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Topic: Resources Addon Pack for RPG Maker XP !!! (VERSION 2+Game Demo)  (Read 130282 times)
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« Reply #50 on: April 23, 2007, 10:02:47 AM »
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im not sure if this is the kind of stuff your after but heres some sprites i found



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« Reply #51 on: April 23, 2007, 10:06:07 AM »
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Nope... Not the sort of thing I am after... But nice find !!!

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« Reply #52 on: April 23, 2007, 10:18:14 AM »
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Ive got some more if you want them, and i can make game over, chapters etc screens

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« Reply #53 on: April 23, 2007, 10:27:22 AM »
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The file now is 10 Meg... We have enough Game overs, Titles and Window Screens.

Things I am now after Graphics wise

-Playable Sprites with Battlers
-None playable Sprites
-Montsers with Battlers

Music/Sound effects

Music
-Pub Like music (MIDI)
-Sailing (MIDI)
-Flying (MIDI)

Sound Effects
-Screeming / Ooch
-Monster sounds
-Sim esc speaking

Scripting

I am not to hot on scripting so if some one wants to make some recomendations and give links to their fav's that would be a big help.


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« Reply #54 on: April 23, 2007, 10:32:54 AM »
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More sprites then?







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« Reply #55 on: April 23, 2007, 10:56:32 AM »
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They need to be for PRG Maker XP... And preffer if they are made by the members on here...

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« Reply #56 on: April 23, 2007, 11:00:02 AM »
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if someone told me how to i would do that

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« Reply #57 on: April 23, 2007, 11:16:48 AM »
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You need RPG Maker XP... Look at the sprite sets contained within it, that should give you a good idea... Or look at page one of this thread and see those already added

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« Reply #58 on: April 23, 2007, 11:43:58 AM »
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am i getting closer lol  Tongue





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« Reply #59 on: April 23, 2007, 03:18:14 PM »
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I don't think you have RPG Maker XP...LOL

RPG Maker sprites are Four Up Four down (16 frame per sprite)

See post 1 and click the spoliers.

Nice finds and thanks for trying...LOL

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« Reply #60 on: April 24, 2007, 06:25:20 AM »
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OK... I have finished with the Addon Pack, added all that I could...

So here's the download:- http://files.filefront.com/RMRKrar/;7328346;/fileinfo.html

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« Reply #61 on: April 24, 2007, 10:20:55 AM »
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We can still contribue right? I'm still thinking about updating my blackjack system and including that


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« Reply #62 on: April 24, 2007, 10:50:58 AM »
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THANKS! If it wasn't for u I wouldnt be able to use the worldmap tileset! Cheesy Rep+?

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« Reply #63 on: April 24, 2007, 02:20:55 PM »
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Cool glad people are liking it...

If you want more adding to it just post what you want adding and I will add it, as long as it doesn't cause conflicts or push the size up too much, and re-upload it...

Make Version 2 and so fourth...

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« Reply #64 on: April 24, 2007, 03:24:27 PM »
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Nice! Very cool, I like it alot.

Although you miss spelled my name....  Quite, old bean

But it's alright! One more thing, are you going to make a new one?
You should make a poll asking what the best feature is. But I'm sure it'll be all of em!

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You will never live if you are looking for the meaning of life.
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« Reply #65 on: April 24, 2007, 03:26:37 PM »
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Wait, this is an addon so you can, like, just add it on to the RTP, right? I'm guessing yes. And I believe the best feature is pre-done passability and etc.



I love Holk.
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« Reply #66 on: April 24, 2007, 03:43:32 PM »
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Next one, you should put in a ABS.

And maybe online feature!

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« Reply #67 on: April 24, 2007, 05:28:07 PM »
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I've been wondering.
What would the purpose of event systems be.
To give plug 'n' play systems or to show how to make the systems?

I personal think we should allow both.
That way we can copy previous system into systems into the pack in as 'unsafe' parts.
We could specially develop systems to the package which would be more plug 'n' play friendly.

I am think about giving you free reigns over switches 200-299 (both inclusive) and variables 200-299 (both inclusive)
Allocate as much as you want for your different systems. Try to think about what a newcomer wants. Something cool the newcomer can't imaging is also very fine

I've uploaded a short EventDemo with some unsafe parts and some more friendly ^_^
I haven't allocated the space for you. Not yet.
It's just to show some of the ideas.
I like the concept of having temporary variables. I said that variables 40-49 are temporary.
By temporary I mean that you at the start of your event can't know what value they contain. Their purpose is for calculations requiring temporary variables.
You can write to them all you want. Just take into account that other events could do that as well

 - Zeriab

Edit: This post was majorly directed at modern algebra or any other willing to create event systems
@los: Please don't implement this demo, not yet.

* EventDemo.zip (189.2 KB - downloaded 16 times.)
« Last Edit: April 26, 2007, 11:31:56 AM by Zeriab »

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« Reply #68 on: April 25, 2007, 10:53:47 AM »
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The death and flame animations dont work... :'( Plz fix it.

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« Reply #69 on: April 26, 2007, 01:21:45 AM »
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Glad you like LOS. =)

People seem to be mentioning, game templates that come with the Addon-pack to teach how to make certain events or show them way to set them out. Either that or they are hinting. Or I'm just insane. This is a coolies idea but I'm not sure if that's what you guys are saying. From Zeriab post it looks like you are but I wanna be sure. And if this is going to happen and someone is going to do it...

A tutorial a map. One project file. May save space.

Unless I am misunderstanding everything...
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« Reply #70 on: April 26, 2007, 01:43:05 AM »
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It's done already Huh? I would have loved to contribute, though I don't really know how. Mapping and making music is the field where my strength lies.
Especially music, but I really don't do midi music these days.
I use Trackers(Mainly Renoise, but sometimes Skale Tracker)

I could try doing Midi's if someone could point me to a good Midi maker.

Here's my resume. Wink
http://www.sharebigfile.com/file/153225/Resume-rar.html
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« Reply #71 on: April 26, 2007, 03:22:47 AM »
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Nah... I will keep making new releases, every time I find some thing cool to add, or people post stuff up that they have found or made...

Those Animation's tiles I didn't test... I will take a look when I have some spare time, may be alter them for version 2...

I will wait until Zeriab has finished this Event thingy... I don't understand what it is he has made, or is trying to make, but it sounds interesting.

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« Reply #72 on: April 26, 2007, 06:25:21 AM »
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ZxMelee - has kindly hosted this download also:- http://zxm.vumaz.com/_/RMRK.rar

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« Reply #73 on: April 27, 2007, 09:14:11 AM »
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I would willing to give you a event based fishing/mining system, I am currently working on...
An expierence system (based on events, will take a long time)
Herblore
Cooking
Forging
and Thieving

I'm back.
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« Reply #74 on: April 27, 2007, 09:48:56 AM »
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Sounds ace mate...

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