.

According to Tkool Newspaper, a site which was supposed to accept pre-orders for RPG Maker VX has been deleted on the 2nd of October. However, Play-Asia.com's pre-order page still exists.

There has been many speculations on the sequel to the popular game engine RPG Maker XP, but most of them were left unconfirmed - could this be one of them? We would still have to wait for Enterbrain's official announcement.

Source of this.

• Gaming World
• Play-Asia.com
• Tkool Newspaper

What's your thoughts about this? I think it sounds wonderfull.

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« Reply #1 on: October 08, 2007, 12:05:27 PM »
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I heard about this the other day. It's going to have to be pretty good, with comparable (and free!) programs like Stencyl in the works as well.

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« Reply #2 on: October 08, 2007, 12:08:07 PM »
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I wonder if they are going to do some changes in the RTP or something. That would be pretty cool.

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« Reply #3 on: October 08, 2007, 12:15:28 PM »
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I'm more interested in whether or not they're going to have a default battle system that doesn't blow chunks.

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« Reply #4 on: October 08, 2007, 12:17:20 PM »
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If they do like they did to rm2k3(Making a side-view battle system instead of the old one), then I would do anything to have it. rm2k almost has the same system as XP, so hopefully, they will upgrade to side-view, like they did to rm2k3.

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« Reply #5 on: October 08, 2007, 02:17:00 PM »
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How long do you think until it is hacked and translated to engrish?


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« Reply #6 on: October 08, 2007, 02:18:35 PM »
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193 minutes of hardcore translation. The console for VX being PC?



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« Reply #7 on: October 08, 2007, 02:25:42 PM »
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99 dollars? WOW,,that's quite a LOT!

I feel like it's just going to be RPG Maker XP with an updated RTP...

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« Reply #8 on: October 08, 2007, 02:27:53 PM »
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RPG Maker 2003 is to RPG Maker 2000, as RPG Maker VX is to ?

(That is because 2003 is practically 2000 with a different battle system and a little up'd RTP.)


One must die and one must live.
No victory, no defeat.
The survivor will carry on the fight.
It is our destiny... The one who survives will inherit the title of Boss.
And the one who inherits the title of Boss will face an existence of endless battle.
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« Reply #9 on: October 08, 2007, 02:33:16 PM »
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But it's not like the new one's being labeled "RMXPP"



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« Reply #10 on: October 08, 2007, 03:33:33 PM »
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The console for VX being PC?

Yes.

Quote
RPG Maker 2003 is to RPG Maker 2000, as RPG Maker VX is to ?

Like rm2k3 was an upgrade to rm2k, RPG Maker VX will be an upgrade to RPG Maker XP, if I understand clearly.


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« Reply #11 on: October 08, 2007, 03:36:57 PM »
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The console for VX being PC?

Yes.

Quote
RPG Maker 2003 is to RPG Maker 2000, as RPG Maker VX is to ?

Like rm2k3 was an upgrade to rm2k, RPG Maker VX will be an upgrade to RPG Maker XP, if I understand clearly.



Aw shit


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:)
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« Reply #12 on: October 08, 2007, 03:40:41 PM »
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so will xp be unsupported by them then? WORRY FREE ILLEGAL DOWNLOADS?

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« Reply #13 on: October 08, 2007, 04:20:17 PM »
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What does VX stand for?  Huh?

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« Reply #14 on: October 08, 2007, 04:27:59 PM »
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Version X.





















































Lol Idk :V



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« Reply #15 on: October 08, 2007, 05:20:27 PM »
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IDK, maybe since there was Windows 95 and RPG Maker 95, Windows 2000 and RPG Maker 2000, XP and RMXP, then Vista and VX?


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« Reply #16 on: October 08, 2007, 05:21:34 PM »
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Sounds pretty damn awesome.

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« Reply #17 on: October 08, 2007, 07:10:34 PM »
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I know how I'm gonna get this already. :V

I can't wait. Cheesy:D
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« Reply #18 on: October 08, 2007, 07:14:15 PM »
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I know how I'm gonna steal this already. :V

I can't wait. Cheesy:D

fix'd


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It is our destiny... The one who survives will inherit the title of Boss.
And the one who inherits the title of Boss will face an existence of endless battle.
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« Reply #19 on: October 08, 2007, 10:13:06 PM »
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Cool!

This is what I'm looking for!
Hahahahaha!!!!

Sweet.

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« Reply #20 on: October 08, 2007, 10:13:58 PM »
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LET'S HOPE IT'S VISTA ONLY, EH~

or atleast Vista compatible :(
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« Reply #21 on: October 09, 2007, 09:37:35 AM »
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Let's hope it adds something more to xp, like 2k3 added cool battle animations.


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« Reply #22 on: October 09, 2007, 10:10:57 AM »
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IT NEED MOAR

And what if you could choose what battler system you could use? That would be awesome BLIZZARD

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« Reply #23 on: October 09, 2007, 10:30:20 AM »
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It'd have to be a pretty huge improvement if I am going to spend $100.00 on it.


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« Reply #24 on: October 09, 2007, 11:21:15 AM »
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I doubt noone needs to spend.

I hope for gods sake that there will be a trial.
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« Reply #25 on: October 09, 2007, 01:37:18 PM »
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Just in case, nobody's seen the enterbrain page: http://www.enterbrain.co.jp/tkool/products/rpgvx/

translated version


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« Reply #26 on: October 09, 2007, 01:39:45 PM »
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Oh shit,,according to the screenshots the default battle system will be the same as in RM 2000.

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« Reply #27 on: October 09, 2007, 02:19:52 PM »
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I'd guess that it allows for multiple types of battles, rather then enforcing a default. That is just a guess based on the first paragraph:

"Action RPG easy to make!", which suggests that it is possible to use an ABS. That is just speculation of course. And, of course, I would assume that all scripts for XP would also work for VX, and so it would be possible to just transfer any battle system, including XP's default, into a project.


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« Reply #28 on: October 09, 2007, 02:22:43 PM »
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I hope to God there's a keygen.



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« Reply #29 on: October 09, 2007, 04:03:39 PM »
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I hope to God there's a keygen.

Sooner or later, I'm sure there will be :I

If anyone is so eager, go buy it.

