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Question: The obligatory 'What do you use and think is best' poll with comedy options
I use Scripts - 2 (0.9%)
I use Events - 23 (9.9%)
I use both - 53 (22.7%)
I use neither Tongue - 2 (0.9%)
Other - 1 (0.4%)
I think Scripts are the best - 7 (3%)
I think Events are the best - 13 (5.6%)
I think a combination of both is the best - 39 (16.7%)
I think it depends on the specific situation - 39 (16.7%)
Other - 1 (0.4%)
dwarra BLIZZARD - 12 (5.2%)
second comedy option - 18 (7.7%)
Zeriab is the best :V - 23 (9.9%)
Total Voters: 101

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Topic: The obligatory 'Events versus Scripts' RMXP only topic ~ A revival  (Read 6040 times)
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Chesso
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« Reply #25 on: September 19, 2007, 07:04:29 PM »
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Would that include scripts directly inserted into events? (where I have been playing with them), as opposed to the direct event facilities made available?

modern algebra
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« Reply #26 on: September 19, 2007, 08:37:16 PM »
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I would say no, since it is my assumption that it would take as long to process the Script Event Command as it would other Event Commands. So, my guess is that it would depend on what the script command is. For instance, I imagine using a script cocmmand for something like:

$game_variables[1] = 5

would be slower (negligibly) than

Control Variables: [1] = 5

Though I'm not positive about that.

However, for something like this:

for i in 0...10
  if $game_variables[i*2] != 10
    $game_variables[i*2] *= 2
  end
end

I would imagine that would be faster than making a list of conditional branches.
« Last Edit: January 31, 2008, 03:15:14 PM by modern algebra »


Forty
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« Reply #27 on: October 09, 2007, 10:08:11 AM »
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I use events
dwarra BLIZZARD
second comedy option

I'm back.
Jirbytaylor
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« Reply #28 on: December 02, 2007, 08:12:31 PM »
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Creating a custom system of a sort seems so much easier in 2000 and 2003. Which makes me think scripting is slightly forced upon people, because useful functions are missing in the event editor.

I can do some scripting... not as much as I'd like. (I almost always get errors once or thrice.) Waiting on scripters is "D:".

sdfsdf
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« Reply #29 on: January 31, 2008, 01:52:25 PM »
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If you understand events as much as I do you can do pretty much everything with events then with scripts.
But if I have something hard or something which comes back every map I use scripts.
so much more helpful,

Lord Dante
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« Reply #30 on: January 31, 2008, 01:58:16 PM »
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I would say to use scripts in RMXP, as they allow you to create more complex functions with less hassle, as Modern Algebra pointed out. In addition, Enterbrain actually removed several events that allowed for the same functions, albeit with more work, to be achieved in earlier versions of RM.
So...basically:
Creating a custom system of a sort seems so much easier in 2000 and 2003. Which makes me think scripting is slightly forced upon people, because useful functions are missing in the event editor.

...
 Roll Eyes

Caesis
 
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« Reply #31 on: May 07, 2008, 10:27:50 AM »
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Both. But I preffer scripts.

Scripts can do more, and don't create lag. Which leaves more room for many more simple events.

Big stuff scripted, little stuff events.

Thats how I'm making my game =)
SexualBubblegumX
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« Reply #32 on: May 07, 2008, 10:44:03 AM »
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Some one lock this damn thing please.

Zeriab
 
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« Reply #33 on: May 07, 2008, 05:11:07 PM »
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I disagree with locking this topic.
Every now and then new members has historically wanted to express their feelings on this matter. I prefer having it all collected in one place where the newcomers can read other views and opinions as well.
It's definitely better than the alternative of posts on this matter appearing scattered across the forums.

@Caesis:
Scripts definitely can create lag. Too much code to process in per frame => lag.
What you can say is that in most cases when having the same functionality in a script and in an event the scripted way will process faster.



garygill <3
ceegamus
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« Reply #34 on: May 26, 2008, 08:48:16 PM »
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Personally, I use events.  I've tried scripting, and the idea goes way over my head.  Eventing seems so much easier for me.

However, I am grateful to have found RMRK and he plethora of scripter for the things I can't event.

This is a signature.
Mr.Gir
 
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« Reply #35 on: August 08, 2008, 01:28:46 AM »
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Besides, It's a lot of fun to make a battle system via events, it takes hours and hours and you end up debugging for days  Jammin


I made a battle code in 2k3 and its so long that after a certain point i cant move the scroll bar down anymore and i have to use the mouse wheel but scripting doesn't exist on rm2k3. Hopefully i can transfer my battle code to rmXP in future games. Thats real backwards compatibility.

Deadly Alince
 
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« Reply #36 on: October 23, 2008, 03:03:51 PM »
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i use both, i dont make the script's but i modify as i like and event's are a much more easy way then script's, lets say that if their was onle script's or onle event's the game you will make will look alot more different then when you use both  Grin.

vgvgf
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« Reply #37 on: April 15, 2009, 10:43:32 AM »
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I use both, however Scripts > Events!!!
Why? Because events can't work without scripts, and scripts can work without events. Try deleting all Interpreter method contents, events won't work.

Scripts > Events

Sorry for late replying to this thread, but I had to say.

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