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Author Topic: 'Nocturne Gospel'  (Read 48759 times)

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'Nocturne Gospel'
« on: December 17, 2006, 09:04:11 PM »


  • Title: Nocturne's Gospel
    Rated: M for Mature


    Spoiler for Hiden:
    'Death to the oppressors and mercy to the weak.
    As we sing our songs together.
    We shall never be apart
    We shall share our pain together
    From this day on, our souls are one.'

    After an afternoon’s hunt, Lyle & his childhood friend, Caith found a girl by the name of Samantha, badly injured from a fall of a cliff, after being pursued by unknown forces. Upon helping her, Lyle soon becomes entangled in a series of events which changes his life forever.
     

    [
    Spoiler for Hiden:


    Name: Lyle Razenburg
    Age: 19
    Gender: Male
    Weapon: Double Daggers
    Bio: Lyle Razenburg, along with his childhood friend Caith Alwien, is a young man that takes care of orphans to live through the dangerous world of the Altro Precepia. After saving the life of the enigmatic Samantha, Lyle finds himself entangled with a series of events that changed his life and perception of the world.



    Spoiler for Hiden:
    Selective Post Menu - No Wondering around lost in town? Yes, Now SR has a selective 'Post' Menu for each town & even Dungeon, for Story conveniences. There's even a rather pretty World Map coming in the way too.

    New CGs, New Sprites, New RTP!? - Graphics are improved, New Palette colors, An Entire Custom RTP Characters by Caro herself, And Even New Tilesets, edited, Recolored and Add-ons from Deathlock, and among others Spriters.

    A New Storyline - A New Story that breaks throu some of the Cliches and gives a Shocking for the player, One that Isn't the average 'Fairy-Tale' With Memorable Characters, Original Worlds to Explore, and Beings that surpasses the Laws of the Original.

    A Brand New Battlesystem in the works? - Brand new Battle system, to which allows the player to select from Supportive & Active status to customizing their skills, and Ranks. Along with new Graphics and Enemies.

    Enter the 'Masterpiece' - With rigid Puzzles, a New Visual Novel Feel, the new 'Nocturne Gospel' will prove to be worth the wait this time.


    Spoiler for Hiden:
    ---Scripts Credits---
    Blizzard - Tons of Add-Ons
    Namckor - Add-On Equip Requirements
    Ccoa - UMS
    Charlie - FFX CBS
    GuiB - Fixing up an Incompatibility (And helping out whenever I get script bugs)

    ---Title Logo---
    Lonewolf (Also for Custom Graphics he's working for the Menu)

    ---Events Credits---
    Zeriab
    Shaz
    Dark Angel Sion/Caro Ru Lushe
    Special: Monkeydlu (For Opening Intro)

    ---Mapping Credits---
    Dark Angel Sion/Caro Ru Lushe

    ---Tile Sets Credits---
    Enterbrain
    Blizzard
    Wings
    Ccoa
    Malick aka, Jadak & Orae
    Inquisitor
    Caro Ru Lushe/ DAS
    Reives & Shadow (Their Maps gave idea for changing the colors of the RTP and making a more 'darker atmosphere')
    Others I don't Remember from RPGXP.Org

    ---Animation Credits---
    Marcophone
    Phanxygames.com
    Enterbrain
    Xuse

    ---Battlers Rip Credits---
    Sithlord999 (For Ripping animations)

    ---Sprites---
    Dark Angel Sion/Caro Ru Lushe (Only the Main Characters)
    Naramura
    Ruruga/Ruruna
    Game Rage
    Strawberry Quarters
    Loose Leaf
    PickleStudios
    Blizzard
    Sithjeister
    Ccoa
    Calintz16438
    LandOfShadows
    Jidori
    Mokichi
    Erk
    Zammy
    PinedaX
    Deathlock

    ---Music Credits---
    Mami Kawada - Joint ~ Opening Version
    Mami Kawada - Masterpiece
    Xuse - Seinarukana OST
    Yuna Ito - Trust You?

    ---Pictures & Event CGs---
    Nexus - Character Portraits & Designs
    Dark Angel Sion/Caro Ru Lushe - Ti'll gets her Wacom-background & CGs among other slave work[/b]

    ---Sim Dating Dialogue System Credits---
    Dark Angel Sion/Caro Ru Lushe
    Sky Fortress (Sacred Earth) - Inspiration
    Monkeydlu (Celestias Ferrum) - Inspiration


    ---Story Credits---
    Dark Angel Sion/Caro Ru Lushe
    Nexus

    ---Icons Credits---
    Anonimous (-.-;;)
    Monkeydlu


    Spoiler for Hiden:

    [/URL]

    :< Chrono Trigger CMS by Raziel, Graphics skins & window skin by Hanzo/Lonewolf[/spoiler]

    Spoiler for Artwork & Fanart:
    Ming: Linear Klyron:
    Evangel Lim's 'Thank You' Hikari:


    Spoiler for Soul Reaver Opening 1 "JOINT" By Monkeydlu:
    Caro's Note: Please know that the current video isn't the final product because of the Title change (Also, the fact I keep playing with the event every time makes it a bit, different)


    Still No Demo Yet
    « Last Edit: September 23, 2009, 06:05:00 AM by Karo Rushe »
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    Re: The Legend of Shannara Chapter I: Shattered Blades
    « Reply #1 on: December 18, 2006, 05:47:58 PM »

  • Updated.
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    Re: The Legend of Shannara Chapter I: Shattered Blades (Updates)
    « Reply #2 on: December 18, 2006, 06:21:28 PM »

  • looks cool! any pics of the hero's?


    just one thing..in all teh maps the person died the EXACT same way...looks kinda weird lol
    « Last Edit: December 18, 2006, 06:27:02 PM by Nouman6 »
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    Re: The Legend of Shannara Chapter I: Shattered Blades (Updates)
    « Reply #3 on: December 18, 2006, 06:25:06 PM »

  • LOL at ESRB rating.
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    Re: The Legend of Shannara Chapter I: Shattered Blades (Updates)
    « Reply #4 on: December 18, 2006, 10:52:37 PM »

  • A picture of the Heros? Probably tomorrow.  :=:Quite hard searching in the Night through the Resources Sea.

    And I wanted to give that impresion with the ESRB  ;D

    It's possible it could have up to 15 Characters in the Game...>.>;; But that's still not a Possibility until tomorrow, that why I would iupdate it tomorrow itself =) to see how many would there be.
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    Re: The Legend of Shannara Chapter I: Shattered Blades (Updates)
    « Reply #5 on: January 01, 2007, 01:50:10 AM »

  • lol, I'll upload it as soon as I get Title...>.>;;;
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    Re: The Legend of Shannara Chapter I: Shattered Blades (Updates)
    « Reply #6 on: January 01, 2007, 04:11:40 PM »

  • Weres the demo...
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    Re: The Legend of Shannara Chapter I: Shattered Blades (Updates)
    « Reply #7 on: January 01, 2007, 04:19:33 PM »

  • So far your story look pretty well planned out. judging from scemming the whole thing, the story is pretty good. the screenies are nice. i love tinted screen color. looking forward to the demo. one pet pieve i have is that your using no window for text

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    Storyline:  |||||||||| [62%]
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    Re: The Legend of Shannara Chapter I: Shattered Blades (Updates)
    « Reply #8 on: January 02, 2007, 12:04:00 AM »

  • SHANNARA IS A BOOK SERIES.

    maybe you are going for this effect, but it is sortof annoying.

    Story sounds good and all that, just thought id drop that comment in.
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #9 on: January 02, 2007, 09:36:02 PM »

  • Demo out. Version 0.2.

    The Above screenshots won't appear due to "Glitches" & Nasty "Bugs"

    Note that will; stop at the Inn, it's my bad, since I was playing around with the scripts more than finishing the Village.

    (And yes, I know the Battlers are kinda....bad)


    SHANNARA IS A BOOK SERIES.

    maybe you are going for this effect, but it is sortof annoying.

    Story sounds good and all that, just thought id drop that comment in.
    See above...It was a mistake when I put the two "N" it's actually Shanara (aka Shana) in corresponce to Tsukasa's Real name in the game, not because I wanted to use it in effect in an Annoying way.



    Leave feedbacks & Tell me, wanna know what to fix.
    « Last Edit: January 02, 2007, 10:41:03 PM by Dark Angel Sion »
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #10 on: January 08, 2007, 09:07:49 PM »

  • Version 1.8:

    http://www.megaupload.com/?d=B91KBKXB


    Later would upload via Rapidshare.
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #11 on: January 09, 2007, 12:32:31 AM »

  • Honestly I don't look at other peoples storys. But when I saw that pic using the heaven tilset that caught my attention. I'm downloading the demo now. Looks pretty good so far.
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #12 on: January 09, 2007, 04:55:44 AM »

  • Wow, this game looks good. I'll download the demo and post my thoughts later.
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #13 on: January 09, 2007, 05:58:59 AM »

  • Version 2.2 Will be out in a few hours...going to sleep now...when I retrun I'll post it here.
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #14 on: January 09, 2007, 09:43:07 AM »

  • Whoot !!
    it looks fun but don't have time to play now..
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #15 on: January 09, 2007, 11:40:29 AM »

  • http://www.megaupload.com/?d=FB4M3GBZ

    Updated....Version 2.2 Out.  ;D
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #16 on: January 10, 2007, 07:46:46 AM »

  • "protected by men who rided Creatures known as "Tomogara"

    Everything looks good, but, ya it should be protected by men who rode...I relize this is minor but good spelling can count lol
    Legacy: The Gatekeeper- Demo 2.0 Now Avaliable
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #17 on: January 10, 2007, 06:12:48 PM »

  • Aw, you're making Terry Brooks cry.
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #18 on: January 10, 2007, 07:13:26 PM »

  • Aw, you're making Terry Brooks cry.
    But I dun't want Garai to be in Shanara's place in the title ;D
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #19 on: January 17, 2007, 08:14:00 PM »

  • Has anybody played the demo?
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #20 on: January 26, 2007, 06:33:34 PM »

  • SUPER UPDATE!!!

    Grab it on the Link on the 1st Post..

    Chapter 0 has been extended beyond anything I thought XDDD is already open....up to chapter One's Beginning.



     ::)Caster, Assasin, Lancer and Grappler KICK serious A$$!!!!!!!

    Left is...Servant Berserker.
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #21 on: January 29, 2007, 03:50:00 PM »

  • Lol @ Thousand Master, you so stole that from Negima
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    Currently: Planning
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #22 on: February 01, 2007, 04:36:22 PM »

  • Lol @ Thousand Master, you so stole that from Negima

    FINALY SOMEBODY NOTICE IT!!!

    *Gives Red Eyes Dragoon a Jar of Money*

    As said, it has a lot of Anime Parodies within it...
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #23 on: February 08, 2007, 10:57:01 AM »

  • Updated... ;D

    Skull Island is still on Beta Mode...Explore aroun while it lasts  ;8
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #24 on: February 21, 2007, 11:03:10 PM »

  • Character's Bio Updated and fdeleted The Villains.

    The Stroyline will be next, the Game's Plot is taking a Different turn than the Story itself.

    Nextg update, will be MOAR Screenshots, and finaly the Character's Pictures
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #25 on: February 23, 2007, 10:58:26 PM »

  • tried the link for the download in first post, it froze during the unpack, right at the end :( trying others.
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    "all your base are belonging to us!" awful fantasy 3

    "the grapes damb it, it's alway's the grapes!"

    Funny anagrams:
    Desperation=A rope ends it
    Mother in law=Woman hitler
    Lottery machine=Money lost in 'em
    Election results=Lies lets recount
    Dormitory=Dirty room
    Snooze alarms=Alas! No more Z's
    Eleven plus two=Twelve plus one
    Cosmetic surgery="Yes, I correct mugs."
    The IRS=Theirs!
    Public relations=Crap, built on lies
    Astronomer=Moon starer
    Dementia="Detain me."
    Internet chat rooms=The moron interacts
    The eyes!=They see!

    Currently making:
    http://rmrk.net/index.php/topic,13132.0.html
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #26 on: February 24, 2007, 12:00:48 AM »

  • got the last version to work, comments:
    2nd floor tower: i could walk through all the walls. O.o
    chests respawned if you returned to the map.
    pretty much every line has a few words run off the right side out of view, although it could just be that you have a negative I.Q since all the rest of you duologue is absolutely retarded as well. This makes the games nearly impossible to follow, so i just quit, this games blows hard ass and should be deleted before you bring more shame to your name.
    "Facts are useless. You could use facts to prove anything that's even remotely true." Homer Jay Simpson

    "I do not know what weapons WWIII will be fought with but i know WWIV will be fought with sticks and stones" Albert Einstein

    "It's better to have loved and lost than never to have loved at all." from In Memoriam, by Alfred, Lord Tennyson.

    "all your base are belonging to us!" awful fantasy 3

    "the grapes damb it, it's alway's the grapes!"

    Funny anagrams:
    Desperation=A rope ends it
    Mother in law=Woman hitler
    Lottery machine=Money lost in 'em
    Election results=Lies lets recount
    Dormitory=Dirty room
    Snooze alarms=Alas! No more Z's
    Eleven plus two=Twelve plus one
    Cosmetic surgery="Yes, I correct mugs."
    The IRS=Theirs!
    Public relations=Crap, built on lies
    Astronomer=Moon starer
    Dementia="Detain me."
    Internet chat rooms=The moron interacts
    The eyes!=They see!

    Currently making:
    http://rmrk.net/index.php/topic,13132.0.html
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #27 on: February 24, 2007, 08:07:32 PM »

  • got the last version to work, comments:
    2nd floor tower: i could walk through all the walls. O.o
    chests respawned if you returned to the map.
    pretty much every line has a few words run off the right side out of view, although it could just be that you have a negative I.Q since all the rest of you duologue is absolutely retarded as well. This makes the games nearly impossible to follow, so i just quit, this games blows hard ass and should be deleted before you bring more shame to your name.

    The old version had many bugs...Mostly I am aware of the many Dialogues problems.

    And the Story had been fix for a better understanding.

    That Demo you just played the scripts are out of date since they have a lot of Incompatibility issues and Glitches.

    I am working with the New Version...But adding too many New Options.


    And Negative IQ not, Just a Bit of technical difficulties and Editings =/


    Edit: I took the links, I would upload the Demo later when I have done up to Chapter 4.

    (Currently on Chapter 3)
    « Last Edit: February 24, 2007, 08:15:23 PM by Dark Angel Sion »
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #28 on: March 03, 2007, 08:20:13 AM »

  • The Painful Debug Mode is on @_@

    Note: it shall take a While to Download, I'll be making a Splitted Version Tomorrow.
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #29 on: March 03, 2007, 10:31:17 AM »

  •  :o Looks cool, I'm downloading now!
    - My company P:
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #30 on: March 03, 2007, 07:09:44 PM »

  • =X Hope you enjoy....Next time...I'm sure to cut half that data...It takes too long.
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #31 on: March 06, 2007, 06:40:22 AM »

  • I hjave to say that the Game is Almost Finish, All that are left are those Side-Quests.


    I would probably make an Extension/Pack...the Game has it's Sequel...so you guys could use the Same save files from the Previous Game and play in the New One =)
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #32 on: March 09, 2007, 08:30:39 AM »

  • I'm downloading this, gonna test it out :)
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #33 on: March 11, 2007, 10:53:03 AM »

  • there are quite some problems lately with the Scripts, (d*rn) So most likely it shall be putted to pause until If the problems are fixed, if so, I might be forced to take down the ones that are giving a lot of problems ;__;
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #34 on: March 13, 2007, 02:13:22 PM »

  • I am making a Remake of the Entire story, One without too many Bad grammar, and better Storyline, so it could be easier to understand and less Frustrating battles....


    And, does who has posted to have either downloaded the game, have you guys Played it? if so, can ou give me Comments on how it was? So that way, I can fix the Storyline and battles in the new version  :)
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #35 on: March 22, 2007, 07:50:55 PM »

  •  :-\

    I Want certain opinions from people...and some who said they downloaded the game, Hasn't replied or commented.

    I want to know their opinions of the Game...I only have one person's feedback (Atracious) I want to know, so I can start Final Remix with a Completely New Storyline or Just add more to this one And add new Scenes like the Opening Movie.
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    Re: The Legend of Shanara Chapter I: Shattered Blades (Updates)
    « Reply #36 on: March 27, 2007, 07:37:08 AM »

  • Updated Everything...Except Demo.

    New Demo Coming soon. + Final Remix that is.
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    Hey, DAS. I decided to visit your game topic and it's cool! Wow, a lot of anime parodies...
    It includes Fate/Stay Night, am I right?

    *downloading now*

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    should update screenshots.  ;)
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    Updated Screenshots!!!


    Added the Optional Boss Genju Miroku  ;8 I would call him as "The Strongest Boss of All RPGs" XDDD
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    Why would you call him that?

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    ?

    Why would you call him that?

    he has:

    9999999 hp
    9999999.9 sp
    and an attack of 100x what ever your main hero has.
    Watch out for: HaloOfTheSun
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    That's not the strongest boss of all RPGs.
    That's THE MOST IMPOSSIBLE BOSS TO BEAT OF ALL RPGs!

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    =D Not if you have the right Equipment ,The skills and the Right level, ...Well....(lvl99) Exactly I used the same characters standing there to beat it.

    I beat it with that party =D Then again...I am it's creator, i know how to beat it xD you just need to use stratergy =D
    « Last Edit: March 30, 2007, 09:25:56 PM by Dark Angel Sion »
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    Yeah, I know.
    I'm just having fun with the title you gave to the boss. xD

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    Yeah, I know.
    I'm just having fun with the title you gave to the boss. xD
    Anyways, did you got to download it jap0911? =.
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    >_> I Need a Faster Uploader than Megaupload...it takes too Long to upload.

    Anyone knows a Faster upload and one that can hold a Really Really Big File?
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    As much as I hate to say this...

    I can't fix a Problem having with my Game Maker...and probably Might Cancel/Abandon this Project Until I fix my RPG Maker ;__;
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    What happened?

    There's a Bug in the Save File Savings...Easy explained in this Thread I made:
    http://rmrk.net/index.php/topic,14798.new.html#new
    It affected the "Radient Garden" Project as seen in the screenshot, but I don't worry since I didn't had only but one map on it =/ It's This One what I am worried for...254 Maps and 3 Months of Hard work would be wasted if I can't fix this Problem.
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    O_O
    I'm sorry to hear that...