If not, use Stencyl which will probably be much better.
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« Reply #30 on: October 09, 2007, 04:05:59 PM »
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I hope to God there's a keygen.

Sooner or later, I'm sure there will be :I

If anyone is so eager, go buy it.

If not, use Stencyl which will probably be much better.

I don't have 100$. >_>

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« Reply #31 on: October 09, 2007, 04:53:07 PM »
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Hopefully, by that time I will have that money to spend

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« Reply #32 on: October 09, 2007, 10:47:52 PM »
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I'll pirate it myself. Grin

Bootleg!

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« Reply #33 on: October 09, 2007, 10:58:41 PM »
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I'm confused by the grammar of the translated page
but honestly, it just looks like a facelifted XP
if they added waypoints (for event walking paths bascially) then I'd consider pirating it
but $100 is too steep for what looks like Prettier RMXP


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« Reply #34 on: October 09, 2007, 11:07:21 PM »
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Cool Image.
If the battlers are like that, it's cool.

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« Reply #35 on: October 10, 2007, 12:28:41 AM »
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Agree.

I hope it'll be something real cool...


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« Reply #36 on: October 10, 2007, 12:33:56 AM »
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 Shocked
Hey, I just realized the guy on the left looks a lot like me. Shocked

Except he don't wear glasses.


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« Reply #37 on: October 10, 2007, 12:35:56 AM »
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BOOOOO!! XDDDD

Awww the girl on the front is so cuteee~ Uber kawaii... I should eat her... XDDDD

I kinda foping the default battlers would be THAT good, because the ones in RMXP kinda... sucks. XDDDDD


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« Reply #38 on: October 10, 2007, 02:08:38 AM »
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Such utter failure.....

Sorry? Don't get it. ?_?


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« Reply #39 on: October 10, 2007, 04:07:37 AM »
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That image speaks a lot.


Good stuff AND bad stuff.

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« Reply #40 on: October 10, 2007, 04:39:36 AM »
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Hey, What's the "CERO A" mark?
A new partner or something?

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« Reply #41 on: October 10, 2007, 07:37:30 AM »
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I hope it's worthy to buy it O_o. I don't like the graphis they are using.

Anyway, I have no idea how to buy it with swedish money O_o
« Last Edit: October 10, 2007, 08:08:47 AM by Zhuge Liang »

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« Reply #42 on: October 10, 2007, 11:41:12 AM »
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Bad News i'm afraid...
I found that nothing is much different than Rpg Maker XP, here's some screenshots:
(click to show/hide)

The site I found 'em on is: http://www.rpgrevolution.com/rmvx/

EDIT:Changed word battlers to everything

EDIT2:My sentence sounded weird so I changed it (old sentence: I found that everything isn't much different, here's some screenshots:)
« Last Edit: October 10, 2007, 11:48:21 AM by Etular »

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« Reply #43 on: October 10, 2007, 03:18:53 PM »
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Those are on the enterbrain site, but they are really too small for me to tell whether I like or dislike them (though the apparent absence of default battler setting speaks poorly of the interface if considering any scripts already made which take specific battler settings into account). In any case, I don't care about the graphics or the default scripts so much. I want to know if events run faster; I want to know if there are advanced eventing options, such as a graphical interface for forced movement, or better picture handling; I want to know if there is an improved database, and possibly something like a parallel process common event that can be run in battles, with the appropriate battle commands, so that you don't have to go through every troop and copy-paste stuff. I like the increased frame rate that is promised. The fact is, graphics can't get much better without also losing customizability, and with the script editor, any cool in-game features can be added fairly easy. I'm looking for improvements to the interface before I make any judgement.
« Last Edit: October 10, 2007, 03:21:22 PM by modern algebra »


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« Reply #44 on: October 10, 2007, 03:38:01 PM »
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Quote
RPG Maker VX

RPG Maker VX is the latest RPG Maker version announced by Enterbrain. It's official release is scheduled for Dec. 27 2007, and the online shopping website Play-Asia.com is already selling the program as a pre-sale at the cost of USD 99$. In this new maker, the interface will be more user-friendly, allowing new users to create their games with ease. Also, the frames per second rate was doubled, allowing a higher quality in gaming. The programming language Ruby will still be the same. Also, a new editor and a new RTP are included.

Quote
...e. Also, the frames per second rate was doubled, allowing a higher quality in gaming. T...

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« Reply #45 on: October 10, 2007, 03:41:47 PM »
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better be good.
* Nouman grabs gun

maybe they will fix the stuff they left out in XP that was good in 2k3? (well at least I think their was some useful stuff they left out xD )

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« Reply #46 on: October 10, 2007, 09:44:27 PM »
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We can only hope for the best....

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« Reply #47 on: October 11, 2007, 09:51:29 AM »
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Oh No... I knew this was coming but not this soon... My Pics have turned to X's!

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« Reply #48 on: October 11, 2007, 10:12:40 AM »
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The wise man saves and re-uploads. -__________-
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« Reply #49 on: October 11, 2007, 10:14:40 AM »
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I hope they will keep the Resource Manager.

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« Reply #50 on: October 11, 2007, 11:13:35 AM »
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I took the liberty to resize the images just to take a closer look (Damn japanese, ever heard of screencap >Question )

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

lol quality
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« Reply #51 on: October 11, 2007, 11:29:45 AM »
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(click to show/hide)


I lol'ed.

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« Reply #52 on: October 11, 2007, 05:18:27 PM »
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LOL that face looks like it was made in MS Paint


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« Reply #53 on: October 11, 2007, 05:48:23 PM »
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Aluxes isn't called that or ARshes! He was renamed! it's now Shawn!

Serios.

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« Reply #54 on: October 11, 2007, 06:12:54 PM »
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(click to show/hide)
This tileset looks more like 2003's then XP's

(click to show/hide)
Again, looks like they are going back to the 2000's

(click to show/hide)
The tileset in the back looks like 2003's world map tileset.

(click to show/hide)
2000

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« Reply #55 on: October 11, 2007, 07:07:03 PM »
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LOL who needs those silly low-quality pics... Here is the real deal:

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

They don't look THAT bad in my opinion... I do prefer XP's graphics, but these look more smooth and easy on the eyes.



