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Author Topic: Mr.Mo's ABS  (Read 27078 times)

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Irgna Male
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Re: Mr.Mo's ABS
« Reply #75 on: June 01, 2007, 07:36:33 PM »

  • Any number 1+ specifies what monsters from the database they will attack. Say you have the hate group for monster A set to 1. He will attack any monsters on the field that are number 1 in the database.
    PROPERTY OF TEABAG!!! ALL HAIL TEABAG!!!
    qwertyuiopboy
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    Re: Mr.Mo's ABS
    « Reply #76 on: June 09, 2007, 04:27:25 PM »

  • I get an error saying
    The instruction at "0x00d53ad0" referenceded memory at "0x00d53ad0".The memory cannot be "read"
    HOW DO I FIX THIS!
    Zeriab
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    Re: Mr.Mo's ABS
    « Reply #77 on: June 09, 2007, 06:00:30 PM »

  • Could this possible happen when you were supposed to see a 'J'?
    garygill <3
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    Re: Mr.Mo's ABS
    « Reply #78 on: June 11, 2007, 10:53:25 AM »

  • I can't view the help file for it, help! (hmm...how ironic)
    ErAnRu
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    Re: Mr.Mo's ABS
    « Reply #79 on: July 30, 2007, 01:30:09 PM »

  • Could you post the script here? Because my Winrar just won't extract the files...

    And I want to use this so badly!  ;9
    Zeriab
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    Re: Mr.Mo's ABS
    « Reply #80 on: July 30, 2007, 11:39:14 PM »

  • Try downloading and installing the newest of WinRar
    garygill <3
    Rathalos888
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    Re: Mr.Mo's ABS
    « Reply #81 on: August 07, 2007, 02:19:38 PM »

  • Failed to Load Actor Data.

    Doh >_<.
    I'm retardedly new, so sorry about all the newbish/noobish things I'll do (like posting in a datapase -__-)
    Memor-X Male
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    Re: Mr.Mo's ABS
    « Reply #82 on: August 08, 2007, 04:25:04 AM »

  • i uploaded the scripts and everything and it all runs fine but for one thing, the text in the Status Window and the text in the Hot Keys window dosen't show up but all of the other text works fine, how would i got about fixing this, oh, and i'm using the Possibility Knights Edition of RPG Maker XP
    Genius
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    Re: Mr.Mo's ABS
    « Reply #83 on: August 17, 2007, 01:09:25 AM »

  • I got a few questions:

    1st: How do I change the commands?

    Example:
    You made menu = ESC

    You made S = attack

    I want to change those around.

    2nd:
     How can I take the hot keys window off? At which script section is that? I want to take that line off without affecting the game.


    P.S: Awsome script. Best I've seen so far.
    hatstand
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    Re: Mr.Mo's ABS
    « Reply #84 on: August 17, 2007, 05:08:19 AM »

  • try removing the section in lines 213-234 in the hud script for the hotkeys window.

    for the changing of keys, look through the input section to find the keys you want, then look at the abs script itself to find the attack key.... line 145 for attack, 150 for defend, 185,186 for dash and sneak respectively. for changing the menu key, it was always esc for me, but  i dont know where to change it...
    Genius
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    Re: Mr.Mo's ABS
    « Reply #85 on: August 17, 2007, 12:14:59 PM »

  • Also:

    When you defeat a monster. How do you get exp points? Is it auto? or is there another script I need?
    Firerain Male
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    Re: Mr.Mo's ABS
    « Reply #86 on: August 17, 2007, 01:00:23 PM »

  • It's auto, unless you have the monster setup wrong.
    Forty Male
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    Re: Mr.Mo's ABS
    « Reply #87 on: August 17, 2007, 04:26:37 PM »

  • FREAKIN HELP FILE
    Genius
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    Re: Mr.Mo's ABS
    « Reply #88 on: August 17, 2007, 11:24:37 PM »

  • Thanks for all your help boys. I just need a few things now:

    1:
    I want to take off the entire dash/ sneak menu. Which lines and catagory is that on?

    2:
    I still cant find how to change the esc into another button. Can someone tell me where is that command? I want the menu/goback key to be c or v
    hatstand
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    Re: Mr.Mo's ABS
    « Reply #89 on: August 18, 2007, 03:58:49 AM »

  • in mr mo's hud script, set show sneak and show dash to false... thats all i can think of
    Genius
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    Re: Mr.Mo's ABS
    « Reply #90 on: August 18, 2007, 10:12:56 PM »

  • I'll try that.

    Also did anyone figure out how to change the esc key into something else? Like which line..
    Genius
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    Re: Mr.Mo's ABS
    « Reply #91 on: August 19, 2007, 12:09:26 AM »

  • Sorry for double posting but I dont know How to edit a post yet.

    I need to know how to show/hide the hud by text.

    Example:

    Scene begins: hud is off (with me pressing E)

    Scene 2: Hud is on again.
    Colan212
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    Re: Mr.Mo's ABS
    « Reply #92 on: August 19, 2007, 08:01:27 AM »

  • Hello!

    I make new animations (and I add new HUD)

    HeroABS
    HeroABS_hit
    HeroABS_bow
    HeroABS_melee

    Now,when I pusch "S" key (attack) hero graphic don't move... (don't attack)
    Genius
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    Re: Mr.Mo's ABS
    « Reply #93 on: August 20, 2007, 03:30:32 PM »

  • Guys I need to know how to make my attack only point toward the target.

    I use a skill and it comes up the wrong way. I need to know how I can attack and use skill to correspond with which way iam facing the target.
    Guardian87 Male
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    Re: Mr.Mo's ABS
    « Reply #94 on: November 13, 2007, 01:54:08 PM »

  • I get this error:  >:(


    Script 'Mr.Mo's ABS' line 495: NoMethodError occured.

    undefined method 'each' for 1:Fixnum


    What's going on, and how do I fix?

    Thanks.
    You dropped your pockets.
    ghoustwriter
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    Re: Mr.Mo's ABS
    « Reply #95 on: December 05, 2007, 10:16:48 PM »

  • ok so i got the abs, but when i try to get the sdk all the links are dead ends. anyone have a updated link?
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    Re: Mr.Mo's ABS
    « Reply #96 on: December 05, 2007, 10:47:32 PM »

  • hmm.

    Well it looks like no one else has support for his script, and Mr.Mo himself hasn't been on for months now, try switching over to Blizzards ABS:

    http://www.rmrevolution.com/41/blizz-abs-action-battle-system/

    Very sorry if you wanted to use this, just support for this script seems...dead.
    Watch out for: HaloOfTheSun
    Zambaku
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    Re: Mr.Mo's ABS
    « Reply #97 on: July 11, 2008, 02:49:01 PM »

  • I must ask, would it be alright for me to use this script if I plan on selling my game that uses is?
    seskaa
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    Re: Mr.Mo's ABS
    « Reply #98 on: October 12, 2008, 01:35:42 AM »

  • could you edit the script or make a new one that only

    locks on to an enemy.

    attacks enemy.

    for people like me who arent that good with the scripts i know how to put it in and all but the turning off and all that junk is to much work for me plus its a bit complicated

    or

    could you just cut out the section of the script that has the attack function and post it. please   ??? ???
    http://www.seskaa.webs.com

    i love to piss you off go ahead get mad....:D
    superjake Male
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    Re: Mr.Mo's ABS
    « Reply #99 on: November 09, 2008, 02:37:51 PM »

  • This script is good and everything I love it. But is there a way you can make it so if a monster dies and drops an item, it can let you know on the map that it dropped an item? so you don't need to go to the inventory every time you kill a monster to check if it dropped anything.
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