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    No.. i think he some sort of Midboss

    NO YOU CANT QUIT I HAVENT PLAYED IT YET BUT I WANT TO BUT...sadly...dailup conquers all big downloads... so i was going to DL it a school next week...
    "Life is a struggle; technology creates more idiot proof things, and the universe creates better idiots; so far the universe is winning" -Shino_Ryuu
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    No worries, there's 3 Back-ups.

    But Unfortunatelly, Each is at 89% (Not much to Worry there)

    I might change the Battle system thou =. I kinda started liking the Default one I use for RG.
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    Glad to hear that.
    I'll make back-ups for my game too, then.

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    A Fact is...I Learned to make Back-ups...the Hard Way.

    Lost 3 Copies of this Game...and Had to begin from Scratch >_<;;;


    Anyway...I'll see if it got itself infected or not...not quite sure...since I haven't work on it since I started to work on Dawndusk's Maps and Radient Garden.

    Most likely it isn;t infected...and try not download that file...It's a very Old Version and it's has some bad grammar which I fix on the Final Remix >_<

    Recommended to wait for Final Remix or at least Until I upload it.
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    I'm lucky I canceled downloading it. :P

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    Sunny Milk
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    I'm lucky I canceled downloading it. :P

    Oh well...Either way, the plotlines were Too Complicated and mostly it jumped from one thing to another. =/


    http://rmrk.net/index.php/topic,14798.0.html

    The Entire Back-ups are Infected with that too...<sigh> Means This is cancelled unless some miracle comes from above and fix itself up.
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    Re: Unlimited Blades Project
    « Reply #57 on: April 19, 2007, 10:46:10 PM »

  • The News I have...I ain't dropping this Project yet...I shall restart it even if it's Original Data is lost I have the Storyline in my head...I have inproved it +_+

    I'll update the screenshots and stuff up tomorrow when I get back from school, since I am going to bed now.
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    Re: Unlimited Blades Project
    « Reply #58 on: April 19, 2007, 11:09:32 PM »

  • Good luck with the new version. I restarted mine and I'm glad. ;)
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    Re: Unlimited Blades Project
    « Reply #59 on: April 25, 2007, 01:22:49 PM »

  • *Updates 1st page*

    Added Screenshots =)
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    Re: Unlimited Blades Project
    « Reply #60 on: May 05, 2007, 03:22:47 AM »

  • I can't help but think that this was based a little bit off Shakugan no Shana. Tomogara, Guze, and the like. Lord Garlic... I can't stop thinking about Dragon Quest/Ball...
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    Re: Unlimited Blades Project
    « Reply #61 on: May 16, 2007, 08:59:16 PM »

  • Quite based off of Shakugan no Shana and Fate/Stay Night.

    Had a Nasty Worm in my laptop and formatted the whole Computer =X and wanted to change the Story Background and the whole Story...


    Heck, later will add their Faces. what you guys think of the story now? =X
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    Re: Unlimited Blades Project
    « Reply #62 on: May 17, 2007, 08:24:21 AM »

  • I like it. The graphics seem nice and so does the story. Great work, DAS. I hope you continue to work on this and don't give up on it.

    By the way..is this the one I suggested the name of the final boss for? >.>
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    Re: Unlimited Blades Project
    « Reply #63 on: May 17, 2007, 05:36:36 PM »

  • It is.  :)

    Won't abandon this project either way...
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    Re: Unlimited Blades Project
    « Reply #64 on: June 28, 2007, 01:50:14 AM »

  • xD Revival!

    I''ve updated a new Plot...(Not much) The characters, And added the tracks It currently has.

     :) Working on a Demo to release...

    Hope It goes like it says there...<sigh>
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    Re: Unlimited Blades Project
    « Reply #65 on: July 01, 2007, 06:58:30 AM »

  • dude omg, Fate/Stay Night Class's My Fav Anime of All Time, and the titles Archers best move O_O
    is Saber a class? XD

    awwwwrgh, I'm sorry but I fuck too hard T_T
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    Re: Unlimited Blades Project
    « Reply #66 on: July 01, 2007, 09:25:59 PM »

  • Ermm...This has nothing Related to Fate/Stay Night 0_o;;
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    Re: Unlimited Blades Project
    « Reply #67 on: July 02, 2007, 12:21:04 AM »

  • Unlimited Blades?
    and Servent Class's? :O

    well its similar to Fate/Stay Night :O

    awwwwrgh, I'm sorry but I fuck too hard T_T
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    Re: Legend of Shanara: The Radient Garden -Prologue DEMO Out-
    « Reply #68 on: July 06, 2007, 10:46:40 AM »

  • Demo is out...well...a Prologue/Intro...the real thing will come out....Later >;P
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    Re: Legend of Shanara: The Radient Garden -Dropped-
    « Reply #69 on: August 14, 2007, 07:07:26 PM »

  • I'll be Abandoning this Project to work on a New One due to loss of Inspiration and multiple Bugs & stuff in the last Originals that haunts It's Old Versions throu this one.
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    Re: Legend of Shanara: The Radient Garden -Dropped-
    « Reply #70 on: August 15, 2007, 08:48:42 PM »

  • It is.  :)

    Won't abandon this project either way...

    I'll be Abandoning this Project to work on a New One due to loss of Inspiration and multiple Bugs & stuff in the last Originals that haunts It's Old Versions throu this one.

    Well, two months isn't too bad.
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    Re: Legend of Shanara: The Radient Garden -Dropped-
    « Reply #71 on: August 19, 2007, 12:58:11 AM »

  • I could post the last two Month's Work...but it didn't change much.


    The New Project I'm working here Is a bit more "straight" and I think it won't go off Curve...I hope.
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    Re: Legend of Shanara: The Radient Garden -Dropped-
    « Reply #72 on: August 22, 2007, 02:49:01 AM »

  • That's quite alright, seeing as it was actually 3 months and I suck at calendar ;9
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    Re: Legend of Shanara: The Radient Garden -Dropped-
    « Reply #73 on: August 22, 2007, 02:49:52 PM »

  •  :) well, I could Say i am working on it...with a new Title.
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    Re: Legend of Shanara: The Radient Garden -Remake-
    « Reply #74 on: August 24, 2007, 08:36:52 PM »

  • There's Gonna be a 3-Episode Movie Using RPG Maker XP for this, see 1st Post. Later will Update with more Info.
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    Re: Legend of Shanara: The Radient Garden -Remake-
    « Reply #75 on: September 02, 2007, 01:42:09 AM »

  • :V REVIVAL!!!!!!!!!!!

    All I need to do is post the Demo and that's it =X
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    Re: Legend of Shanara: The Radient Garden -Remake-
    « Reply #76 on: September 20, 2007, 07:43:01 PM »

  • The screenshots look awesome.  Can I borrow your mapping skills? :P LOL
    "If u'r about to die,,then think of how good ur life has treated u up to this point.  On the
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    it's not going to bother u for much longer."
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    Re: Legend of Shanara: The Radient Garden -Remake-
    « Reply #77 on: September 21, 2007, 02:09:41 PM »

  • The screenshots look awesome.  Can I borrow your mapping skills? :P LOL

    >.>;; lol.

    =X from what it can be seen, just a few of the maps I have saved would make it for the demo...
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    Re: Legend of Shanara: The Radient Garden -Remake-
    « Reply #78 on: October 01, 2007, 04:43:47 PM »

  • The mapping is decent, the story seems to be interesting. All in all, it seems to be really promising.
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    Re: Legend of Shanara: The Radient Garden -Remake-
    « Reply #79 on: October 02, 2007, 04:31:19 AM »

  • AAAAAA DAS YOU GOTTA GIVE A DEMO FAST!! >O<

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    Re: Legend of Shanara: The Radient Garden -Remake-
    « Reply #80 on: October 04, 2007, 10:44:45 PM »

  • There's a lot of bugs in the game, so I have been fixing them, there won't be a demo for a long time, that I would say, at least...until I can clean the whole "Walking everywhere" glitch I keep finding in the first level.
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    Re: Legend of Shanara: The Radient Garden -Remake-
    « Reply #81 on: October 04, 2007, 10:58:18 PM »

  • Oooo... I see... Well, wish you luck, then. =3

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    Re: Legend of Shanara: The Radient Garden -Remake-
    « Reply #82 on: October 05, 2007, 09:38:02 PM »

  • The Game Got corrupted again .___. Thou I have a back up of the whole data, so there wasn't much of a loss, except...in the skills.


    D: But the good thing is that the damage was minimun that other cases.
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    Re: Legend of Shanara: The Radient Garden -Remake-
    « Reply #83 on: October 05, 2007, 11:24:21 PM »

  • It seems you often face those kind of problems. =O Why is that?

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    Re: Legend of Shanara: The Radient Garden -Remake-
    « Reply #84 on: October 12, 2007, 12:56:05 PM »

  • D= Bad Luck....?

    I believe I would have a Demo by The End of this Year (Again).

    Hopefully Bug-free and Less than 1 GB.
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    Re: Legend of Shanara: The Radient Garden -Remake-
    « Reply #85 on: October 14, 2007, 02:28:09 AM »

  • Heh, whenever i see this topic I am reminded of a similarly named book series.
    You need to stop having the file corrupted =.=
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    ''Soul-Raves: The Twilight Hoax''
    « Reply #86 on: December 16, 2007, 09:32:33 PM »

  • Quote
    Warning: this topic has not been posted in for at least 60 days.
    Unless you're sure you want to reply, please consider starting a new topic.


    Shut up! this is my D*mn Topic . . .

    I am here to Proclaim that this Project Hasn't Died at All, I just happen to had a last Corrupted Buig in it, and instead started to work on the Weapons, Skills, Armors & Items, and now working with the Maps.

    Rewritten the Storyline and thus making this Project more longer, the last version was finished, but did't like the Results, so I started again from scratch with the Weapons & Armors saved.


    I would say would take a hell lot of time for me to actually finish this.




    I'll Change the Title of it, seen as it's the Actual Novel I am doing here.
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #87 on: December 20, 2007, 01:39:18 PM »

  • It's Here  ;8

    Newly Updated, Change of Plot, Characters, Screenshots, Credits, Even . . . A New Title  :flag:


     ~ Caro Ru Lushe
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #88 on: December 20, 2007, 03:03:08 PM »

  • This is awesome, really beatiful. Everything is actually  :o Good luck with this.  ;D
    Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #89 on: December 21, 2007, 07:39:56 AM »

  • Updated the Entire loot ;o

    Added Secondary Characters.  ;)
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #90 on: December 28, 2007, 10:50:31 AM »

  • Congrats on a year-long effort. That doesn't happen too often around here.
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #91 on: December 28, 2007, 08:56:28 PM »

  • Congrats on a year-long effort. That doesn't happen too often around here.

    Congratulations, Caro Ru Lushe. ^_^
    Be kind, everyone you meet is fighting a hard battle.
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #92 on: December 28, 2007, 09:09:13 PM »

  • Yes congratz,you rulez :D
    Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #93 on: December 29, 2007, 07:55:39 PM »

  • Congrats on a year-long effort. That doesn't happen too often around here.
    Thak you. I am not willing to give up.
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #94 on: December 31, 2007, 05:34:53 AM »

  • Added Extra Screenshots, one been of the Default Battle <note: I sorta got beaten in it <_<)
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #95 on: January 02, 2008, 05:52:39 AM »

  • Updated on the Credits & the infamous ERBs Rating


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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #96 on: January 05, 2008, 03:22:22 AM »

  • Updated Two new Screenies

    Added the Chapters

    &

    Some

    Miscellanious Stuff

    And Organized better

     ~ Caro Ru Lushe
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #97 on: January 07, 2008, 11:17:51 PM »

  • COOOOOOOOOOOOOOOOOOL!!!

    Btw did you credit Ruruga?

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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #98 on: January 07, 2008, 11:21:05 PM »

  • Nice updates also love the screenies(Love fate/stay night)
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #99 on: January 08, 2008, 11:16:10 PM »

  • COOOOOOOOOOOOOOOOOOL!!!

    Btw did you credit Ruruga?

    D= I knew I had someone missing in the Credits . . .

    Nice updates also love the screenies(Love fate/stay night)
    =X Thankx thou funny thing is I was about to put I updated it ti'll my Internet Broke off ;__;
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #100 on: January 08, 2008, 11:20:47 PM »

  • XD

    I can't wait for this game. ^_^

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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #101 on: January 08, 2008, 11:57:32 PM »

  • FInally Updated the New Character's Pictures >D
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #102 on: January 09, 2008, 12:58:59 AM »

  • OoO Awesomeness~!! X3

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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #103 on: January 09, 2008, 06:49:16 AM »

  • Looks interesting, can't say I'm sure about using pictures for nearly every scene (you use a ton in your screenshots), but everyone needs to take a risk.
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #104 on: January 12, 2008, 02:14:49 AM »

  • Fixed The Screenshots. (Not Gonna add anymore.)
    Fixed Character's Bio
    Fixed Credits
    Added Current Arcs I'm writing.
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #105 on: January 12, 2008, 04:35:01 PM »

  • This looks awesome  :tpg:

    I love the look of this game. I'm going to read up on your topic when I get the chance, but for now, this just looks awesome.

    I'm downloading 2.2 now, also, love the cg you use, fate/stay and eternity sword and both awsome games, can't wait to read the story more in detail.

    edit-

    well, I tried it, it was dissapointing, so I closed it. Guess I'll just have to wait for you to releasethe game like everyone else :P
    « Last Edit: January 13, 2008, 04:19:05 PM by monkeydlu »
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #106 on: January 14, 2008, 07:57:30 AM »

  • First of - Where or what you mean by 2.2? The Last Demo released was a teaser, yet the storyline changed a lot from since then.
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #107 on: January 14, 2008, 08:23:03 PM »

  • theres a mega link on your first page :P
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #108 on: January 15, 2008, 06:02:01 PM »

  •  :mad: That's from the Old "Legend of Shanara: Shattered Blades"

    Thou the last version of it is saved in the computer. (For fun reasons).
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #109 on: January 27, 2008, 12:06:53 PM »

  •  :-X I question, why my Project is in the RM2k/2k3 Projects when it's made in RMXP >__>;;;


    & Development has Gone Slow D: So, I am taking a bit longer on updates.
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #110 on: January 27, 2008, 12:14:07 PM »

  • haha, I'll move it.


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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #111 on: January 30, 2008, 02:39:46 PM »

  • Updated ~ Screenshots, Characters, Features, Story Arcs . . .
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #112 on: January 30, 2008, 03:06:57 PM »

  • DAS, if that's your artwork, then <3

    Anyhow, I like the look of this game^^
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #113 on: January 30, 2008, 04:39:41 PM »

  • The Artwork is from the game Seinarukana ~ Spirit Sword of Eternity 2 Game. I just got the stuff from a friend. >__>;; Everyone keeps sayings & pointing I made these when I gave credits to the original author & the character's pictures have his name on them >__<;;
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #114 on: January 30, 2008, 04:57:05 PM »

  • Oh.

    *Checks back on credit list*


    >_<*

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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #115 on: January 30, 2008, 05:18:47 PM »

  • XD

    your also using a few spirit of eternity sword 1 character busts, we're going to have clashing characters :P

    nah, j/k

    still, it looks awesome XD

    it really makes me want to make picture cutscenes >_> they look so nice :P

    I know this might sound a bit noobish but what script do you use for the choices box to be out side the text box?

    It's a neat feature that I'm really likening, and would love to use as well XD
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #116 on: January 30, 2008, 06:07:53 PM »

  • Oh.

    *Checks back on credit list*


    >_<*



    =X *Pats Head*

    XD

    your also using a few spirit of eternity sword 1 character busts, we're going to have clashing characters :P

    nah, j/k

    still, it looks awesome XD

    it really makes me want to make picture cutscenes >_> they look so nice :P

    I know this might sound a bit noobish but what script do you use for the choices box to be out side the text box?

    It's a neat feature that I'm really likening, and would love to use as well XD
    It's Made by Events & playing around with Ccoa's Universal Message System

    =X The Secret I shall not spoil, took me a lot of brain power to actually figure how to put the Images as I wanted them along with the Message >__<;; Sorry.

    (I'd be guessing you'll like Ilumina >__>;; Bio Not posted here yet either wayz.)
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #117 on: January 30, 2008, 08:57:23 PM »

  • ah, coco's message system....wish you people would've told me sooner >_>

    my mapper told me the same thing after I started getting some trouble from dublex's, it was too late back then, and it's wayy to late now, lol.

    well, idk, if I get stuck again I'll just take a dozen hours and edit all of my msg events :P

    is Ilumia a rmxp game? well, link me either way, I like trying good games ^_^
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #118 on: January 30, 2008, 09:07:40 PM »

  • Ilumina is not a Game, she's a Character, She looks like your Fukai Kazuko Except with Wings & a Spear =X
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #119 on: January 30, 2008, 09:21:26 PM »

  • lol, I forgot my she had a last name, I need to go update my thread.

    but actually, I was talking about this screenshot.