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« Reply #56 on: October 11, 2007, 07:16:49 PM »
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Hey, What's the "CERO A" mark?
A new partner or something?

That's Japan's rating system, I think.

They don't look THAT bad in my opinion... I do prefer XP's graphics, but these look more smooth and easy on the eyes.

Agree, the coloring looks nicer.


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« Reply #57 on: October 11, 2007, 07:19:00 PM »
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Hey, What's the "CERO A" mark?
A new partner or something?

That's Japan's rating system, I think.

No you don't think. You KNOW. http://en.wikipedia.org/wiki/Cero

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« Reply #58 on: October 11, 2007, 07:21:42 PM »
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O.o
Well...
I don't remember it right, so I said, "I think."


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« Reply #59 on: October 11, 2007, 07:49:22 PM »
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I like how the charasets are small people. Much easier to draw/edit. XD



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« Reply #60 on: October 11, 2007, 08:03:10 PM »
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I like how the charasets are small people. Much easier to draw/edit. XD

BUT THEY ARE SO UGLY!

I miss the Pre-FFVII charsets that were like, a square high. 


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« Reply #61 on: October 11, 2007, 08:05:32 PM »
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Yes, the characters looked a bit too-deformed. Too bad.


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« Reply #62 on: October 11, 2007, 08:21:20 PM »
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Maybe they will fix this  problem. ~ LINK ~
They say you can sell your game (if you pay for rpg maker) but make it so the person also needs RPG maker.  Undecided

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« Reply #63 on: October 11, 2007, 08:45:18 PM »
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Hope so.
It's getting annoying if they don't.


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« Reply #64 on: October 11, 2007, 10:04:12 PM »
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I hope they modify the BATTLE PROCESSING COMMAND to allow battling by variable that contains a troop ID #

Same with Change Equipment Command [a variable that contains Weapon/Armor ID #]

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« Reply #65 on: October 12, 2007, 02:55:50 AM »
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He'll ended up like Aluxes.
Maybe.


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« Reply #66 on: October 12, 2007, 03:26:28 AM »
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lol at Shawn.

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« Reply #67 on: October 12, 2007, 04:43:19 AM »
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BTW that's a freakin' funny name as well.
Shawn.
Did Enterbrain lose their originality? Aluxes' name is even better!


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« Reply #68 on: October 12, 2007, 04:46:44 AM »
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Ugh, I hate the new RTP. Facesets are topnotch though.

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« Reply #69 on: October 12, 2007, 04:51:08 AM »
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This will release in Japan at December 27th... T_____T Can't wait can't wait!! XDDDD


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« Reply #70 on: October 12, 2007, 06:10:44 AM »
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VX i think is a mixture of the 2k's and xp.
Look at the photos at the bottom page of the site MA gave.



trasnlated version.

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« Reply #71 on: October 12, 2007, 07:10:31 AM »
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At a closer look it does look pleasing. Gives a Final Fantasy I like look for the whole thing. I guess the only bad thing is the battle system (By the looks of it).
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« Reply #72 on: October 12, 2007, 07:21:02 AM »
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If you all don't like VX's battle system, then use XP's.

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« Reply #73 on: October 12, 2007, 08:28:29 AM »
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But if you can use scripts....

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« Reply #74 on: October 12, 2007, 08:29:55 AM »
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But if you can use scripts....

...then fish eat yogurt?

If you don't like VX's sprites, then you could use XP's.

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« Reply #75 on: October 12, 2007, 08:34:16 AM »
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Sprites != Battle System

Tongue
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« Reply #76 on: October 12, 2007, 08:40:34 AM »
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But if you can use scripts....
....the possibilites are endless.


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« Reply #77 on: October 12, 2007, 07:56:32 PM »
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But if you can use scripts....

...then fish eat yogurt?


LOLzers.


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« Reply #78 on: October 12, 2007, 10:54:22 PM »
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At a closer look it does look pleasing. Gives a Final Fantasy I like look for the whole thing. I guess the only bad thing is the battle system (By the looks of it).

Yeah, good you can use scripts because the default Battle system has no heroes in it. Like 2k, and we want to improve it.

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« Reply #79 on: October 12, 2007, 11:06:02 PM »
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All I can say is damn.

Looks like total crap, but there isn't enough information to tell...yet.

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« Reply #80 on: October 13, 2007, 12:14:53 AM »
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Here, I just copy pasted this from a topic I made in another site.

RPG Maker VX
Google translated

Blog at Famitsu.com
Google translated

(click to show/hide)

So, what do you guys think?

I'm guessing that the tabs underneath the tileset will be to switch tilesets, so that means you aren't limited to one tileset. I couldn't find any layer buttons, so I'm not sure if they have map layers or if it's infinite. I like that they're using faces again instead of battlers. Also, it seems that they switched back to 2K battle system, I'm hoping that they will have an option for 2K3 type battle system as well.
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« Reply #81 on: October 13, 2007, 12:20:56 AM »
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and the oscar for the best map maker goes to.....


ENTERBRAIN!

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« Reply #82 on: October 13, 2007, 12:27:33 AM »
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Here, I just copy pasted this from a topic I made in another site.

RPG Maker VX
Google translated

Blog at Famitsu.com
Google translated

(click to show/hide)

So, what do you guys think?

I'm guessing that the tabs underneath the tileset will be to switch tilesets, so that means you aren't limited to one tileset. I couldn't find any layer buttons, so I'm not sure if they have map layers or if it's infinite. I like that they're using faces again instead of battlers. Also, it seems that they switched back to 2K battle system, I'm hoping that they will have an option for 2K3 type battle system as well.

I'm in the same boat as you- hoping.
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« Reply #83 on: October 13, 2007, 12:43:30 AM »
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The tielset tab thing looks like 95's.

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« Reply #84 on: October 13, 2007, 02:34:21 AM »
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This looks neater than the previous makers.


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« Reply #85 on: October 13, 2007, 02:44:10 AM »
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No Jap.

Everything is neat, like the houses, the maps, the style of mixing 2k3 with it.


but the default battle system sucks. NEEDS SPRITES.