    She's in my game as Souhu, though her bio's not posted either...lol

    Ilumina......well, Fukai has wing's...it's kindof limited to her cg XD her wings doesn't show till quite a long while laters though......I've written down to much about her though,

    it's a bit disappointing to hear that though :P
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #120 on: January 30, 2008, 09:59:05 PM »

  • Quite funny how she ends ups having two different roles in different games =X <cough>

    Now I understand a bit >__>;;


    For what makes relation with Ilumina & Fukai?:

    Spoilers due to, heck, Spoiilers to the Game itself; was too lazy to begging and look at the Wingly's Arc:

    Spoiler for Hiden:

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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #121 on: January 31, 2008, 08:29:47 AM »

  • lol, thats a different character though, they only look similar XD

    one question I've been wondering though, why don't you resize your back grounds into 640x480? using the originals, its always like tilted :P

    it doesn't look bad though, just wondering, lol.

    and I'm really wanting to use picture cutscenes now...>_> they look so much better  :tpg:
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #122 on: January 31, 2008, 04:18:27 PM »

  • Let's just say I am too lazy to Change the Size D:
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #123 on: February 05, 2008, 09:59:43 PM »

  • There might be a change of Plans for this . . . I got inspired to Change it more  :=: If my inspiration reaches High Masses, This Topic Will Die and I shall remake another one (Due to the old comments of the Past Failed Demos & Such, I still get this thing more and more Improvised).
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #124 on: February 05, 2008, 11:14:32 PM »

  • D:

    well, I know the feeling of wanting to remake things, it's jsut that as you get better with the program, youw ant to make everything up to standard, I've changed so many same things over and over again, but it's well worth it imo.

    major changes can be great refreshenings, as well as more inspiration. Good luck in what you decide to do, I can't wait to see your products ^_^
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #125 on: February 05, 2008, 11:29:13 PM »

  • I plan on makig it a bit more "Modern Day" since My Brain said "How can some Medieval Guys travel around Medieval Worlds? Wouldn't it be more exciting if it was like . . . Some Guy who got unlike and got in the wrong place at the Wrong Hour?" D: Sorta thing, Makig it more of a strenght point for my inspiration Towards Shakugan No Shana, Mai-HiME, Fate/Stay Night & Chaos Project. (Mostly, The Beginning would be like, the First Game I released that could never be posted here due that It exceeded Even Megaupload from the exageration of Resources >__>;;; )

    Back On Topic:

    If by Tomorrow, I still get a good begining & Better storyline, D: Expect a Major Clean-Up.
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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #126 on: February 06, 2008, 01:29:17 AM »

  • Can't wait :D

    btw, I was watching the Eternity Sword 2 opening yesterday, have to say, they made the second one WAY better than the first..... :P

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    Re: Soul-Raves 1: The Twilight Hoax
    « Reply #127 on: February 06, 2008, 10:38:19 AM »

  • lol, Yeah, It's Way Better =X

    Plus, I am trying to get the Calendar & the 2nd Artbook, but the Prices are Crazy >__>;;

    I like the Systems they putted in the game, battles makes me drool, thou as much as I want to make it, I am no Scripter >__>;; And I suck when it comes to Animated Side View Battlers

    -------------------------------------------------------------------------------------------------------------------

    And . . . Due to Inspirational, I'd be editig this, (Not Deleting the Thread . . . yet =X)
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #128 on: February 06, 2008, 01:26:05 PM »

  • The system for the battles on the second one is cooler, but I found the graphics for the first one more pleasing, no idea why :P

    probably cuz more animeish.

    I have the first art book for the second one on my computer, didn't even know there was a second one XD

    can't wait to read your new thread ^_^
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #129 on: February 07, 2008, 05:33:08 AM »

  • ^_^ I'm cheering for you, DAS!

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    Re: Soul-Raves: The Twilight Hoax
    « Reply #130 on: February 07, 2008, 06:46:23 AM »

  • Monica is my new hero.. this game is destined to epicwinness. Good job :)
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #131 on: February 10, 2008, 01:12:36 AM »

  • After a full Long Hours of Debate with my Partner & Friend . . .


    We Have Selected the Top 7 Main Characters (Klyron doesn't count since he obviously has to be Main):
    Spoiler for Hiden:
    1) Lloyd

    2) Fianna

    3) Shinari

    4) Monica

    5) Jullian

    6) Hidenki

    7) Belle
    Reason for such Post: At the beginning, we weren't sure who was going to be exactly the Main Characters >__>;;; So, here they are.


    *Note: Althou Uriku appears to act in Gameplay as the "Main Character" she's just more of a Comic Relief Character and for the sake I like Puppy Luv like characters <3*


    =X Done.


    And, I'll see when I get this whole New Thread started, =X Kuddos, for Tomorrow might be the big day (No, not for the Demo, it still comes on July).
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #132 on: February 10, 2008, 01:34:21 AM »

  • Can't wait :D

    I know how you feel, some where along the line your going to have these HUGE changes becuase all of a sudden you realize theres just so much stuff wrong with it, reluctant as yo are cuz you don't want the work to go to waste, it'll only be for the better. If nothing else, make a collection of deleted scenes XD

    Wish you luck on your reformation ^_^
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #133 on: February 10, 2008, 01:42:14 AM »

  • =X I might think Deleted scenes will not be possible. Since I'd be using the same maps >.>;;;

    but yeah, expect great changes in the storyline, this project had soo many changes . . . (Ugh, I wish to make a better Ilumina sprite thou, last one I have is sorta <shrugs> don't wanna mention it).
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #134 on: February 10, 2008, 02:29:23 AM »

  • XD

    yeah, I had to scrap 3 very large characters, Gabby, Ross, and Sean, I have like at least 30mins in all of scenes with them, and all the work on their branches...UGH!!!

    oh well, it was for teh better.

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    Re: Soul-Raves: The Twilight Hoax
    « Reply #135 on: February 11, 2008, 09:50:26 PM »

  • In the Game, most of the Villains has no "scene" and I'd probably try and make their Battles via Events.

    Seemingly a bit boring unless I switch to Side View again. But I don't feel like Either making the battlers, nor I know Dollmage would not make them by her policies.

    Either way, I am still early, so I don't worry much about the story =X
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #136 on: February 11, 2008, 11:53:46 PM »

  • actually, I really really dig your battle layout.

    it is very, believe me, very very rare to see a great game using the original RMXP layout. With that funky window skin, it really looks cool. I like it just the way it is, especially with the fact that alot of people suffer from not having good battlers, but in your case you have access and can use some really amazing anime battlers.

    My favorite battle like that? I'd say goes to southerland, and she customized hers ALOT, but it was still the front veiw 2d system, but it is like, completely customized, dun know how she did it, looks fantastic though. Not to mention she makes these seriously wicked animations, GAH, so wish I could use them >_> Screen

    My advice, don't abandon it. ^_^

    just add some custom add-ons for the battle system, make it unique, it already looks like it has quite a few things going for it, so no, I don't think your battle system should be much of a problem.  :blizj:
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #137 on: February 12, 2008, 01:02:07 AM »

  • No, I never said I was going to drop the Default Battle System =X What I meant was that the Villain's Battle would be by Events, unless I find a Way to find pictures of them to use as Battlers.


    *Thou I found some that are close to what I want at least*


    If there's any custom Add-oes you know of, would like to know where >__>;; I use mostly Blizzard's Scripts for effects on the Spells & Skills, Menus & some features on them *Not Include the Sim Dating Dialogue System*

    =X I like the Default Battlesystem, and won't get rid of it at all, besides, I want to use it to tribute the one game I couldn't post long ago >___>;; (Even thou I admit, it makes me look at "Did I actually did those Maps?!")

    So, no worries on that =X (I got the Battlers from ripping them off in photoshop from my artbook >.<;;; so I have them safe at least. But I am still lookig for a specific one >__> and I have to wait for getting Seinarukana to get that One Character I am missing. *Ilya's True Sprite & Battler*
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #138 on: February 12, 2008, 01:05:35 AM »

  • a villan's battle huh?

    hm.....I can't say I'm not confused x3

    But I'll try and package together a few cool add ons ^_^
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #139 on: February 12, 2008, 01:11:00 AM »

  •  :) Yes. they deserve that much Honor. *CoughSpeciallyCaroCough*

    >.>;; Thou It would probably end up with the Default battle system. =X I am willing to make most of the game's sprites custom made. (At least the Characters & Such)
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #140 on: February 15, 2008, 08:54:49 PM »

  • ok, heres a few I picked out that I thought would be pretty neat ^_^

    Biography Screen and Battler Graphic Change

    The second and third scripts on the first post seem really interesting. Since you have the resources for the biography to work nicely, I think having something like that would be really neat :D

    Also, the battler changer script just makes the default battle system look a bit more animated.

    Simple Individual Commands

    Very very basic but simple script. Simply lets you change the names of each command of each character by the Class ID. Simple to use, and unlike Trcikster's, it dosn't have all that extra complicated stuff with advanced commands.

    Conditional + Combo skills

    I think southy uses this, anyways, it's a cool system. Lets your characters to have some combo skills, and even allows you to control when you can learn this combo skills with switches. I'm thinking of using it for mine game as well, as Avion becomes closer with the girls ^_^

    Vesper System

    hm....I don't know how to work this, or what it really is, but it sounds and looks pretty cool, so you might want to check it out.

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    Re: Soul-Raves: The Twilight Hoax
    « Reply #141 on: February 16, 2008, 01:59:08 AM »

  • The Command One I have a simple oe from Blizzard's Ton's of Ad-ons
    & The Espers + Junction . . . I think I'd stick with CHaos Drive =X for the most.

    The Biography one I like the best, thou would be cool if I could be able to adapt it to have not just the characters one has in the party, but also important characters that one meets throught the Story =X
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #142 on: February 16, 2008, 02:39:17 AM »

  • glad I could help then, lol.

    There are more complex ones, but they'll take more figuring out :P

    Idk, if you can rip voices from Spirit Sword 2 you could add battle shouts and stuff :x

    But through that, I think I'm probably going to use the union thing XD It looks pretty neat for me.
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #143 on: February 16, 2008, 02:55:16 PM »

  • lol, Why rip a whole game?  :P I prefer been original and seek my own Voice Actors  :=:
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #144 on: February 16, 2008, 08:59:02 PM »

  • lol, you make it sound easy ;D

    if only...>_> I wish I had a clear microphone, I'd love to try voice acting.
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #145 on: February 17, 2008, 09:45:22 AM »

  •  ;D Well, I do have my resources, I could get them easily.  :=:
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #146 on: February 18, 2008, 10:54:33 AM »

  • This looks real good! Can't wait for a demo or something.
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #147 on: February 22, 2008, 09:24:24 PM »

  • Updated ~ Storyline & The Two Main Characters, and will update when I get back home
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #148 on: February 22, 2008, 11:27:20 PM »

  • awesome XD

    going to try and incorporate the CG into your story more eh? It'll work nicer with some present themes, good luck :D
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #149 on: February 22, 2008, 11:37:42 PM »

  • Wow. I'll defenatly keep an eye on this project. :) Keep up the good work.  :D
    I SUPPORT:


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    Re: Soul-Raves: The Twilight Hoax
    « Reply #150 on: February 23, 2008, 03:21:05 AM »

  • Well, Expect a lot of Present + Medieval + Sci-Fi Reference =X

    To make the story more in between >3
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #151 on: February 25, 2008, 08:39:34 PM »

  • Expecting to add a bit of more "Audio" and effects on this.

    And I have finally finished some of the sprites, so I can get back to working on the demo to release.



    <shrugs> now I had been exploring some Seinarukana on Youtube, some of the scenes will be d*mn hard to do @__@ I think I might start learning Eventing with pictures.
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #152 on: February 25, 2008, 08:58:34 PM »

  • are you going to try and remake Seinarukana's storyline?

    oh well, I've no quarrels, I never played it anyways XD *wonders if there will be H scenes...*
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #153 on: February 26, 2008, 05:41:29 PM »

  • are you going to try and remake Seinarukana's storyline?

    oh well, I've no quarrels, I never played it anyways XD *wonders if there will be H scenes...*
    Dear lord, no, xD I would have to even make the Tile Sets & . . . well, even the battlers, so, no @___@ I like mines anyways (Thou a good suggestion, but I am not gona kill myself cracking my disc up :P )
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #154 on: February 26, 2008, 09:19:34 PM »

  • XD I wish I could rip sprites, I'd love to rip some GBA games, especially SRW, I love the super robot wars seriese <)M I've always wanted to make an fan game of it >_<
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #155 on: February 26, 2008, 10:55:50 PM »

  • I was thinking of your idea of "Making Seinarukana" For RPG Maker XP.


    . . . But the lack of Sprites on Google & Yahoo on either language made me think twice, but Finally, I was able to find this:



    I just wished the Quality was better . . . a picture of her is a Pain in the arsses, but with this, I am halfway completed. (Ugh, it's soooo gonna look ugly).


    Edit: Also,would put up soon those "Support" Signatures >___>;;; once I finish getting those Templates <shrugs>
    « Last Edit: February 26, 2008, 11:03:07 PM by Caro Ru Lushe »
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #156 on: February 27, 2008, 12:19:19 AM »

  • ah, siggy bars X3
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #157 on: February 27, 2008, 01:05:48 AM »

  • Yeah, but expect to be up by Tomorrow Noon in here.

    Since I failed extracting while Playing Around >__>;;;
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #158 on: February 29, 2008, 11:22:47 PM »

  • The sigis are up, thou I wish to know why the code acts in a very, weird way . .


    EDIT: FIXED THE LINK, NOW THEY WORK! D<
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #159 on: March 01, 2008, 12:25:12 AM »

  • Yay! More siggy work XD

    Where do you get those templates anyways? lol, I jsut made mine from basically a black frame :P
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #160 on: March 01, 2008, 05:47:07 PM »

  •  :P lol, & 'cause I rule, I make myself my own with the Two Best Characters in the Game (Non-playable xD)

    Despite this, productions is going slow -.- just making sprites gets a bit tiring.
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #161 on: March 01, 2008, 05:54:42 PM »

  • Looking great overall - the only concern I have it that some of the overlays seem a bit too heavy. :p Nice usage of picture studded cut-scenes.
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #162 on: March 01, 2008, 06:34:02 PM »

  • Overlay? A bit confuse here.

    would like to know what exactly is to fix, =X since I still got time to fix it before the release date.

    =< & 'course thanks for the feedback.
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #163 on: March 01, 2008, 06:40:33 PM »

  • Oh, I just mean the lighting/fog etc. Of course, it kinda comes down to preference, so it's your call; just giving an opinion. :)
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    Re: Soul-Raves: The Twilight Hoax
    « Reply #164 on: March 01, 2008, 06:52:16 PM »

  •  :=: I do agree, the fogs sorta make it a pain for me in gameplay and adding them, so I just prefered using them in certain scenes. (Thou, a low opacity).

    =/ Just that I had bee wondering where you got the shadow effects in Quintessence in some scenes that make me try it out >.>;;

    Would take consideration ad updates some of the news ones and take down the olds ones. =X since I find it a bit too shiy for my own eyes >__>;;
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #165 on: March 08, 2008, 03:14:35 PM »

  • The poroyect would be delayed by technical difficulties with my computer ;-;

    Mostly the Keyboard.
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #166 on: March 09, 2008, 12:56:31 AM »

  • poroyect sounds cool when you say it out loud XD

    thats a shame to hear, hope you get it fixed soon. How'd it get messed up?
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #167 on: March 09, 2008, 01:08:17 AM »

  • My laptop is 5 Years old, so I am not surprise it is dying already  :=:


    I'd probably buy a new one, and this one use it up to the bitter end of her death. =/

    *Time to save the files as Back-Ups*
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #168 on: March 10, 2008, 04:50:35 PM »

  • This looks awesome.

    But one things is strange. Why has it got an A rating? Isn't that a bit extreme?

    EDIT: OH WAIT, Xuse LOL
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #169 on: March 11, 2008, 05:12:53 PM »

  • O_O

    I never really noticed that, but I think the description only qualifies for something along the lines of Teen or OlderTeen...

    so.....
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #170 on: March 12, 2008, 03:24:46 PM »

  • Ahh, I see, but wouldn't it be M rating?

    Anyway, this looks awesome, I can't wait for the demo!
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #171 on: March 16, 2008, 11:22:57 PM »

  • I would consider an A for some "explicit material" but I'd change for the Beta Versions (Once I get my new Computer).


    Ahem, yes, I am not dead yet, I upated with a new section, some art made by myself, mostly of the two of my favorite couple & Antagonists <3
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #172 on: March 17, 2008, 01:27:30 PM »

  • lol, chibis!!! XD

    And well, no comments for the other idea x.x I thought about it a little too, and not even considering the fact that...well, I'm underage so technically it would've been illegal, dispite that though, I just thought it would be devaluing my work and also harder to distribute, lol.
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #173 on: March 17, 2008, 04:08:25 PM »

  • So you will be using those...scenes then? I guess I will have to play it without my brother here. :tpg:
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #174 on: March 17, 2008, 06:00:08 PM »

  • Whoa, adult scenes in this game 0.0

    FUCK YES

    We should know when they're coming up though, I don't want to play the game only when my family's gone.
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #175 on: March 17, 2008, 10:33:44 PM »

  •  :P You guys will know it for sure when they appear.

     ^-^
    Thou the 1st Demo Won't have the scenes unfortunately.

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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #176 on: March 19, 2008, 06:24:30 PM »

  • This is looking simply awesome :P
    Can't wait for a demo, those screenies really attracted me to this. And the characters aswell.

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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #177 on: March 19, 2008, 08:23:30 PM »

  •  :=: I am motivated with the comments & words, I just wish to get that money for a new computer to get here fast.
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #178 on: March 20, 2008, 04:06:46 AM »

  • lol, it's, while your waiting, just think about everything, thats what I did when I didn't have my computor XD It didn't do all the worlds difference, but it made things some what clearer I think...
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #179 on: March 20, 2008, 04:45:09 PM »

  • This looks awesome!!!
    WHY DO I HAVE TO HAVE WINDOWS VISTA THOUGH :(
    Iv'e never seen a rpg maker game like this really the mapping is good the pics are amazing.


    One of the best rpg maker xp games ever!Try it out!
    http://www.quintessence-tbv.com
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #180 on: March 20, 2008, 04:49:04 PM »

  • This is awesome! ;D
    Great work on the game, can't wait for the demo.
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #181 on: March 21, 2008, 12:22:11 AM »

  • Some little Fanservices for everyone, mostly inspired by monkeydlu =<

    Spoiler for Juno Cosplays Gurren Lagann:
    Archon & Juno Comic thingy I did, was bored. Made Juno Cosplay as Kamina from GL 'cause both are cool =>


    Juno: "Yo!"
    Archon I.: "What are you suppose to be?"

    Juno: "Kamina from Gurren Lagann"
    Archon I.: "Why?"

    Juno: " 'Cause he's Cool"
    *Archon I. Leaves
    Juno: "Where are you Going?"
    Archon I.: "None of your Business"

    Juno: "?"

    Juno: "S-Sephiroths?!"
    Archon I.: "Shut Up! It sucks having breast & yet I look like a man ;-; "
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #182 on: March 21, 2008, 03:50:34 AM »

  • LOL

    thats a shame, I'm one of those people who really do think Seph looks too much like a girl, and probably better off as one too, lol.

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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #183 on: March 21, 2008, 07:50:02 PM »

  • It actually meant something else  :tpg:


    Edit:
    Added another one I made today out of boredom & using some of my "'coughsucky"'paint skills:
    Spoiler for Dura & Asaiji:



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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #184 on: March 23, 2008, 01:19:41 AM »

  • Added the Title Screen at the 1st Post.


     . . .

    (I have a feeling of wrong meaning & that I would need a translator or so, & probably may will start flaming for such a 'cliche' Title Screen =_=)


     ~ Caro Ru Lushe
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #185 on: March 23, 2008, 01:49:07 AM »

  • at least you HAVE a logo >_>;;

    I still don't have one yet D: but I do like the way yours look, good job on it.

    Lets see... it's a confusing title though, lol.

    The commoner's Road has few friends; The one born of heaven? lol, I've never heard of a proverb like that before, did you make it up?
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #186 on: March 23, 2008, 09:37:52 AM »

  • Gah! I knew there was something wrong with it D: I translated wrongly.
    <Shrugs> . . .

    =< Wait, you seem to understand the nonsence I just wrote. >__>;;; any Idea how would that be put together correctly?
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #187 on: March 23, 2008, 09:58:20 AM »

  • On the screenshots, is the border going to be there throughout the game? Because, on the battle screens especially, it blocks put some bits of the text, making it illegible.

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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #188 on: March 23, 2008, 10:16:12 AM »

  • No, that's just for the screenshots. =>
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #189 on: March 23, 2008, 10:22:44 AM »

  • meh, well, it's hard to understand what you were trying to put together in the first place XD it does sound pretty cool though, lol.
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #190 on: March 23, 2008, 10:47:16 AM »

  • lol, I was actually playing around with a font . . . & just typed Soul-Rave in hope it could bring something similar in the characters. yet, I have overestimated it's power.


    =< And now, I am working on that Opening once more, Monkeydlu, I own you one, heck i'm in debt to you >__>;;


     ~ Caro Ru Lushe



    Edit: Tell me this Means Soul-Rave Translated: ?????
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #191 on: March 23, 2008, 10:53:38 AM »

  • lol, so you justed typed in soul raves in a translator? XD

    Well, what does soul raves mean exactly? >_>

    *Dictionary.com!*

    v.   intr.

       1. To speak wildly, irrationally, or incoherently.
       2. To roar; rage: The storm raved along the coast.
       3. To speak or write with wild enthusiasm: Critics raved about the new play.
       4. To attend a rave.


    v.   tr.
    To utter or express in a frenzied manner.

    n. 

       1. The act or an instance of raving.
       2. Informal An extravagantly enthusiastic opinion or review: The play received raves.
       3. An all-night dance party, especially one where techno, house, or other electronically synthesized music is played.
       4. Chiefly British A raucous party; a rave-up.


    ......... >_>;; wut?

    so something along the lines of "A Wild Soul?" or "The soul That Acts Wild?"

    edit-

    lol, no one ever says the dlu part of my name XD and np, I'm also adding the lyrics right now but omg it take soooo much timing D: lol, I should be working right now but after last nights slow progress I'm to lazy >_>
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #192 on: March 23, 2008, 11:47:15 AM »

  •  :-\ I always thought it meant as a Stone.

    *Time to hit the books again lol*
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #193 on: March 23, 2008, 12:20:27 PM »

  • lol, like in Rave master? XD idk, it's a weird word, but since it's a confusing word, a confusing proverb does the trick just fine XD I think you got pretty lucky the translator spit it out the way it did, it sounds good so don't worry, if you read it and appreciate it a bit I guess it means "Heaven's Child never walk the Commoner's Road."
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #194 on: March 23, 2008, 12:51:54 PM »

  • Yeah, but, the meaning I got wasn't the one I wanted unfortunately ;.;


    As good as it sound, I find it hard to how it fits the story >__>;;
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #195 on: March 23, 2008, 01:38:27 PM »

  • shame, alright, I'll work something out for you then, do you want 4 characters or 8?

    If you want something literal...
      /       /      ?       /
      Ling Hun Ming Shi 
        ?    ?     ?    ?
    (Ling Hwen Ming Shi)

    It literally means "Soul Life Stone" it's kinda confusing but it's easily understandable for Chinese people. Don't know, maybe it's cliche as well but I don't get to play many chinese rpgs any more >_>

    edit-
    gaddamit, the characters won't show up.... um...I'll take a screen of them

    edit2-
    I uploaded the psd file ^_^

    http://www.mediafire.com/?twmdos4z3ao
    « Last Edit: March 23, 2008, 01:43:43 PM by monkeydlu »
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #196 on: March 23, 2008, 05:53:15 PM »

  •  :P I l;ike it, but as I seek, The stone is literary, as I meant as a Machine that creates energy out of Nothingness

    (Anti-Matter Machine?) Just that I named Soul-Rave.

    =< <sigh> I won't play the 'Legend of Shannara' title.


    Edit 1: I'll go with a translation of 'Twilight Hoax' while "Soul-Raves 2" goes below, less edit & less work =<

    Edit 2: The Game is Officially Titles "Sorcerus Blade; Klyron 2: The Twilight Hoax" (geez, time to change the Novel's title itself <shrugs>)
    « Last Edit: March 23, 2008, 08:50:29 PM by Caro Ru Lushe »
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #197 on: March 24, 2008, 12:50:58 PM »

  • What??!!! D: NUU!!!! Don't change the title! D: well, you could if you want I guess... but Soul Raves sounds so much cooler XD I liked it x:
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #198 on: March 24, 2008, 01:14:47 PM »

  • *S h i i i i i i i i i i i i i i i i i i i i i ~


    D: Just need the correct Characters to make it mean "Soul-Raves" instead of what was written.

    That, and find a song. Joint is too much Pop & doesn't seem to go along the cgs D: <G'rrrr>

    (I just realize it would be a lot of work by just changing the name, I'd have to make new sigis & such, & I am quite lazy to do that D:<
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #199 on: March 24, 2008, 01:28:23 PM »

  • haha, yup, that and it grows on you XD

    I'm terrible at coming up with names >_>;; ...... I was seriously sleep deprived when I first named my characters, for some stupid reason, I should've changed them back then, but I didn't, and now I'm way to attached becuase, well, their my adorable cast XD but seriously, Fukai's name sometime's get censored!!! >_>;;
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #200 on: March 24, 2008, 01:37:44 PM »

  •  :-X lol, I had been stuck up with those names since then.

    but for the moment . . . Would hit the books & start getting the letters right =< Or more like, the proverbs that is.
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #201 on: March 24, 2008, 03:11:50 PM »

  • Keep up the good work on this! :) Can't wait to see a demo!
    I SUPPORT:


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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #202 on: March 24, 2008, 10:34:18 PM »

  • Updated: Added the Groups & Races (Well, Missing the Humans, but, it's pretty obvious isn't it?)

    And Two New Support Signatures with either Group =<
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #203 on: March 26, 2008, 01:30:56 AM »

  • & as of Today, Translated Soul-Rave's Title, Fault Babelfish if it means something else, because I know Twilight Hoax doesn't give the "Correct" Meaning.

    Next Update, Expect the Whole Cast of Characters updated & adding their Sprites bases, New Screenshots of both scenes, CGs & Menu Screenshots, Update the New Features & Removes some of the scratched ones & (Finally) Yuki Kajiura's Music Tracks that will be included in this Project <3


    Edit: So, umm, yeah, I was bored & decided to 'clean up' a bit. So, check the 1st post & tell me what you guys think of it? =X
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #204 on: March 27, 2008, 11:15:26 PM »

  • Ok, a new little update:

    I decided to change the Opening Song "Joint" to one I was listening in my laptop *Didn't realize I had it* called "Hayate No Gotoku!", Changed it because Joint sorta goes with a Dramatic, Battle & sorta apocaliptic feeling of scenes, which, unfortunately, Seinarukana 2 doesn't posses much fighting scenes, yet of ones I want. So, I changed it to something for the time being, thou, if anyone has a better suggestion, I'll gladly hear them =) & even credit.

    I am looking for Songs to use as Openings, so, yeah, Hayate no Gotoku! is temporal, until I find one I like & can make it sorta go with the Openning =<
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #205 on: March 27, 2008, 11:30:42 PM »

  • http://www.youtube.com/watch?v=xa3NgMarvDA

    *loves this song*

    :D

    lol, I thought for quite a while about using this as my own, but um....idk, there wasn't as much of a beat as I wanted it to have, plus, I didn't listen to this over 150 times as I don't have the mp3 XD

    I guess you should just listen to something like a radio, write down any song you like :\ Hard to say though, good luck with picking one though XD
    « Last Edit: March 27, 2008, 11:34:38 PM by monkeydlu »
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #206 on: March 27, 2008, 11:49:47 PM »

  • Hmm, I quite like it, but as you said, sorta missing the beat I need =3.

    But now searching for it to use as a "Insert Song". =X For a certain "Event" in the game. <smirk>
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #207 on: March 28, 2008, 12:06:29 AM »

  • I always wanted to make something like that, like in the best dramatic moments of anime's, they'll play a song in the back ground instead of just regular BGM, it always makes me feel so sad and hooked >_> Especially in the first kiss scene in RxJ, omg, loved it XD

    I've yet to find the perfect song for something like that though :P
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #208 on: March 28, 2008, 12:14:31 AM »

  • ;p Well the song fits for like "Looking back all this Time, & Now, I can't stop thinking of you, since the first day I lay eyes on you" like moment. <lol, that just sounded both romantic & cliche <3> =p So, I sorta know on what to use it. yet still, I am looking >__>;; (Radio Onlines you meant btw?)
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #209 on: March 30, 2008, 08:46:37 AM »

  • yup XD
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #210 on: March 30, 2008, 09:53:11 PM »

  • Found something, rather sparkling:

    http://www.youtube.com/watch?v=mhtTfJClrZ4&feature=related

    lol, Expect a "Soul-Raves 1: Nocturne Gospela" Comming by next year if I can get the CGs & Finish First Twilight Hoax =3


    but yeah, pretty much, I like that music. >3
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #211 on: March 30, 2008, 10:14:38 PM »

  • that song is crazy @_@
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #212 on: March 30, 2008, 10:33:21 PM »

  • If you think that's Crazy Monkeydlu, wait or search for JOINT & Blaze by Kotoko, now that's Crazily Fast & Insane xD



    =< But yeah, Entangled Destiny, is crazy much, but I like the cgs <3 & zeh song. -Not to mention it's Mai-HiME <3 <3


    *cough*

    So, it gives me an Idea of how to pull off the whole "Soul-Raves 2 Opening" x3
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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #213 on: March 31, 2008, 09:28:15 PM »

  • lol, just watched all four openings, compared to the first seasons, Blaze and Joint are seriously way to rock XD idk, it fits though, :P

    is the show good? I've got the first season burned on cds but I've never bothered to watch past ep2, dun know why, just kinda lost time and interest XD
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #214 on: March 31, 2008, 10:47:07 PM »

  • Congratulations Caro! This is the Anniversary Project of the Month! Exclamation Marks!

    I'll send you a stock PM with details soon.


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    Re: Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #215 on: March 31, 2008, 11:52:16 PM »

  • lol, just watched all four openings, compared to the first seasons, Blaze and Joint are seriously way to rock XD idk, it fits though, :P

    is the show good? I've got the first season burned on cds but I've never bothered to watch past ep2, dun know why, just kinda lost time and interest XD
    I'll be sincere, It gets better as the story develops. But 2nd season sorta has it's Good Moments, The Awesome Fighting Moments, & The Moment which you wish to get a shotgun & like kill everyone or a certain person =X (lol).


    Congratulations Caro! This is the Anniversary Project of the Month! Exclamation Marks!

    I'll send you a stock PM with details soon.
    0_0 I was about to faint *Thus the long pause to reply*

    <3 This is, quite unexpected.

     :=: Thanks Everyone . . . I'd have to make something up in celebration of the Project of the Month Anniversary
    & Soul Raves 2 been the chosen one for April. <3


     ~ Caro Ru Lushe

    (I am waiting for the Stock PM with the Details)
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #216 on: April 01, 2008, 05:33:12 AM »

  • Yay! congrats Caro! (lol, somehow or another I can still make out who's saying what XD)
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    « Reply #217 on: April 01, 2008, 08:14:44 PM »

  • Congratulations on POTM!

    Edit - This is my first time posting in this thread? That's odd. I could have sworn that I posted in here before.
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #218 on: April 01, 2008, 08:21:20 PM »

  • Congratulations on POTM!

    Edit - This is my first time posting in this thread? That's odd. I could have sworn that I posted in here before.
    Thanks =3 & yeah, I get the feeling you posted before, odd. >__>;;



    @Monkeydlu: it's Rolph's April Fool's Thing xD lol, like the Pink Theme used in Valentine's Day!





    =x I'll get something 'special', soon, I hope, ugh, ok, once I make my find >__>;;
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #219 on: April 02, 2008, 09:05:24 PM »

  • Congrats on POTM! You definatly deserve it. :)
    I SUPPORT:


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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #220 on: April 04, 2008, 12:56:07 AM »

  • Oh congrats Caro/DAS or whatever your name is.
    You're so cute. <3
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #221 on: April 05, 2008, 11:59:09 AM »

  • <3 Thanx Emidy & Sithlord


    I am sorta thinking, if I make the Games CGs & Characters Sketches Myself. =/ Thou it would look Chibi-ish.


    <sigh> But at least we get moar CGs & Moar Events, & Moar Sex Scenes!!!!!!!!!

    =___=;; But I dunno since then the Date would be pulled off more. Thou I can just make up to a Demo & Release it easily. <Yet still looking for programs to paint pictures easily & less frustrating than Photoshop*
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #222 on: April 05, 2008, 12:54:39 PM »

  • If you want, I can look for Spirit of The Eternal Sword resources for you.

    Infact, I think I can get all of the visual resources for it if you want (Including H-scenes).

    EDIT: The CG pack is over 701MB, so you may need to tell me what you want to upload (If you don't want them all that is). If you want all of them I'll be happy to upload the whole thing.
    « Last Edit: April 05, 2008, 01:31:56 PM by Tezuka »
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #223 on: April 05, 2008, 01:32:57 PM »

  • hm... well if your going to do that, you should make all original designs. There should be alot of reasources for sprite of eternity sword 2, it shoudln't be a huge problem, but original stuff is always impressive.
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #224 on: April 05, 2008, 02:30:42 PM »

  • If you want, I can look for Spirit of The Eternal Sword resources for you.

    Infact, I think I can get all of the visual resources for it if you want (Including H-scenes).

    EDIT: The CG pack is over 701MB, so you may need to tell me what you want to upload (If you don't want them all that is). If you want all of them I'll be happy to upload the whole thing.
    The fact is I need the Battle CGs, & the Sprite Battlers used. Other than that, The Narukana Character Picture of her from the Menu selection but with  the Battlers & Animations, I think I would not need them that much.


    hm... well if your going to do that, you should make all original designs. There should be alot of reasources for sprite of eternity sword 2, it shoudln't be a huge problem, but original stuff is always impressive.

    It is mostly because I wanna add Klyron's Transformation & Shinary's Mage Robes =/ & Some more Character Scenes.

    *Wish there was moar Thalia H-scenes* =( Other than that, Mostly the Sprites is all I want, I might make it side-view, but then would have to edit a lot of the battle pictures content)
    « Last Edit: April 05, 2008, 02:33:55 PM by Caro Ru Lushe »
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #225 on: April 05, 2008, 02:50:49 PM »

  • Judging from the very strange size of 701MB for pictures, I think it will cover everything you are looking for.

    I'll check when it is finished for you.  :)
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    « Reply #226 on: April 05, 2008, 02:54:28 PM »

  • Ok Tezuka, thank you a lot, I dunno what I'd do without you  :tpg:

    Tell me once it finishes up what it has to know.

     ~ Caro Ru Lushe
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #227 on: April 05, 2008, 05:52:24 PM »

  • Well, the speed keeps changing, so this should be done by tommorow before I wake up (hopefully). :tpg:

    But I took a look in the folder where it is being saved, there are four RARs:



    I'm not good at Japanese, but I think the first is a special/extra CGs pack, the second is a Wallpaper pack, the fourth is the Limited Edition Material Book but I can't figure out the third one (I may have mistranslated them, I'm not that good with the Japanese language). Hopefully it is what you need. :)
    « Last Edit: April 05, 2008, 05:57:50 PM by Tezuka »
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #228 on: April 05, 2008, 06:14:41 PM »

  • oh yeah, I was about to say, I've downloaded that before, but it was all two so I deleted it.

    It should cover pretty much everything though, but as for the sprites, well, you'll have to rip them from the game itself.

    Personally, I took a look at all them, and I just felt that I could do better, and get more experience if I made it myself, I was VERY VERY wrong XD lol, but I'm to far to turn back so no use trying to get someone to rip them now :P
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #229 on: April 05, 2008, 07:09:18 PM »

  •  :-\ Bugga, Those are the Events, Characters, Frames & Artbook. Which four I have. The sprites aren't there nor the battle CGs. <sigh> Probably the Game File would benefit as I can get someone to extract the remaining parts I need >__>;;
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #230 on: April 05, 2008, 07:25:52 PM »

  • Damn, sorry Caro.

    I found a torrent for the game, but it is a huge 5.21GB. If I can, I can try downloading it and ripping the sprites myself if you want me to (When my brother isn't at my house, which is six days a week).

    EDIT: Game added to watch list. :)
    « Last Edit: April 05, 2008, 07:32:31 PM by Tezuka »
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #231 on: April 05, 2008, 07:38:39 PM »

  • That would help a lot Tezuka. =) Thanks. I can live with that. =3

    + Rep

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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #232 on: April 06, 2008, 06:01:15 AM »

  • Added the Logo Title made by Kenso Himura

    & Added the other tracks musics I am planning to add & see if I can make the Opening bit more combined.

    Note: It is still in decision wether I Use Seinarukana 2's CGs or Original Artwork.


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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #233 on: April 09, 2008, 11:52:23 PM »

  • WHERE ARE YOU PEOPLE GETTING THESE BRILLIANT LOGOS?

    Also, weren't you going to use my wolfperson sprite?

    Anyway, keep up the arsome work.
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #234 on: April 12, 2008, 05:07:30 AM »

  • WHERE ARE YOU PEOPLE GETTING THESE BRILLIANT LOGOS?

    Also, weren't you going to use my wolfperson sprite?

    Anyway, keep up the arsome work.

    I bet they are like reallly skilled and keep the secrets to em self lol or somehow use photoshop *Shrugs*.

    Also, keep up the great work CRL, everything is awesome.
    Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #235 on: April 14, 2008, 08:12:55 AM »

  • lol, The Wolf,  cannot appear, for it would spoil many things =o

    anyways, a little expectation from April:




    There might be a Funny "Mini-Game" =< To be post for enjoyment.
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #236 on: April 22, 2008, 09:18:22 PM »

  • Forgive me, as I had been lately, troubled with University Work as it had started to bug with my daily life, & even made me stop working on the game fixing bugs & such.