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« Reply #86 on: October 13, 2007, 02:46:05 AM »
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but the default battle system sucks. NEEDS SPRITES.

Nightwolf, you got a point in that.
It looks like Dragon Quest's battle system, which sucks.


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« Reply #87 on: October 13, 2007, 03:40:30 AM »
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Err... RM95 had only 5 tilesets, and it had the same type of buttons as in those images. If they're really stupid, they may only allow you to use 5 tilesets =o
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« Reply #88 on: October 13, 2007, 04:44:50 AM »
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That's horrible.

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« Reply #89 on: October 13, 2007, 05:50:54 AM »
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Yeah whoever's saying this looks like a souped-up 95 is right on the spot.

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« Reply #90 on: October 14, 2007, 01:28:19 AM »
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Quote
but the default battle system sucks. NEEDS SPRITES.

*cough*RGSS*cough*

But seriously, these are just screenshots, right? There's no one to say they won't change, or even that they didn't just take a screenshot of one of many default battle systems? Anyway, if that's really all it's limited to, give or take a couple weeks from its release, there'll be RGSS modifications for th battle system.
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« Reply #91 on: October 14, 2007, 11:35:35 PM »
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Info found at http://www.rpgrevolution.com/news/rmvx.php

Quote from: SeeYouAlways
Some new features of RPG Maker VX, provided by Game Watch:

- The autotiling is strengthened to produce better maps
- Face graphics can be shown in dialogues again, like in RPG Maker 2000/2003
- All new default material (graphics and sound) by Osamu
- Fonts are modified in different areas
- Implementation of the popular 'run' feature (press Shift to make your character walk faster)
- Frame rate is increased from 30 FPS to 60 FPS to produce smoother gameplay.
- Many popular functions that were implemented by scripting in RPG Maker XP has been converted to event commands in RPG Maker VX!
- A 'beginner function' that automatically creates things like treasure chests, doors, inns, random dungeons, etc.


The increased FPS and the new event commands may be reason enough for me to switch, so long as I can still use RMXP graphics. It may mean I need to modify some scripts that usse actor battlers of course.

Quote from: SeeYouAlways
Tsukuru Blog: About RPG Maker VX Material
Important information regarding graphics.
 
By SeeYouAlways
 
October 10, 2007 - The Tsukuru Blog is Enterbrain's blog for the development of RPG Maker VX. Yesterday's post dealt with the official announcement of RPG Maker VX itself and today it talks more about the new graphics that we will be seeing.
 

 
According to Kawashima (writer of the blog), some graphic formats will be changed in RPG Maker VX (oh no!). Appearantly some will have different format to RPG Maker XP.

Tilesets

They retain the same size and format but minor adjustments will be required because of the new autotiling feature.

Characters

RPG Maker VX's character sets will resemble that of RPG Maker 2000/2003; each file can have up to 8 characters in one set. Looks like they are bringing back old features... Yet again.

However, do not worry as you can still use single characters.

In addition, a new screenshot has been posted that emphasizes the expression bubbles (does it take the form an animation, or a character though?).

Faces

Facial expressions brings your characters alive - now that is done easily with RPG Maker VX. The screenshot below shows us the corresponding face graphic in the dialogue and the character's expressions shown in the expression bubble. This will reduce much workload for developers.
 


Face stuff sounds cool. Hopefully the charactersets need not be a set size, like in RMXP

Quote from: SeeYouAlways
October 11, 2007 - Today the Tsukuru Blog tells us about the return of the vehicle function of RPG Maker VX for world maps.
 

 
Nothing special as we have seen this feature through other screenshots already, but we get to see a new screenshot nonetheless. The vehicle function did not exist in RPG Maker XP (who knows why not) and hence this popular feature from RPG Maker 2000/2003 is returning to RMVX. Like before, you just place the vehicle starting position icon and characters can ride on it.
 


The character is talking while on the airship vehicle.
 
World maps can still take the effect of specific areas of the world, such as encoutner rates, etc.

Boring...


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« Reply #92 on: October 15, 2007, 08:05:52 AM »
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I look forward to the new maker ^^
I hope they have fixed some of the deficiencies in the RMXP engine.

garygill <3
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« Reply #93 on: October 15, 2007, 04:12:20 PM »
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(click to show/hide)
I couldn't find any layer buttons, so I'm not sure if they have map layers or if it's infinite.

I can see A layers button - right where we'd expect to look for them, but there's one button for layers, and one labelled Ev, obviously for the event layer.  I'm HOPING this means there are enough layers that it would be too cluttered to put buttons for each on the toolbar, or that they're infinite.

"A 'beginner function' that automatically creates things like treasure chests, doors, inns, random dungeons, etc."
BOO!  These are about the only things that make me feel clever enough to actually HELP anybody out around here! Wink

I think I'll be getting this!
« Last Edit: October 15, 2007, 04:14:47 PM by shaz »

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« Reply #94 on: October 15, 2007, 04:58:37 PM »
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They did this to counter the realise of Stencly, when it comes out we will use it but, no one else will because of the snazzey new RPG maker. I vote we all spread Stencly Proppaganda! lulz

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« Reply #95 on: October 15, 2007, 05:00:33 PM »
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Common sense say that noone will be using XP as much when this comes out. Because of keygens.
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« Reply #96 on: October 15, 2007, 05:03:16 PM »
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They did this to counter the realise of Stencly, when it comes out we will use it but, no one else will because of the snazzey new RPG maker. I vote we all spread Stencly Proppaganda! lulz
I'm more than positive that everyone will use Stencyl more than this RPG Maker VX. Also, the Stencyl team doesn't want the forums to become too crowded.

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« Reply #97 on: October 15, 2007, 05:32:00 PM »
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They did this to counter the realise of Stencly, when it comes out we will use it but, no one else will because of the snazzey new RPG maker. I vote we all spread Stencly Proppaganda! lulz
I'm more than positive that everyone will use Stencyl more than this RPG Maker VX. Also, the Stencyl team doesn't want the forums to become too crowded.

Agreed, but someone could make  a fan site, and ppl would filter there

I'm back.
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« Reply #98 on: October 16, 2007, 07:36:25 AM »
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If I must choose, I'd pick Stencyl. Not RMVX.

Why?
Admit it, VX sucks.

Hardcore.

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« Reply #99 on: October 16, 2007, 08:33:44 AM »
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Yeah whoever's saying this looks like a souped-up 95 is right on the spot.

Lol, yeah. They should've made it a little advanced.

Scripts may work, but how much can you do with a script. And a noob who doesn't have the net, bought the maker, can't search for a script or make one is in a complete loss because it's a waste of his money.

I think i'll go with Stencyl too.


Also because the Stencyl site has MOAR information, not just dissapointing battle system screenshots of gay reptard dragons :V

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« Reply #100 on: October 16, 2007, 11:45:53 PM »
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Also because the Stencyl site has MOAR information, not just dissapointing battle system screenshots of gay reptard dragons :V
lol
Stencyl has more genre too.

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« Reply #101 on: October 17, 2007, 03:14:18 AM »
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I love it when people post in RPG Maker VX threads that they'll use Stencyl instead of RPG Maker VX. ^^

Well, okay, so it's only happening on two sites as far as I know, but it's still cool.
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« Reply #102 on: October 18, 2007, 07:37:29 PM »
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Admit it, VX sucks.

Hardcore.

Hardly. VX is actually looking pretty damn good, and I especially like the fact they've expanded on eventing, because that was what RPG Maker was made for IMO. The only downside is it's hefty price, and while there are ways to circumvent that, it makes Stencyl's open-source nature all the more appealing.

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« Reply #103 on: October 18, 2007, 09:30:39 PM »
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The best soultion is to get them BOTH, then.
^_^

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« Reply #104 on: October 19, 2007, 10:45:26 PM »
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If by scripts or by something else we can make the battle system different from the spriteless gay reptard pic then i think this will be good.


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« Reply #105 on: October 28, 2007, 06:10:56 PM »
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Hrmmm i dont think rpgxp script
will work in VX... then...

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« Reply #106 on: October 28, 2007, 06:13:50 PM »
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If by scripts or by something else we can make the battle system different from the spriteless gay reptard pic then i think this will be good.



How dare you sully my good name with this VX hogwash.

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« Reply #107 on: October 28, 2007, 06:37:58 PM »
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wow... not to be mean but Nightwolf you dont need to be so mean LOL

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« Reply #108 on: October 28, 2007, 08:22:26 PM »
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I hope VX is good...
And can make scripts themselves...
That would be cool.

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« Reply #109 on: October 28, 2007, 08:40:58 PM »
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that would be the nicest gift ever!!
MAKE YOUR OWN SCRIPT

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« Reply #110 on: October 30, 2007, 08:21:23 PM »
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More stuff from rpgrevolution.com

Quote from: SeeYouAlways
Tsukuru Blog: Who Drew the Face Graphics?
RPG Maker VX features some new beautiful graphics.
 
By SeeYouAlways
 
October 19, 2007 - RPG Maker VX features the return of face graphics, which was not implemented in RPG Maker XP, as announced and seen on some of the screenshots. Well, today's blog post talks briefly about them.
 

In RPG Maker VX, the face graphics are drawn by Fumio Minagwa, the owner of RGB230, which exhibits his illustrations.



It is evident that he is one talented artist, as we can see in other released screenshots. We look forward to seeing more of his excellent work at the date of RPG Maker VX's release.



Quote from: SeeYouAlways
RPG Maker VX Engine Features
Database
 
 
Objects in the game you are making such as your hero, skills (e.g. magic), items, enemies, etc. are created and managed by the database. When you first create your game, general content is already created for you so you do not have to start completely from scratch. Solely by the use of the database, an original game can be created.

Upgraded from RPG Maker XP:
 
Actor
You can now set face graphics to heroes. Additionally, you can add options such as dual wielding weapons as well as AI control to each character, like in RPG Maker 2000 and RPG Maker 2003.


Actor Database

Equipping Screen
 
Class
You can now set the command name for the class' skill.
 

Class Database

Skills in Battle   
 
Item
Icons can be selected more conveniently through the display window. Not only icons can be set for skills and items, it can now also be set for status changes as well.
 

Selecting Icons

Items Menu
 
The Map Editor
 
 
The map editor allows you to create your game's world using "tiles". RPG Maker VX features an enhanced map editor from the previous versions. Creating maps are carried out as easily as clicking on the tile that is located on the left of the editor, and placing it on the map. It is basically like drawing a picture with a graphic program (tiles are analogous to colors in this sense).

The time of making maps is reduced by the strengthened auto tile function
The number of tiles with the "auto tile" function to adjust the borderline of a different tile automatically have increased greatly. An auto tile can work not only for the coastline but also the wall and the roof, etc. in the building, and therefore the time that is needed to create maps can be saved significantly.

Moreover, shadows come automatically to a specific tile, allowing the map to look more realistic than ever!
 

Such buildings can be easily built only by putting the tile of the roof and the wall.

Faster work is possible by function adjustment
A tile set is divided into five sets: The A set contains the geographical features that becomes the base (land, etc) and B, C, D and E is able to be put repeatedly, without worrying about the layer.

Moreover, the settings of a tile can be immediately changed just by clicking on the tile palatte.
 

 
Features of Games Made with RPG Maker VX
 
 
A game created with RPG Maker VX is run smoothly at 60 frames per second (FPS) while running on a 544 × 416 pixel resolution and 32-bit color.

It is also possible to allow your characters to travel in a vehicle, a function that is returned from RPG Maker 2000/2003. In addition, the games are equipped with a 'dash' function in which a player can press the Shift key to make the characters walk faster.

The combat system has changed to a standard first-person view battle.

Moreover, the messages are rendered more artfully and it is possible to adopt a "UmePlus Gothic" font.
 

A map

It is possible to loop maps for the globe effect

Main Menu

Standard, first person battle

I'm tired. Go to the site for more information. There's a lot there.


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« Reply #111 on: October 30, 2007, 10:28:24 PM »
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Quote

You can now set the command name for the class' skill.

Icons can be selected more conveniently through the display window. Not only icons can be set for skills and items, it can now also be set for status changes as well.

The number of tiles with the "auto tile" function to adjust the borderline of a different tile automatically have increased greatly. An auto tile can work not only for the coastline but also the wall and the roof, etc. in the building, and therefore the time that is needed to create maps can be saved significantly.