    <sigh> I was planning to release a special April's Beta, as a way to celebrate, but I haven't gotte the thing stopped & some stuff fixed for such special as a thanks for this been selected as project of the Month & Anniversary. ;=;



     ~ Caro Ru Lushe
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #237 on: April 22, 2008, 10:32:12 PM »

  • don't worry D: life can get in the way of alot of things, for better or for worse, hope your doing good at school though, lol, I'm still young enough to have too much free time :P

    and hey, aprils still got a week left x.x ahh... schools going to be over soon... omg, the through can't get through. Keep at it ^_~
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #238 on: April 23, 2008, 01:18:20 PM »

  • Hopefully, I would, but I gotta return back o work on an Assigment =<

    Was just checking >__>;; Hopefully.
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #239 on: April 29, 2008, 03:28:52 PM »

  • Ok, I had been busy in University here, at last finished my proyect I had to write about Stress & Nutrition for my Health class. -.-;;


    Expect, on tomorrow, a small, preview >3
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #240 on: April 29, 2008, 04:54:43 PM »

  • great! can't wait, meh, I'm still waiting... I might just release it though, lol, to tired of waiting >_>
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    Re: [POTM] Soul-Raves: The Twilight Hoax ~ (Beta Demo Release in 07/21/08)
    « Reply #241 on: April 29, 2008, 09:30:49 PM »

  •  :=: There be no OP for this one thou.
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    I got something in mind, something that will make more sence to this, seen as how it can be a Second, if there should be a 1st.

    & not gonna affect that greatly to the work I have at this moment >=)


    -Edit-

    Gah, now all that's left, is the Graphics stuff.

    =< & to celebrate the yet late Project of the Month with a Demo of it.
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    I'll put a stop to your theft of two days for Project of the Month :P

    Sorry about that by the way, I haven't been on for a couple of days, and forgot about it. It will soon be fixed.


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    With that fix, now I have to sit back, & fix some minor bugs, change . . . <sigh> the Screenshots & the first post.
    Thou, multiple changes has taken place, including Scripts. (For some weird reason, I can't get to CP to update these scripts which continue to get Errors.) At least the story isn't affected =X


    I'll put a stop to your theft of two days for Project of the Month :P

    Sorry about that by the way, I haven't been on for a couple of days, and forgot about it. It will soon be fixed.
    lol, Aleluya, I was getting bad Karma from my two day theft :V =X great to be off the hook, thou update in the 1st post in the Project of the Month, we may want to evade this one getting promoted twice by Accident just because the title changed >_>;;
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    Updates
    - Userbars remove & updated *Pardon for the change & Limits of characters*
    - Characters: Only left the Main two characters.
    - Removed the Fawork I did. It's only there for Other people's fanwork.
    - Uploading Teaser Trailer, Hoping this time it won't say error again.




     ~ Caro Ru Lushe
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    sounds like a make over :D

    Can't wait for the teaser XD
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    Re: Soul-Raves 1: Nocturne Gospel (Teaser Trailer is Out)
    « Reply #247 on: May 06, 2008, 12:17:25 AM »

  • Teaser Trailer 1 "death & the key" has been Uploaded

    At 1st Page, download section below the demo.
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    Yay, more teasers which are over in less than a minute. No offense, but the teaser was short, and I didn't really think I got anything out of it. I personally had no idea what the fuck was going on.

    The last name of the guy who you quoted in the beginning seems familiar....
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    holy hell, a 43 mb teaser? You should've made it seperate :/

    anyways, downloading now x.x

    edit-

    tried it, it was kindof disappointing in that it could've been evented much much smoother, it was kindof half baked, it was nice to finally see things in action though. Sadly, no real interest held, but try try try again. You have the idea, just don't rush it.
    « Last Edit: May 06, 2008, 04:10:51 PM by monkeydlu »
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    Hmm. One thing you might wanna do is center the text there in the beginning. If you're using Ccoa's UMS (Which I think you are) it says in the directions at the top how to do it.

    All in all, it was nice to finally see things in action, like monkeydlu said. I actually don't mind being kinda thrown into things. Haha. Lots of teasers do that sort of thing. XD Still anticipating the demo in July.  :)
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    This is a really god game... :blizj:

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    Thanks for the comments at least. =)

    The teaser can let one down easily if one can't seem to have read at least what the story is about. I might work on another one, smoother & with more time.





    & also, New updated Screenshots, & Two new userbars back from the grave (Shinary & popular favorite . . . Lloid)
     *It was a pain to wipe out 20 screenshots from Twilight Hoax*
    I notice when I uploaded the 2nd screenshot, the error, priority set of a wall accidentally ate the swords & the top of the Item storage case. <will be fix later> & also:

    Spoiler for Save menu weeeeeeeeeeh!!!:

    « Last Edit: May 12, 2008, 07:00:19 PM by Caro Ru Lushe »
    sithlord999 Male
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    The one who shot the sheriff AND the deputy!

    I really like the new screenshots! Maps are looking very good. :) Something looks a little odd to me on that one where you have the movie bars during the conversation though. Just the way their heads are kinda cut off at the top.
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    greatness :D
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    I really like the new screenshots! Maps are looking very good. :) Something looks a little odd to me on that one where you have the movie bars during the conversation though. Just the way their heads are kinda cut off at the top.
    Mostly a lag problem, since those scenes came after a scene. Specifically one like which little Releena speaks with the Obidian Lord =X
    greatness :D
    =X Wait ti'll I reach further & make more scenes to screenshot, then it'll be awesome >3

    Thou, btw Monkeydlu, will like to ask, if I can request a few more sprites thou, when your open & not too busy working on CF. =X I'd repay you in any way, besides finishing Akane ;p
    « Last Edit: May 13, 2008, 12:05:31 AM by Caro Ru Lushe »
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    Ok, New feature: Two new Characters make a "Cameo" Appearence in the game =P from two RPG Maker Games.
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    New screeshots, beware of Shady Messages, like the one Uriku found. lol
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    Here' an Experiment I'm doing
    Spoiler for Klyron vs. 3x Spirit BERSERKER:

    The Return of side-view battle non-animated o Soul-Rave =X

    Thou, It glitches & lags, having problem with some skills & such.
    Plus the lack of Characters sprites pictures to find on the web, Makes me think I'd might have to put the Game's release even further until either I find the sprites or the Game finishes to download or put the ever-known-default-battle-system. =)

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    wow, that looks NIIICe

    I'd say definetly go for it, I would've but have you see the first aselia's battlers? >_> Agh, the style is so weird, I like these way much more.

    You should find yourself someone who knows how to seriously rip things, commission or something as it might be a huge job, but I think it'd be very worth it XD
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    It's Not Animated thou, I would love that 100% but I know of no one who can rip the game, I'll simply just screenshot & Edit the Battlers =X Kinda wish to add them animated, but I see it not happening with the scripts been incompatibable with Blizzard's ToAo & CRL Systems.


    Also:
    Spoiler for Twilight Hoax Title Screen?:

    Spoiler for Hiden:
    With the Fan disc of Seinarukana After, Twiliht Hoax might have very little CGs & Knowing Xuse lost some of the people from the Aselia department, I might think I may have trouble releasing the Sequels & having to re-use the same materials from this one

    I'd say definetly go for it, I would've but have you see the first aselia's battlers? >_> Agh, the style is so weird, I like these way much more.
    Fault 2d =P Seinarukana sorta beats Aselia in Graphics & Gameplay, but in plotwise Story & Characters, Aselia Wins =X
    « Last Edit: May 25, 2008, 01:10:58 PM by Caro Ru Lushe »
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    change script to Minkoff's, and you can probably find someone from spriter's resource and if not, you can start looking up some tutorials and learn how to rip yourself XD Riping's a pretty useful skill after all.

    the programs for it seems too technical for someone lazy like me though :P using screenshots, takes waaay to long >_>
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     :=: Maybe so, but I'll do that, after I release The Beta =< don't want to put the game's release further because of rippig & Waiting for he game to download!


    =) Also, you realize I edit that last post? (lol)
    Code Geass Male
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    ah, the title screen looks pretty sweet, but I think that would do much better as like a topic starter or something, as it's not exactly big enough for a title screen XD

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    lol, tha's for like, ext year or so x3 well, once 1 is over =X
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    Spoiler for Releena Speaks to Ansem:
    Spoiler for The Lighters death by . . .:
    No Pictures, it'll spoil the fun =3
    Spoiler for Asaiji's 'Tragic' Speech Quote:

    :V I call them as far as one of my favorites scenes, since it jumps from scene to scene Back & forth, but that . . . finish it, but my idea of the map I wanted didn't come nicely, still, adding Asaiji's Quote on the first page as update.
    sithlord999 Male
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    Nice screens.  :) Is that a Star Wars reference in the last one? lol
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    Nice screens.  :) Is that a Star Wars reference in the last one? lol

    Spoiler for Hiden:
    Yes =p.
    I surely love that moment of Palpatine, simple put, Asaiji is like based on Emperor Palpatines/dark sidious in the ways she manipulates peoples emotions & fights with *****
    =X

    & Why?

    Spoiler for Hiden:

    Spoiler for Hiden:
    Spoiler for Hiden:

    Spoiler for Hiden:
    Spoiler for Hiden:


    This is the best scene besides their battle sequence =X which will be a d*** b**ch to event, but truly one of Five of the best <3 ]=3 Ti'll July 21st . . .
    « Last Edit: May 29, 2008, 05:49:16 AM by Caro's MO NO BE »
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    Spoiler for Hiden:

    I may need a script after all . . . but the problem lies, I don't have the graphics sprites nor the time to start to make them from scratch =O

    I found a CB for three characters, might implement it . . . missing the Animated-Side-View & of course, the Game Seinarukana to grab & rip it's Battler Sprites. Ti'll then . . . Youtube's crappy videos of picture taken shall do for the moment.

    <shivers> Any Comments on that? Battlers will be unil I get the game again that is =< & Rip it apart.
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    it's looking good, this'll be a huge draw once you have all the ripped material XD
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     :P Or I can get sued for it. <cough>


    Thou, I saw someone at .org using the same characters & made his own sprites. (I felt angry for no reason)

    I have the cruddy flashes, now . . . . it just feels odd that their graphics won't look awesome, but nonetheless

    =X Time to "Rip"

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    lol, ripping is a art in itself, who cares about getting sued XD just give them your fake address :P
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    A Character quiz I made some time ago:

    http://www.quizilla.com/quizzes/7174983/which-soul-rave-character-are-you


    The quiz is not 100% accurate, as many got Klyron & the result cannot be seen well, so I post them here >___>;;;

    My result: http://www.quizilla.com/quizzes/result/7174983/3075663/ (Except for the Emo Part & the spoilers)

    Spoiler for Contains spoilers of the game in some of these descriptions:









    Code Geass Male
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    OMG! O_O

    XD thats frikking awesome! XD

    Ming id I steal the idea? X3

    edit-

    I got monica XD
    « Last Edit: May 31, 2008, 07:16:16 PM by monkeydlu »
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     :tpg: Not quite actually.


    =< & Monica?! WTH!? >.>;;


    sithlord999 Male
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    Just took it. XD I got Lloid. He's the same person on my Soul-Raves support bar too. lol
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    Code Geass = Best show EVER XD

    I think that fits me pretty well actaully XD

    but O_O Seth is a evil Maniac with a god complex O_O

    lol, sounds plausible, for better or for worse XD
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    :< In a way, it fits Sith since his nick, well, you get the idea x3

    XD Lloid is not that evil, is just that, the route of actions he's taking, makes him evil Throu Klyron & the party's perspective =X
    sithlord999 Male
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    lol Perhaps Death Note got to my head...XD jk
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    modern algebra Male
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    I got Claire


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    I got Klyron... somehow :P

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    One more hour till I drop.

    I got Monica
    Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.
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    =X Well, seem everyone is enjoying the quiz . . . yet, here's a little screeny from the game while I was testing it:

    Spoiler for Hiden:
    of course, the title is just a wimp . . . not the greatest screeny but, still =X luv Fianna's WoL
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    where did you get the battelers and sprites? and if you can't give me aling could you post a download or something plz
    //img146.imageshack.us/img146/5391/ubd5282fs3vb6.png
    Sunny Milk
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    The Sprites are Custom & the Battler for the Characters were taken from Ingame pictures *ti'll I get Seinarukana again*.

    So, the sprites are not available to the public yet.
    west098 Male
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    when will they and what would i sreach to get battelers
    //img146.imageshack.us/img146/5391/ubd5282fs3vb6.png
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    Code Geass = Best show EVER XD

    you really shouldn't just ask for other people's resources like that, it's very rude, but either way, she already answered your question, they will be released when she is ready to release them or whenever she feels like it, and the battlers like she said were made from screenshots of the game she used them from.

    screenshots, meaning she had to physically cut out the battler image, you can't search up those. If you want to know what game their from, look at the CREDITS.
    Sunny Milk
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    you really shouldn't just ask for other people's resources like that, it's very rude, but either way, she already answered your question, they will be released when she is ready to release them or whenever she feels like it, and the battlers like she said were made from screenshots of the game she used them from.

    screenshots, meaning she had to physically cut out the battler image, you can't search up those. If you want to know what game their from, look at the CREDITS.

    That sounds a bit angry, but it is true =o Please check the credits, as it tells from who they are.

    =p Also, I should get back to work, I have been playing around with Touhou Scarlette Weather Rhapsody for long enough >__>;;
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    I got Hidenki.
    The game seem to be shaping up quite nicely. ;8
    Be kind, everyone you meet is fighting a hard battle.
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    sry i did't mean  to sound rude i realy new sry sry srysry sry :( :( :(
    //img146.imageshack.us/img146/5391/ubd5282fs3vb6.png
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    i was just worndering ( i'm not trying to be mean or rude) but, i searched on google all the creaded things but yet no screans or any thing why is that? ???
    //img146.imageshack.us/img146/5391/ubd5282fs3vb6.png
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    wow.....so far ...the game looks great...:) :D
    can't wait to play the demo  :D

    ps:
    i just hope that you won't upload it to yousendit, megaupload and rapidshare ......
    as they have limited (slots/bandwidth/don't know what's the correct word) for free-user...... :'(
    megaupload forces people to download its toolbar ,which is not useful...
    « Last Edit: June 10, 2008, 12:59:37 PM by wintersoltice »
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    Thanks ^^

    Thou it may depend, the file is not something small . . . so, it might depend actually, can't promise anything there.
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    Mediafire allows up to 100MB I think.

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    The full game is 1GB . . .  =/ The full one, not the demo that coming on July 21st (Without the OP & EN that is).
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    1GFB?!

    I'm gonna need to save room on this tank that I call a computer -.-

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    Lol, I wasn't joking when I said the game was long  :P I am just remaking part of those maps for everyone's entertainment! <3
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    ......

    one gig?

    ......

    you know, I had a lecture once about how size dosn't make a good game in any way.

    Hell, professional game developers make great games, best selling even, and pack them into small cartridges filled with 10mb at max.

    .......

    seriously, how the hell do you even manage 1 gig? The MMOs I play are one gig!

    O_O

    Rethink your plans very very carefully caro >_> I mean it, one gig is not smart or healthy and does not look good at all, for that matter, it looks terrible, very unprofessional, and I'm still wondering how the hell your going to fill it with one gig.

    even if you are using mp3s, you have to be hoarding resources for unparticular reasons to reach that much, and if your using bit map, shame on you D:

    ......

    ok, throwing out all professionalism perspective here as well as any sense of successful game making.

    you won't be able to host a one GIG file on any free server, you'll be having to fork over cash to host something like that.

    other wise, you'll have to split you game up into 4 or 5 parts in order for people to download it, if you want it encrypted, the game without the audio files better be under 300mb or you'll have to upload it in separate uncrypted parts.

    but really, looking at this whole thing WITH a more realistic as well as professional point of view, 1gb was as ridiculous as those 100+ hours of game play crap.

    start cleaning up -_-

    (Btw, the op + ed won't go over even go over 15mb)

    this lecture was for your own good...... listen to it >_> Rethink your future perspective of anyone ever downloading a rmxp game thats a gig, for that matter realize you won't be able to even host such a thing without forking over money.
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    It's the story that makes it long >___>;;

    Which mostly is a main reason to remake & divide in two games . . .



     :mad: Even so, I am working on that, there's too much at stake here.
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    how does story take up space? >_> oh well, good luck, I don't think your actaully going to actually fill that much space, it's not possible unless you horde resources, might some misunderstandings.

    A long story won't make things any bigger at all, most eventing might mean a few more KBs, thats it. A Game's size is pretty much 95% or more graphical and audio.
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    Monkeydlu is right, the game is way too large, unless the game lasts about the same time as an average commercial RPG (A week if you play for 5 hours a day?) which would make 1GB look right if you also had a few videos in there and a full MP3 soundtrack.

    Actually, just think about the soundtrack also made me wonder, how many songs are in the game?

    Apart from the game size, the game looks like it is going to be great!
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    About 31 Songs . . .


    Resources, yes, makes part but the story is something to keep one a week.

    Storyline to which isn't keeping the player always in tension.


    & because of so, I went to the ol' UBW Project to see some screenies, to take:


    Spoiler for Betrayal:

    Spoiler for Green hair girl vs. 5th Throne:

    I gotta make a Loli Fianna, seriously. . . >___>;;

    Spoiler for Hiden:

    Like this, & Ignore that message >___>;;
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    yeah, story is beyond important, what I'm talking about is story dosn't take up any MB!

    scripts eventing, all that goes into a .data file that will ever ever pass 5 mb

    *shakes Caro*

    Snap out of it >_> make your game under 100 mb, for the sake of all that is game making sense >_>
    Sunny Milk
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    @__@ Fine, I'll have to take some of the Pictures & Tilesets off.

     :tpg: But those long conversation & events aren't leaving.
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    New CBS By Nortos from CP:




    I quite like it, but it bugs with CRL, so the Feature of Soul Limit & Soul-Rage has been remove for this Version.