Moreover, shadows come automatically to a specific tile, allowing the map to look more realistic than ever!

In addition, the games are equipped with a 'dash' function in which a player can press the Shift key to make the characters walk faster.
Those parts I like ^_^

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« Reply #112 on: October 31, 2007, 05:52:29 AM »
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Quote
A game created with RPG Maker VX is run smoothly at 60 frames per second (FPS) while running on a 544 × 416 pixel resolution and 32-bit color

what the hell kind of gank-ass resolution is that

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« Reply #113 on: October 31, 2007, 10:54:14 AM »
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I concur, that is totally gank-ass.
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« Reply #114 on: October 31, 2007, 11:53:01 AM »
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Indeed, it's the gankiest of all ass.

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« Reply #115 on: October 31, 2007, 08:39:12 PM »
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D= The Sprites Scares the Hibi-Jibis off me, and the one who made the Mapping shall die. (Ermm, lol).

The only thing I care about is if it's willing to use the Scripts and be able to use the XP Scripts (Thou I doubt)


=X I would simply get both instead and test.
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« Reply #116 on: November 01, 2007, 02:31:44 AM »
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The translated version is slow....

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« Reply #117 on: November 01, 2007, 02:33:00 AM »
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The translated version is slow....

?_?

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« Reply #118 on: November 01, 2007, 03:16:02 AM »
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Slow to come.
And slow to be pirated Grin
My connections said it'll take a few weeks to get them. Undecided


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« Reply #119 on: November 12, 2007, 04:19:17 PM »
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I'm not sure if I'm going to buy it, it looks like a pregnant RM2K3.

If anyone does buy it, i want their key, sos i can try it 

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« Reply #120 on: November 12, 2007, 06:03:45 PM »
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Wil VX work on a Windows XP? Or only for Vista? Because not everyone is loaded.

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« Reply #121 on: November 12, 2007, 06:25:23 PM »
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I imagine it will work for both.


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« Reply #122 on: November 12, 2007, 10:15:47 PM »
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That's good

I'm back.
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« Reply #123 on: November 13, 2007, 10:12:45 PM »
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Quote from: Enterbrain
Minimum System Requirements
Microsoft(R) Windows(R) 2000 / XP / Vista
PC with 1.0GHz Intel(R) Pentium(R) III equivalent or higher processor
At least 256MB of system RAM
1024x768 or better video resolution
100MB available hard disk space
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« Reply #124 on: November 14, 2007, 08:51:57 PM »
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Looks nice. Seems to me like RPG maker 2000 on steroids, but meh. I would definitly give it a try if I could get a hold of it. I like the front-view battle system like in DQ/DW, actually =)

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« Reply #125 on: November 15, 2007, 12:19:16 AM »
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I agree with Lavata.
Some of those new and returning features are nice.
However, either the tileset sucks, or that was a bad mapper.

Those maps look like shit!

Not to sure if I want to go to VX, I'll stay on XP for a little while after it's release...
If people actually decide to use that over XP I mean.

I wonder what the music will be like..?

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« Reply #126 on: November 15, 2007, 04:28:40 PM »
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I'm sure it was just the mapper. I find the tilesets to look quite good, actually, and they look very clean as well. What I wondering is will they let us make a description of the spell as in RPG Maker 2000. For example:

(Name) chants Flare.
A bright light engulfs the enemy!

or something similar. I would like it if we could still do that, but input longer messages.

I also hope the music is good. RPG Maker XP's was not really that bad, so i hope that this ones music is even better.

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« Reply #127 on: November 16, 2007, 02:04:04 AM »
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They've confirmed a Dungeon Generator.

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« Reply #128 on: November 16, 2007, 08:24:21 PM »
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Dungeon Generator?
Want proof!

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« Reply #129 on: November 17, 2007, 05:20:40 PM »
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Theres been a dungeon generator since RM2k. I don't think they would just "drop" it out.


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« Reply #130 on: November 18, 2007, 09:01:42 AM »
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Yeah, but maybe this time they made one that didn't suck nuts.

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« Reply #131 on: November 18, 2007, 09:15:40 AM »
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Yeah, but maybe this time they made one that didn't suck nuts.

If you knew how to use it right and not use it to make one big ass dungeon it was hella handy.

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« Reply #132 on: November 18, 2007, 09:24:44 AM »
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Yes, but what I mean is a random dungeon generator that creates a new, random dungeon each time you play. As in, the dungeon would look different each time you played.

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« Reply #133 on: November 20, 2007, 11:58:03 AM »
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Well, I think the purpose of the tool is just to give you ideas for the shape. I think you are supposed to flesh out the dungeon yourself. Also, Malson, I believe someone wrote a script which does that. http://www.geocities.com/geowil11/randmapgen.html It was severely limited though.

@Seaking: the feature was not available in RMXP

Anyway, English release is scheduled for February 2008. And the English page is now up: http://www.enterbrain.co.jp/tkool/products/rpgvx/eng

Also, demo video: "It's almost like cheating"
« Last Edit: November 20, 2007, 12:09:14 PM by modern algebra »


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« Reply #134 on: November 20, 2007, 12:10:16 PM »
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the sprites they use almost look like the Tyke template from .org


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« Reply #135 on: November 20, 2007, 03:18:05 PM »
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I love the accent. I guess the chest/door thing is helpful but that removes eventing use and takes out the easier getting-used to of events and such. ;-; IMO, of course.



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« Reply #136 on: November 20, 2007, 07:28:06 PM »
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February, huh?  Roll Eyes

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« Reply #137 on: November 21, 2007, 04:26:02 AM »
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Yeah, February.  Roll Eyes

Oh, is it just me or did he say that the frontal battle system is the best?!
But the side view battle system was good though and it says RGSS 2.
Does that mean that the Ruby is upgraded?

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« Reply #138 on: November 21, 2007, 07:36:40 AM »
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I dunno, probably?

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« Reply #139 on: November 21, 2007, 07:53:42 PM »
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I like the new character sprites, and I don't really think they look like tyke, I love the style of the RTP, makes me want to use it.
I hope it's free...