    Also, Those are the Actual battlers, up to now, ti'll I get my Seinarukana >___>;;;



    & I shoul reaaaally make another trailer, one that makes sence thou
    west098 Male
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    i got demo 2.2 and you play as any of the main charecters and i died on the 1st battel it was imposibel why? :bean: :mex:
    //img146.imageshack.us/img146/5391/ubd5282fs3vb6.png
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    -.-;; That's not Soul-Raves, That LoS2

    Magna Carta kills you instantly if you won't use the Limit Break.
    west098 Male
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    thanks alot also where can i download a soul raves demo?
    //img146.imageshack.us/img146/5391/ubd5282fs3vb6.png
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     :facepalm:

    Quote
    Beta Demo Release in 07/21/08 (July 21st, 2008)
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    lmao XD



    edit-

    the release date is in the title XD

    and +rep for the updating facepalm pic ;D
    « Last Edit: June 16, 2008, 03:51:37 PM by monkeydlu »
    west098 Male
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    oh sry i just realy wnated to play the game.
    //img146.imageshack.us/img146/5391/ubd5282fs3vb6.png
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    itsk, I can't wait either :P

    theres a teaser though, lol
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    Hope everything's going well, Caro. :lol:
    Be kind, everyone you meet is fighting a hard battle.
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    idk about the game's size. i'll play it no matter what. Even 2Gb is fine with me. This game looks awesome :) hope you never give up and make the greatest rpgmaker xp game ive ever played.
    west098 Male
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    where is the teser?
    //img146.imageshack.us/img146/5391/ubd5282fs3vb6.png
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    Yeah... about that.....

    http://www.sendspace.com/file/b4zugd

    If you'd looked at the first page, you'd have seen it.

    Assuming, of course, that teser means Teaser.
    This is a signature.
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    oh sry my spelling suchs
    //img146.imageshack.us/img146/5391/ubd5282fs3vb6.png
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    Spoiler for Hiden:

    A new screeny I felt like posting.
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    looks alsome and the teser waz alsome to ;D ;D
    //img146.imageshack.us/img146/5391/ubd5282fs3vb6.png
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    Looks pretty, Caro.
    Be kind, everyone you meet is fighting a hard battle.
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    XDXD

    wow, you work fast :tpg:

    looks great, lol.
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    I see little red dots all over the screenshot, I'm curious to know what they are.
    Other than that, it's looking simply awesome. :P

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    flower petals I beleive, and from the looks of it they'll be animated XD

    Seth used a animated map effect script like that before, it looks very cool.
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    Caro, why do you have to be so awesome that you make nearly everyone else look bad?

    1 GB, though? I thought my 141 MB was huge. (full game, not the upcoming demo, which is around 24 MB.)


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    Yes, the flowers are animated.


    Caro, why do you have to be so awesome that you make nearly everyone else look bad?

    1 GB, though? I thought my 141 MB was huge. (full game, not the upcoming demo, which is around 24 MB.)




    lol, The words Baddass & Awesome can't even define me  :P

    That's the Full game thou, but then again, I must make it small  :=:
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    lol, The words Baddass & Awesome can't even define me  :P


    In fact, in order to describe you, one would have to craft a portmanteau of badass and awesome, such as "badawesome" or "awe-ass."
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    Must be all the time I keep wasted @___@

    After all . . . this is, My first project which I have been stuck since, well, the very beginning I started with RMXP. >.>;; <shrugs>
    west098 Male
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    i love this game some much i hate it becaulse it is so much better than mine  :lol:
    //img146.imageshack.us/img146/5391/ubd5282fs3vb6.png
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    Kudos on sticking with one project. c: Looks like it's still coming along great! But eh, 1GB? D: Did I misunderstand something? That's not the real file size of it right?
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    :3 Thanks, No, it's not 1 GB,  :=: I have to clean things up for the project.
    Sunny Milk
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    <3 I just realize, To celebrate 14 Pages + 10007 Views!!!


    Sprite Template by Southern

    =3
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    wah, and I was wondering if it was a new face with such a name XD

    Negima FTW!  ;D ;D ;D
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    lol, Anime Month. =X

    But yeah, I'll get a surprise in 3 days hopefully. <3
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    it's anime month huh...?

    hm... about time I participate in one of these :3

    what kind of surprise are you waiting for? XD
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    I can't spoil it  ;D You'll have to keep an eye & wait . . . <smirk>
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    The image says 15 pages.

    I'm still looking forward to a demo of this, I can see it's one of those games that'll just capture me like a fox catches a rabbit.

    I'm imagining a Zylos-Skanker war now.

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     :( Think I may have later to put a warning to this, but not now.


    & I realize there's no 15th Page . . . yet *sigh* I thought my post would reach, but I seem to be wrong.



    & That last statement make me laugh actually =X
    Code Geass Male
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    lol, posting to help fulfill your celebration image then XD

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    There's no point in spamming to 15th pages, either ways.

    Waiting for that Fan disc of Seinarukana, the CGs would make lovely Extra Scenes for the game. Hopefully if I can acquire them.


    Also note: by the release, the battle system I'll be using for the moment would be the default one as seen on the old screenies, mostly because of Unsussesful find of resources for the sprites of Seinarukana itself . . . . & Thinking of using custom Sprites thou, I am unable to get these done.


    Just to tell before people put a long face of why it doesn't have the side-view when it's released
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    Patience pays it's price . . . .



    A little fanart of Fianna by Evangel Lim from AnCo for the support this game has ^__^ *Adds to first page*
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    ahh! XD

    omg, I really need to do some fan art of this!

    defiently, forgot, just wait XD
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    Suweet!
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #343 on: July 07, 2008, 11:05:30 PM »

  • If you have not notice the title, well, now you'll all notice.


    Since I won't make it to the deadline with the resources ready, I will delay the Project's demo release.


    There's no point me uploading a game with a lot of Sprites that are missing & such and the fact I am just one girl trying to work in a huge project alone isn't easy, I just ask helping hand, I promise this won't be abandon, but until I get some help & probably a team, well, I'll keep you guys updated with the stuff going on in here >:3


    That way, I won't have to eat my words =P
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #344 on: July 12, 2008, 02:15:56 AM »

  • [youtube=425,350]HfsrkVjf7Vc[/youtube]

    Thanks goes to Mokey for eventing it T-T Next update, I seriously have to make a new Credit list & the characters.
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #345 on: July 18, 2008, 04:41:11 PM »

  • There's a possibility I can reach the deadline, thanks to sithlord, I have the entire Battler resources >:3
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #346 on: July 18, 2008, 06:08:25 PM »

  • I really want to become this game fan, yet I haven't play to know how nice it is...
    When you going release the demo or this full project...? :) I really can't wait to play it :D
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #347 on: July 18, 2008, 06:21:27 PM »

  • The Beta is coming first, having 2 Chapters for them to waste around . . . *More like 3 actually if we count the prologue.*
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #348 on: July 18, 2008, 06:36:06 PM »

  • Really?? That means I need to wait until 21th July come to that day
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #349 on: July 18, 2008, 06:54:32 PM »

  • I can't promise anything . . . if I can release it in time, but I am saying, There is going a release, when, hopefully by the 21st.
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #350 on: July 19, 2008, 05:04:59 AM »

  • Which is in 2-3 days

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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #351 on: July 19, 2008, 05:53:04 AM »

  • >____>;; If some of the troubles I am having are fixed up that is.


    I might just wait up to the 26th, Mostly of the new Eien No Aselia 2/Seinarukana ~ Spirit of Eternity Sword's Fan disc briging more CGs, specially battle CGs & More Villains which I am lacking >;3 (lol)
    « Last Edit: July 19, 2008, 06:17:43 AM by Maria Traydor »
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #352 on: July 19, 2008, 06:27:48 AM »

  • & Just so you notice, I put a new screenshot up above. (Reme Translates to Dawn Jappy)
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #353 on: July 19, 2008, 06:28:53 AM »

  • I'm maybe going to regret this but...

    What is exactly happening in that screenshot ?_?
    Sunny Milk
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #354 on: July 19, 2008, 06:34:29 AM »

  • ;p Klyron's Orphan can't sleep at night, I won't spoil what happens I'll leave you all thinking.
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #355 on: July 19, 2008, 04:39:09 PM »

  • you should resize the picture by 80%, or to whatever 640x480 is in a external picture editor.

    something like photoshop would come out smoothest, but something like microsoft office picture manager will come out just as good.

    the reason is becuase RMXP's zoom out on a high quality picture will make everything seem jagged and pixelated, like in the screenshot above.

    just a tip, lol.

    good luck with getting it out though, will look forward to playing XD
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #356 on: July 19, 2008, 05:29:10 PM »

  • I have a few reasons to put it that way Ming. =X


    Ti'll the 26th . . . .
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #357 on: July 19, 2008, 07:16:24 PM »

  • but... it looks that way... >_>

    well, w/e

    if you want to zoom in on it, i'd just use two of it, becuase at that point your keeping it still, and it looks too pixelated.
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #358 on: July 19, 2008, 07:27:08 PM »

  • I know . . . .


    I just wish I could get to use it without the "Sample" & "Xuse" stuck in it.

    *Has to wait ti'll 25th*

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    Re: Soul-Raves 1: Nocturne Gospel (Release 07/27/08)
    « Reply #359 on: July 20, 2008, 10:33:37 PM »

  • Delay until Seinarukana ~ Spirit Sword of Eternity 2 (Assorted Fandisc) is release for extra CGs & characters. Forgive the inconvenience.



    Yours Truly . . .


     ~ Caro Ru Lushe
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #360 on: July 24, 2008, 02:37:58 PM »

  • You have a real good game going on here can't wait to check it out. Do you have a team or are you doing all of this on your own?

    Well anyway check out my project link I am working solo until people are interested in spriting, mapping, and scripting.

    http://rmrk.net/index.php/topic,27930.0.html
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #361 on: July 25, 2008, 10:20:21 PM »

  • Awesomenss! :D
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #362 on: July 26, 2008, 06:42:09 AM »

  • I'm not easily impressed but, i watched your 'teaser' and... I didn't feel like pressing enter repeatedly to skip over it. Nice work. I was sorry only that the 'teaser' was nothing more. It didn't really say anything about anything so much as it showed graphics. ::pout::  And... call a male a Lilith?... Lilith is a female so i would expect 'a' Lilith to also be female... in any case, hope to see the beta soon.
    Arclight

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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #363 on: July 26, 2008, 01:39:41 PM »

  • Evangelion Reference . . . . . . .


    Spoiler for OMG! New Picture!!!:

    Spoiler for Faito Haets Pizza:

    Spoiler for Super Spoilers if you can see it well that is.:


    Kudos & Credits to Sithlord999 for ripping the Sequel of Seinarukana up. =X
    « Last Edit: July 26, 2008, 02:08:01 PM by Maria Traydor »
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #364 on: August 03, 2008, 12:08:30 AM »

  • Cool mo beans! I love all of the random references... I half caught myself wanting to look for the philosophers stone!
    Great stuff, ;)
    Oh, if you need help with anything that's not resources or drawing, (I can map however...) feel free to give me a wave. Or a PM
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    « Last Edit: August 03, 2008, 12:35:18 AM by monkofevil »
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #365 on: August 11, 2008, 04:41:38 AM »

  • If you haven't notice, the first post's grammar errors have been fixed, also, only 3 New Screenshots >:p


    Title is one again, subject to change due to .org annoying meme. *lol*
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #366 on: August 11, 2008, 08:46:15 PM »

  • Subject change?
    Like: Content not suitable for children subject? Or something totally different?
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #367 on: August 12, 2008, 02:23:14 PM »

  • :/ It's not for people under 17 or below, but then again, that won't stop them from downloading it.
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #368 on: August 12, 2008, 05:02:45 PM »

  • wait seriously? You going to make it a porn game? D:
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #369 on: August 12, 2008, 07:58:02 PM »

  • :/ It's not for people under 17 or below, but then again, that won't stop them from downloading it.
    That didn't answer my question, but, Oh, I misread this part of this post.
    Title is one again, subject to change due to .org annoying meme. *lol*

    That explains my question, I read it as "Title is one again, subject change due to .org annoying meme."
    Sorry about that.
    What is the aforementioned ".org annoying meme?"
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    Re: Soul-Raves 1: Nocturne Gospel
    « Reply #370 on: August 12, 2008, 08:07:10 PM »

  • wait seriously? You going to make it a porn game? D:
    Ermm, it technically uses H-Scenes since the additions of the CG & such. >___>;;; But no, It's not a Porn game, just some "Extras".



    Quote
    That explains my question, I read it as "Title is one again, subject change due to .org annoying meme."
    Sorry about that.
    What is the aforementioned ".org annoying meme?"
    I really don't want to talk about it . . .

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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #371 on: August 24, 2008, 10:51:30 PM »

  • Ermm, Title has been (Yet again) changed.

    With a New Title Logo by Lonewolf from .org


    Story is been, well, trying to make it fix with what I want & the CGs, so it's truly not final.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #372 on: August 25, 2008, 04:32:25 AM »

  • wow.. i love your battle system :o and your sprites are awsum :o on one of the screenies the gargoyles lok like heartless x] its cool. well anyway the game looks amazing. keep up the awsum work ^w^ :mex:
    8888888888888888888888888888888
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #373 on: August 25, 2008, 01:52:37 PM »

  • Why the title change?

    Oh, and good luck with the story, I know how infuriating it can be to have something that defies being written...
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #374 on: August 25, 2008, 03:16:16 PM »

  • The title fits more actually . . .

    Story is practically a bit of a hassle, but I'm quite enjoying it, hopefully, the public might like it better at least.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #375 on: August 26, 2008, 10:55:00 AM »

  • & yet another update .  .  .  >___>;;

    Added Soul Reaver's Animated Opening in the "Download" link, unfortunately, not the Download itself, but the youtube link >:p

    Feedbacks on it would be appreciated.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #376 on: August 26, 2008, 01:26:54 PM »

  • i just remembered ive played a game on ps1 called soul reaver x] lookin foward to this soul reaver :D ;D ;D ;D ;D ;D ;D ;D
    8888888888888888888888888888888
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #377 on: August 26, 2008, 04:11:00 PM »

  •  :facepalm: There was . . . already a game titled Soul Reaver. <sigh>

    Not like it matters now anyways. :p

    :x On news: Due to laziness & well, trouble making the resources & such, I might limit the exploration on Towns & Certain Areas, Instead, the player will go on a separated Windows of the location he is & chooses the area he/she wants to visit, think of it like . . . Ar Tonelico & (if you've been paying attention to Ming's updates) Celestias Ferrum.

    Also, the gameplay might be <sigh> limited in some puzzles & mini-games due to said system & if you're the type of person who despises long talks . . . . Soul Reaver may not be for you, The game now uses a similar Visual Novel-like scenes, where the player's decision affects the party's thoughts on the main character, not to mention it also affects the Player's Partner/Heroine, most of the scenes, will (not final) look like a Visual Novel's system ingame. (Mainly because I'd have to edit sprites for many expressions & it gets tiring working over & over again).


    Also, 2 new features to be added (probably, I'm still thinking) would be the so called "Topic" Event & the . . . well, "Dream World" Events.
    These two work similar, but in a different way >:x

    The "Topic" Event system is just an average conversation, in which the player interacts with one of the Characters from his/her party by looking up for "Topics" like items around the world, these events will only be unlocked either in a savepoint camping, Town Inn or Headquarters, these little events, althou some might be . . . (to you guys) boring, they actually raise the chances of your little heroines to fall for you & to even unlock those porn scenes which I know you all want and love the most. :p Can't let you guys have those scenes that easily, which comes Part 2:

    The "Dream World" systems, takes more of the "Visual Novel" Concept, the player chooses one of the Heroines and both go in a "Role-Playing-Like-Game", ;3 With each raising that Girl's value to the Main Character even higher, not to mention some skills can only be obtain from this events. :x Unfortunately, it requires a certain Value or "Trust" towards that specific heroine to go "deeper" into each episode. Althou it sounds like boring, the "Dream World" actually creates a different storyline that has nothing to do with the main one, so you don't have to worry about missing details, since I realize that you will all start to panic if something from one girl's dream world is discussed & the player gets lost. (lol). One can obtain from this Events New Skills, Weapons, Armors & Items and the chance to strengthen the bond between the Main Character & the Player's selected Heroine (& your precious "scenes" ;P).

    Also note, that once the game is release, there are also some NPCs which you can also activate these Topics & Dream World Events & get your precious Scenes too, but your gonna have to be careful as it can . . . quite get your partner (depending thou) quite angry >__>;; & lower her value.

    Also, what does this mean? Simple: You don't have to worry about been caught playing Soul Reaver & suddenly one of those "Scenes" comes out, you'll have to make a lot of work if you want those scenes.





    :| Well, I guess that's that for what's planned & to also find & capture Ming when I see him, that is, when he's free thou . . . <__<||||


    :x Ah, also, soon I'll have a steady "storyline" & the characters up there with new userbars for support :| along with *finally* the website itself.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #378 on: August 26, 2008, 04:59:23 PM »

  • That's amazing!
    Just got through like 3 visual novels...
     ::)

    It looks like you're combining a Final Fantasy XII/Mass Effect message system, which should be a very interesting spin on the standard Visual novel thing.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #379 on: August 26, 2008, 05:29:00 PM »

  • D: I haven't played Mass Effect, thou I have seen some scenes from FF12, I don't quite think they'll be alike at all. <___<
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #380 on: August 26, 2008, 10:19:15 PM »

  • Sorry, that needed more clarification.

    I meant that there is an AMS in FF12, used for one of the sidequests. (Sandalwood chops quest, if you're curious...) It highlights some of the text, noting you of it's importance, and it remembers the words that we're highlighted, allowing you to bring them up in conversation with other characters later.

    Mass Effect does this pretty much all the time.
    (It's also just a Kick-Ass game... ^_^)
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #381 on: August 26, 2008, 10:41:48 PM »

  • In that aspect then I can say they're similar.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #382 on: September 01, 2008, 10:55:03 AM »

  • When is the release of the game because i'm so gonna download it.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #383 on: September 02, 2008, 09:46:42 PM »

  • There's no release date yet.


    When I do decide to believe it's ready, I'll Update the entire thing, it just takes patience.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #384 on: September 03, 2008, 09:17:35 PM »

  • Ah...did you still want those music tracks looped? Haven't talked to you in awhile because of school getting in the way. lol
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #385 on: September 03, 2008, 11:40:37 PM »

  • Ah...did you still want those music tracks looped? Haven't talked to you in awhile because of school getting in the way. lol

    D: I still want them (lol)
    :x But I am glad to see you back, ermm, even thou this sounds like a welcome back post >__>;;

     :-X I can say, that, I just got a new CMS for the game working on here . . . D: Still not completed, but It sure to blast brains off, I'll get a new screeny of it later thou :p

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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #386 on: September 04, 2008, 11:03:49 PM »

  • Here's a sneak peek on the Menu System for SR:

    The Menu Screenshot makes it's official Appearance!
      :ninja:
    Spoiler for Hiden:

    Removed screenshot & the Menu itself from Soul Reaver itself
    « Last Edit: September 05, 2008, 11:43:19 PM by Dark Angel Scion »
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #387 on: September 05, 2008, 10:46:29 AM »

  •  :mad: Just for the sake, I'll start learning scripting in order to enhance Soul-Reaver's gameplay department (lol).


     :-\ Ah~ to script, it would be an awful fun adventure (& a headache)
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #388 on: September 05, 2008, 01:30:41 PM »

  • DAS, don't triple post. Do it again and the flames will start.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #389 on: September 05, 2008, 01:59:43 PM »

  •  :-\ Then do I have to copy-paste the above post & put edit along with the updates every time?

    I'd do so then.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #390 on: September 05, 2008, 02:04:52 PM »

  • Double posting should only be used to revive your topic for an update. There's no excuse for triple posting.

    Cleaned up the topic.
    « Last Edit: September 05, 2008, 11:01:38 PM by Falcon »
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #391 on: September 06, 2008, 12:21:33 AM »

  • Nessi, I just remove the image & the script(from the game & computer) itself, If that's what you're waiting there for.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #392 on: September 07, 2008, 01:29:27 PM »

  • This game's looking cool! Any chance of it being finished anytime soon?
    :dalton:
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #393 on: September 17, 2008, 09:23:16 PM »

  • A Mock-up of the New Menu System:



    It's just a wip thou, but, :x I really am looking forward to building it in the future.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #394 on: September 17, 2008, 11:08:30 PM »

  • ah, it looks too hectic XD

    well, from the looks of it though, it's still eventable at least, not sure about play time, no one's ever really evented that, but I think you can do it with the timer thing, location thing too, but it should be possible, everything else is just normal evented menu stuff.

    people who are experienced with 2k3 would especially know about that, I'm not completely familiar with it though, good luck with it, looks like it could be fun.

    the text though, seriously, don't do it with that weird fog thing, just make it all one color or border it or something, it's impossible to read x.x it's plain terrible.

    other than that it looks pretty spiffy

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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #395 on: September 18, 2008, 07:00:10 AM »

  • From what Falcon told me, (not to mention, that's just the Menu itself, there's still the other parts) it's an Advance CMS, :/ as it ignores the Window's class, if you haven't notice, it doesn't use a window skin >.>;; Not to mention, each part is in a way, colorful. <shiver>

    :x Thou it's possible . . . probably when I'm at Falcon, Blizzard & Zeriab's level thou >.>;; (&, I haven't putten the Battle System mock-up, as breath taking as it is in my opinion, :x I got told it would be a *beep* to code, as many features would require understanding the battle system's code & such.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #396 on: September 18, 2008, 03:32:21 PM »

  • I never said it was that hard, I just said you shouldn't expect to be making that in a week or two o.0
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #397 on: September 18, 2008, 05:17:22 PM »

  • The text is too hard to read, maybe making it white would make it better as menu's purpose is to be read.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #398 on: October 07, 2008, 03:12:47 AM »

  • it looks new,  havent seen anything like that menu before.
    How many times have you watched me fall just to smile, I've been through thick and thin we've struggled through now we smile, so we're here now just be ready, brace yourself cause were not leaving.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #399 on: October 07, 2008, 07:57:27 AM »

  • It's actually a mock thou . . .

    Found a school tileset I liked, althou it has somewhat of a Pokemon feeling *tch* remaking the old ones, few scenes of it & the 2nd town. (Trying to make a Forest-like Dungeon if you ask about the last screenshot):

    Spoiler for Hiden:

    Spoiler for Hiden:

    Spoiler for Hiden:

    Spoiler for Hiden:

    Spoiler for Hiden:

    Spoiler for Hiden:

    Spoiler for Hiden:

    Spoiler for Hiden:
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #400 on: October 07, 2008, 12:55:22 PM »

  • There really shouldn't be fog inside, try to use some cosmetic lighting.

    The outside ones in day time would do better with the light rays fog instead of he fog fog, otherwise looking pretty good ^_^
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #401 on: October 07, 2008, 02:37:43 PM »

  • I don't have that light ray fog most people use :p or the one I used isn't here at this moment.

    I imagine the fog inside would look weird, but some people at another place said it's atmosphere didn't feel the same :0
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #402 on: October 09, 2008, 10:48:21 PM »

  • I just realized how cool Klyron (probably) is.

    DAS, KEEP ON BEING AWESOME!  ;8

    Spoiler for Hiden:
    lol i have too many anime-obsessed friends, their fangirlish ways are rubbing off on me ;_;
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #403 on: October 14, 2008, 02:36:45 PM »

  • cant wait to see more  ;)
    How many times have you watched me fall just to smile, I've been through thick and thin we've struggled through now we smile, so we're here now just be ready, brace yourself cause were not leaving.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #404 on: October 14, 2008, 03:59:11 PM »

  • Remake of Lloid & Noah (Shinary) Sprites:



    I'm working on the sprites once more, I like how they came up, but dunno how the public would see it, either way, I like the look of it. :3
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #405 on: October 15, 2008, 07:40:24 PM »

  • I actually like Noahs (Shinarys) new hair colour. It matches better with the coulour of the, erm, "original" (Nozomi).
    Also the overall look matches now so much better.
    As for Lloid... well I liked the old version a little more, but the new version is also really good.

    I kept watching this project for a while and I am looking forward for a demo, when you feel ready for it.  ;)
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #406 on: October 22, 2008, 11:24:27 AM »

  • Ok, so a Few Updates:

    I'm debating between two CBS, the Old one that's on the first post preview, & this One:




    CTB by Charlie Lee . . . .

    Has a feel of Final Fantasy to it with some features, but I'm still thinking of whether putting it or not.  ::) I would most likely won't put it until I know it's not 'private'.

    Next Update:

    Ending Theme song for each Arc Ending has been chosen, and 'old' favorite of mines. (There was a debate between 'Rasuto Kissu?', 'Be your girl', 'Sociometry' & 'Deep Forest')

    Song: "??????, Rasuto Kissu? (Last Kiss)"
    Lyrics and Composition by: Tsunku
    Arrangement by: Takao Konishi
    Performed by: Tanpopo
    From: 1st Ending theme from Sorcerer Stabber Orphen

    *Obligatory Link with the Song*
    http://www.youtube.com/watch?v=4gKFj70C7Jo

    Lyrics:
    http://www.animelyrics.com/Anime/orphen/maolk.htm

    ----------------------------------------------------

    Next Update:

    New Custom Tilesets are coming along, Remakes & changes to most of it.



    Thanks to Sithlord999 for lending his time to work on these customs.

    ----------------------------------------------------

    Animation Work:

    I never got to show what the Animation of the spells look like in-battle.
    The more I play around with photoshop, the more ideas I get:



    One of many spells (Mock-up, not official) to make an appearance in SR.

    Yet again, credits for Sithlord999 for ripping the graphics themselves ^^;;

    ------------------------------------------------------------------

    Animated Title Screen has been added, thanks to Ming :x for putting it together, Hanzo for the Title Logo, & Seth for the graphics (Even thou I had to look for somewhere else for the start & load buttons >__>;;)



    Also, Falcon for teaching me scripting & advices, since I found out that whenever I got out of the Load_scene, it got me back to the RMXP Title Screen & not the evented one.

    ------------------------------------------------------------------

    Songs from Seinarukana ~ The Spirit Sword of Eternity 2 has been added, ripped & format changed by Sithlord999. ._. Yet again, I must repay him for all he has done. <shiver>

    ------------------------------------------------------------------

    & Finally:

    Update & Remaked the Old Sprites into this, even thou in my last post where both Lloid & Noah (Shinary), here's half the new base of the cast:



    Main characters that is . . . They will also have their poses, to give a more realistic kinda feel in the in-game graphics (not on the Visual Novel Scenes).

    ------------------------------------------------------------------

    & There's still no Deadline for a beta yet :-\ *cough*
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #407 on: October 22, 2008, 02:41:14 PM »

  • THAT

    IS

    SO

    COOL

     ;8
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #408 on: October 22, 2008, 02:50:47 PM »

  • THAT

    IS

    SO

    COOL

     ;8

    I agree with that.  :D
    Keep up the great work!
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #409 on: October 23, 2008, 09:41:25 AM »

  • I'm all for the FFX battle system
    it offers the basic sideview with a bit more strategy involved :)

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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #410 on: October 23, 2008, 10:16:14 PM »

  • btw, I wanted to ask, how is that mock off going to be pulled off? lol

    your going to need a scriptor :x
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #411 on: October 25, 2008, 04:27:24 PM »

  • Actually, you can pull off something like the mockup merely by cleverly setting up a battle animation.

    Though that mockup does look overdone in terms of effects. Not even Seinarukana went that over the top.
    « Last Edit: October 25, 2008, 08:12:13 PM by Skie Fortress »
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #412 on: October 28, 2008, 05:36:27 PM »

  • I'll cut the lightning & fog effect on the animation . . . . Over the top & too much work to set it correctly would take even longer.__.

    Sprite are coming better along now:



    *still missing more people*

    ----------------

    I might take long, next update of things would be either around november or so, first priority are the sprites, later I'll get to work with the editing of tilesets & jumping with some scripts around.

    if all goes well, there might be a demo either by the end of december/january or Summer 09 (yet again).
    « Last Edit: October 28, 2008, 05:52:00 PM by Dark Seraph, Caro »
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #413 on: October 31, 2008, 08:47:11 PM »

  • Lookin' good, seems like you'll be set for a while. And again, I am very very fond of the tree-roots idea.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #414 on: November 04, 2008, 09:19:47 AM »

  • with the amount of work being put into this, I really hope it turns out well.

    and yeah, those roots in the special tileset are really cool

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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #415 on: November 07, 2008, 05:45:18 AM »

  • Very cool game! Great work.
    Are they all playable character?

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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #416 on: November 16, 2008, 09:21:33 AM »

  • WOW massive  rip from seinarukana xD

    <3 Xuse.





    PS: yes i finished narukana
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #417 on: November 16, 2008, 11:43:08 AM »

  •  ??? You got me lost there.

    any way, expect working demo, by December.

    hopefully thou.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #418 on: November 16, 2008, 07:06:13 PM »

  • ye i got the original narukana game as well... and other Xuse produced games

    i got all music BGM etc etc, all character sheets, battle backs, animations etc etc.

    BUT i could never rip the characters sprites myself =/

    tell me how u did it! xD

    im a big fan of Xuse created products so ye i was planning on making a fan based RPG on one of them. knowing how to rip the sprites i could mix and match difference Xuse game sprites to make something unique.

    PS: do use the FFX battle system from charlie Lee. Im using it myself for the rpg game im making. why should u use it? the amount of sprites from narukana allows u to easily make animated battlers. The over  all "look" of Charlie's battle system is a lil plain but with modifications visially it makes the battle system look very pro. what ur after in charlie's system is the amount of possibilities it gives on skills and summons etc.


    one question that keeps bothering me. if in my game i use big rips from original games, is it allowed? like doesnt it kinda fringe on copyright ?
    « Last Edit: November 16, 2008, 09:20:33 PM by Gezzaman »
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #419 on: November 26, 2008, 11:53:45 AM »

  • Mock-ups of the map area selector window: (Based on ar tonelico)



    & The Dungeon Map selector Window: (Based on Dark Cloud 2)



    -Eventing them currently-
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #420 on: November 28, 2008, 02:30:34 PM »

  • just when i tought my mind coudnt be blown away anyymore... ;D
    holy cow are they all just evented? :o :o
    How many times have you watched me fall just to smile, I've been through thick and thin we've struggled through now we smile, so we're here now just be ready, brace yourself cause were not leaving.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #421 on: November 29, 2008, 09:10:19 AM »

  • This game is simply amazing... It looks really good! You've clearly been putting a ton of work into this and I can't wait to play the finished product. Basically, this is going to be one damn sexy game.   :D
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #422 on: November 29, 2008, 10:48:20 AM »

  • just when i tought my mind coudnt be blown away anyymore... ;D
    holy cow are they all just evented? :o :o

    they're mock ups, meaning they arn't real, only visions put together to show the vision XD

    but the first one, as far as I can think about it, won't be possible with events, remeber how I said on rpgm? I've already made everything else for my own game, but the hud... it doesn't feel IMPossible, but it'd be Really tough to make a hud through events, there'll be alot of variables for each stat, and even if it's just Lvl, Hp, Sp, and exp, or less, there'd be alot of checking to display all of that, through pictures no less, that'd be alot of work, figuring out how to display seperat pictures for each number, but again, not IMPOSSIBLe, it's somewhat possible, just will be difficult, probably would be better if you found a scripter or gave up the idea.

    the second one is beyond easy to event, but it does look nice, I always did like Dark Cloud's dungeon system, but it always felt WAY to slow with it's ridiculous amounts of rooms.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #423 on: November 29, 2008, 11:32:22 PM »

  • but the first one, as far as I can think about it, won't be possible with events, remeber how I said on rpgm? I've already made everything else for my own game, but the hud... it doesn't feel IMPossible, but it'd be Really tough to make a hud through events, there'll be alot of variables for each stat, and even if it's just Lvl, Hp, Sp, and exp, or less, there'd be alot of checking to display all of that, through pictures no less, that'd be alot of work, figuring out how to display seperat pictures for each number, but again, not IMPOSSIBLe, it's somewhat possible, just will be difficult, probably would be better if you found a scripter or gave up the idea.

    Actually, it's not hard at all to make an evented HUD if you know the process. Just apply modular coding theory in an evented form and you'll be on the right track. People have been doing it in 2k3 for a while now.

    Looking at the location list screen, the only issue with it would be that each character would require their own variables for HP/MP/LV. Then you need a set of variables that you can use to reference the character's HP/MP/LV variables. So I'll assume four variables for HP, four for MP, and then two for level. Multiply ten by your playable cast and you have...probably a lot of variables.

    tl;dr it'll be incredibly TEDIOUS, but not hard at all.

    Of course it might lag if it's evented, but really. What's the chance of you finding a skilled scripter who will work for free and will not abandon you? Quite low unless you have some serious connections, as I've come to see. [/rant]
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #424 on: November 29, 2008, 11:35:27 PM »

  • HUDs are extremely possible through eventing, that's why we have gazillions of them in rpgmaker 2003 :V
    It's not that hard just tedious. RMXP has screwy eventing system as well and relies on scripting mostly ~\(O_o)/~
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #425 on: November 30, 2008, 01:47:23 AM »

  • It should be very possible to create with events. All you need is a bit of eventing knowledge and considerable patience.
    Be kind, everyone you meet is fighting a hard battle.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #426 on: December 18, 2008, 11:05:59 PM »

  • yeah, I thought through it a bit more.

    it's not impossible, the theory seems plausible anyways, but I feel that it could have some problems, not only considerable paitience, but god like paitience if you ask me, looks as if to almost be a 20 hour workload for someone who's never made one before, 8 or so hours just to make the whole thing, and 12 hours trying to work out all those kinks that is inevitable.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #427 on: December 18, 2008, 11:12:24 PM »

  • So um, I've totally never posted in here yet. I don't know why I haven't. I'd start flattering you telling you how awesome this is, but I'd be beating the hell out of a really dead horse. We all know this will become an amazing game, I'll have my eyes on this. I know there is know time-line at the moment as far as when the project will be finished, but I can not wait for this. Extraordinary. Also, this is the part where I give my full cooperation for anything graphically oriented that I could help with. Let me know anytime, it'll be my pleasure.

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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #428 on: December 18, 2008, 11:22:16 PM »

  • yeah, I thought through it a bit more.

    it's not impossible, the theory seems plausible anyways, but I feel that it could have some problems, not only considerable paitience, but god like paitience if you ask me, looks as if to almost be a 20 hour workload for someone who's never made one before, 8 or so hours just to make the whole thing, and 12 hours trying to work out all those kinks that is inevitable.

    Eh...I don't think it'll take that long
    In fact it's pretty easy but just tedious <_<
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #429 on: December 19, 2008, 12:25:43 AM »

  • I've never made a hud before, but after thinking about it, it still seems pretty tedious.

    so, you'd have to have a variable set up for each stat, which is the easy part.

    A max hp, a current hp, a exp (maybe a till next exp), sp, and state.

    but then you'd have to link each stat to numerical pictures that display based on whats there, not hard but also seems like a good bit of work.

    say 4 numbers as max, that means you'd have to check and display each number for your hp, sp, and exp, idk, I havn't figured out that part yet...

    I don't know of any other way to display those numbers in XP, was there a display number event function in 2k3? never used it.

    I'm still not sure of how you'd be able to connect each number of a hp variable, say, it was 345 out of 476 hp, to display the 3, the 4, and then 5, I'm confused... @_@

    thats the main part I'm having trouble imagining, how do you event a hud like that?

    you can pm me, I'd really like to learn this.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #430 on: December 19, 2008, 12:30:17 AM »

  • Quote
    I'm still not sure of how you'd be able to connect each number of a hp variable, say, it was 345 out of 476 hp, to display the 3, the 4, and then 5, I'm confused... @_@

    Grr. I did a system HUD a few months ago, I'd tell you how it's done if I had my PC around at the moment. I forget how otherwise.

    At the moment I'm just speculating, a conditional checking the hundreds, one checking tens, and one checking single digit numbers. Instead of having to make...literally 476 actual pictures. I think I did it like that...

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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #431 on: December 19, 2008, 04:49:07 AM »

  • That is very easy :U
    Ok you will do it like this:
    Let's say Hero has 9999 hp so basically

    Thousand
    Hundreds
    Tens
    Ones

    all set to hero hp

    And We'll set it like this...
    Code: [Select]
    Variable: thousand is set equal to hero HP
    Thousand /1000
    Thousand mod 10

    if thousand = 1 show pic: 1.png

    Variable: hundred is set equal to hero HP
    hundred /100
    hundred mod 10

    if hundred = 1 show pic: 1.png

    here's an explanation about modulus @w@
    Try opening windows calculator, then turn it into scientific view
    now let's say... hero has 8120 hp,

    divide it by 1000
    we have 8.12
    now mod it by 10
    ...
    ...
    ...
    ...
    ...
    ...

    are you done?
    You'll see it's still 8.12
    the thing is when you divide by the number, MOD is unnecessary ie, MOD returns the remainder, but dividing by itself returns the remainder too, in this case, 8.12 or in rm2k3,  8, so in that case, your thousand variable will be 8 and if thousand = 8, show pic, 8.png

    I hope you'll read this because it'll give you a better understanding on how variables work ^w^
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #432 on: December 19, 2008, 07:57:51 AM »

  • ooooh, oh wow, I never thought about deviding it!

    that makes sense now XD

    I see... so it doesn't round up then? If thats the case, I can see how you could display each number for the stats, thats awesome.

    still seems like a hell of alot of work XD for someone like me I couldn't doubt it'd be around 20 hours of work x.x
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #433 on: December 19, 2008, 09:06:47 AM »

  • it wont take you an hour :V
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #434 on: December 19, 2008, 04:27:16 PM »

  • Bah! My powers of being easily distracted strike fear even into the leaziest of beings @_@

    I'll have to give that a try one day though, making a evented HUD, would look great :P
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #435 on: December 20, 2008, 11:13:06 PM »

  • :V Well for news, I got a new computer, so work on SR would go even faster (Thanks to extra Ram Power <3)


    <__< Now to install RPG Maker XP & get the loot out of my parents computer.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #436 on: December 22, 2008, 09:58:41 PM »

  • ;o;
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #437 on: December 23, 2008, 05:08:45 AM »

  • Kitkatan, isn't that spamming?
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #438 on: December 28, 2008, 09:20:12 PM »

  • yes, but sometimes one can reply with a face only.