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« Reply #140 on: November 21, 2007, 10:02:59 PM »
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I like the new character sprites, and I don't really think they look like tyke, I love the style of the RTP, makes me want to use it.
I hope it's free...

It will be... somebody will crack it, and upload it to the inter's net. But if you mean legally... it'll cost you 100$.

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« Reply #141 on: November 21, 2007, 11:13:11 PM »
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I like the new character sprites, and I don't really think they look like tyke, I love the style of the RTP, makes me want to use it.
I hope it's free...

It will be... somebody will crack it, and upload it to the inter's net. But if you mean legally... it'll cost you 100$.

Shit, that's the official price?

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« Reply #142 on: November 21, 2007, 11:27:40 PM »
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lol, that guy's voice is funny


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« Reply #143 on: November 22, 2007, 01:40:13 AM »
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I like the new character sprites, and I don't really think they look like tyke, I love the style of the RTP, makes me want to use it.
I hope it's free...

It will be... somebody will crack it, and upload it to the inter's net. But if you mean legally... it'll cost you 100$.

Shit, that's the official price?

Quote
October 05, 2007 - Information from holloway from the Gaming World forums has recently reported the existence of RPG Maker XP's sequel, RPG Maker VX. According to his sources, Play-Asia.com has recently opened its pre-orders to RPG Maker VX. According to Tkool Newspaper, it is presumably an upgrade to RPG Maker XP, like RPG Maker 2003 was to RPG Maker 2000.

On the same site it states that RPG Maker VX been scheduled to be released on December 27, 2007 and it will be sold for a price of ¥8980 (USD $99.00 or AUD $116.31). However, there are currently no formal announcments from the developers of the RPG Maker series, Enterbrain.

The Tkool Newspaper also notes several information regarding this new program, such as the strengthening of the autotile function, increase of frame rate, and a feature that will help people that are not good at programming. This information is not confirmed.

According to Tkool Newspaper, a site which was supposed to accept pre-orders for RPG Maker VX has been deleted on the 2nd of October. However, Play-Asia.com's pre-order page still exists.

There has been many speculations on the sequel to the popular game engine RPG Maker XP, but most of them were left unconfirmed - could this be one of them? We would still have to wait for Enterbrain's official announcement.

Source of this.

• Gaming World
• Play-Asia.com
• Tkool Newspaper

What's your thoughts about this? I think it sounds wonderfull.

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« Reply #144 on: November 22, 2007, 04:22:33 AM »
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lol, that guy's voice is funny
Indeed, he must be paid $5 to say all those things. Grin

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« Reply #145 on: November 22, 2007, 07:01:15 AM »
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Target audience: nerds. He definitely sounds like one.



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« Reply #146 on: November 22, 2007, 11:36:07 AM »
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He sounds like a bad voice actor, not a nerd. The typical nerd voice is supposed to be nasally. Or his speech should be infused with references to Star Trek.


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« Reply #147 on: November 22, 2007, 11:40:49 AM »
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It's so touchy when they lower the price from 100$ to 99$ :( I really needed that spare dollah.
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« Reply #148 on: November 22, 2007, 11:50:30 AM »
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You're not even in America, lol.



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« Reply #149 on: November 22, 2007, 02:08:55 PM »
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He sounds like a bad voice actor, not a nerd. The typical nerd voice is supposed to be nasally. Or his speech should be infused with references to Star Trek.

Agreeedd.

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« Reply #150 on: November 22, 2007, 11:31:32 PM »
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Let's try not to get off-topic from the subject, shall we?
February is a loooong time btw. Shocked

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« Reply #151 on: November 23, 2007, 01:08:16 AM »
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No, I think I can wait.
I just want to see more of the new features.

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« Reply #152 on: November 23, 2007, 08:03:28 PM »
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Now I've got to scrap up another $100... I'm just glad I found out about this now, I was about to pay for RPGMXP again. (lol)

Also, I'm fairly certain the guy in the promotional video is Japanese. Thus the horribly mispronounced words. It would also explain the emphasis on every syllable(sp?). Gramatically correct (or should I say old :p) Japanese has the emphasis on every character.
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« Reply #153 on: November 23, 2007, 08:07:04 PM »
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Gramatically correct (or should I say old :p) Japanese has the emphasis on every character.
It could also be considered no emphasis at all. XD



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« Reply #154 on: November 27, 2007, 01:29:46 AM »
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Wow I know I am going to see lots of Final Fantasy Legend and Dragon Warrior remakes with this RPG Maker VX.

I know why no one can see layer selection buttons. It's because there are no layers. There is a floor and there is a decoration / wall. That's it. That's what it looks like to me.
« Last Edit: November 27, 2007, 01:32:18 AM by lost »

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« Reply #155 on: November 27, 2007, 01:34:19 AM »
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If nobody watched the video, you wouldn't know where the layers are, but they're underneath the tile select from what I remember, and there seems to be five layers! <3

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« Reply #156 on: November 27, 2007, 02:21:58 AM »
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Automatic shadows too! >_<

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« Reply #157 on: November 27, 2007, 11:35:18 AM »
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From what I read those five tiles work like this:

A = floors / walls
B = counters
C = decorations / trees / plants
D = signs
E = misc / anything

I don't have it exact as to what each of them means, but it means something similar

I also have the feeling that they are giant tilesets, where every tile is accessable at once instead of having snow / forrest / town / dungeon.

I also read and saw examples that you can use any sprite set. They used 2K3 sprites, XP sprites and VX sprites. The new technology merely specifies that the sprites be divisible by 4. Which I guess is like XP.

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« Reply #158 on: November 27, 2007, 02:03:55 PM »
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No, the regular sprite sets are like this:

There are only three frames of animation



You can also make character sets that only have 1 person in them, but you need to put a $ in front of the file name.