    Spoiler for Hiden:
    :V
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #439 on: January 02, 2009, 01:37:28 AM »


  • The following image above comes from Xuse's Seinarukana itself.
    New Year's Little Updates & Progress


    Spoiler for Hiden:








    « Last Edit: January 02, 2009, 01:48:57 AM by Dark Seraph, Caro »
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #440 on: January 02, 2009, 02:00:44 AM »

  • :o looks like you got the first tileset working

    there's a couple mapping errors in a couple of the trees on the left side

    Spoiler for Hiden:
    « Last Edit: January 02, 2009, 02:04:24 AM by grafikal006 »

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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #441 on: January 02, 2009, 02:12:20 AM »

  •  :P Of course I can . . . Otherwise it would've been pointless if I couldn't xD

    .___. I never notice those errors ti'll you pointed them, thanks Grafikal006.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #442 on: January 02, 2009, 05:10:37 PM »

  • Oh my god those better not be mockups again ;________;


    GOOD JOB  :tpg:

    i especially like the robobutler in the third shot  ;8

    Spoiler for Hiden:
    I don't care if it's only a monocle, it's a scope forever to me ;______________;
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #443 on: January 02, 2009, 05:37:41 PM »

  • That doesn't even LOOK like a robot, what are you talking about.

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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #444 on: January 02, 2009, 05:54:08 PM »

  • A cyborg butler then  :mad:

    Spoiler for Hiden:
    GODDAMMIT I CAN HAVE A WARPED PERCEPTION IF I WANT TO  :mad:
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #445 on: January 13, 2009, 10:56:56 PM »

  • Ugh . . .


    Note that I took down the FFX CBS . . . (Incompatibility issues & the latter with other scripts all of a sudden)

    I'll just switch back to the old one temporary . . .

    >___>;; Too many errors makes me mad.

    I'll just recruit a scripter in exchange for spriting . . .

    I'd be adding a world map & making just go with the usual Dungeons & Cities pluged in fashion -.-

    Any more of this errors or angry mobs, and I might actually drop it & work on a new project.
    « Last Edit: January 13, 2009, 11:35:35 PM by Dark Seraph, Caro »
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #446 on: January 20, 2009, 09:28:50 AM »

  • Ugh, Fixed the 1st Page a bit. That reminds me to get new Screenshots & replace the old ones.

    Story been finally updated m-___-m (But I think it still the same 'Anime cliche' <sigh>)

    Sprites are coming along well, with a few requests I made, and hopefully I'll get later the fixed up FFX CBS fixed up. (It was bugging with the CMS)
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #447 on: January 20, 2009, 03:40:44 PM »

  • Story been finally updated m-___-m (But I think it still the same 'Anime cliche' <sigh>)

    Well, I for myself, think that isn't so bad. In the hand of a good writer, even a cliche can be told interesting.
    While in the hand of a bad writer even a individual idea can be horrible told.
    And in combination with a game, a good gameplay can kinda "make up" for a few cliches, I think.
    But that's just my opinion.  :-\
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #448 on: January 20, 2009, 04:41:21 PM »

  • Pretty much, I won't know for sure until I get the demo up.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #449 on: January 21, 2009, 03:36:56 AM »

  • You know after actually getting around to reading the first post, I can't help but notice how similar your story and general characters and concepts are to the game your artwork comes from: Seinarukana. It really seems like you're just making this game following the source material's concepts and while it's not terrible, it feels really artificial because in the end, It's not really your mind that was put behind this in my opinion, but rather the minds of XUSE. If you ask me, following XUSE so closely along with all the apparent showboating of the anime art may be what has this game under the critical eye of others around some other places to begin with.

    Don't let this deter you though, I'm just saying what I feel that I see. It still looks like a nice game in the end with plenty of potential, but like I said, it comes off as artificial because XUSE has done it already with Seinarukana.

    [/2cents]
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #450 on: January 21, 2009, 04:43:29 AM »

  • I believe your two cents you just gave are actually what had been troubling me. It does makes sense why people would ramble about it in other forums.


    Thanks for pointing that out Skie.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #451 on: January 26, 2009, 12:13:17 PM »

  • thislookssogood

    also, hi caro
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #452 on: February 27, 2009, 09:17:56 AM »

  • @__@ Updates on the first post, mostly, on Story and cleaned up the Pictures, only added two screenshots of the School Arc, still, need to get more as I continue working.
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #453 on: February 27, 2009, 11:31:27 PM »

  • To Aru Majutsu No Index...
    Oh Caro :<
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #454 on: February 28, 2009, 08:32:51 AM »

  • lol, btw... it might be a while before I get back to that op Caro, I procrastinated with school, and I'm going to be busy for the next week preparing for exams....

    unless of course, I get bored of that, and will terribly need a distraction, but I havn't touched RMXP all week, I've got enough distractions as it is XD
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #455 on: February 28, 2009, 09:10:11 AM »

  • To Aru Majutsu No Index...
    Oh Caro :<
    T-T Is it that bad? I also got two others who said Gundam OO and Regios (Which Haven't seen).

    :> I'll try to pull it off in a way it won't look like it, promise :<

    lol, btw... it might be a while before I get back to that op Caro, I procrastinated with school, and I'm going to be busy for the next week preparing for exams....

    unless of course, I get bored of that, and will terribly need a distraction, but I havn't touched RMXP all week, I've got enough distractions as it is XD
    I know Ming D: I told you I wasn't in a hurry for it. I still have Joint to use if I desire to release a demo. :3

    ----------------------------------------

    Well, Screens of the New CMS (not Mock-ups at last):

    Party Changer:

    Save Files:


    :< Chrono Trigger CMS by Raziel, Graphics skins & window skin by Hanzo/Lonewolf
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #456 on: February 28, 2009, 01:54:13 PM »

  • another job well done for hanzo, lol

    anyways, I was mainly working on my own project today, but I revisited the intro again, just to remember what it was like, and I did a little experiment with camtasia.

    which, sucks btw, lol

    it can't record the intros, I'll have to rely on my digi camera like usual once I finish, but it was only 5mb with camtasia, with my camra it comes out sometimes like 150mb x.x

    anyways, I put it on youtube for fun, I'll take it down when I'm done... in, yeah, rad the description, lol

    http://www.youtube.com/watch?v=SLZWmImGpo4
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #457 on: February 28, 2009, 02:51:26 PM »

  • x__x Meh, I think when your Done, I might as well release a demo with in immediately, some people wanted to see the other in high quality. :3

    *Also, I didn't notice that scene at the end of the one you sent! (lol) D<*
    « Last Edit: February 28, 2009, 02:56:06 PM by Dark Seraph, Caro »
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #458 on: February 28, 2009, 06:23:28 PM »

  • You know after actually getting around to reading the first post, I can't help but notice how similar your story and general characters and concepts are to the game your artwork comes from: Seinarukana. It really seems like you're just making this game following the source material's concepts and while it's not terrible, it feels really artificial because in the end, It's not really your mind that was put behind this in my opinion, but rather the minds of XUSE. If you ask me, following XUSE so closely along with all the apparent showboating of the anime art may be what has this game under the critical eye of others around some other places to begin with.

    Don't let this deter you though, I'm just saying what I feel that I see. It still looks like a nice game in the end with plenty of potential, but like I said, it comes off as artificial because XUSE has done it already with Seinarukana.

    [/2cents]

    I'm going to have to agree.

    While this project does show much potential, regardless, I have yet to get my hands on a demo of this. I can't help but criticize the other members posting their "this look amazing, can't wait to play it!" comments on the Youtube opening when in reality, it is simple eventing with moving pictures and contrast changes and doesn't really show any gameplay at all.

    Not necessarily trying to come off negatively, but Skie is correct; the largest reason this game is so renowned at the moment is because of the visual interpretation it presents, and the screenshots aren't much help either.

    Regardless, had I found the sources first, I probably would've taken the same initiative. Good luck!
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #459 on: February 28, 2009, 06:26:58 PM »


  • I'm going to have to agree.

    While this project does show much potential, regardless, I have yet to get my hands on a demo of this. I can't help but criticize the other members posting their "this look amazing, can't wait to play it!" comments on the Youtube opening when in reality, it is simple eventing with moving pictures and contrast changes and doesn't really show any gameplay at all.

    Not necessarily trying to come off negatively, but Skie is correct; the largest reason this game is so renowned at the moment is because of the visual interpretation it presents, and the screenshots aren't much help either.

    Regardless, had I found the sources first, I probably would've taken the same initiative. Good luck!

    Your opinion is moot.

    EDIT: Also, Caro, don't listen to what anyone says about whether or not your game is good. There's no way that anyone could even tell because it hasn't been released yet. It's like when game journalists hand out awards for previews. It doesn't make any sense.
    « Last Edit: February 28, 2009, 06:37:28 PM by Holk »
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #460 on: February 28, 2009, 06:56:27 PM »

  • Try to mask the story outline better Caro :P
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #461 on: February 28, 2009, 06:58:42 PM »

  • lol, you have too many fans caro XD I ikinda don't get it, it's either because you're a girl... or idk.

    not trying to hate on you holk, but don't be stupid, Ariost's right.

    As far as I can tell, this project does get quite a bit of excessive.... brainless attention.

    it's a good thing, but don't go defensive about it the moment someone points it out for you.

    and... I made that op :') lol, itsk, I've already said they're simple to do, it's not a big deal to me.

    Ariost's opinion is solid, don't be childish
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #462 on: February 28, 2009, 07:03:31 PM »

  • I'm not being childish. I'm just saying that it's dumb to judge something before you've even played it. Carry on~
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #463 on: February 28, 2009, 07:17:14 PM »

  • I think that you guys misunderstood what the other was trying to say, but that should be over now 8D

    I don't think anyone's judged each other extremely.

    Caro's Game is gathering so much attention because she is a prominent member of the forums and she's very actively advertising and working on her game. Her game sticks out, i think, because of the differences in styles of most of the games on here: The story depends heavily (From what i've seen of it) upon visual novel elements, plus she bothered to get someone to make an OP for her. Not all games go through that trouble. You may also notice that hima's games get alot of attention, because he puts so much work into them, and there's alot of eye candy over in his projects too. Oh, and all of his projects manage to be PURE AWESOME D8

    Also your most recent screens for whatever reason still have not loaded for me, i shall comment on them later 8D

    And by eye candy, i'm not trying to imply anything negative, i just mean there's alot more visual content and presentation involved in your thread than in most others.

    I mean- crap! i can't word that in a way that makes it sound positive @_@
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #464 on: February 28, 2009, 07:36:46 PM »

  • I'm not being childish. I'm just saying that it's dumb to judge something before you've even played it. Carry on~

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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #465 on: February 28, 2009, 08:11:33 PM »

  • Considering how I've seen and read many comments from helpful to negative & such, well, :/ I'll just keep working in it, one can never satisfy everyone's taste. :x


    People can critic this once the Demo is out ;x

    Anyways:



    I might bug someone to help pull this one out >___>;;

    Try to mask the story outline better Caro :P
    @__@ By masking you mean as in, the character bios or the plot?
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #466 on: February 28, 2009, 08:36:32 PM »

  • both, as in don't make it too obvious, I would give you some storyline to combine 2 stories that you'd like ;P
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #467 on: February 28, 2009, 10:12:27 PM »

  • I'm inclined to agree with Nessiah. When I read Sieg/Klyron/Nozomu's new profile, Kamijo Touma immediately came to mind. Not to mention the whole academy city, skill levels, and Espers.

    It's painfully obvious as it is right now. I don't blame you though. Index has some good stuff in it, but try to mask it better. :V

    Or better yet, twist the concepts around into something you can call your own.

    Good luck and all that.
    « Last Edit: February 28, 2009, 10:39:21 PM by Skie Fortress »
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #468 on: April 23, 2009, 06:38:05 AM »

  • I still love the idea that you mixed anime parodies into one game.
    Aww, I can't wait for the demo! >_< Seems like that all your games are always filled with beautiful characters I wanna date immediately~ :D

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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #469 on: April 23, 2009, 06:43:49 AM »

  • Well the artwork did come from an eroge game <_<;
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #470 on: April 23, 2009, 07:05:18 AM »

  • Well the artwork did come from an eroge game <_<;

    Not all of the eroge games out there has beautiful character designs.
    Some are basically seductive, but seductive doesn't mean beauty.
    Is there anything wrong with be supporting Caro and her game? Geez.

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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #471 on: April 23, 2009, 07:31:42 AM »

  • No Jappy, there's nothing wrong with that, but Nessiah is pointing that out. :x

    D= Althou the Ero material was quite, little in my opinion unlike others I've seen >__>;;;

    But that's not the point right now D:
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #472 on: April 23, 2009, 07:38:13 AM »

  • Caro, do you mind if I create a sig for you? But I need an artwork from your game. Any that you like the most. :)

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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #473 on: April 23, 2009, 02:16:08 PM »

  • Pm'd

    While at it, as I have to wait ti'll I get photoshop back, the game is in a steady hiatus, (Thus the lack of 'screenies' & updates).

    The scripts I've been using continue to clash with each other also, (Constant bugs, anoying crashes & unable to figure out how to make Mink-off's script to use separated sprite sheets for Skill Poses & the latter, really annoying)

    <sigh> And my life outside the door has started to pile up work and sorta some serious issues in my health ^^;; (Well, nothing that would kill me of course).

    :3
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #474 on: April 26, 2009, 04:35:28 AM »

  • Well the artwork did come from an eroge game <_<;

    Not all of the eroge games out there has beautiful character designs.
    Some are basically seductive, but seductive doesn't mean beauty.
    Is there anything wrong with be supporting Caro and her game? Geez.

    I didn't say anything against Caro's game but I was just pointing out that the artwork did came from a dating sim rpg thing with cool effects called Seinarukana which is like a professional game with professional artwork.

    And my point is, the eroge game fails if it fails to at least get the attention of the player :P
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #475 on: April 27, 2009, 07:43:08 AM »

  • Not caring if the CGs attracts the players or not, but I'm now realizing this project has started to get Fans who would attack comments none the less (Which worries me). In a few days or so, I'd show a little 'Late' surprise for all of you boys & girls regarding on this project & it's future, and I'm hoping you all like what's coming. ;3


    Further discussion to say, Comments regarding on it, well, let's just say the change would be too big, so any regarding it's current status, would somewhat be a nuisance. *cough* The reasons for this is as to say, a surprise >__>;;
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    Re: Soul Reaver 1: Nocturne Gospel
    « Reply #476 on: May 19, 2009, 07:12:42 AM »

  • Caro I know you said this is on hold but I saw you post a screenshot, I am extremely curious about this surprise thing :|

    Where's our updates >:V

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    Re: 'Nocturne's Gospel'
    « Reply #477 on: May 19, 2009, 07:33:44 AM »

  • People keeps spamming my PM Box And Everywhere asking~ Fine!!!  :mad: But No Screenshots! (lol)

    Updated the Page ~ Renamed the Game ~ Added Character ~ & Removed screenshots ~ Updated Features.


    D:< Nyoro ~ Early/Late Eastern Egg!

    UPDATE!
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    Re: 'Nocturne's Gospel'
    « Reply #478 on: May 19, 2009, 09:50:40 AM »

  • Looks good Caro!


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    Re: 'Nocturne's Gospel'
    « Reply #479 on: May 19, 2009, 11:02:19 AM »

  • Spoiler for Hiden:


    Name: Lyle Razenburg
    Age: 19
    Gender: Male
    Weapon: Double Daggers
    Bio: Lyle Razenburg, along with his childhood friend Caith Alwien, is a young man that takes care of orphans to live through the dangerous world of the Altro Precepia. After saving the life of the enigmatic Samantha, Lyle finds himself entangled with a series of events that changed his life and perception of the world.


    that's gorgeous.

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    Re: 'Nocturne's Gospel'
    « Reply #480 on: May 20, 2009, 01:19:00 AM »

  • Speechless.
    P.s. there are still screenshots
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    Re: 'Nocturne Gospel'
    « Reply #481 on: September 23, 2009, 06:08:31 AM »

  •  :-\ Well, here's a little update to bump this thing up, I added the new Logo. (Couldn't find Hanzo, who made the ones before this one), The story is already set & completed, And the Sprites are coming lovely, with the cast already done :3


    To see them, visit here & give me some feedbacks D=<
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    Re: 'Nocturne Gospel'
    « Reply #482 on: September 23, 2009, 08:41:51 PM »

  • Did you ever come out with a demo?
    You've completely revised every single feature about six times each  ;9
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    Re: 'Nocturne Gospel'
    « Reply #483 on: December 02, 2009, 02:54:45 AM »

  • Did you ever come out with a demo?
    You've completely revised every single feature about six times each  ;9
    :stick:

    You shouldn't expect a demo.
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    Re: 'Nocturne Gospel'
    « Reply #484 on: December 03, 2009, 12:58:25 PM »

  • Quite a Necropost to simply reply to Dertt's post.

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    Re: 'Nocturne Gospel'
    « Reply #485 on: January 05, 2010, 03:53:19 AM »

  • I can't help that I like to keep this thread active. EVERYONE isn't the only one who's waiting on some information on this game.  :P
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    Re: 'Nocturne Gospel'
    « Reply #486 on: January 21, 2010, 04:10:21 PM »

  • you could atleast update...
    How many times have you watched me fall just to smile, I've been through thick and thin we've struggled through now we smile, so we're here now just be ready, brace yourself cause were not leaving.
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