Also, there is some information on resources located here:
http://www.rpgrevolution.com/rmvx/material.php
« Last Edit: November 27, 2007, 02:08:26 PM by modern algebra »


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« Reply #159 on: November 27, 2007, 07:27:07 PM »
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Higher frame rate but low animation?
 Sad

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« Reply #160 on: November 27, 2007, 09:57:32 PM »
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I saw what Lost is talking about they had the spirtes from other games and you can indeed see the height differences. I did remake Final Fantasy Legend, but no one cared. Oh and there is a remake of Dragon Warrior for RPG Maker 2000

community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html
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« Reply #161 on: November 29, 2007, 04:14:11 PM »
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Like all RPG Makers it'll probaly go like this:
RPG Maker VX is released
Some Russian Guy cracks en translates it.
Crankeye offers download
Everybody can get RPG Maker VX for free Smiley

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« Reply #162 on: November 29, 2007, 10:23:10 PM »
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Wrong. A english version is being released after the Japanese/Korean. Whatever.

But someone will probably make a crack.
« Last Edit: November 29, 2007, 10:26:59 PM by Firerain »

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« Reply #163 on: November 30, 2007, 01:30:09 AM »
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Russian guy? Why Russian? Don Miguel wasn't Russian  Police


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« Reply #164 on: November 30, 2007, 02:03:05 AM »
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I'd torrent it if Comcast wasn't being gayz.

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« Reply #165 on: November 30, 2007, 03:08:36 AM »
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Sooner or Later, RMVX will come.
And the next generation of RM. Roll Eyes

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« Reply #166 on: November 30, 2007, 03:17:54 AM »
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Sooner or Later, RMVX will come.
And the next generation of RM. Roll Eyes

I'd like to mess around with RMVX, but I think I'd stick with Flash 8 and Stencyl.

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« Reply #167 on: November 30, 2007, 05:45:43 AM »
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Sooner or Later, RMVX will come.
And the next generation of RM. Roll Eyes

I'd like to mess around with RMVX, but I think I'd stick with Flash 8 and Stencyl.
Provided with another choice, learning ActionScript would be better than VX. Grin

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« Reply #168 on: November 30, 2007, 10:15:51 AM »
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Russian guy? Why Russian? Don Miguel wasn't Russian  Police
If only it were some Russian girl to crack it. I am Russian and a girl. However I do not speak Japanese to translate.

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« Reply #169 on: November 30, 2007, 04:38:48 PM »
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Wrong. A english version is being released after the Japanese/Korean. Whatever.

But someone will probably make a crack.
So?
Then we'll skip a step and it willl be directly cracked, and we wuill have VX sooner  Wink

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« Reply #170 on: November 30, 2007, 04:50:17 PM »
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I doubt anyone would bother translating it since it will come out only three months after the japanese version fully translated. It'll probably be a lot easier to wait three months and then make a keygen or something for the official version, rather than cracking and translating the Japanese version. So I doubt anybody will bother. I could be wrong though.


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« Reply #171 on: November 30, 2007, 05:46:58 PM »
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Wrong. A english version is being released after the Japanese/Korean. Whatever.

But someone will probably make a crack.
So?
Then we'll skip a step and it willl be directly cracked, and we wuill have VX sooner  Wink
Exactly my point.

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« Reply #172 on: December 04, 2007, 04:56:16 PM »
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When I first saw RMVX I was slightly disappointed with the tilesets (the way they looked) but over time I have started to like them. The simple to use "Quick Event Creation Tool" (for things like Inns, which could take awhile before) will speed up the game making process, but not take the fun out of it. All the menus and options look, simply, amazing! I find the in-game layout to be simply better, and the database also looks less complicated with more options.

According to the features page of the Enterbrains site, there are in fact no more layers in the sence me and you know them. However, you can simply "pile" tiles ontop of others so you can use as many layers as needed to get the job done. I'm not overly sure if this is a step forward or backward though. Perhaps one of the most disappointing things about it all is that they made it too basic? If it is at all possible, of course. But I hope it still is as fun as ever to create the games rather then just play them. And speaking of playing them, more games should be finished now thanks to the quicker game making process.

RGSS2 also could provide even more possiblities! I'm not sure what the exact changes are from RGSS are but if anything, it will probably be able to handle more complex scripts to allow for many new features for everyones games.

Built-in transport & Dash scripts are sure to go down a treat aswell!

Deeply looking forward to the RMVX release as he upgraded to Vista and can't get RMXP to work,
~Darico

PS. I didn't oversell it, did I?

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« Reply #173 on: December 07, 2007, 07:17:20 AM »
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Good news:



This is from the sample game that will come with(?) VX.

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« Reply #174 on: December 07, 2007, 11:20:28 AM »
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I think you will find the scripts for that battle do not come with the RMVX but simply show what is possible with the scripting oportunities as it is shown just after they start to talk about the scripts.

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« Reply #175 on: December 08, 2007, 04:05:04 AM »
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Or maybe he got it from an RMVX blog.

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« Reply #176 on: December 08, 2007, 01:19:12 PM »
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http://rpgrevolution.com/news/122007/0501.php

It looks like event commands are going to be pretty much the same as they were before. I really wish it allowed you to create your own event commands Sad I guess call script will have to do.

And yeah, those sample games are going to be included with the Japanese release. I do not know if they will bother translating for the English release, but if those projects are open then we can get the scripts and resources from them regardless. Here is the info I found on the sample games:

http://rpgrevolution.com/news/122007/0401.php
http://rpgrevolution.com/rmvx/sample_games.php

Also, here is the video in japanese:

« Last Edit: December 08, 2007, 02:20:44 PM by modern algebra »


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« Reply #177 on: December 08, 2007, 03:15:25 PM »
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Stencyl looks very promising.

What more can I add about VX that hasn't already been posted?
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« Reply #178 on: December 08, 2007, 03:35:45 PM »
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If you want to discuss Stencyl, then go to the Stencyl thread. This thread is for RMVX discussion.


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« Reply #179 on: December 08, 2007, 08:09:09 PM »
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When is RMRK planing to make RMVX sections?

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« Reply #180 on: December 08, 2007, 08:12:52 PM »
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Most probably a month before it comes out. Thats way it gives people time to start organizing for its launch.

Also because near its English launch there will be more specific details about character, tilemap, icons, etc that people can use to start creating their own stuff. (not that their aren't those out already)

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« Reply #181 on: December 08, 2007, 08:25:57 PM »
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(not that their aren't those out already)



FYI: These are (at least for the time being) to be used on in RMRevolutions resource database.

Watch out for: HaloOfTheSun
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